On April 17 2009 03:22 crabsman wrote:
I'm pretty sure this wasn't on fastest.
I'm pretty sure this wasn't on fastest.
will there be "speed control?" because I will not buy this slow game if this was the fastest possible.
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HiOT
Sweden1000 Posts
On April 17 2009 03:22 crabsman wrote: I'm pretty sure this wasn't on fastest. will there be "speed control?" because I will not buy this slow game if this was the fastest possible. | ||
Sonu
Canada577 Posts
On April 17 2009 02:33 Ancestral wrote: Show nested quote + On April 17 2009 02:24 Eury wrote:
The maps seem to me to not have proper terrain for large battles, too many narrow chokes in the middle. Very bad map design imo. Sure it's cool as a novelty, but I think Blizzard still doesn't know how to make good maps. Hunters. | ||
crabsman
United States13 Posts
On April 17 2009 03:29 Lobbo wrote: will there be "speed control?" because I will not buy this slow game if this was the fastest possible. I'm almost 100% sure blizzard said there would be. | ||
HiOT
Sweden1000 Posts
On April 17 2009 03:33 crabsman wrote: Show nested quote + On April 17 2009 03:29 Lobbo wrote: On April 17 2009 03:22 crabsman wrote: I'm pretty sure this wasn't on fastest. will there be "speed control?" because I will not buy this slow game if this was the fastest possible. I'm almost 100% sure blizzard said there would be. Thank god! | ||
ToT)OjKa(
Korea (South)2437 Posts
i think it's kind of stupid for units like that to do those stuff because unlike SC, such damage only comes from pure casters and something like a reaver, which you usually have very few of. With combat units getting such devestating abilities, it's gotten like every time you are in a skirmish, you can do the abilities again, and a hell of a lot of them at that my post is fragmented and may not make sense, but you get the idea | ||
Simplistik
2005 Posts
On April 17 2009 02:36 twincannon wrote: ugh Dustin Browder is just like the living embodiment of the facepalm. "The terran has spotted an overlord and now he knows his opponent is zerg!" "Oh the zerg is going for what we here at blizzard call a fast expand at what we call the natural expansion!" dieeeeeeeeee You have to forgive them. SC2 attracts a much larger audience than hardcore die-hard pro-SC fans. | ||
Hammy
France828 Posts
The BR was pretty decent though. I wish they had teched up a bit more but it was entertaining nevertheless. edit: They can't possibily be good players :s Come on they barely micro their units and their macro is always behind. | ||
Augury
United States758 Posts
On April 17 2009 03:39 ToT)OjKa( wrote: I don't like all the explosive damage shit i saw (reaper mines, banelings and missle) i think it's kind of stupid for units like that to do those stuff because unlike SC, such damage only comes from pure casters and something like a reaver, which you usually have very few of. With combat units getting such devestating abilities, it's gotten like every time you are in a skirmish, you can do the abilities again, and a hell of a lot of them at that my post is fragmented and may not make sense, but you get the idea Agreed, reavers are cool because they're really unique | ||
Jayson X
Switzerland2431 Posts
But i'm disappointed when looking at the Terran units. I just don't feel them right now. Not enough badass, especially marines. I'm kinda disappointed actually. Show us fastest already!!! | ||
Klive5ive
United Kingdom6056 Posts
Awful because the game was boring and the commentary was incredibly lame. Awesome because the visuals look amazing and the game is looking like it has tons of potential. With the new visuals you can see the units much more clearly and they definitely fit how the races are meant to be. The terrain looks fantastic and all the other minor stuff has been sorted. Play style wise it looks like good old ZvT! The game looked slow but games with below Gosu players always look slow. I'm sure the game can be sped up a notch as well. Both players had absolutely no idea how to macro, especially the Zerg. Coupled with the small maps we didn't get to see any massive battles, but I'm sure this will change as soon as the game hits Beta. This BR has show that the game really is moving in the right direction and that the high skill ceiling is still there. | ||
Latham
9560 Posts
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Kennelie
United States2296 Posts
On April 17 2009 03:39 ToT)OjKa( wrote: I don't like all the explosive damage shit i saw (reaper mines, banelings and missle) i think it's kind of stupid for units like that to do those stuff because unlike SC, such damage only comes from pure casters and something like a reaver, which you usually have very few of. With combat units getting such devestating abilities, it's gotten like every time you are in a skirmish, you can do the abilities again, and a hell of a lot of them at that my post is fragmented and may not make sense, but you get the idea I agree with you on this. Terran had alot of flashy missles and shit while zerg had that spitting lurker looking thing. Banelings just seemed like they raped as much as a reaver. P.S. I don't really know or care about the unit names so bare with me. | ||
drp223
United States170 Posts
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bioboyAT
Austria1763 Posts
also in my opinion the units and the army constilation didn't remind me that much of sc1 but that might be because i am pretty pessimistic about sc2 and the srsly have to remove the ling bunny hopping. but the worst thing about the whole battlereport was the commentary. i can understand why they explain all those noob things which seem standard for us, but the way they commentate it looks like they try to sell dumb people some retarded little piece of shit over the TV. (what a great move, such awesome positioning, what a great move, what a great move, ect... ) | ||
bioboyAT
Austria1763 Posts
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bioboyAT
Austria1763 Posts
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Gottfried
Germany10 Posts
I like the fact that it's becoming just slightly more strategy and slightly less APM. And this BattleReport was pretty oke, liked the fact that it was TvZ. But now I'm REALLY curious about ZvP, damn blizzard, when is beta or Br3? ^^ | ||
blabber
United States4448 Posts
On April 17 2009 03:29 Lobbo wrote: will there be "speed control?" because I will not buy this slow game if this was the fastest possible. it doesn't seem faster than it was when it was shown at Blizzcon, and at Blizzcon the game was definitely not on the fastest speed (it was either "normal" or simply "fast") | ||
Klive5ive
United Kingdom6056 Posts
On April 17 2009 03:46 Kennelie wrote: Show nested quote + On April 17 2009 03:39 ToT)OjKa( wrote: I don't like all the explosive damage shit i saw (reaper mines, banelings and missle) i think it's kind of stupid for units like that to do those stuff because unlike SC, such damage only comes from pure casters and something like a reaver, which you usually have very few of. With combat units getting such devestating abilities, it's gotten like every time you are in a skirmish, you can do the abilities again, and a hell of a lot of them at that my post is fragmented and may not make sense, but you get the idea I agree with you on this. Terran had alot of flashy missles and shit while zerg had that spitting lurker looking thing. Banelings just seemed like they raped as much as a reaver. P.S. I don't really know or care about the unit names so bare with me. Banelings bring LOADS of micro into the game. Focus firing, spreading your marines. With a harsh penalty if you mess up... all your rines get raped. The same goes for the Reapers explosion packs; no decent player is going to sit there and let their shit get raped, they're going to micro away. | ||
Kennelie
United States2296 Posts
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