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[O] Q&A 49 - Page 7

Forum Index > SC2 General
275 CommentsPost a Reply
Prev 1 5 6 7 8 9 14 Next All
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
February 18 2009 22:54 GMT
#121
On February 19 2009 07:26 sashkata wrote:
Show nested quote +
On February 19 2009 07:22 VIB wrote:
More info by Cydra:
Dark Pylon has 200 energy.
Proton Charge costs 50 energy and lasts for 30 seconds.
Null Shied costs 50 energy. No cool time, as long as you have enough energy, you can use this ability.
Argus Link drains 75 energy per second from the Dark Pylon.
50 energy for a short cloak sounds like enough to cast it on a few zealots on a proxy gate rush.

You need a gateway before you can make a dark pylon and I doubt it comes with 200/200 energy.
How does any of these stop you from doing a cloak zealot rush? By the time you built 3 zealots you already have a dark pylon with some energy in it.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
February 18 2009 22:55 GMT
#122
On February 19 2009 07:54 VIB wrote:
Show nested quote +
On February 19 2009 07:26 sashkata wrote:
On February 19 2009 07:22 VIB wrote:
More info by Cydra:
Dark Pylon has 200 energy.
Proton Charge costs 50 energy and lasts for 30 seconds.
Null Shied costs 50 energy. No cool time, as long as you have enough energy, you can use this ability.
Argus Link drains 75 energy per second from the Dark Pylon.
50 energy for a short cloak sounds like enough to cast it on a few zealots on a proxy gate rush.

You need a gateway before you can make a dark pylon and I doubt it comes with 200/200 energy.
How does any of these stop you from doing a cloak zealot rush? By the time you built 3 zealots you already have a dark pylon with some energy in it.

Yes, let's all make wild speculations about balance.
wrags
Profile Blog Joined April 2008
United States379 Posts
February 18 2009 22:58 GMT
#123
On February 19 2009 07:32 ShadowDrgn wrote:
Show nested quote +
On February 18 2009 22:45 maybenexttime wrote:
I hope they get rid of the gas mechanic now and improve their new mechanic(s) based on my/FA's Mineral Mechanic and/or ArcherofAiur's mechanic (the one with racially unique traits).


As far as I know, the gas mechanic was removed a long time ago. Bases still have 2 geysers, but they don't deplete after 500 gas anymore.


source?
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
February 18 2009 22:59 GMT
#124
On February 19 2009 07:54 VIB wrote:
Show nested quote +
On February 19 2009 07:26 sashkata wrote:
On February 19 2009 07:22 VIB wrote:
More info by Cydra:
Dark Pylon has 200 energy.
Proton Charge costs 50 energy and lasts for 30 seconds.
Null Shied costs 50 energy. No cool time, as long as you have enough energy, you can use this ability.
Argus Link drains 75 energy per second from the Dark Pylon.
50 energy for a short cloak sounds like enough to cast it on a few zealots on a proxy gate rush.

You need a gateway before you can make a dark pylon and I doubt it comes with 200/200 energy.
How does any of these stop you from doing a cloak zealot rush? By the time you built 3 zealots you already have a dark pylon with some energy in it.

Please remember as well that the cloak was said to be "very short" in duration.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
February 18 2009 23:00 GMT
#125
Unsure why there's both lurker and guardian now. O-O~
ㅋㄲㅈㅁ
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
Last Edited: 2009-02-18 23:12:47
February 18 2009 23:09 GMT
#126
On February 19 2009 07:55 Jyvblamo wrote:
Show nested quote +
On February 19 2009 07:54 VIB wrote:
On February 19 2009 07:26 sashkata wrote:
On February 19 2009 07:22 VIB wrote:
More info by Cydra:
Dark Pylon has 200 energy.
Proton Charge costs 50 energy and lasts for 30 seconds.
Null Shied costs 50 energy. No cool time, as long as you have enough energy, you can use this ability.
Argus Link drains 75 energy per second from the Dark Pylon.
50 energy for a short cloak sounds like enough to cast it on a few zealots on a proxy gate rush.

You need a gateway before you can make a dark pylon and I doubt it comes with 200/200 energy.
How does any of these stop you from doing a cloak zealot rush? By the time you built 3 zealots you already have a dark pylon with some energy in it.

Yes, let's all make wild speculations about balance.
Oh c'mon, it's fun :D What else could we do with this info? Speculate the release date? ><

On February 19 2009 07:59 Osmoses wrote:
Show nested quote +
On February 19 2009 07:54 VIB wrote:
On February 19 2009 07:26 sashkata wrote:
On February 19 2009 07:22 VIB wrote:
More info by Cydra:
Dark Pylon has 200 energy.
Proton Charge costs 50 energy and lasts for 30 seconds.
Null Shied costs 50 energy. No cool time, as long as you have enough energy, you can use this ability.
Argus Link drains 75 energy per second from the Dark Pylon.
50 energy for a short cloak sounds like enough to cast it on a few zealots on a proxy gate rush.

You need a gateway before you can make a dark pylon and I doubt it comes with 200/200 energy.
How does any of these stop you from doing a cloak zealot rush? By the time you built 3 zealots you already have a dark pylon with some energy in it.

Please remember as well that the cloak was said to be "very short" in duration.
I know that's what I wanted to know now. Does it last long enough for 3 zealots to kill a spawning pool? Long enough for a probe go from all the way from your base to the enemy to scout? Or just long enough to bypass the front lines?

On February 19 2009 08:00 Last Romantic wrote:
Unsure why there's both lurker and guardian now. O-O~
You cannot drop guardians and remember there is no irradiate now so guardians are proly much harder to counter than lurkers if the T don't scout it early. Main point is: guards and lurkers clearly have very different counters, so depending on how the tvz meta game develops either one or the other could prove more useful.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
February 18 2009 23:10 GMT
#127
On February 19 2009 07:53 Ideas wrote:
a player can permanently cloak his army


What, like an arbiter?

At Blizzcon, one of the Blizzard people told me that the build we were playing was slightly old and that they had already removed the gas mechanic from their internal builds. Considering it's been 4 months and they haven't mentioned it being removed (I guess? I don't read all the news), maybe it's speculation on my part.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-02-18 23:11:40
February 18 2009 23:10 GMT
#128
Anyone else recognize where the mule is from

[image loading]



They were in Starcraft all along!!!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
February 18 2009 23:14 GMT
#129
So was the mothership.
Chuiu
Profile Blog Joined June 2003
3470 Posts
February 18 2009 23:21 GMT
#130
Starcraft was easy to learn difficult to master. Starcraft 2 is starting to sound like its difficult to learn and easy to master.
♞
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
February 18 2009 23:23 GMT
#131
On February 19 2009 08:21 Chuiu wrote:
Starcraft was easy to learn difficult to master. Starcraft 2 is starting to sound like its difficult to learn and easy to master.
Why?

It's not like you NEED to learn to use dark pylons and perfect mutate larvae timings to pwn nubs on bnet.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-02-18 23:39:45
February 18 2009 23:24 GMT
#132
The idea of lurkers being anti-armored units as opposed to anti infantry is strange Not bad strange just, unusual strange.

Possibly bad strange but not necessarily, anyway.
On February 19 2009 08:21 Chuiu wrote:
Starcraft was easy to learn difficult to master. Starcraft 2 is starting to sound like its difficult to learn and easy to master.

.. You have provided 0 reasoning as to why this would be the case, and the game isn't even in beta. So even if you had made something more than a one-liner of a post, your evidence as for why you think so, would be shaky at best.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
February 18 2009 23:33 GMT
#133
Anyone notice the change in the thor graphic?
To change is to improve, to change often is to be perfect - Winston Chruchill
Amarxist
Profile Blog Joined July 2008
United States371 Posts
February 18 2009 23:34 GMT
#134
Damn, this is a really amazing update. Faith in Blizzard did not go to waste.
☺ ☻
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
February 18 2009 23:34 GMT
#135
Wow this update was freaking awesome! Great job Blizzard, damn now I'm really getting excited about SC2. I always knew it would be a good game, but now- it really seems to me that it will outstrip SC:BW. OMG can't wait... hopefully only a few more months.
TRUEESPORTS || your days as a respected member of team liquid are over
Ideas
Profile Blog Joined April 2008
United States8179 Posts
February 18 2009 23:41 GMT
#136
On February 19 2009 08:10 ShadowDrgn wrote:
Show nested quote +
On February 19 2009 07:53 Ideas wrote:
a player can permanently cloak his army


What, like an arbiter?

At Blizzcon, one of the Blizzard people told me that the build we were playing was slightly old and that they had already removed the gas mechanic from their internal builds. Considering it's been 4 months and they haven't mentioned it being removed (I guess? I don't read all the news), maybe it's speculation on my part.



lol i kinda forgot about that. but still no arb to kill
Free Palestine
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
February 18 2009 23:53 GMT
#137
On February 19 2009 08:24 FrozenArbiter wrote:
The idea of lurkers being anti-armored units as opposed to anti infantry is strange Not bad strange just, unusual strange.

Possibly bad strange but not necessarily, anyway.
Show nested quote +
On February 19 2009 08:21 Chuiu wrote:
Starcraft was easy to learn difficult to master. Starcraft 2 is starting to sound like its difficult to learn and easy to master.

.. You have provided 0 reasoning as to why this would be the case, and the game isn't even in beta. So even if you had made something more than a one-liner of a post, your evidence as for why you think so, would be shaky at best.


basically the way I see it, is you remove SBS and replace it with MBS, so starcraft feels more modern, and its more easy/attractive for casual players.

But then you realize that MBS lowers the skill ceiling and damages competitive play. So you bring in new gas mechanics, dark pylons, calldowns etc.

Unfortunately, in order to be effective (in order to re-raise the skill ceiling), they have to provide an advantage to competitive players over casual players (SBS rewards the competitive player by giving him units faster, and no automine+SBS rewards with a better economy to the competitive player).

So now you have the same situation as before, i.e., in order to work as effectively as SBS did in terms of skill ceiling, these new mechanics have to provide the same gap as SBS did.

So now you have the same drawbacks that SBS did, you try to do essentially the same thing (in a different way), and its even less intuitive.

Its easy for a casual player to understand that they have to click on an individual building to use it. Its not so easy to remember the gas mechanic (and its timing), dark pylons, call downs, etc.

If anything, as a casual player, now you have to keep track of two internal macro timers instead of one. In addition to remembering when a production round has ended, you must also remember when the dark pylon etc have exited cooldown or built up enough energy.

You end up with the same drawbacks and benefits, but less intuitively, and less natural
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
feathers
Profile Blog Joined November 2008
United States236 Posts
February 18 2009 23:59 GMT
#138
The dark pylons cloak ability will probably only last a few minutes, like the sorceress invisibility spell from wc3.
Spawkuring
Profile Joined July 2008
United States755 Posts
February 18 2009 23:59 GMT
#139
On February 19 2009 08:53 fusionsdf wrote:
You end up with the same drawbacks and benefits, but less intuitively, and less natural


I'm not sure where you get that from. What exactly makes the mechanics less intuitive and natural? Just because everything is complicated at first glance doesn't necessarily mean it's hard to learn. The Dark Pylon for example is very simple: Cast AoE, Workers mine more. Cast cloak, unit is cloaked. In fact, nearly all of the mechanics mentioned have a simple cast+effect that doesn't require any large degree of thought. If you want to MASTER the abilities, then of course it's going to be complicated, but all competitive games are like that.

The only mechanic that I would agree is unintuitive is the gas mechanic, but so far we haven't heard any updates on it. I certainly wouldn't call the rest of them any harder to learn than it is to use a caster like a High Templar.
Excalibur_Z
Profile Joined October 2002
United States12257 Posts
February 19 2009 00:02 GMT
#140
Dark Pylon cloak being targetable doesn't make sense to me. It seems like it should only cloak the units that are within its power field, and only for a short time. Same with the harvesting bonus. Having a targeted pylon ability with an unlimited range doesn't seem very intuitive to me.
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