huh quite a lot ;D
[O] Q&A 49 - Page 5
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Tritanis
Poland344 Posts
huh quite a lot ;D | ||
Savio
United States1850 Posts
I DO think that this zerg reaver will be used to raid mineral lines too. You drop him (or have him dig there), spit a couple of fungal infestations and if your opponent doesn't hightail his workers out fast, BOOM. I always wanted a zerg reaver. I think kerrigan looked at the reaver hosing all her minions and said, "hmmmmMMMm". | ||
Savio
United States1850 Posts
On February 19 2009 04:46 Tritanis wrote: OP updated with several Karune answers from the battle.net forum huh quite a lot ;D Answered some of mine. WOOT. I love getting blue responses. Actually, now is the best time to ask. Karune is answering every single question in that thread. | ||
VIB
Brazil3567 Posts
On February 19 2009 04:45 Savio wrote: Good point, but toss/terran do have mechanics to build faster. Reactor + extra supply drop pod could be used once you already have too much miners. Toss have warp gates which builds faster.So the 3 race specific macro mechanics are: 1. Dark Pylons for Protoss 2. Mules for Terrans 3. Mutant larva for Zerg One thing I notice is that the mechanics for Toss and Terran both allow the player to mine faster while the zerg mechanic only allows the player to spend minerals faster. That is really good for me, as a mediocre player who struggles to even spend all my minerals, but I wonder what effect this will have on pros for whom spending their minerals is not their limiting factor. I am not trying to say mutant larva is bad...I love it like heck, but I wonder if it will help casual players more than competitive players? And the larvae could be used to boost your economy by building more drones. It's not the same as converting energy to money like the others can but it does boosts your eco later on. Today good zergs tend to keep their drone count low because they're busy making the best off their larvae to pump offensive units fast. With extra larvae you could build more economy when you already got enough hatches to build your troops. | ||
aseq
Netherlands3968 Posts
Just like in WC3, Humans have militia, Orcs have burrows, Undead have shooting lair/hive, Elves have attacking trees. Dude, lets all give them 1 ability so each! Its much easier to balance. Also, lets give each race 1 big melee unit, 3 casters, 4 heroes and 2 flyers! See, making things balanced ain't so hard! | ||
lordmordor
United States209 Posts
I'm also liking the queens ability to produce 4 new larva. With SC1 the larva were at the same time a weakness and strenght of the zerg. They could produce faster than the other races, but their production was capped by the number of hatches available. With this, Zerg can save on hatches and instead use the queens for extra production when needed. This also helps them with having to switch betweend drones and units, just use the extra production from the Queens and you can suddenly use both. The fact they also spawn creap tumors (can the tumors still borrow?) and also have the new razor plague offensive ability and can actually attack just makes them more appealing. | ||
VIB
Brazil3567 Posts
On February 19 2009 05:00 aseq wrote: You're right, all 3 races have units that does damage, they're so exactly the same. All races should be completely different, all zergs should have 1 hp and do no dmg and all protoss should instant kill anything that enters they're sight range. See, now they're completely different, thus much better balanced.I like the update, but not how every race gets 1 ability, so thought-up. Just like in WC3, Humans have militia, Orcs have burrows, Undead have shooting lair/hive, Elves have attacking trees. Dude, lets all give them 1 ability so each! Its much easier to balance. Also, lets give each race 1 big melee unit, 3 casters, 4 heroes and 2 flyers! See, making things balanced ain't so hard! .... no ¬¬ | ||
Savio
United States1850 Posts
For example, lets say he has a ramp blocked off or a choke point blocked by units and you wanna break it...you drop a mule in there and force the units to move. Or drop a bunch of mules on the enemy right as you attack so they take some of the hits. Or use them as "zealot bombs" to get other tanks to kill eachother. Who knows what the pros will find out you can do with dropped mules. It is especially powerful since it does not cost minerals or supply so there is no reason not to use it. | ||
Fontong
United States6454 Posts
Razor Plague: with a great breath the queen exhales a cloud of tiny Zerg creatures that create a vast swarm nearby. These creatures attack all enemy creatures within their swarm, doing additional damage to biological targets. What makes it worse is the Zerg player can control the swarm, moving it around to attack whatever enemies he wishes until the swarm becomes exhausted and dissipates. wtf? Basically this means a queen is a flying all-in-1 storm drop with movable storms? | ||
Savio
United States1850 Posts
On February 19 2009 05:12 Fontong wrote: wtf? Basically this means a queen is a flying all-in-1 storm drop with movable storms? Have you not been following SC2 at all? The queen is not and has never been a flying unit in SC2. | ||
lordmordor
United States209 Posts
how often have you seen protoss players facing down hydras or mutas and not being able to do anything because their high temps are out of energy. Instead of going for the economic advantage of faster probes, get some energy to those temps and storm away. But then you have to keep in mind that even though you might have held off the attack, your not going to be able to take advantage of your dark pylons until its own energy recharges Zerg can obviously make whatever they wish with the extra larva, be it units or drones. Terrans im not sure about, but im sure something will be thought up. Can the mule still be used for construction? because if so you could basically scan, drop your mule, and start up a base on an island or something all without the opponent having any idea you've done anything at all. | ||
Savio
United States1850 Posts
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maybenexttime
Poland5406 Posts
On February 19 2009 05:00 aseq wrote: I like the update, but not how every race gets 1 ability, so thought-up. Just like in WC3, Humans have militia, Orcs have burrows, Undead have shooting lair/hive, Elves have attacking trees. Dude, lets all give them 1 ability so each! Its much easier to balance. Also, lets give each race 1 big melee unit, 3 casters, 4 heroes and 2 flyers! See, making things balanced ain't so hard! Terran: - Mule - Reactor - Salvage - extra supplies Protoss: - mining bonus - Warp-in + Warp Prism - Psionic Matrix Zerg: - Creep - extra Larvas - Nydus network Seems alright to me. ![]() | ||
Spawkuring
United States755 Posts
This game is definitely on the right track. The wait for beta is gonna be even more painful now. | ||
VIB
Brazil3567 Posts
2) cloak a probe 3) sneak probe into enemy base 4) hide a dark pylon in his base 5) build cannons on his base 6) warp in HT's to that dark pylon 7) use the dark pylon to give energy to HT's 8) ...profit? | ||
VIB
Brazil3567 Posts
On February 19 2009 04:53 Savio wrote: I'm emphasizing this post because Karune just answered a few of mine questios some seconds ago. He's on it right now as we speak. Quickly everyone log on the bnet forums and ask stuff, NOW! GO!Answered some of mine. WOOT. I love getting blue responses. Actually, now is the best time to ask. Karune is answering every single question in that thread. | ||
lordmordor
United States209 Posts
I'll bring this up again because im actually curious now, does anyone know if the Infestor can still move while burrowed? I'm really liking the idea of surprise fungal scourge mineral line harrasment. | ||
rushz0rz
Canada5300 Posts
I may be switching to Zerg. | ||
.risingdragoon
United States3021 Posts
god I can't wait for beta, that's when the sweeping changes will be made | ||
wrags
United States379 Posts
On February 19 2009 05:35 VIB wrote: 1) Dark Pylon 2) cloak a probe 3) sneak probe into enemy base 4) hide a dark pylon in his base 5) build cannons on his base 6) warp in HT's to that dark pylon 7) use the dark pylon to give energy to HT's 8) ...profit? yea i was kinda thinking the same thing, each 'mechanic' could either be used as low econ or high econ, zerg being the most obvious, i guess using the supply thing to skip depots/save money for some reactor build and also zealot bombing with mules edit: although i guess you could stealth a probe without losing any of your econ unless the stealth costs a lot of mana | ||
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