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Lessons learned from WC3 (mostly technical issues) - Page 4

Forum Index > SC2 General
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ven
Profile Blog Joined December 2008
Germany332 Posts
March 15 2009 10:02 GMT
#61
haha, if those are the only lessons learned from wc3 we really have to prepare for the worst.
You can reach the rainbow. I'll be there to help.
paper
Profile Blog Joined September 2004
13196 Posts
March 15 2009 10:09 GMT
#62
i don't know if this has been mentioned, but i hope when you can rotate the camera, it stays like that instead of reverting back to normal if you let go (with a reset button if you want it back to its default view)
Hates Fun🤔
SoleSteeler
Profile Joined April 2003
Canada5419 Posts
March 15 2009 17:52 GMT
#63
On March 15 2009 19:02 ven_ wrote:
haha, if those are the only lessons learned from wc3 we really have to prepare for the worst.


Care to elaborate? What are the technical limitations of War3 that we are missing?
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
March 15 2009 19:52 GMT
#64
Wasn't there an option in WC3 to have the show hit bars thing always on? So you didn't have to hold Alt.
SoleSteeler
Profile Joined April 2003
Canada5419 Posts
March 15 2009 19:55 GMT
#65
On March 16 2009 04:52 Kyuukyuu wrote:
Wasn't there an option in WC3 to have the show hit bars thing always on? So you didn't have to hold Alt.


There is yes, added in a later patch.
jacen
Profile Blog Joined April 2004
Austria3644 Posts
March 16 2009 05:55 GMT
#66
On March 13 2009 16:18 -orb- wrote:
Show nested quote +
On March 13 2009 16:09 Rice wrote:

shift + tab


OH GREAT BECAUSE THE GREEN+RED IT CHANGES IT TO IS REALLY GREAT HUH?

Like 99.9% of the people that are color blind, I'M RED/GREEN color blind.

I want to be able to change it to like red/blue or yellow/blue etc

in war3, it changes to blue (your units), cyan (allies) and red (enemies)

huh?
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
ven
Profile Blog Joined December 2008
Germany332 Posts
March 16 2009 06:27 GMT
#67
On March 16 2009 02:52 SoleSteeler wrote:
Show nested quote +
On March 15 2009 19:02 ven_ wrote:
haha, if those are the only lessons learned from wc3 we really have to prepare for the worst.


Care to elaborate? What are the technical limitations of War3 that we are missing?

None... there are indeed lessons to be learned from WC3 but none of the things mentioned by the OP have got anything to do with them.
You can reach the rainbow. I'll be there to help.
fanatacist
Profile Blog Joined August 2007
10319 Posts
March 16 2009 13:22 GMT
#68
Changing the hotkey lay out is kind of lame IMO, the next step would be setting 1a2a3a as one key, or 5sd6sd7sd8sd
Peace~
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 16 2009 13:53 GMT
#69
ya but its not really a slippery slope so the next step is irrelevant
its pretty easy to say its ok to remap single keys to single keys but not ok to put multiple actions on one.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
fanatacist
Profile Blog Joined August 2007
10319 Posts
March 16 2009 13:59 GMT
#70
Why not? Gaming keyboards already have that kind of capability, as well as third-party programs... They are basically adapting parts of former third-party program advantages into the game, so why would this not be a foreseeable possibility?
I guess it would help with any balancing quirks that are inherent to the lay-out, like how producing some units is more convenient than others in certain races.
Peace~
Gnojfatelob
Profile Joined April 2008
Belgium216 Posts
Last Edited: 2009-03-16 14:28:57
March 16 2009 14:26 GMT
#71
On March 16 2009 22:22 fanatacist wrote:
Changing the hotkey lay out is kind of lame IMO, the next step would be setting 1a2a3a as one key, or 5sd6sd7sd8sd


OMG lets hope no programmer ever comes up with this, cause non-live starcraft will be ruined since you cant control how much players change stuff like that. I am a little scared now ...

I also agree that changing hotkeys is not necessary. It takes a little skill to get used to the starcraft hotkeys and seeing skill has been taken out of starcraft 2 a lot already, lets not simplify it even more.
Probably the best starcraft player in the world
Daniri
Profile Joined May 2007
387 Posts
March 16 2009 14:45 GMT
#72
Unlike blizzard (and most game developers it seems... sigh) the government actually took color blind people into account when making traffic lights.


Just because they didn't go full blown custom color editing doesn't mean they didn't take it into account. Blizzard's the only developer I can think of off-hand that has made an effort, and with the next WoW patch they added even more color-blind functionality.
"you guys are silly lol thats why i hate you people" berserkboar
D10
Profile Blog Joined December 2007
Brazil3409 Posts
March 16 2009 18:28 GMT
#73
Look its not like people will be able to do Micro macros (lol that sounded weird)

Its just, instead of building zerglings with Z you can choose Q

Or you can make ALL special habilities of units in like QWE

etc...

Its not gamebreaking.
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
Manit0u
Profile Blog Joined August 2004
Poland17249 Posts
March 16 2009 19:23 GMT
#74
Changing hotkeys DOES make the game easier. But mostly because it's more COMFORTABLE. If you're a bad player - it won't help you at all, if you're a good player - it will make the game more smooth/fluent for you.
It would only be bad if not everyone would be able to do this. If everyone could set his hotkeys/tooltips to whatever suits this person there really is no problem with that.

And I'm all for disabling windows key/alt+tab in-game (if you want to minimize you can always ctrl+esc), it has screwed up a considerable amount of games for me. Alt+q+q wasn't such a big problem since I've got 'move' under q (and you don't surround all that often) and all abilities under zxcv.

They should also remove 'rally to unit' stuff. It's all fine in WC3 when you rally your units to a hero, but when he dies they rally to the location he died at, and if you revive him while they're walking there thy turn around to go back to your base wasting a lot of time.
They could make it so if a unit that's been rallied to dies the rally points for buildings simply reset.
Time is precious. Waste it wisely.
Clownz
Profile Joined February 2009
Finland53 Posts
March 16 2009 20:29 GMT
#75
I just took my windows key off. ^^
Radical dude!
SoleSteeler
Profile Joined April 2003
Canada5419 Posts
March 16 2009 23:32 GMT
#76
On March 16 2009 15:27 ven_ wrote:
Show nested quote +
On March 16 2009 02:52 SoleSteeler wrote:
On March 15 2009 19:02 ven_ wrote:
haha, if those are the only lessons learned from wc3 we really have to prepare for the worst.


Care to elaborate? What are the technical limitations of War3 that we are missing?

None... there are indeed lessons to be learned from WC3 but none of the things mentioned by the OP have got anything to do with them.


Again, elaborate. What are these lessons?

The things that most people perceive as being "wrong" with War3 aren't in SC2 in the first place. Namely things like heroes, items, creeps, upkeep, low unit count, high HP units, etc.

nataziel
Profile Blog Joined October 2008
Australia1455 Posts
March 17 2009 11:20 GMT
#77
On March 15 2009 15:07 lowlypawn wrote:
Feed back so far has been good. Accommodations the colors for color blind players is a good idea, and I remembered one more idea that should definitely be implemented.

* Injured units should bleed! (Or smoke if they are mechanical)…Health bars are ugly and old school. In WC3 they added the feature to always have them on, that was a step in the right direction but they still look terrible. A much better solution that is already partially implemented would be to make injured units bleed (or smoke if they are mechanical). Building already have this feature so it would not be hard for blizzard to add this to all the units. The only problem I can see would be a frame rate issue. If you have a hundred zerglings all bleeding at once I could see that slowing down the game. But then again I’m sure there would be a way to have a simpler bleed animation for slower computers that would not take any more CPU cycles then those ugly heath bars.


You've got to be joking, how would you tell the actual HP of the unit at a glance if there are no health bars? Animations are incredibly imprecise, not to mention the fact that they'll just make the game more confusing to look at. It's the same argument about extended death animations, they add nothing to the gameplay and just confuse players and make it harder to play the game. Sure, with buildings it's ok to have them because it's not very often you need to know the exact HP of a building, but a health bar really isn't very intrusive and makes the whole experience a lot better.
u gotta sk8
LilClinkin
Profile Blog Joined May 2007
Australia667 Posts
March 17 2009 16:27 GMT
#78
Everyone whining about being able to remap hotkeys please stfu and get your head checked.

Why should sticking to the HK layout given to us by blizzard be interpreted as a sign of "skill"?

Being forced to use the control lay-out given to you is archaic and sloppy, I hate every single game that forces me to use some kind of preset controls. Customization FTW.
LilClinkin
Profile Blog Joined May 2007
Australia667 Posts
March 17 2009 16:31 GMT
#79
I can understand the protesters for MBS. Personally I don't mind MBS, and yes GASP I am not a SC noob I played 1v1 for almost 3 years before stopping due to final school year. I just don't like to hear noobs complain about the only skill in sc is being able to select stuff fast, and citing it as the primary reason why they lose to me.

So yes, I understand the MBS haters. But protesting against customizable controls is taking things way too far.
wrags
Profile Blog Joined April 2008
United States379 Posts
March 17 2009 16:34 GMT
#80
On March 18 2009 01:27 LilClinkin wrote:
Everyone whining about being able to remap hotkeys please stfu and get your head checked.

Why should sticking to the HK layout given to us by blizzard be interpreted as a sign of "skill"?

Being forced to use the control lay-out given to you is archaic and sloppy, I hate every single game that forces me to use some kind of preset controls. Customization FTW.


it's a nice opinion but it's not really an argument with logic to back it up

if the layout doesn't have anything to do with 'skill' then you'll have no problem adapting to it
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