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[P] The mouse wheel.

Forum Index > SC2 General
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1 2 Next All
Tadzio
Profile Blog Joined October 2006
3340 Posts
September 17 2007 03:48 GMT
#1
Practically all PC mice come with scroll wheels now, and most games take advantage of it in one form or another. Mostly, I've seen its function been used for scrolling in menus and zooming in and out. Personally, I think zooming in and out would be a cosmetic and perfectly pointless feature in SC2 (or any RTS). So I don't think the mouse wheel should be used for that function in SC2. I'd like to see it take on a more useful role.

In FPS games, which I don't play too often, the mouse wheel is usually used to cycle through your weapons. I just bought Half Life 2 and while I was playing it I reminisced about playing Doom way back in the day. This drove me to make comparisons based on interface, and it was remarkable just how intuitive and fluid the controls for HL2 are. And one of the biggest differences was the use of the mouse wheel to select weapons.

Then I got to thinking... hey, this'd be great in SC! Wouldn't it be nice to bind certain unit abilities to the mouse wheel? Think about it... instead of pressing 4t5t6t 4a click 5a click 6a click to stim and attack, wouldn't it be nice to have the option to press 4 then spin the mouse wheel for stim, then A and a click to attack move? I think it'd be great.

I don't think the mouse wheel should be used to activate abilities like morph (hydra -> lurker) or targetted spells (psi storm, lockdown), but it'd be fantastic for a number of immediate and unit specific abilities.

Abilities from SC1 I think the mouse wheel could handle:

Terran
Marine: Stim
Firebat: Stim
Tank: Siege
Sieged Tank: Unsiege
Ghost: Cloak
Wraith: Cloak
Dropship: Unload cargo (without stopping)
Zerg
Hatchery: Select larva
Zerg ground units: Burrow
Overlord: Unload cargo (without stopping)
Protoss
Reaver: Make scarab
Carrier: Make interceptor
Shuttle: Unload cargo (without stopping)

In SC2, I think it'd also be good for toggling supply depots (above or below ground).

I personally don't think this would noobify the game, but rather it'd just improve the control interface, similar to remapping hotkeys on your keyboard. Please leave your thoughts on this.

[image loading]

Poll: What should the mouse wheel function be?
(Vote): The mouse wheel should have no function.
(Vote): The mouse wheel should be used for scrolling menus only.
(Vote): The mouse wheel should be used for zooming in and out.
(Vote): The mouse wheel should be used for abilities that affect the caster.
(Vote): The mouse wheel should be used for all unit abilities, treat it like an FPS weapons' scroll.
(Vote): The mouse wheel should perfrom an unnamed function (post below specifying).
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
September 17 2007 03:53 GMT
#2
But what happens when you have two different units selected?
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
Tadzio
Profile Blog Joined October 2006
3340 Posts
Last Edited: 2007-09-17 04:05:33
September 17 2007 03:57 GMT
#3
They can give weight in the code to certain abilities based on expected frequency of use, I'm sure. Like, say you have 1 tank in a group with some mnm, using the mouse wheel should stim the marines and leave the tank alone. That's just how I'd do it, though. They could also do it like WC3, where groups have highlighted subgroups defined by unit type...
XCetron
Profile Joined November 2006
5226 Posts
September 17 2007 04:17 GMT
#4
make the mouse wheel separate group of units, thatd be more useful.

Say you have 15marines and 5 medics selected, pressing the mouse wheel lets you select all the marines in that group while pressing it again let you select the next higher rank unit, like a medic or something else inside that formation.

so moving a huge group of Terran metals around youd just be like, *click mouse wheel* I+left click (for mines, then *click mouse wheel* O for siege mode.

Chill
Profile Blog Joined January 2005
Calgary25981 Posts
September 17 2007 04:21 GMT
#5
Who voted no function? At the very least it should move the map in and out.
Moderator
TheShizno
Profile Joined May 2007
United States112 Posts
Last Edited: 2007-09-17 04:28:25
September 17 2007 04:26 GMT
#6
One very big problem with using the mouse wheel for abilities, is that the mouse wheel is very sensitive, and you definitely don't want to stim 5 times just because you rolled the wheel a few too many clicks. And I find hotkeys more intuitive, because it's easier for me to click while pushing the keyboard. For example, scrolling to switch to weapons in an FPS is good because you aren't actually shooting during that time. Meanwhile, in SC, you would probably be right clicking or attack clicking while you're stimming.
Zoom in and out should be what it's used for, because in my opinion even the aesthetic zoom in and out is better than a dead mouse wheel.
Tadzio
Profile Blog Joined October 2006
3340 Posts
Last Edited: 2007-09-17 04:35:01
September 17 2007 04:27 GMT
#7
I shouldn't have made "no function" the first poll option. People that don't like my idea are probably just reading the first option, noticing that it makes my idea impossible, and selecting it. :/ I personally thought that "scrolling menus" option would've been the popular answer for people that don't like mouse wheels in their games, but that hasn't received any votes yet....

On September 17 2007 13:26 TheShizno wrote:
One very big problem with using the mouse wheel for abilities, is that the mouse wheel is very sensitive, and you definitely don't want to stim 5 times just because you rolled the wheel a few too many clicks.


I could see using the mouse wheel for abilities being a dexterity problem for people that are used to rightclicking places while stimming, but practice fixes that. As far as stimming 5 times in a row, I'm sure an input delay could be implemented in the software to avoid that problem (which would be very big). But its a good criticism to bring up, especially if an input delay turns out to be buggy or impossible.
ImgGartok
Profile Joined August 2007
United States216 Posts
September 17 2007 04:52 GMT
#8
Though I do think mouse wheel could serve a function, and I agree that map zooming is rather stupid and pointless, I don't think tying functions to it such as unit abilities and attacks should be the answer. I was thinking it should be incorporated with the UI somehow, such as scrolling through your idle workers or your control groups, etc.
Phyre
Profile Blog Joined December 2006
United States1288 Posts
September 17 2007 05:01 GMT
#9
I would want it to do what most players expect it to do by default, zoom in and zoom out. However, it would be cool if players could map it to various functions. Didn't Blizz already say that we would be able to remap our hotkeys and stuff? If so, it would be cool to see what uses for the mouse wheel people find if it was made mappable.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
Locked
Profile Joined September 2004
United States4182 Posts
September 17 2007 05:14 GMT
#10
zoom in and zoom out sounds stupid to me because how many people would want to be zoomed in? (and thus see less of the map)

it just sounds annoying if you accidentally scroll it like that

using it for unit abilities is an option but like you said there are definitely some problems with overstimming or accidentally sieging/unsieging really fast so it gets stuck etc. which could probably be worked out with some input delays
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 17 2007 05:21 GMT
#11
mousewheel could be used to scroll through the different subgroups in any selection of units/buildings
(replacing the tab key)

for those who don't know what i mean, if you have medics, marines, and tanks selected in a group, you can have one of those groups (such as medics) selected within the group. (so with that subgroup selected within your entire selection you can cast things like Flare even though you have marines and tanks in the entire group. it's a feature of wc3 and now sc2)
ModeratorBlame yourself or God
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
September 17 2007 05:27 GMT
#12
How about for map signals? it would ping your partner/s where you are looking. Like if you see dts in your expo, you wheel at your expo. and it would ping them there.
Moderator<:3-/-<
XCetron
Profile Joined November 2006
5226 Posts
September 17 2007 05:50 GMT
#13
On September 17 2007 14:27 IntoTheWow wrote:
How about for map signals? it would ping your partner/s where you are looking. Like if you see dts in your expo, you wheel at your expo. and it would ping them there.


but you can already do that with minimap
orangedude
Profile Joined April 2007
Canada220 Posts
September 17 2007 06:12 GMT
#14
What about just using the mouse wheel as an alternative to tabbing through groups? Then again, I guess it could be a bit too sensitive for that too.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 17 2007 07:59 GMT
#15
In WC3, isn't it used to move up/down in perspective? I haven't played in a while.. I think that's the best use for it, seems pretty easy to make mistakes otherwise.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
McBeef
Profile Joined May 2007
Australia64 Posts
September 17 2007 15:23 GMT
#16
maybe cycle through the hotkey groups?
pango forever
pyrogenetix
Profile Blog Joined March 2006
China5094 Posts
September 17 2007 15:33 GMT
#17
fuck gives about zooming in and out im not michael bay
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
September 17 2007 15:52 GMT
#18
On September 17 2007 14:50 XCetron wrote:
Show nested quote +
On September 17 2007 14:27 IntoTheWow wrote:
How about for map signals? it would ping your partner/s where you are looking. Like if you see dts in your expo, you wheel at your expo. and it would ping them there.


but you can already do that with minimap


That was not my point -_-
Moderator<:3-/-<
wXs.Havok
Profile Joined October 2006
Argentina529 Posts
Last Edited: 2007-09-17 18:18:59
September 17 2007 18:17 GMT
#19
i like the idea.

I have 2 extra buttons in my mice that can be configured

Right now the do

0 in one button, 9 in the other.

So i dont jump around so much using the keyboard. Still got to access 678 somehow

Building a probe with wheel down for example, would be nice.

Or burrowing lurks, siege mode, lockdown.

But im a guy that likes easier interfaces to concentrate more on the game. Many MANYYYY ppl here just want a game with all kind of hard stuff to do to add skill

hope mice can be configured well in sc2
Read this and you`re gay
YinYang69
Profile Joined July 2007
United States255 Posts
September 17 2007 19:02 GMT
#20
Just like everything else in the game let it be customizable. If I want to bind my mouse scrolls to f2 f3 f4 for easier location hotkey I can or if I want it to be bind to a number hotkey why not?
Keep it simple stupid.
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