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On February 19 2009 07:26 sashkata wrote:Show nested quote +On February 19 2009 07:22 VIB wrote:More info by Cydra: Dark Pylon has 200 energy. Proton Charge costs 50 energy and lasts for 30 seconds. Null Shied costs 50 energy. No cool time, as long as you have enough energy, you can use this ability. Argus Link drains 75 energy per second from the Dark Pylon. 50 energy for a short cloak sounds like enough to cast it on a few zealots on a proxy gate rush. You need a gateway before you can make a dark pylon and I doubt it comes with 200/200 energy. How does any of these stop you from doing a cloak zealot rush? By the time you built 3 zealots you already have a dark pylon with some energy in it.
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On February 19 2009 07:54 VIB wrote:Show nested quote +On February 19 2009 07:26 sashkata wrote:On February 19 2009 07:22 VIB wrote:More info by Cydra: Dark Pylon has 200 energy. Proton Charge costs 50 energy and lasts for 30 seconds. Null Shied costs 50 energy. No cool time, as long as you have enough energy, you can use this ability. Argus Link drains 75 energy per second from the Dark Pylon. 50 energy for a short cloak sounds like enough to cast it on a few zealots on a proxy gate rush. You need a gateway before you can make a dark pylon and I doubt it comes with 200/200 energy. How does any of these stop you from doing a cloak zealot rush? By the time you built 3 zealots you already have a dark pylon with some energy in it. Yes, let's all make wild speculations about balance.
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On February 19 2009 07:32 ShadowDrgn wrote:Show nested quote +On February 18 2009 22:45 maybenexttime wrote: I hope they get rid of the gas mechanic now and improve their new mechanic(s) based on my/FA's Mineral Mechanic and/or ArcherofAiur's mechanic (the one with racially unique traits). As far as I know, the gas mechanic was removed a long time ago. Bases still have 2 geysers, but they don't deplete after 500 gas anymore.
source?
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On February 19 2009 07:54 VIB wrote:Show nested quote +On February 19 2009 07:26 sashkata wrote:On February 19 2009 07:22 VIB wrote:More info by Cydra: Dark Pylon has 200 energy. Proton Charge costs 50 energy and lasts for 30 seconds. Null Shied costs 50 energy. No cool time, as long as you have enough energy, you can use this ability. Argus Link drains 75 energy per second from the Dark Pylon. 50 energy for a short cloak sounds like enough to cast it on a few zealots on a proxy gate rush. You need a gateway before you can make a dark pylon and I doubt it comes with 200/200 energy. How does any of these stop you from doing a cloak zealot rush? By the time you built 3 zealots you already have a dark pylon with some energy in it. Please remember as well that the cloak was said to be "very short" in duration.
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United States20661 Posts
Unsure why there's both lurker and guardian now. O-O~
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On February 19 2009 07:55 Jyvblamo wrote:Show nested quote +On February 19 2009 07:54 VIB wrote:On February 19 2009 07:26 sashkata wrote:On February 19 2009 07:22 VIB wrote:More info by Cydra: Dark Pylon has 200 energy. Proton Charge costs 50 energy and lasts for 30 seconds. Null Shied costs 50 energy. No cool time, as long as you have enough energy, you can use this ability. Argus Link drains 75 energy per second from the Dark Pylon. 50 energy for a short cloak sounds like enough to cast it on a few zealots on a proxy gate rush. You need a gateway before you can make a dark pylon and I doubt it comes with 200/200 energy. How does any of these stop you from doing a cloak zealot rush? By the time you built 3 zealots you already have a dark pylon with some energy in it. Yes, let's all make wild speculations about balance. Oh c'mon, it's fun :D What else could we do with this info? Speculate the release date? ><
On February 19 2009 07:59 Osmoses wrote:Show nested quote +On February 19 2009 07:54 VIB wrote:On February 19 2009 07:26 sashkata wrote:On February 19 2009 07:22 VIB wrote:More info by Cydra: Dark Pylon has 200 energy. Proton Charge costs 50 energy and lasts for 30 seconds. Null Shied costs 50 energy. No cool time, as long as you have enough energy, you can use this ability. Argus Link drains 75 energy per second from the Dark Pylon. 50 energy for a short cloak sounds like enough to cast it on a few zealots on a proxy gate rush. You need a gateway before you can make a dark pylon and I doubt it comes with 200/200 energy. How does any of these stop you from doing a cloak zealot rush? By the time you built 3 zealots you already have a dark pylon with some energy in it. Please remember as well that the cloak was said to be "very short" in duration. I know that's what I wanted to know now. Does it last long enough for 3 zealots to kill a spawning pool? Long enough for a probe go from all the way from your base to the enemy to scout? Or just long enough to bypass the front lines?
On February 19 2009 08:00 Last Romantic wrote: Unsure why there's both lurker and guardian now. O-O~ You cannot drop guardians and remember there is no irradiate now so guardians are proly much harder to counter than lurkers if the T don't scout it early. Main point is: guards and lurkers clearly have very different counters, so depending on how the tvz meta game develops either one or the other could prove more useful.
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On February 19 2009 07:53 Ideas wrote: a player can permanently cloak his army
What, like an arbiter? 
At Blizzcon, one of the Blizzard people told me that the build we were playing was slightly old and that they had already removed the gas mechanic from their internal builds. Considering it's been 4 months and they haven't mentioned it being removed (I guess? I don't read all the news), maybe it's speculation on my part.
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Anyone else recognize where the mule is from
They were in Starcraft all along!!!
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Starcraft was easy to learn difficult to master. Starcraft 2 is starting to sound like its difficult to learn and easy to master.
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On February 19 2009 08:21 Chuiu wrote: Starcraft was easy to learn difficult to master. Starcraft 2 is starting to sound like its difficult to learn and easy to master. Why?
It's not like you NEED to learn to use dark pylons and perfect mutate larvae timings to pwn nubs on bnet.
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Sweden33719 Posts
The idea of lurkers being anti-armored units as opposed to anti infantry is strange Not bad strange just, unusual strange.
Possibly bad strange but not necessarily, anyway.
On February 19 2009 08:21 Chuiu wrote: Starcraft was easy to learn difficult to master. Starcraft 2 is starting to sound like its difficult to learn and easy to master. .. You have provided 0 reasoning as to why this would be the case, and the game isn't even in beta. So even if you had made something more than a one-liner of a post, your evidence as for why you think so, would be shaky at best.
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Anyone notice the change in the thor graphic?
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Damn, this is a really amazing update. Faith in Blizzard did not go to waste.
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Wow this update was freaking awesome! Great job Blizzard, damn now I'm really getting excited about SC2. I always knew it would be a good game, but now- it really seems to me that it will outstrip SC:BW. OMG can't wait... hopefully only a few more months.
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On February 19 2009 08:10 ShadowDrgn wrote:Show nested quote +On February 19 2009 07:53 Ideas wrote: a player can permanently cloak his army What, like an arbiter?  At Blizzcon, one of the Blizzard people told me that the build we were playing was slightly old and that they had already removed the gas mechanic from their internal builds. Considering it's been 4 months and they haven't mentioned it being removed (I guess? I don't read all the news), maybe it's speculation on my part.
lol i kinda forgot about that. but still no arb to kill
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On February 19 2009 08:24 FrozenArbiter wrote:The idea of lurkers being anti-armored units as opposed to anti infantry is strange  Not bad strange just, unusual strange. Possibly bad strange but not necessarily, anyway. Show nested quote +On February 19 2009 08:21 Chuiu wrote: Starcraft was easy to learn difficult to master. Starcraft 2 is starting to sound like its difficult to learn and easy to master. .. You have provided 0 reasoning as to why this would be the case, and the game isn't even in beta. So even if you had made something more than a one-liner of a post, your evidence as for why you think so, would be shaky at best.
basically the way I see it, is you remove SBS and replace it with MBS, so starcraft feels more modern, and its more easy/attractive for casual players.
But then you realize that MBS lowers the skill ceiling and damages competitive play. So you bring in new gas mechanics, dark pylons, calldowns etc.
Unfortunately, in order to be effective (in order to re-raise the skill ceiling), they have to provide an advantage to competitive players over casual players (SBS rewards the competitive player by giving him units faster, and no automine+SBS rewards with a better economy to the competitive player).
So now you have the same situation as before, i.e., in order to work as effectively as SBS did in terms of skill ceiling, these new mechanics have to provide the same gap as SBS did.
So now you have the same drawbacks that SBS did, you try to do essentially the same thing (in a different way), and its even less intuitive.
Its easy for a casual player to understand that they have to click on an individual building to use it. Its not so easy to remember the gas mechanic (and its timing), dark pylons, call downs, etc.
If anything, as a casual player, now you have to keep track of two internal macro timers instead of one. In addition to remembering when a production round has ended, you must also remember when the dark pylon etc have exited cooldown or built up enough energy.
You end up with the same drawbacks and benefits, but less intuitively, and less natural
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The dark pylons cloak ability will probably only last a few minutes, like the sorceress invisibility spell from wc3.
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On February 19 2009 08:53 fusionsdf wrote: You end up with the same drawbacks and benefits, but less intuitively, and less natural
I'm not sure where you get that from. What exactly makes the mechanics less intuitive and natural? Just because everything is complicated at first glance doesn't necessarily mean it's hard to learn. The Dark Pylon for example is very simple: Cast AoE, Workers mine more. Cast cloak, unit is cloaked. In fact, nearly all of the mechanics mentioned have a simple cast+effect that doesn't require any large degree of thought. If you want to MASTER the abilities, then of course it's going to be complicated, but all competitive games are like that.
The only mechanic that I would agree is unintuitive is the gas mechanic, but so far we haven't heard any updates on it. I certainly wouldn't call the rest of them any harder to learn than it is to use a caster like a High Templar.
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United States12224 Posts
Dark Pylon cloak being targetable doesn't make sense to me. It seems like it should only cloak the units that are within its power field, and only for a short time. Same with the harvesting bonus. Having a targeted pylon ability with an unlimited range doesn't seem very intuitive to me.
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