• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:30
CEST 18:30
KST 01:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE9Weekly Cups (July 20-26): Early returns on 5.0.16b7IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!41
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE Terran or Protoss Weekly Cups (July 20-26): Early returns on 5.0.16b 3kb/s downloading patch..... are we back to 1998? Daily SC2 Player Grid - feedback wanted
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8961 users

[O] Q&A 49 - Page 6

Forum Index > SC2 General
275 CommentsPost a Reply
Prev 1 4 5 6 7 8 14 Next All
fanatacist
Profile Blog Joined August 2007
10319 Posts
February 18 2009 20:53 GMT
#101
On February 18 2009 23:24 adelarge wrote:
No surprise here, Terran again got the worst abilities.

Old scanner presented like some new mechanic and some lame calldown which only gives you more supply? What?? Are you fuc*ing kidding me Blizzard? That's the best you can think of?

They probably "invented" these mechanic during a lunch break.

On February 19 2009 05:32 -orb- wrote:
Show nested quote +
On February 19 2009 05:25 Frits wrote:
haha

On February 18 2009 23:24 adelarge wrote:
No surprise here, Terran again got the worst abilities.

Old scanner presented like some new mechanic and some lame calldown which only gives you more supply? What?? Are you fuc*ing kidding me Blizzard? That's the best you can think of?

They probably "invented" these mechanic during a lunch break.


What the fuck blizzard, how dare you overpower zerg and protoss!!!

*has never played a game of sc2*


I like his last comment "They probably invented these mechanic during a lunch break"

I find it ironic because Pixar got the ideas for the last 10 years worth of their animations all in one sitting drinking coffee and talking, and yet this guy seems to think you have to go into some special creativity room and wear your imagination hat and stir brainwaves with a spoon to get ideas out.

rofl
Peace~
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
February 18 2009 21:14 GMT
#102
Thank god the warcrafty look is gone! It's looking more and more like it has that SC feel. I'm even starting to feel good about how the infestor's look is evolving. Still, I'm on the fence as to all these mining gimmicks, but I'll withhold judgment.
Moderator
afg-warrior
Profile Joined June 2007
Afghanistan328 Posts
February 18 2009 21:22 GMT
#103
The Marine is now much much stronger in SC2 than SC1. How can a zerg player fight against this?
- Zerg players can do the following to defeat marines. You can fight in a large area using zerglings. Burrow Banelings is another great way to destroy Marines. As long as it is a wide area zerg players won't have a hard time flanking marines, and you will hear hundreds of "UHDAUHJSA" screams from marines. You can also mix roaches with your army to do this easily.

Another great way to destroy marines are the infestors. One "Fungal Scourge" can destroy a squad of marines in an instant. If your opponent does not react fast enough, most of their army will be dead. Also cleave from an ultralisks destroy marines rather quickly.



was this really necessary?? i mean if anything i see the marine becoming as useful in TvZ as it is right now in TvP.
"Yeah fuck multiplayer I'm only in this for the xel'naga" snowdrift86
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
February 18 2009 21:24 GMT
#104
I think the macro mechanics are great! They can easily be changed if the time sink isn't great enough by decreasing the energy cost, duration of effect, and cool down.

Also, these mechanics, unlike SBS and manual mine, can be ignored by newbie players.
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
February 18 2009 21:34 GMT
#105
On February 19 2009 06:22 afg-warrior wrote:
Show nested quote +
The Marine is now much much stronger in SC2 than SC1. How can a zerg player fight against this?
- Zerg players can do the following to defeat marines. You can fight in a large area using zerglings. Burrow Banelings is another great way to destroy Marines. As long as it is a wide area zerg players won't have a hard time flanking marines, and you will hear hundreds of "UHDAUHJSA" screams from marines. You can also mix roaches with your army to do this easily.

Another great way to destroy marines are the infestors. One "Fungal Scourge" can destroy a squad of marines in an instant. If your opponent does not react fast enough, most of their army will be dead. Also cleave from an ultralisks destroy marines rather quickly.



was this really necessary?? i mean if anything i see the marine becoming as useful in TvZ as it is right now in TvP.


I'm assuming your intended context is that the Marine will be relegated to "gimmick strat" status. I don't see that as the case. In fact, I believe Marines + Medivacs will be vastly superior in TvZ than they are now. The effectiveness of the Infestor AoE attack is partially dependent on the neglectfulness of the Terran player, and flanking is of limited effectiveness due to the high mobility of infantry.

Zerg will probably have to rely on something a bit more straightforward like muta/ling or perhaps roach/ling. We'll see though.
Moderator
lordmordor
Profile Joined February 2009
United States209 Posts
February 18 2009 21:54 GMT
#106
does the Terran have any kind of mobile detection (i think one of the nighthawks buildings might but im not sure). Because if they don't burrowed banelings and Lurkers should shred any kind of pure infantry push, even with medivac support. Without mobile detection i think fast moving infantry attacks will have difficulties with all the surprises the zerg can pull.
Tritanis
Profile Joined November 2007
Poland344 Posts
February 18 2009 21:54 GMT
#107
Karune said something really interesting in his latest reply:
Lurkers are tier 3. The Lurker Den requires a Hive. Banelings are much better for earlier AoE, and Lurkers are a good siege type unit in addition to its previous uses. They have a range of 9 which outranges Protoss cannons and have an attack of 15 + 15 to armored (including buildings).


Siege lurkers - that sounds fun :D
I live, I serve, I die for the Metal
Savio
Profile Joined April 2008
United States1850 Posts
February 18 2009 21:57 GMT
#108
On February 19 2009 06:54 lordmordor wrote:
does the Terran have any kind of mobile detection (i think one of the nighthawks buildings might but im not sure). Because if they don't burrowed banelings and Lurkers should shred any kind of pure infantry push, even with medivac support. Without mobile detection i think fast moving infantry attacks will have difficulties with all the surprises the zerg can pull.


Nighthawk is mobile detection just like Sci Vessel was

http://starcraft.wikia.com/wiki/Nighthawk
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
Savio
Profile Joined April 2008
United States1850 Posts
February 18 2009 21:58 GMT
#109
On February 19 2009 06:54 Tritanis wrote:
Karune said something really interesting in his latest reply:
Show nested quote +
Lurkers are tier 3. The Lurker Den requires a Hive. Banelings are much better for earlier AoE, and Lurkers are a good siege type unit in addition to its previous uses. They have a range of 9 which outranges Protoss cannons and have an attack of 15 + 15 to armored (including buildings).


Siege lurkers - that sounds fun :D


Very nice. I thought that they were gonna be useless with being on later tier but this changes that.

So zerg get 2 siege units at hive: swarm guardian and lurker.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
d.arkive
Profile Blog Joined January 2007
United States843 Posts
February 18 2009 21:59 GMT
#110
Love the new infestor, although it looks like it's going to move reaaally slow.

And wow at all these answered questions. It's like Christmas in... february!
"Refrigerator. Refrigerator, damn you. Refrigerator."~Spiritofthetuna, speaking in Haiku after losing
stk01001
Profile Joined September 2007
United States786 Posts
Last Edited: 2009-02-18 21:59:20
February 18 2009 21:59 GMT
#111
the changes to the mining mechanics makes me feel like blizzard is really on the right track as far as keeping the skill ceiling in SC2 high despite automining & MBS. These changes are huge with respect to the whole MBS/automine debate, blizzard really seems to be concentrating on the right things.
a.k.a reLapSe ---
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
Last Edited: 2009-02-18 22:02:07
February 18 2009 22:00 GMT
#112
"Lurkers are tier 3. The Lurker Den requires a Hive. Banelings are much better for earlier AoE, and Lurkers are a good siege type unit in addition to its previous uses. They have a range of 9 which outranges Protoss cannons and have an attack of 15 + 15 to armored (including buildings)."

O.O

Picture how bad that will counter stalkers and how awesome lurker drops will be late game.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Rucky
Profile Joined February 2008
United States717 Posts
February 18 2009 22:04 GMT
#113
damn, sc2 looks like it's going to be fun! the first thing i thought when i saw the new unit image changes were THAT'S SC! the before looks like warcraft; the after looks like evolved starcraft.
Beyond the Game
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
February 18 2009 22:11 GMT
#114
Oh man, I'm seriously giddy right now, I want to play so bad, you have no idea, I want to play I want to play I want to PLAY!

OH! RIGHT! THE VESPENE LAUGHS THING! GOTTA FINISH THAT COMIC! BRB!!
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
February 18 2009 22:22 GMT
#115
More info by Cydra:
Dark Pylon has 200 energy.
Proton Charge costs 50 energy and lasts for 30 seconds.
Null Shied costs 50 energy. No cool time, as long as you have enough energy, you can use this ability.
Argus Link drains 75 energy per second from the Dark Pylon.
50 energy for a short cloak sounds like enough to cast it on a few zealots on a proxy gate rush.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
Last Edited: 2009-02-18 22:36:33
February 18 2009 22:26 GMT
#116
On February 19 2009 07:22 VIB wrote:
More info by Cydra:
Show nested quote +
Dark Pylon has 200 energy.
Proton Charge costs 50 energy and lasts for 30 seconds.
Null Shied costs 50 energy. No cool time, as long as you have enough energy, you can use this ability.
Argus Link drains 75 energy per second from the Dark Pylon.
50 energy for a short cloak sounds like enough to cast it on a few zealots on a proxy gate rush.

You need a gateway before you can make a dark pylon and I doubt it comes with 200/200 energy.
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
February 18 2009 22:32 GMT
#117
On February 18 2009 22:45 maybenexttime wrote:
I hope they get rid of the gas mechanic now and improve their new mechanic(s) based on my/FA's Mineral Mechanic and/or ArcherofAiur's mechanic (the one with racially unique traits).


As far as I know, the gas mechanic was removed a long time ago. Bases still have 2 geysers, but they don't deplete after 500 gas anymore.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
February 18 2009 22:32 GMT
#118
Love the new graphics and dark pylon~~it creates so many interesting strategies
Damm, can't wait till Beta
La parole nous a été donnée pour déguiser notre pensée
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
February 18 2009 22:36 GMT
#119
THIS IS SO AWESOME i love these changes!!!!!!!! I cant wait any longer!
To change is to improve, to change often is to be perfect - Winston Chruchill
Ideas
Profile Blog Joined April 2008
United States8174 Posts
February 18 2009 22:53 GMT
#120
I think the new zerg macro stuff is prob the best. Terran mules sounds okay, but I feel they still need a little more something(i'm not sure what :\ ). Dark pylons sound pretty lame. It's basically the exact same as the gas mechanic "go back to your base every x amount of seconds and press this button."

Besides the mining thing, dark pylons just seem like super cheap building spellcasters that you can build infinity of because their buildings. AND they only cost 50 more min? Do you have to research their spells? Seems pretty lame if you can have cloaked zeals 3 minutes into the game. I also kinda don't like that fact that HYPOTHETICALLY if a player plays the game perfectly, since you can make infinate dark pylons, a player can permanently cloak his army if he is constantly casting the cloak spell lol, even though I think that would require like 100000 APM(also prob would cost a lot making all thise pylons), even with MBS.

Just seems like there's no reason to make regular pylons if it's only 50 more mins (what's 50 mins to a protoss anyway?) for way more templar psi energy or temporarily cloaked units...

Also what, this is the 5th spellcaster for the Toss? sigh


DO THESE MECHANICS REPLACE THE DUMB GAS MECHANIC THING?
Free Palestine
Prev 1 4 5 6 7 8 14 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
16:00
Patch Clash #9
RotterdaM265
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 265
RushiSC 30
StarCraft: Brood War
Calm 7378
firebathero 760
Shuttle 744
Zeus 445
Soulkey 182
Dewaltoss 145
Hyun 66
scan(afreeca) 58
ToSsGirL 48
Sexy 27
[ Show more ]
Rock 25
JYJ 24
Sacsri 23
Killer 22
zelot 18
soO 17
Hm[arnc] 14
SilentControl 13
IntoTheRainbow 13
Free 13
ajuk12(nOOB) 10
Mong 1
Dota 2
Gorgc6008
qojqva1873
Dendi917
syndereN305
420jenkins260
LuMiX1
Counter-Strike
ScreaM1842
x6flipin856
edward49
Super Smash Bros
Mew2King109
Other Games
FrodaN2462
Serral1642
singsing1478
hiko853
Beastyqt708
Mlord489
ceh9426
crisheroes304
DeMusliM195
ArmadaUGS97
XaKoH 75
Liquid`VortiX68
QueenE63
SteadfastSC53
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4227
• WagamamaTV436
League of Legends
• Nemesis3857
• TFBlade1164
Other Games
• Shiphtur249
Upcoming Events
Replay Cast
16h 30m
CrankTV Team League
18h 30m
OSC
20h 30m
OSC
1d 1h
Replay Cast
1d 7h
Escore
1d 17h
CrankTV Team League
1d 18h
OSC
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
[ Show More ]
RSL Revival
2 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
2 days
Afreeca Starleague
3 days
RSL Revival
3 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
6 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-28
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.