[O] Q&A 49 - Page 14
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KungKras
Sweden484 Posts
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Strayline
United States330 Posts
Of course, the big question is how often you can use this stuff. If you have to MULE every 30 seconds, that's like almost like having to go back to your rax. If it's every 5 minutes I dunno how much of a difference it's actually going to make. Hopefully the beta at least get something reasonable although I doubt it will really push a pro-gamer's macro. | ||
VIB
Brazil3567 Posts
On February 21 2009 06:42 Strayline wrote: The scan and the extra supply both cost 50 energy, the mule proly costs about that to compete. So if you have multiple command centers you could proly use it even more often than 1 ever 30sec.Of course, the big question is how often you can use this stuff. If you have to MULE every 30 seconds, that's like almost like having to go back to your rax. If it's every 5 minutes I dunno how much of a difference it's actually going to make. edit: lol it's my birthday, if it wasn't for that icon by my name I would never remember ^^ | ||
dmetheny
United States146 Posts
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stack
Canada348 Posts
simpler is better. | ||
Archerofaiur
United States4101 Posts
On February 21 2009 18:49 stack wrote: overcomplicated bullshit simpler is better. Good point. We should remove the mothership to balance it out. OH and the thor and the night hawk and the nullifier and the infestor and the.... | ||
CongoJack
Canada417 Posts
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Error Ash
Germany177 Posts
On February 20 2009 10:56 IdrA wrote: i dont have a valid cd key so could someone reply to for me in that blizzard poll thread with "i dont think theyre excellent. bringing back single building selection and manual macro would have been excellent. these are a passable solution to a problem that shouldnt even exist, but as is it seems its the best we're going to get." Mod edit: I'm not that big on spoilers, but when the event ended just a few hours ago I think you should at least spoiler this stuff.. - FrozenArbiter + Show Spoiler [Broodsport spoiler] + Could someone also reply to that, that IdrA is only pro in talking big, which he proves again and again especially in TSLs, Liquibitions, and all other tournaments he ever attended?! Thanks. Edit: Yea sry thats a little off topic :p Was in rage because IdrA lost again i with that i lost a bet... Edit2: Yea you're right FA, didn't think about that, sry | ||
MasterReY
Germany2708 Posts
I like the new things, but the supply will be used to give it more hitpoints only if a few stalkers try to break the terran wall imho not much used | ||
lololol
5198 Posts
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Archerofaiur
United States4101 Posts
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DoX.)
Singapore6164 Posts
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ImgGartok
United States216 Posts
On February 19 2009 04:28 Teejing wrote: Everything is better than a wc3 hero for Zerg. =) I didn't realize war3 heroes were non-unique, increased unit production and were fragile and easily killable. I also didn't know that queens got stronger and gained levels for killing enemies. Wait a sec, how is the queen at all like a war3 hero again? | ||
ImgGartok
United States216 Posts
On February 19 2009 09:30 fusionsdf wrote: I think its pretty obvious which is more intuitive. On one side you have the concept that selecting a single building will allow you to do something with that building. This has been in RTS since the early 90's (since the birth of rts) because its so intuitive. Actually when I played StarCraft for the first time nearly a decade ago I remember thinking 'wtf I can't select multiple buildings.' Obviously that didn't stop me from playing the game back then, but when War 3 came out I remember thinking of how ironic that the game with no macro had MBS and SC didn't have it. Are the new mechanics a bit clunky? Yes. They need a little bit of refinement. But I think you're being a bit presumptuous to think that 'Using an ability from dark pylon to make my probes mine faster' is a concept far beyond the capability of the average human being or something. There's a lot of things you wouldn't know in SC if you didn't first play a tutorial, read the manual or heck, just experimented by yourself. Ultimately I think players should be rewarded for having good apm AND good judgment when it comes to macro (Should I use this energy for mules or save it for scan? Should I use this energy to cloak or power my probes?) Not to mention the options, strategies and build orders these new mechanics add. The thought of savior with several queens and hatcheries massing larvae... scary. Compared to SC:BW where players are simply rewarded more for APM than judgment in terms of macro. | ||
IdrA
United States11541 Posts
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3clipse
Canada2555 Posts
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