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Battle Report 2 NOW Available - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 24 25 26 Next All
EGLzGaMeR
Profile Blog Joined February 2007
United States1867 Posts
April 16 2009 18:55 GMT
#61
Looked great IMO cant wait to get my hands to it ^_^ hopfully i get me a key for beta :D
ramen247
Profile Blog Joined June 2008
United States1256 Posts
April 16 2009 18:59 GMT
#62
it looks fun
i hate this ugly firebat. i want a marine.
Hammy
Profile Joined January 2009
France828 Posts
April 16 2009 19:02 GMT
#63
Although I love the baneling concept, i'm not sure i liked the explosive charges that much. Everyone must be tired of hearing this but they really encourage warcraftish gameplay... It's going to be exactly like dodging bloodmage flamestrikes. Sure we already have to do that with the HT but that's a caster! Not a fighter/harasser etc... Give the units a job and let them stick to it. It would all make so much sense if the explosive charges only delt damage to buildings. That would make the reaper a true raider, which would be really fun to use. The kind of unit that would run in and damage your econ/tech but get raped if your army is there.

Back to the game though: at 14 minutes into the game... the zerg upgrades ling speed! horay!!
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 16 2009 19:05 GMT
#64
On April 17 2009 04:02 Hammy wrote:
Back to the game though: at 14 minutes into the game... the zerg upgrades ling speed! horay!!

Correct me if I'm wrong but I don't think you can upgrade speed straight away anymore.
Zerglings have a bunch of upgrades that are unique to them.
I don't think you can upgrade speed until you upgrade some other stuff first.
Don't hate the player - Hate the game
AdunToridas
Profile Joined December 2008
Germany380 Posts
April 16 2009 19:07 GMT
#65
I thought they would include the new infestor model...
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
Hammy
Profile Joined January 2009
France828 Posts
April 16 2009 19:11 GMT
#66
On April 17 2009 04:05 Klive5ive wrote:
Show nested quote +
On April 17 2009 04:02 Hammy wrote:
Back to the game though: at 14 minutes into the game... the zerg upgrades ling speed! horay!!

Correct me if I'm wrong but I don't think you can upgrade speed straight away anymore.
Zerglings have a bunch of upgrades that are unique to them.
I don't think you can upgrade speed until you upgrade some other stuff first.


That's new. Have you got a source? Definitely haven't heard about that. That would explain the ridiculously late upgrade. Do you know what kind of upgrades would serve as prerequisites?
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 16 2009 19:12 GMT
#67
On April 17 2009 04:07 AdunToridas wrote:
I thought they would include the new infestor model...

Oh it does make a brief appearance. It looks pretty hilarious.
For a start it's MASSIVE compared to other Zerg units and it has this huge shiny ass.
Don't hate the player - Hate the game
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
April 16 2009 19:13 GMT
#68
Wow, this game is gonna rock! :D I love the nighthawks! Those little bombs are just fken amazing ^__^ Reminds me so much of the reaver!
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Hammy
Profile Joined January 2009
France828 Posts
April 16 2009 19:13 GMT
#69
Yeah the new infestor model looks pretty dumb actually : ) But I couldn't really get a good look at it. I'll check out the HD version.
QuaD.33a
Profile Joined April 2009
Romania4 Posts
April 16 2009 19:15 GMT
#70
Please Blizzard , in the next BR, get some pro gamers or someone better at this game to play it, i wanna see how the game actually works and how a good player would handle it in terms of macro/micro, strategy and stuff. These guys were behind in macro all game and zerg only decided to take another expand very late, there can`t be an easy way for zerg to win 2 base vs 2 base against terran. I hope its not gonna be the same against P.
Ours is not the reason why. Ours is but to do and die.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
April 16 2009 19:16 GMT
#71
god this game looks awful =[
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 16 2009 19:18 GMT
#72
On April 17 2009 04:11 Hammy wrote:
Show nested quote +
On April 17 2009 04:05 Klive5ive wrote:
On April 17 2009 04:02 Hammy wrote:
Back to the game though: at 14 minutes into the game... the zerg upgrades ling speed! horay!!

Correct me if I'm wrong but I don't think you can upgrade speed straight away anymore.
Zerglings have a bunch of upgrades that are unique to them.
I don't think you can upgrade speed until you upgrade some other stuff first.


That's new. Have you got a source? Definitely haven't heard about that. That would explain the ridiculously late upgrade. Do you know what kind of upgrades would serve as prerequisites?

No sorry I don't. We'll have to wait for someone whose played the game to confirm.
I just remember watching an FPVOD of a Zerg player; in the video he clicked on the spawning pool and I think he had the option to upgrade +1 attack not speed. That stuck in my head because obviously it's pretty significant. It was a while ago though, so it also may have changed.
Don't hate the player - Hate the game
wrags
Profile Blog Joined April 2008
United States379 Posts
Last Edited: 2009-04-16 19:21:36
April 16 2009 19:20 GMT
#73
On April 17 2009 03:04 w e l p wrote:
Show nested quote +
On April 17 2009 02:59 Diomedes wrote:
That comment tells us the zerg player actually selected random and there is no other way to learn that.

And there are going to be people watching this that only ever played WoW and The Sims. It's part of their market.

It saddens me that more and more they are moving away from the style of RTS that made SC so great and popular. It's going to be a great game in it's own right. Maybe even for competitive play.. But totally unlike SC.


Can you give an example of what was "unlike SC" about that match?


about that particular match they didn't talk about their builds or how they would adapt them to their opponents strategy, there was hardly even a time when you could see what either player was making. the observer just hovered over the zerg units the entire game. which there's nothing wrong with for that type of display, the videos goal was to show off new graphics and abilities and that's what it did

edit: actually i realized upon watching it again you can see what they're building/researching in that little top left corner box but i'm just not used to it yet
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
April 16 2009 19:20 GMT
#74
Hunter-Seeker missiles are clearly the new reverted psi storm, as in, no damage over time, but still the deal of "storm dodge!" or get smashed. Dunno if I want it on that particular unit, but I guess that's alright. Good move from irradiate I guess, although irradiate is such a dirty, terran-esque spell that you have to love it...
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
spkim1
Profile Joined April 2009
Canada286 Posts
April 16 2009 19:21 GMT
#75
lol ok:
1. yes it was a great BR#2
2. yes we want a BR#3 but I don't think there'll be one, now it's just the beta
3. if there is one, we want it soon! at most 2 weeks' wait
4. yes it takes 7+ hrs to dll this friggin BR
5. The banelings were, to my surprise, much more useful and powerful (their explosions were like two siege tanks'!)
and so were the roaches actually (can almost replace hydras)
5. ...well, I don't play terran but I can see david wasn't doing too good... as for matt, jeez man what were u thinking of doing with 2 hatches? in the first 2 mins ur supposed to get ur expansion, and within 4 u shud have built ur 3rd hatch! even with 9overpool to 12hatch u can get them. plus, no lurker, and no spine (no mutas)! now come on, u have plenty of reason to release BR#3 right Blizzard?
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
JinSin
Profile Joined January 2009
United States83 Posts
April 16 2009 19:21 GMT
#76
On April 17 2009 02:24 Kennelie wrote:
fuckineh. Im bored at work and you just made it better!!!


Woot, way to kill some time for me to!
Hammy
Profile Joined January 2009
France828 Posts
April 16 2009 19:22 GMT
#77
On April 17 2009 04:18 Klive5ive wrote:
Show nested quote +
On April 17 2009 04:11 Hammy wrote:
On April 17 2009 04:05 Klive5ive wrote:
On April 17 2009 04:02 Hammy wrote:
Back to the game though: at 14 minutes into the game... the zerg upgrades ling speed! horay!!

Correct me if I'm wrong but I don't think you can upgrade speed straight away anymore.
Zerglings have a bunch of upgrades that are unique to them.
I don't think you can upgrade speed until you upgrade some other stuff first.


That's new. Have you got a source? Definitely haven't heard about that. That would explain the ridiculously late upgrade. Do you know what kind of upgrades would serve as prerequisites?

No sorry I don't. We'll have to wait for someone whose played the game to confirm.
I just remember watching an FPVOD of a Zerg player; in the video he clicked on the spawning pool and I think he had the option to upgrade +1 attack not speed. That stuck in my head because obviously it's pretty significant. It was a while ago though, so it also may have changed.


Well I played the leipzig version in Paris and there was no prerequisite. It was the same as before: speed right off the bat, and glands at hive tech. But obviously it could have changed since then.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 16 2009 19:23 GMT
#78
On April 17 2009 04:21 spkim1 wrote:
lol ok:
1. yes it was a great BR#2
2. yes we want a BR#3 but I don't think there'll be one, now it's just the beta
3. if there is one, we want it soon! at most 2 weeks' wait
4. yes it takes 7+ hrs to dll this friggin BR
5. The banelings were, to my surprise, much more useful and powerful (their explosions were like two siege tanks'!)
and so were the roaches actually (can almost replace hydras)
5. ...well, I don't play terran but I can see david wasn't doing too good... as for matt, jeez man what were u thinking of doing with 2 hatches? in the first 2 mins ur supposed to get ur expansion, and within 4 u shud have built ur 3rd hatch! even with 9overpool to 12hatch u can get them. plus, no lurker, and no spine (no mutas)! now come on, u have plenty of reason to release BR#3 right Blizzard?

Lurkers are Hive tech now, and since he was allergic to macro there wasn't much chance of that happening.
And I'm guessing mutas aren't finished yet so they left them out.
Don't hate the player - Hate the game
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2009-04-16 19:25:28
April 16 2009 19:25 GMT
#79
On April 17 2009 02:24 Eury wrote:
I suggest you wait for a HQ release if you got the patience.

A few thoughts I have about the BR 2:

[*] Units are much easier to spot now. I had no issues with counting how many zerglings were out for an example. Even with a low quality stream.


It's even better when you play it, I hate how everyone bitched like shit about this when the problem was just bad quality video... geez
Lim Yo Hwan forever!
spkim1
Profile Joined April 2009
Canada286 Posts
April 16 2009 19:29 GMT
#80
oh and I can understand why people say it's different to SC: the movements, the battle flow, the micromanagement are all massively different. even the same units don't have the same feel. that's why i wanna have a look at muta micro in action. (DAMN DRONES DON'T SPIT ACID ANY MORE!!! meaning u can't hunt SCVs and probes without slowing down!) and drones just sort of floated/drifted sideways when hassling with the SCV in the beginning (weird...)
but it's different than WC3 in that it hasn't got heroes with special abilities and items to collect, and it's got a much higher unit cap and number of units in the game.
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
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