Colossus attack buffed! - Page 3
Forum Index > SC2 General |
MoNSteR_K4iSeR
United States46 Posts
| ||
![]()
KwarK
United States42367 Posts
| ||
snapcrackle
United States568 Posts
On April 18 2009 06:58 ManWithCheese wrote: Honestly I think that video is a bad example of what you're trying to make a point of. You'd get the same kind of reaction if say a colossus or 2 walk over a cliff into someones base and get within a foot or 2 of firing range of the other person's mineral line and the other person manages to move his workers away without getting hit and keeps his workers a foot or 2 of out firing range long enough for reinforcements to get to the defense and take down the colossus(s). While were at it if the reaver was back in its a guarantee that all scarabs would be hitting with the starcraft 2 engine. So this would mean they would have to either spend alot of time trying to break the engine or nerf the reaver. THE VIDEO IS A GREAT EXAMPLE! You missed the point... it was the "reevahreevahreevahreevahreevahreevahreevah" that the commentator yelled at during the end that the poster was trying to point out. We won't have that type of voice with collosus.. it'll be like "collosus collosus"... which eh sucks compared to the great "reevahreevahreevah"... damn i can't even say it 3 times as fast as the commentator did. | ||
noobienoob
United States1173 Posts
| ||
nataziel
Australia1455 Posts
| ||
![]()
Hyde
Australia14568 Posts
| ||
jeppew
Sweden471 Posts
| ||
Kennelie
United States2296 Posts
| ||
GunsofthePatriots
South Africa991 Posts
| ||
Daniri
387 Posts
On April 18 2009 08:55 snapcrackle wrote: THE VIDEO IS A GREAT EXAMPLE! You missed the point... it was the "reevahreevahreevahreevahreevahreevahreevah" that the commentator yelled at during the end that the poster was trying to point out. We won't have that type of voice with collosus.. it'll be like "collosus collosus"... which eh sucks compared to the great "reevahreevahreevah"... damn i can't even say it 3 times as fast as the commentator did. I'm sorry, but that's stupid. First of all, would it even be "Colossus" in the Korean version? Second, are you positive they couldn't say it like that? And even if that was the main issue they could just change the name, right? They should change the graphics to how they used to be. I like the shiny reaver more then the blurry colossus. Blurry? What in god's name? | ||
omninmo
2349 Posts
| ||
PH
United States6173 Posts
On April 18 2009 05:37 DreaM)XeRO wrote: Nada loves killing Reavers keep em in fixed. | ||
DeCoup
Australia1933 Posts
| ||
MoNSteR_K4iSeR
United States46 Posts
Wish they change the attack animation though. | ||
skindzer
Chile5114 Posts
| ||
Icysoul
Canada254 Posts
| ||
Klockan3
Sweden2866 Posts
On April 18 2009 09:02 noobienoob wrote: collosu, COLOSSU!! colcolocolocoloucolucolucolucolucolucoluAUUGH!!! COLLUUUHH!!!!! | ||
Kaniol
Poland5551 Posts
On April 18 2009 05:49 Vasoline73 wrote: I just feel like one requires more micro and skill and the other is "A move, right click back to cliff, A move" I'm sure we'll see some cool things with this unit, but not like the reaver. That's just my feeling This way of thinking reaver requires attack target, back to shuttle, out of shuttle, attack target, so it's kinda bad feeling IMO. IIRC lorewise reavers were mining robots remade to be war machines and protoss were never greedy race so they couldn't have so much mining robots to keep using them in war till SC2 ![]() But when the SC2 comes out we'll have real opportunity to see its usefulness ingame cause from what i remember we get to see reavers in campaign, right? Too bad Protoss campaign is gonna be last "part" of SC2 :/ But probably reavers will be available in map editor since Wings of Liberty | ||
latent
United States428 Posts
| ||
maybenexttime
Poland5522 Posts
On April 18 2009 06:39 Tyrant wrote: It's both. The retarded AI of scarabs means that you can micro away from them. It's not entirely "retarded ai" it's a combination of where the protoss decides to drop his reavers and at what angle the fleeing drones move toward. The paths can be gotten used to by the protoss as a shot from a particular point will take the same path if neither the reaver nor the target move. If every single scarab was guaranteed to land then reavers would be used in 100% of protoss games because their cost would be justified in 2-3 scarabs. There's a way to get rid of all the randomness while retaining the excitement factor! Why not make the scarabs work like Hunter Seeker missile? They would be able to travel an equivalent of 1.5 of Reaver's range and then blow up without dealing any damage if they don't reach their target. That way micro matters on both sides, there's no luck involved and the excitement is still there: will he react and escape in time? will he scatter his units properly? | ||
| ||