• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:40
CEST 11:40
KST 18:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th154Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th High level ptr replays? where can I find them? Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9061 users

[O] Q&A 49 - Page 6

Forum Index > SC2 General
275 CommentsPost a Reply
Prev 1 4 5 6 7 8 14 Next All
fanatacist
Profile Blog Joined August 2007
10319 Posts
February 18 2009 20:53 GMT
#101
On February 18 2009 23:24 adelarge wrote:
No surprise here, Terran again got the worst abilities.

Old scanner presented like some new mechanic and some lame calldown which only gives you more supply? What?? Are you fuc*ing kidding me Blizzard? That's the best you can think of?

They probably "invented" these mechanic during a lunch break.

On February 19 2009 05:32 -orb- wrote:
Show nested quote +
On February 19 2009 05:25 Frits wrote:
haha

On February 18 2009 23:24 adelarge wrote:
No surprise here, Terran again got the worst abilities.

Old scanner presented like some new mechanic and some lame calldown which only gives you more supply? What?? Are you fuc*ing kidding me Blizzard? That's the best you can think of?

They probably "invented" these mechanic during a lunch break.


What the fuck blizzard, how dare you overpower zerg and protoss!!!

*has never played a game of sc2*


I like his last comment "They probably invented these mechanic during a lunch break"

I find it ironic because Pixar got the ideas for the last 10 years worth of their animations all in one sitting drinking coffee and talking, and yet this guy seems to think you have to go into some special creativity room and wear your imagination hat and stir brainwaves with a spoon to get ideas out.

rofl
Peace~
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
February 18 2009 21:14 GMT
#102
Thank god the warcrafty look is gone! It's looking more and more like it has that SC feel. I'm even starting to feel good about how the infestor's look is evolving. Still, I'm on the fence as to all these mining gimmicks, but I'll withhold judgment.
Moderator
afg-warrior
Profile Joined June 2007
Afghanistan328 Posts
February 18 2009 21:22 GMT
#103
The Marine is now much much stronger in SC2 than SC1. How can a zerg player fight against this?
- Zerg players can do the following to defeat marines. You can fight in a large area using zerglings. Burrow Banelings is another great way to destroy Marines. As long as it is a wide area zerg players won't have a hard time flanking marines, and you will hear hundreds of "UHDAUHJSA" screams from marines. You can also mix roaches with your army to do this easily.

Another great way to destroy marines are the infestors. One "Fungal Scourge" can destroy a squad of marines in an instant. If your opponent does not react fast enough, most of their army will be dead. Also cleave from an ultralisks destroy marines rather quickly.



was this really necessary?? i mean if anything i see the marine becoming as useful in TvZ as it is right now in TvP.
"Yeah fuck multiplayer I'm only in this for the xel'naga" snowdrift86
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
February 18 2009 21:24 GMT
#104
I think the macro mechanics are great! They can easily be changed if the time sink isn't great enough by decreasing the energy cost, duration of effect, and cool down.

Also, these mechanics, unlike SBS and manual mine, can be ignored by newbie players.
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
February 18 2009 21:34 GMT
#105
On February 19 2009 06:22 afg-warrior wrote:
Show nested quote +
The Marine is now much much stronger in SC2 than SC1. How can a zerg player fight against this?
- Zerg players can do the following to defeat marines. You can fight in a large area using zerglings. Burrow Banelings is another great way to destroy Marines. As long as it is a wide area zerg players won't have a hard time flanking marines, and you will hear hundreds of "UHDAUHJSA" screams from marines. You can also mix roaches with your army to do this easily.

Another great way to destroy marines are the infestors. One "Fungal Scourge" can destroy a squad of marines in an instant. If your opponent does not react fast enough, most of their army will be dead. Also cleave from an ultralisks destroy marines rather quickly.



was this really necessary?? i mean if anything i see the marine becoming as useful in TvZ as it is right now in TvP.


I'm assuming your intended context is that the Marine will be relegated to "gimmick strat" status. I don't see that as the case. In fact, I believe Marines + Medivacs will be vastly superior in TvZ than they are now. The effectiveness of the Infestor AoE attack is partially dependent on the neglectfulness of the Terran player, and flanking is of limited effectiveness due to the high mobility of infantry.

Zerg will probably have to rely on something a bit more straightforward like muta/ling or perhaps roach/ling. We'll see though.
Moderator
lordmordor
Profile Joined February 2009
United States209 Posts
February 18 2009 21:54 GMT
#106
does the Terran have any kind of mobile detection (i think one of the nighthawks buildings might but im not sure). Because if they don't burrowed banelings and Lurkers should shred any kind of pure infantry push, even with medivac support. Without mobile detection i think fast moving infantry attacks will have difficulties with all the surprises the zerg can pull.
Tritanis
Profile Joined November 2007
Poland344 Posts
February 18 2009 21:54 GMT
#107
Karune said something really interesting in his latest reply:
Lurkers are tier 3. The Lurker Den requires a Hive. Banelings are much better for earlier AoE, and Lurkers are a good siege type unit in addition to its previous uses. They have a range of 9 which outranges Protoss cannons and have an attack of 15 + 15 to armored (including buildings).


Siege lurkers - that sounds fun :D
I live, I serve, I die for the Metal
Savio
Profile Joined April 2008
United States1850 Posts
February 18 2009 21:57 GMT
#108
On February 19 2009 06:54 lordmordor wrote:
does the Terran have any kind of mobile detection (i think one of the nighthawks buildings might but im not sure). Because if they don't burrowed banelings and Lurkers should shred any kind of pure infantry push, even with medivac support. Without mobile detection i think fast moving infantry attacks will have difficulties with all the surprises the zerg can pull.


Nighthawk is mobile detection just like Sci Vessel was

http://starcraft.wikia.com/wiki/Nighthawk
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
Savio
Profile Joined April 2008
United States1850 Posts
February 18 2009 21:58 GMT
#109
On February 19 2009 06:54 Tritanis wrote:
Karune said something really interesting in his latest reply:
Show nested quote +
Lurkers are tier 3. The Lurker Den requires a Hive. Banelings are much better for earlier AoE, and Lurkers are a good siege type unit in addition to its previous uses. They have a range of 9 which outranges Protoss cannons and have an attack of 15 + 15 to armored (including buildings).


Siege lurkers - that sounds fun :D


Very nice. I thought that they were gonna be useless with being on later tier but this changes that.

So zerg get 2 siege units at hive: swarm guardian and lurker.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
d.arkive
Profile Blog Joined January 2007
United States843 Posts
February 18 2009 21:59 GMT
#110
Love the new infestor, although it looks like it's going to move reaaally slow.

And wow at all these answered questions. It's like Christmas in... february!
"Refrigerator. Refrigerator, damn you. Refrigerator."~Spiritofthetuna, speaking in Haiku after losing
stk01001
Profile Joined September 2007
United States786 Posts
Last Edited: 2009-02-18 21:59:20
February 18 2009 21:59 GMT
#111
the changes to the mining mechanics makes me feel like blizzard is really on the right track as far as keeping the skill ceiling in SC2 high despite automining & MBS. These changes are huge with respect to the whole MBS/automine debate, blizzard really seems to be concentrating on the right things.
a.k.a reLapSe ---
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
Last Edited: 2009-02-18 22:02:07
February 18 2009 22:00 GMT
#112
"Lurkers are tier 3. The Lurker Den requires a Hive. Banelings are much better for earlier AoE, and Lurkers are a good siege type unit in addition to its previous uses. They have a range of 9 which outranges Protoss cannons and have an attack of 15 + 15 to armored (including buildings)."

O.O

Picture how bad that will counter stalkers and how awesome lurker drops will be late game.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Rucky
Profile Joined February 2008
United States717 Posts
February 18 2009 22:04 GMT
#113
damn, sc2 looks like it's going to be fun! the first thing i thought when i saw the new unit image changes were THAT'S SC! the before looks like warcraft; the after looks like evolved starcraft.
Beyond the Game
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
February 18 2009 22:11 GMT
#114
Oh man, I'm seriously giddy right now, I want to play so bad, you have no idea, I want to play I want to play I want to PLAY!

OH! RIGHT! THE VESPENE LAUGHS THING! GOTTA FINISH THAT COMIC! BRB!!
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
February 18 2009 22:22 GMT
#115
More info by Cydra:
Dark Pylon has 200 energy.
Proton Charge costs 50 energy and lasts for 30 seconds.
Null Shied costs 50 energy. No cool time, as long as you have enough energy, you can use this ability.
Argus Link drains 75 energy per second from the Dark Pylon.
50 energy for a short cloak sounds like enough to cast it on a few zealots on a proxy gate rush.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
Last Edited: 2009-02-18 22:36:33
February 18 2009 22:26 GMT
#116
On February 19 2009 07:22 VIB wrote:
More info by Cydra:
Show nested quote +
Dark Pylon has 200 energy.
Proton Charge costs 50 energy and lasts for 30 seconds.
Null Shied costs 50 energy. No cool time, as long as you have enough energy, you can use this ability.
Argus Link drains 75 energy per second from the Dark Pylon.
50 energy for a short cloak sounds like enough to cast it on a few zealots on a proxy gate rush.

You need a gateway before you can make a dark pylon and I doubt it comes with 200/200 energy.
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
February 18 2009 22:32 GMT
#117
On February 18 2009 22:45 maybenexttime wrote:
I hope they get rid of the gas mechanic now and improve their new mechanic(s) based on my/FA's Mineral Mechanic and/or ArcherofAiur's mechanic (the one with racially unique traits).


As far as I know, the gas mechanic was removed a long time ago. Bases still have 2 geysers, but they don't deplete after 500 gas anymore.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
February 18 2009 22:32 GMT
#118
Love the new graphics and dark pylon~~it creates so many interesting strategies
Damm, can't wait till Beta
La parole nous a été donnée pour déguiser notre pensée
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
February 18 2009 22:36 GMT
#119
THIS IS SO AWESOME i love these changes!!!!!!!! I cant wait any longer!
To change is to improve, to change often is to be perfect - Winston Chruchill
Ideas
Profile Blog Joined April 2008
United States8171 Posts
February 18 2009 22:53 GMT
#120
I think the new zerg macro stuff is prob the best. Terran mules sounds okay, but I feel they still need a little more something(i'm not sure what :\ ). Dark pylons sound pretty lame. It's basically the exact same as the gas mechanic "go back to your base every x amount of seconds and press this button."

Besides the mining thing, dark pylons just seem like super cheap building spellcasters that you can build infinity of because their buildings. AND they only cost 50 more min? Do you have to research their spells? Seems pretty lame if you can have cloaked zeals 3 minutes into the game. I also kinda don't like that fact that HYPOTHETICALLY if a player plays the game perfectly, since you can make infinate dark pylons, a player can permanently cloak his army if he is constantly casting the cloak spell lol, even though I think that would require like 100000 APM(also prob would cost a lot making all thise pylons), even with MBS.

Just seems like there's no reason to make regular pylons if it's only 50 more mins (what's 50 mins to a protoss anyway?) for way more templar psi energy or temporarily cloaked units...

Also what, this is the 5th spellcaster for the Toss? sigh


DO THESE MECHANICS REPLACE THE DUMB GAS MECHANIC THING?
Free Palestine
Prev 1 4 5 6 7 8 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
actioN 1029
Larva 278
Hyuk 223
Killer 173
Leta 129
Soma 129
Shuttle 124
Mong 122
EffOrt 118
ToSsGirL 49
[ Show more ]
Aegong 40
Sharp 36
HiyA 20
NaDa 18
Pusan 16
910 15
Noble 7
Super Smash Bros
Mew2King24
Other Games
PiGStarcraft909
Dewaltoss138
Fuzer 126
Organizations
Other Games
BasetradeTV158
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH250
• StrangeGG 61
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2740
Other Games
• WagamamaTV338
Upcoming Events
Sparkling Tuna Cup
21m
uThermal 2v2 Circuit
5h 21m
BSL22 NKC (BSL vs China)
9h 21m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
1d 1h
OSC
1d 14h
Replay Cast
2 days
The PondCast
4 days
Replay Cast
4 days
OSC
4 days
CranKy Ducklings
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.