• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:27
CEST 20:27
KST 03:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN2The Memories We Share - Facing the Final(?) GSL19Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15
Community News
Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)14Weekly Cups (May 12-18): Clem sweeps WardiTV May3
StarCraft 2
General
Can anyone explain to me why u cant veto a matchup The Memories We Share - Facing the Final(?) GSL Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN Karma, Domino Effect, and how it relates to SC2. Code S RO12 Preview: Cure, Zoun, Solar, Creator
Tourneys
[GSL 2025] Code S:Season 2 - RO12 - Group B [GSL 2025] Code S:Season 2 - RO12 - Group A EWC 2025 Regional Qualifiers (May 28-June 1) DreamHack Dallas 2025 RSL: Revival, a new crowdfunded tournament series
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
Will foreigners ever be able to challenge Koreans? Battle.net is not working BW General Discussion BGH auto balance -> http://bghmmr.eu/ Practice Partners (Official)
Tourneys
[ASL19] Grand Finals Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Path of Exile Monster Hunter Wilds Beyond All Reason Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread All you football fans (soccer)! European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12436 users

Colossus attack buffed! - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
MoNSteR_K4iSeR
Profile Joined March 2009
United States46 Posts
April 17 2009 23:28 GMT
#41
we'll wait untill the next battle report and hope they show off the new colossus attack
KwarK
Profile Blog Joined July 2006
United States42367 Posts
April 17 2009 23:35 GMT
#42
When I played in Paris the Colossus took about 3x the zealot build time to make. I know reavers take a while but colossus is longer. Unless that changes I'm always going to prefer the reaver.
ModeratorThe angels have the phone box
snapcrackle
Profile Joined December 2008
United States568 Posts
April 17 2009 23:55 GMT
#43
On April 18 2009 06:58 ManWithCheese wrote:
Show nested quote +
On April 18 2009 06:21 Aphelion wrote:
On April 18 2009 05:18 MoNSteR_K4iSeR wrote:

Price: Colossus wins over Reaver

Colossus wins because althought it cost 100 minerals and gas more then the reaver, it doesn't need to recharge its attach with additional recources . The fact that you harvest gas more rapidly in Starcraft 2 also kind of nullify the 100 additional gas you pay for the colossus.



This is an extremely negligible factor. The Colossus is definitely much more expensive. You do need to account for the shuttle cost (and subsequently greater micro possibilities and mobility) the reaver requires though.

Also Colossus doesn't have this :http://www.youtube.com/watch?v=msSvZPZXwJU


Honestly I think that video is a bad example of what you're trying to make a point of. You'd get the same kind of reaction if say a colossus or 2 walk over a cliff into someones base and get within a foot or 2 of firing range of the other person's mineral line and the other person manages to move his workers away without getting hit and keeps his workers a foot or 2 of out firing range long enough for reinforcements to get to the defense and take down the colossus(s).

While were at it if the reaver was back in its a guarantee that all scarabs would be hitting with the starcraft 2 engine. So this would mean they would have to either spend alot of time trying to break the engine or nerf the reaver.

THE VIDEO IS A GREAT EXAMPLE! You missed the point... it was the "reevahreevahreevahreevahreevahreevahreevah" that the commentator yelled at during the end that the poster was trying to point out. We won't have that type of voice with collosus.. it'll be like "collosus collosus"... which eh sucks compared to the great "reevahreevahreevah"... damn i can't even say it 3 times as fast as the commentator did.
noobienoob
Profile Joined July 2007
United States1173 Posts
April 18 2009 00:02 GMT
#44
collosu, COLOSSU!! colcolocolocoloucolucolucolucolucolucoluAUUGH!!!
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
April 18 2009 00:02 GMT
#45
They could say "colcolcolcolcol", you never know with those crazy koreans.
u gotta sk8
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
April 18 2009 01:12 GMT
#46
I actually like the collosus and its design (despite everyone saying its from War of the Worlds), except the beam that it fires. The beam doesn't bring that same suspense or terror the blue scrab had. If the phase prism had speed upgrade I think that would make the collosus a better unit as in the video, I thought it moved pretty slow.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
jeppew
Profile Joined April 2009
Sweden471 Posts
April 18 2009 01:20 GMT
#47
they could put more "OOMPH" on the ground where the beam hits, it's kinda wimpy the way it is now.
Kennelie
Profile Joined December 2007
United States2296 Posts
April 18 2009 01:36 GMT
#48
I rarely vote but I voted colossus. Im ready for a change.
ya had ya shot kid!
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
April 18 2009 02:07 GMT
#49
They should change the graphics to how they used to be. I like the shiny reaver more then the blurry colossus.
Daniri
Profile Joined May 2007
387 Posts
Last Edited: 2009-04-18 03:02:12
April 18 2009 03:00 GMT
#50
On April 18 2009 08:55 snapcrackle wrote:
Show nested quote +
On April 18 2009 06:58 ManWithCheese wrote:
On April 18 2009 06:21 Aphelion wrote:
On April 18 2009 05:18 MoNSteR_K4iSeR wrote:

Price: Colossus wins over Reaver

Colossus wins because althought it cost 100 minerals and gas more then the reaver, it doesn't need to recharge its attach with additional recources . The fact that you harvest gas more rapidly in Starcraft 2 also kind of nullify the 100 additional gas you pay for the colossus.



This is an extremely negligible factor. The Colossus is definitely much more expensive. You do need to account for the shuttle cost (and subsequently greater micro possibilities and mobility) the reaver requires though.

Also Colossus doesn't have this :http://www.youtube.com/watch?v=msSvZPZXwJU


Honestly I think that video is a bad example of what you're trying to make a point of. You'd get the same kind of reaction if say a colossus or 2 walk over a cliff into someones base and get within a foot or 2 of firing range of the other person's mineral line and the other person manages to move his workers away without getting hit and keeps his workers a foot or 2 of out firing range long enough for reinforcements to get to the defense and take down the colossus(s).

While were at it if the reaver was back in its a guarantee that all scarabs would be hitting with the starcraft 2 engine. So this would mean they would have to either spend alot of time trying to break the engine or nerf the reaver.

THE VIDEO IS A GREAT EXAMPLE! You missed the point... it was the "reevahreevahreevahreevahreevahreevahreevah" that the commentator yelled at during the end that the poster was trying to point out. We won't have that type of voice with collosus.. it'll be like "collosus collosus"... which eh sucks compared to the great "reevahreevahreevah"... damn i can't even say it 3 times as fast as the commentator did.


I'm sorry, but that's stupid. First of all, would it even be "Colossus" in the Korean version? Second, are you positive they couldn't say it like that? And even if that was the main issue they could just change the name, right?

They should change the graphics to how they used to be. I like the shiny reaver more then the blurry colossus.


Blurry? What in god's name?
"you guys are silly lol thats why i hate you people" berserkboar
omninmo
Profile Blog Joined April 2008
2349 Posts
April 18 2009 04:14 GMT
#51
shuttle micro is more fun than walking up a cliff and shooting a laser beam...
PH
Profile Blog Joined June 2008
United States6173 Posts
April 18 2009 04:29 GMT
#52
On April 18 2009 05:37 DreaM)XeRO wrote:
Nada loves killing Reavers
keep em in

fixed.
Hello
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 18 2009 04:33 GMT
#53
Although it is yet to be seen, I have a feeling that a colossus can be out micro'd and killed by a single marine in the same way that a lurker could in SC1. Its attack animation looks slow enough to continually step forward and back avoiding hits while attacking.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
MoNSteR_K4iSeR
Profile Joined March 2009
United States46 Posts
April 18 2009 04:56 GMT
#54
The attack animation is just an eye candy. The attack HITS the target the moment the attack starts.

Wish they change the attack animation though.
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
April 18 2009 05:28 GMT
#55
Reaver is still a better concept.
Its not only the rain that brings the thunder
Icysoul
Profile Joined December 2007
Canada254 Posts
April 18 2009 05:35 GMT
#56
guys lets just wait till beta then unleash our opinions, it looks like it could be an exciting unit. Theorycrafting is isn't too accurate, we don't know what other glitches or bugs like dud scarab can come from this, don't be so quick deny changes.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 18 2009 07:12 GMT
#57
On April 18 2009 09:02 noobienoob wrote:
collosu, COLOSSU!! colcolocolocoloucolucolucolucolucolucoluAUUGH!!!

COLLUUUHH!!!!!
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
April 18 2009 07:45 GMT
#58
On April 18 2009 05:49 Vasoline73 wrote:
I just feel like one requires more micro and skill and the other is "A move, right click back to cliff, A move"

I'm sure we'll see some cool things with this unit, but not like the reaver. That's just my feeling

This way of thinking reaver requires attack target, back to shuttle, out of shuttle, attack target, so it's kinda bad feeling IMO.

IIRC lorewise reavers were mining robots remade to be war machines and protoss were never greedy race so they couldn't have so much mining robots to keep using them in war till SC2

But when the SC2 comes out we'll have real opportunity to see its usefulness ingame cause from what i remember we get to see reavers in campaign, right? Too bad Protoss campaign is gonna be last "part" of SC2 :/ But probably reavers will be available in map editor since Wings of Liberty
latent
Profile Joined March 2009
United States428 Posts
April 18 2009 08:21 GMT
#59
I heard that in very early builds of Starcraft 2, specifically before Blizzcon 2007, Blizzard had implemented reavers into the game. Just because I salivate at the thought of seeing a 3D version of the reaver, does anyone know where to find a video of such an early version of the game?
Moo
maybenexttime
Profile Blog Joined November 2006
Poland5522 Posts
April 18 2009 08:32 GMT
#60
On April 18 2009 06:39 Tyrant wrote:
Show nested quote +
On April 18 2009 06:23 CrimsonLotus wrote:
On April 18 2009 05:46 Last Romantic wrote:
New colossus is actually pretty solid.

Lack of randomness factor + reebohreebohreeboh means the old unit is still preferred from a spectator point of view, though.


Most people around here say randomness is bad for competitive play and therefore for the game as a spectator sport, but then other say that random things (like the retarded scarab AI) are what makes the game great as a spectator sport.

So, which one is it?


It's both. The retarded AI of scarabs means that you can micro away from them. It's not entirely "retarded ai" it's a combination of where the protoss decides to drop his reavers and at what angle the fleeing drones move toward. The paths can be gotten used to by the protoss as a shot from a particular point will take the same path if neither the reaver nor the target move.

If every single scarab was guaranteed to land then reavers would be used in 100% of protoss games because their cost would be justified in 2-3 scarabs.


There's a way to get rid of all the randomness while retaining the excitement factor!

Why not make the scarabs work like Hunter Seeker missile? They would be able to travel an equivalent of 1.5 of Reaver's range and then blow up without dealing any damage if they don't reach their target.

That way micro matters on both sides, there's no luck involved and the excitement is still there: will he react and escape in time? will he scatter his units properly?
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Road to EWC
16:00
Europe Open Qualifiers #2
RotterdaM1488
IndyStarCraft 466
TKL 381
kabyraGe 290
CranKy Ducklings189
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1488
IndyStarCraft 466
TKL 381
StarCraft: Brood War
Britney 13899
Calm 3780
Rain 1331
firebathero 254
Soulkey 166
Dewaltoss 146
Mind 35
Dota 2
Gorgc9128
qojqva2321
Dendi1671
canceldota5
Counter-Strike
ScreaM2791
fl0m1043
Foxcn552
flusha371
Super Smash Bros
Mew2King144
Heroes of the Storm
Khaldor178
Liquid`Hasu133
XaKoH 85
Other Games
Beastyqt789
ceh9650
ArmadaUGS121
Trikslyr73
BRAT_OK 13
MindelVK8
Organizations
Other Games
BasetradeTV88
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 24 non-featured ]
StarCraft 2
• StrangeGG 128
• tFFMrPink 21
• LUISG 18
• Adnapsc2 17
• Reevou 3
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki26
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3335
• masondota2422
• WagamamaTV172
League of Legends
• TFBlade2152
• Jankos2045
• Shiphtur620
Other Games
• imaqtpie1891
Upcoming Events
Road to EWC
3h 33m
Road to EWC
14h 33m
Road to EWC
15h 33m
Road to EWC
1d 3h
Road to EWC
1d 14h
Road to EWC
1d 21h
Online Event
2 days
Clem vs ShoWTimE
herO vs MaxPax
Road to EWC
2 days
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Replay Cast
4 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S1
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.