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Active: 13494 users

Colossus attack buffed! - Page 6

Forum Index > SC2 General
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Skeptic
Profile Joined April 2009
United States89 Posts
May 03 2009 15:07 GMT
#101
If they used the reaver again it wouldn't be all that original, now would it?
StalkerSC
Profile Blog Joined April 2009
Canada378 Posts
May 03 2009 18:55 GMT
#102
Reaver is the alpha male!

Also..just because it requires micro doesnt make it bad.
IIf your good at Starcraft, Your good at life. - Artosis
Tinithor
Profile Joined February 2008
United States1552 Posts
May 03 2009 19:10 GMT
#103
Reaver looks cooler but the collossus is an interesting concept
"Oh-My-GOD" ... "Is many mutas, Yes?"
wtfhi2u
Profile Joined May 2007
United States65 Posts
May 03 2009 21:05 GMT
#104
--- Nuked ---
Suc
Profile Blog Joined January 2009
Australia1569 Posts
May 03 2009 23:27 GMT
#105
Well in the StarFeeder Q&A it says that the Colossus attack is 23 damage, I don't know when Blizzard said that it was 45.
uglymoose89
Profile Blog Joined November 2008
United States671 Posts
Last Edited: 2009-05-04 00:13:25
May 04 2009 00:12 GMT
#106
it seems like if the enemy units move then the colossus will miss. So a bit of micro would easily avoid this. The reaver did better IMO.
Kimera757
Profile Joined August 2007
Canada129 Posts
May 04 2009 00:23 GMT
#107
On May 04 2009 08:27 Suc wrote:
Well in the StarFeeder Q&A it says that the Colossus attack is 23 damage, I don't know when Blizzard said that it was 45.


Recently on the Korean battle.net forum Blizzard said it was 45 damage. That was about a month ago.

Then more recently Karune said it was cut to 40, only days before the Q&A said it does 23 (x2) damage. Given the timings of the Q&A, it might have older information than Karuen's recent post.
http://starcraft.wikia.com/wiki/StarCraft_Wiki ; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay.
MoNSteR_K4iSeR
Profile Joined March 2009
United States46 Posts
May 10 2009 20:38 GMT
#108
Yup ur right. I THINK its 23 damage per beam so it will give the units a second or two to escape.
Whalecore
Profile Joined March 2009
Norway1110 Posts
May 11 2009 09:00 GMT
#109
On April 19 2009 13:23 Insane Lane wrote:
New colossus damage looks awesome and just what they need!

I can really imagine them being the new reaver/lurker, in terms of the fact that they deal heavy aoe damage and force the opponent to micro against them. And how will the tech timing compare for colossus vs. marine combat shields?

I doubt Terran bio will be viable vs Protoss, even in SC2.

First of all you have storm which owns small units.
Also the colossus will probably slaughter marines, whether they are shielded or not.
Playgu
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 11 2009 09:28 GMT
#110
To me it looks like their trying to avoid allowing one lone unit to be so devastating in sc2. The reaver, arbiter (through recall), queen (instant kill high tier units with broodling) etc. Even their 'hero' units (mothership, queen) are defensive in nature to stop them from being so deadly.

I don't think the colossus should be compared to the reaver, because its not similar enough. It's not a replacement. It's a different unit filling a different role, and the reaver happened to be removed.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
May 11 2009 15:14 GMT
#111
dude reaver/shuttle was so cool. thats only thing i liked about protoss.. if you elimate that the game is stupid.. ahh well i trust blizzard judgement.
Entusman #51
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
May 11 2009 18:53 GMT
#112
IMHO the colossus seemed to miss... ALOT when attacking.. wat's the point of having spread dmg if it always chooses the worst direction to shoot it in?
ggyo...
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
May 11 2009 19:00 GMT
#113
On May 04 2009 08:27 Suc wrote:
Well in the StarFeeder Q&A it says that the Colossus attack is 23 damage, I don't know when Blizzard said that it was 45.

2x23=46.

I would guess that they changed the animation so it scissors the targets, it would make it look a lot better.
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
May 11 2009 19:09 GMT
#114
On May 12 2009 03:53 R3condite wrote:
IMHO the colossus seemed to miss... ALOT when attacking.. wat's the point of having spread dmg if it always chooses the worst direction to shoot it in?

IT doesn't choose what direction to shoot. You do, by choosing what unit to attack.. So it might be the fact that we've only seen videos from mediocre players that we see it get crappy shots all the time.
twitter: @terrancem
MoNSteR_K4iSeR
Profile Joined March 2009
United States46 Posts
May 12 2009 02:55 GMT
#115
dont forget zealots with charge owns all terran infantries.
w00tm0nger
Profile Joined April 2009
United States20 Posts
May 18 2009 22:05 GMT
#116
reaver ftw.... you need way more skill, also, i like the reaver AoE more than the collosus AoE even if it is bigger.
R.I.P. Reaver... you will be missed.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 18 2009 22:33 GMT
#117
On April 18 2009 05:23 choboPEon wrote:
no one is going to vote colossus until they have time to use it and become attached to it

i love that little worm tank


yeah :3 little worm tank is the shit.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
KaasZerg
Profile Joined November 2005
Netherlands927 Posts
May 18 2009 22:48 GMT
#118
It seems hard for the collosus to step up to the role of harras/firesupport units. The reaver is almost symbiotic with the shuttle wich is more flexible then cliffwalk. The reaver can be knocked out or crippled by losing its transport besides being destroyed itself or both. I don't think scarabs are luckbased. It is sad you need airunits to fight something on a cliff in SC2. The 30 % misschance wasn't a real problem. If there are spotters the advantage is nullified. There is a trend to simplify everything.
What is the collosus supposed to be. Shields upgrade ->tanking. Range upgrade->support/harass?
Can you pop it in and out of a phaseprism, lol.

Also I like units that deal a lot of damage compared to their own Hitpoints. If that ratio is the same for different units prioritising targets becomes meh. Bang for your buck. There enough Jack of all trade units as it is.

If the damage is 2x23 and workers have the same hitpoints it wil be a good harasser indeed. It is a lot tougher then a shuttle. So how do you stop this thing besides don't let the toss get a strong econ or keeping a shitton of units on guardduty. But this is where the new anti-armour weapons might come in handy. Or it could become an annoying boring cookiecutter strategy to suicide these things into workerlines.

But I am glad blizz is working to put new stuff in. And the reaver will be in the editor or maybe even produceble in multiplayer in part 2 or 3 of the trilogy.
w00tm0nger
Profile Joined April 2009
United States20 Posts
Last Edited: 2009-05-19 00:10:41
May 19 2009 00:09 GMT
#119
You know... just a thought, but I kinda like the idea of the sweeping beam NOT hitting every unit in the line at once. It'll bring back some of the micro that will be sorely missed by the opposing side. In SC1, you had a chance of getting lucky or saving a few drones by microing your workers away from the scarab. In SC2, since the colossus is more or less the reaver replacement, I figure give it an ever so slight attack buff, like mabey 5 or 10, and adjust the speed of the sweeping beam for balance issues, to make it a more micro-intensive unit... unstead of just walking up and down... then firing... then down... then up... zzzzzzzz... wha? oh yeah i was in the middle of a post... anyway, it'll make it a lot funner to watch in the very least.

even still... i miss the reaver... and it can never be replaced.
R.I.P. Reaver... you will be missed.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2009-05-19 00:35:35
May 19 2009 00:35 GMT
#120
On May 11 2009 18:28 DeCoup wrote:
To me it looks like their trying to avoid allowing one lone unit to be so devastating in sc2. The reaver, arbiter (through recall), queen (instant kill high tier units with broodling) etc. Even their 'hero' units (mothership, queen) are defensive in nature to stop them from being so deadly.

I don't think the colossus should be compared to the reaver, because its not similar enough. It's not a replacement. It's a different unit filling a different role, and the reaver happened to be removed.

queen? devastating? o.O
When they see MC Probe, all the ladies disrobe.
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