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Lessons learned from WC3 (mostly technical issues) - Page 7

Forum Index > SC2 General
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 29 2009 02:53 GMT
#121
Here's what's annoying about maps not being part of the replay file:

Step 1: You go to a replay site and download a nice shiny new replay.
Step 2: You go to start it, only to be greeted by a not so nice but probably shiny message that you don't have version #22509034590450495 of Lost Temple.
Step 3: You scour the internet for said map and put it in your map folder.
Step 4: You go back to the game to try to watch it, only to notice that the god damned map has to be in the same god damned fucking folder as the person who saved the replay had it in.
Step 5: You move the map to c:\games\warcraft 3\replay\annoying league with renamed maps\season 50\mapname

It's annoying.

Not as bad as not being able to watch replays online, but annoying.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2009-05-29 02:59:24
May 29 2009 02:58 GMT
#122
Hello 1000000 version of LT ? Would you dare catch'em all ? I've better things to do sorry.
And even if 1mb isn't a lot you know how blizz will react. They want their game as open as possible to the public.
Therefore 1mb is a lot for blizzard's standard imo.

edit : fuk fa answered faster
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
SoleSteeler
Profile Joined April 2003
Canada5419 Posts
May 29 2009 03:03 GMT
#123
It certainly is annoying. I hope they're aware of that.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
May 29 2009 03:16 GMT
#124
On May 29 2009 11:53 FrozenArbiter wrote:
Here's what's annoying about maps not being part of the replay file:

Step 1: You go to a replay site and download a nice shiny new replay.
Step 2: You go to start it, only to be greeted by a not so nice but probably shiny message that you don't have version #22509034590450495 of Lost Temple.
Step 3: You scour the internet for said map and put it in your map folder.
Step 4: You go back to the game to try to watch it, only to notice that the god damned map has to be in the same god damned fucking folder as the person who saved the replay had it in.
Step 5: You move the map to c:\games\warcraft 3\replay\annoying league with renamed maps\season 50\mapname

It's annoying.

Not as bad as not being able to watch replays online, but annoying.


Yes that needs to be fixed somehow.
Get it by your hands...
Judicator
Profile Blog Joined August 2004
United States7270 Posts
May 29 2009 03:18 GMT
#125
On May 29 2009 10:19 FrozenArbiter wrote:
Also, hosting a 1 mb file in 2009, is the price really that different from hosting a 100-300 kb file in 2001?


Maybe TL.net admins can shed some light on this?
Get it by your hands...
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
June 03 2009 17:51 GMT
#126
On May 28 2009 04:07 FrozenArbiter wrote:
Show nested quote +
On March 13 2009 17:45 SearingShadow wrote:
On March 13 2009 17:06 esla_sol wrote:
On March 13 2009 16:51 SearingShadow wrote:
I believe this is why players had the ability to watch SC replays on Bnet and not WC3:

Watching replays with other players online was easy in SC1 because the map file was included in the replay file. Therefore, players without the map that the game was played on would still be able to watch the replay.

In Warcraft 3, map files were a lot larger, some over 4.5 mb. If the map file was included in the replay file, some player's replay folder would be massive.

It's very likely that SC2 map files will be a lot larger than WC3 map files.

Would you rather replays be 100kb or be 5mb but you're able to watch them on Bnet?

Blizzard believes the costs out weigh the benefits.


if you are watching a replay of any 1v1 game, the maps wont be over 500 kb (most would run about 200).

This is true about standard Blizzard maps, but a lot of WC3 tournaments use Blizzard maps which have been edited to contain sponsors. Some even have custom loading screens. These things will increase the file size of a map by over 1 mb. And what about UMS maps? I am certain that there are going to be some very large custom made maps (> 8mb). With custom music, custom unit models, custom tilesets and a large playable area I wouldn't be surprised if some maps were over 15 mb.

The only way Blizzard would allow players to view replays on Bnet is if the map files were not included in the replay file. This may be difficult for Blizzard to do.

I'm sorry to be bumping this but I have to respond.

First of all - 1 mb in this day and age (2009) is NOTHING. It's less than nothing.

Second, even if they insist on sticking with the "must have map to view replay" system (aside from not being able to watch replays online, this is the most annoying thing about WC3 replays), why wouldn't you be able to, I don't know, download the map from the player who created the replay? I mean he must have it after all.

If you can't view replays online in SC2 - the sequel to a game made 10+ years ago, in which you CAN - I'll seriously be beyond pissed off. Watching replays on your own is not fun


Truth. There's no reason that you shouldn't be able to watch them online. That would seriously annoy me (and I'm sure I'm not alone) if we couldn't.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
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