• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:37
CET 19:37
KST 03:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1688 users

[O] Q&A 49 - Page 6

Forum Index > SC2 General
275 CommentsPost a Reply
Prev 1 4 5 6 7 8 14 Next All
fanatacist
Profile Blog Joined August 2007
10319 Posts
February 18 2009 20:53 GMT
#101
On February 18 2009 23:24 adelarge wrote:
No surprise here, Terran again got the worst abilities.

Old scanner presented like some new mechanic and some lame calldown which only gives you more supply? What?? Are you fuc*ing kidding me Blizzard? That's the best you can think of?

They probably "invented" these mechanic during a lunch break.

On February 19 2009 05:32 -orb- wrote:
Show nested quote +
On February 19 2009 05:25 Frits wrote:
haha

On February 18 2009 23:24 adelarge wrote:
No surprise here, Terran again got the worst abilities.

Old scanner presented like some new mechanic and some lame calldown which only gives you more supply? What?? Are you fuc*ing kidding me Blizzard? That's the best you can think of?

They probably "invented" these mechanic during a lunch break.


What the fuck blizzard, how dare you overpower zerg and protoss!!!

*has never played a game of sc2*


I like his last comment "They probably invented these mechanic during a lunch break"

I find it ironic because Pixar got the ideas for the last 10 years worth of their animations all in one sitting drinking coffee and talking, and yet this guy seems to think you have to go into some special creativity room and wear your imagination hat and stir brainwaves with a spoon to get ideas out.

rofl
Peace~
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
February 18 2009 21:14 GMT
#102
Thank god the warcrafty look is gone! It's looking more and more like it has that SC feel. I'm even starting to feel good about how the infestor's look is evolving. Still, I'm on the fence as to all these mining gimmicks, but I'll withhold judgment.
Moderator
afg-warrior
Profile Joined June 2007
Afghanistan328 Posts
February 18 2009 21:22 GMT
#103
The Marine is now much much stronger in SC2 than SC1. How can a zerg player fight against this?
- Zerg players can do the following to defeat marines. You can fight in a large area using zerglings. Burrow Banelings is another great way to destroy Marines. As long as it is a wide area zerg players won't have a hard time flanking marines, and you will hear hundreds of "UHDAUHJSA" screams from marines. You can also mix roaches with your army to do this easily.

Another great way to destroy marines are the infestors. One "Fungal Scourge" can destroy a squad of marines in an instant. If your opponent does not react fast enough, most of their army will be dead. Also cleave from an ultralisks destroy marines rather quickly.



was this really necessary?? i mean if anything i see the marine becoming as useful in TvZ as it is right now in TvP.
"Yeah fuck multiplayer I'm only in this for the xel'naga" snowdrift86
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
February 18 2009 21:24 GMT
#104
I think the macro mechanics are great! They can easily be changed if the time sink isn't great enough by decreasing the energy cost, duration of effect, and cool down.

Also, these mechanics, unlike SBS and manual mine, can be ignored by newbie players.
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
February 18 2009 21:34 GMT
#105
On February 19 2009 06:22 afg-warrior wrote:
Show nested quote +
The Marine is now much much stronger in SC2 than SC1. How can a zerg player fight against this?
- Zerg players can do the following to defeat marines. You can fight in a large area using zerglings. Burrow Banelings is another great way to destroy Marines. As long as it is a wide area zerg players won't have a hard time flanking marines, and you will hear hundreds of "UHDAUHJSA" screams from marines. You can also mix roaches with your army to do this easily.

Another great way to destroy marines are the infestors. One "Fungal Scourge" can destroy a squad of marines in an instant. If your opponent does not react fast enough, most of their army will be dead. Also cleave from an ultralisks destroy marines rather quickly.



was this really necessary?? i mean if anything i see the marine becoming as useful in TvZ as it is right now in TvP.


I'm assuming your intended context is that the Marine will be relegated to "gimmick strat" status. I don't see that as the case. In fact, I believe Marines + Medivacs will be vastly superior in TvZ than they are now. The effectiveness of the Infestor AoE attack is partially dependent on the neglectfulness of the Terran player, and flanking is of limited effectiveness due to the high mobility of infantry.

Zerg will probably have to rely on something a bit more straightforward like muta/ling or perhaps roach/ling. We'll see though.
Moderator
lordmordor
Profile Joined February 2009
United States209 Posts
February 18 2009 21:54 GMT
#106
does the Terran have any kind of mobile detection (i think one of the nighthawks buildings might but im not sure). Because if they don't burrowed banelings and Lurkers should shred any kind of pure infantry push, even with medivac support. Without mobile detection i think fast moving infantry attacks will have difficulties with all the surprises the zerg can pull.
Tritanis
Profile Joined November 2007
Poland344 Posts
February 18 2009 21:54 GMT
#107
Karune said something really interesting in his latest reply:
Lurkers are tier 3. The Lurker Den requires a Hive. Banelings are much better for earlier AoE, and Lurkers are a good siege type unit in addition to its previous uses. They have a range of 9 which outranges Protoss cannons and have an attack of 15 + 15 to armored (including buildings).


Siege lurkers - that sounds fun :D
I live, I serve, I die for the Metal
Savio
Profile Joined April 2008
United States1850 Posts
February 18 2009 21:57 GMT
#108
On February 19 2009 06:54 lordmordor wrote:
does the Terran have any kind of mobile detection (i think one of the nighthawks buildings might but im not sure). Because if they don't burrowed banelings and Lurkers should shred any kind of pure infantry push, even with medivac support. Without mobile detection i think fast moving infantry attacks will have difficulties with all the surprises the zerg can pull.


Nighthawk is mobile detection just like Sci Vessel was

http://starcraft.wikia.com/wiki/Nighthawk
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
Savio
Profile Joined April 2008
United States1850 Posts
February 18 2009 21:58 GMT
#109
On February 19 2009 06:54 Tritanis wrote:
Karune said something really interesting in his latest reply:
Show nested quote +
Lurkers are tier 3. The Lurker Den requires a Hive. Banelings are much better for earlier AoE, and Lurkers are a good siege type unit in addition to its previous uses. They have a range of 9 which outranges Protoss cannons and have an attack of 15 + 15 to armored (including buildings).


Siege lurkers - that sounds fun :D


Very nice. I thought that they were gonna be useless with being on later tier but this changes that.

So zerg get 2 siege units at hive: swarm guardian and lurker.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
d.arkive
Profile Blog Joined January 2007
United States843 Posts
February 18 2009 21:59 GMT
#110
Love the new infestor, although it looks like it's going to move reaaally slow.

And wow at all these answered questions. It's like Christmas in... february!
"Refrigerator. Refrigerator, damn you. Refrigerator."~Spiritofthetuna, speaking in Haiku after losing
stk01001
Profile Joined September 2007
United States786 Posts
Last Edited: 2009-02-18 21:59:20
February 18 2009 21:59 GMT
#111
the changes to the mining mechanics makes me feel like blizzard is really on the right track as far as keeping the skill ceiling in SC2 high despite automining & MBS. These changes are huge with respect to the whole MBS/automine debate, blizzard really seems to be concentrating on the right things.
a.k.a reLapSe ---
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
Last Edited: 2009-02-18 22:02:07
February 18 2009 22:00 GMT
#112
"Lurkers are tier 3. The Lurker Den requires a Hive. Banelings are much better for earlier AoE, and Lurkers are a good siege type unit in addition to its previous uses. They have a range of 9 which outranges Protoss cannons and have an attack of 15 + 15 to armored (including buildings)."

O.O

Picture how bad that will counter stalkers and how awesome lurker drops will be late game.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Rucky
Profile Joined February 2008
United States717 Posts
February 18 2009 22:04 GMT
#113
damn, sc2 looks like it's going to be fun! the first thing i thought when i saw the new unit image changes were THAT'S SC! the before looks like warcraft; the after looks like evolved starcraft.
Beyond the Game
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
February 18 2009 22:11 GMT
#114
Oh man, I'm seriously giddy right now, I want to play so bad, you have no idea, I want to play I want to play I want to PLAY!

OH! RIGHT! THE VESPENE LAUGHS THING! GOTTA FINISH THAT COMIC! BRB!!
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
February 18 2009 22:22 GMT
#115
More info by Cydra:
Dark Pylon has 200 energy.
Proton Charge costs 50 energy and lasts for 30 seconds.
Null Shied costs 50 energy. No cool time, as long as you have enough energy, you can use this ability.
Argus Link drains 75 energy per second from the Dark Pylon.
50 energy for a short cloak sounds like enough to cast it on a few zealots on a proxy gate rush.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
Last Edited: 2009-02-18 22:36:33
February 18 2009 22:26 GMT
#116
On February 19 2009 07:22 VIB wrote:
More info by Cydra:
Show nested quote +
Dark Pylon has 200 energy.
Proton Charge costs 50 energy and lasts for 30 seconds.
Null Shied costs 50 energy. No cool time, as long as you have enough energy, you can use this ability.
Argus Link drains 75 energy per second from the Dark Pylon.
50 energy for a short cloak sounds like enough to cast it on a few zealots on a proxy gate rush.

You need a gateway before you can make a dark pylon and I doubt it comes with 200/200 energy.
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
February 18 2009 22:32 GMT
#117
On February 18 2009 22:45 maybenexttime wrote:
I hope they get rid of the gas mechanic now and improve their new mechanic(s) based on my/FA's Mineral Mechanic and/or ArcherofAiur's mechanic (the one with racially unique traits).


As far as I know, the gas mechanic was removed a long time ago. Bases still have 2 geysers, but they don't deplete after 500 gas anymore.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
February 18 2009 22:32 GMT
#118
Love the new graphics and dark pylon~~it creates so many interesting strategies
Damm, can't wait till Beta
La parole nous a été donnée pour déguiser notre pensée
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
February 18 2009 22:36 GMT
#119
THIS IS SO AWESOME i love these changes!!!!!!!! I cant wait any longer!
To change is to improve, to change often is to be perfect - Winston Chruchill
Ideas
Profile Blog Joined April 2008
United States8142 Posts
February 18 2009 22:53 GMT
#120
I think the new zerg macro stuff is prob the best. Terran mules sounds okay, but I feel they still need a little more something(i'm not sure what :\ ). Dark pylons sound pretty lame. It's basically the exact same as the gas mechanic "go back to your base every x amount of seconds and press this button."

Besides the mining thing, dark pylons just seem like super cheap building spellcasters that you can build infinity of because their buildings. AND they only cost 50 more min? Do you have to research their spells? Seems pretty lame if you can have cloaked zeals 3 minutes into the game. I also kinda don't like that fact that HYPOTHETICALLY if a player plays the game perfectly, since you can make infinate dark pylons, a player can permanently cloak his army if he is constantly casting the cloak spell lol, even though I think that would require like 100000 APM(also prob would cost a lot making all thise pylons), even with MBS.

Just seems like there's no reason to make regular pylons if it's only 50 more mins (what's 50 mins to a protoss anyway?) for way more templar psi energy or temporarily cloaked units...

Also what, this is the 5th spellcaster for the Toss? sigh


DO THESE MECHANICS REPLACE THE DUMB GAS MECHANIC THING?
Free Palestine
Prev 1 4 5 6 7 8 14 Next All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
Masters Cup #150: Group A
davetesta67
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 581
SC2ShoWTimE 190
UpATreeSC 95
White-Ra 88
MindelVK 15
JuggernautJason4
StarCraft: Brood War
Britney 20512
Calm 810
Shuttle 568
firebathero 207
Rush 97
sSak 72
sas.Sziky 41
Aegong 29
Sexy 15
Dota 2
Dendi988
XcaliburYe149
League of Legends
rGuardiaN63
Counter-Strike
fl0m563
byalli173
FunKaTv 60
Other Games
Beastyqt644
ceh9560
DeMusliM345
ArmadaUGS215
Fuzer 209
Hui .163
Trikslyr44
QueenE34
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Reevou 5
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• blackmanpl 38
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3749
• WagamamaTV595
League of Legends
• Nemesis3498
• imaqtpie1020
• TFBlade774
Other Games
• Shiphtur255
Upcoming Events
Replay Cast
4h 23m
Replay Cast
14h 23m
OSC
16h 53m
Kung Fu Cup
17h 23m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 4h
The PondCast
1d 15h
RSL Revival
1d 15h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 17h
WardiTV Korean Royale
1d 17h
PiGosaur Monday
2 days
[ Show More ]
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.