On April 18 2009 05:27 ZeroCartin wrote:
Well, I think you forgot to put the cuteness factor. :D Easy win for reaver
Well, I think you forgot to put the cuteness factor. :D Easy win for reaver
OMG GAY!
gg Reav
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never_Nal
Costa Rica676 Posts
On April 18 2009 05:27 ZeroCartin wrote: Well, I think you forgot to put the cuteness factor. :D Easy win for reaver OMG GAY! gg Reav | ||
pzea469
United States1520 Posts
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DarkYoDA
United States1347 Posts
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-orb-
United States5770 Posts
Seriously beta is way overdo this is bullshit. | ||
lololol
5198 Posts
On May 12 2009 03:53 R3condite wrote: IMHO the colossus seemed to miss... ALOT when attacking.. wat's the point of having spread dmg if it always chooses the worst direction to shoot it in? The damage is instant, so he can't miss, but it had 16 damage per hit in that video. | ||
ManWithCheese
Canada246 Posts
On May 12 2009 03:53 R3condite wrote: IMHO the colossus seemed to miss... ALOT when attacking.. wat's the point of having spread dmg if it always chooses the worst direction to shoot it in? Thats the point, this brings up alot of potential micro and is further increased by the very few terrain restrictions that the colossus has. | ||
Klockan3
Sweden2866 Posts
On May 20 2009 06:29 lololol wrote: Show nested quote + On May 12 2009 03:53 R3condite wrote: IMHO the colossus seemed to miss... ALOT when attacking.. wat's the point of having spread dmg if it always chooses the worst direction to shoot it in? The damage is instant, so he can't miss, but it had 16 damage per hit in that video. On May 20 2009 07:14 ManWithCheese wrote: Show nested quote + On May 12 2009 03:53 R3condite wrote: IMHO the colossus seemed to miss... ALOT when attacking.. wat's the point of having spread dmg if it always chooses the worst direction to shoot it in? Thats the point, this brings up alot of potential micro and is further increased by the very few terrain restrictions that the colossus has. Lol fail? | ||
Aphelion
United States2720 Posts
On May 11 2009 18:28 DeCoup wrote: To me it looks like their trying to avoid allowing one lone unit to be so devastating in sc2. The reaver, arbiter (through recall), queen (instant kill high tier units with broodling) etc. Even their 'hero' units (mothership, queen) are defensive in nature to stop them from being so deadly. I don't think the colossus should be compared to the reaver, because its not similar enough. It's not a replacement. It's a different unit filling a different role, and the reaver happened to be removed. Dead give away that someone never knew BW. | ||
SoulMarine
United States586 Posts
On May 23 2009 09:44 Aphelion wrote: Show nested quote + On May 11 2009 18:28 DeCoup wrote: To me it looks like their trying to avoid allowing one lone unit to be so devastating in sc2. The reaver, arbiter (through recall), queen (instant kill high tier units with broodling) etc. Even their 'hero' units (mothership, queen) are defensive in nature to stop them from being so deadly. I don't think the colossus should be compared to the reaver, because its not similar enough. It's not a replacement. It's a different unit filling a different role, and the reaver happened to be removed. Dead give away that someone never knew BW. Ouch. But lol thats such a noobiness statement | ||
Lovin
Denmark812 Posts
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