• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:51
CET 04:51
KST 12:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2083 users

Updates on alphastar / deepmind?

Forum Index > SC2 General
Post a Reply
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
October 11 2021 20:38 GMT
#1
Seems like there hasnt been anything since 2019. Has there been any improvements or updates? Have any korean pros done showmatches?
RIP SPOR 11/24/11 NEVAR FORGET
ilax300
Profile Joined January 2021
15 Posts
October 11 2021 21:21 GMT
#2
Oh that project ended a long time ago, the purpose never was to make the perfect AI that would conquer the world. It was more to gather data and help write a paper about it all. It would also be too expensive to continue at as it would have to learn to play on a new set of maps each time. Shame they never did some proper showmatches though, all in all I felt the whole thing was underwhelming and even with a APM cap, perfect control was nearly all alphastar relied on to secure wins.
jy_9876543210
Profile Joined March 2016
265 Posts
October 11 2021 22:38 GMT
#3
On October 12 2021 06:21 ilax300 wrote:
even with a APM cap

APM cap? you mean the 2000 APM cap?
Phase 1: F2    Phase 2: A   Phase 3: Profit!
Chris_Havoc
Profile Joined August 2016
United States600 Posts
October 12 2021 01:42 GMT
#4
The AlphaStar SC2 project was completed at the end of 2019 and was re-purposed to work on protein folding and the project was subsquently re-named AlphaFold.

You can read about DeepMind/AlphaFold's work here: https://arstechnica.com/science/2020/11/deepmind-ai-handles-protein-folding-which-humbled-previous-software/
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
Husyelt
Profile Blog Joined May 2020
United States837 Posts
October 12 2021 02:52 GMT
#5
AlphaStar's team got embarrassed by losing their first actual live match in a PvP against John MaNa Connor. The team quickly closed shop and declared that they "Beat StarCraft" 10-0 in matches. Once they actually limited the AI to the actual screen's vision, (aka as playing the actual game,) it was figured out in a single match. No B07 against Maru or Serral. No ladder version.
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
Slydie
Profile Joined August 2013
1927 Posts
October 12 2021 07:20 GMT
#6
On October 12 2021 11:52 Husyelt wrote:
AlphaStar's team got embarrassed by losing their first actual live match in a PvP against John MaNa Connor. The team quickly closed shop and declared that they "Beat StarCraft" 10-0 in matches. Once they actually limited the AI to the actual screen's vision, (aka as playing the actual game,) it was figured out in a single match. No B07 against Maru or Serral. No ladder version.


Was that really the reason? Afaik, they stated they successfully reached GM level and went toe to toe with top pros with all 3 races, which is how far as they got with the resources and timeframe. I believe they could have gotten to an undisputed super-human level as well, but hey, beating the game was never the main goal.
Buff the siegetank
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
October 12 2021 08:13 GMT
#7
On October 12 2021 06:21 ilax300 wrote:
Oh that project ended a long time ago, the purpose never was to make the perfect AI that would conquer the world. It was more to gather data and help write a paper about it all. It would also be too expensive to continue at as it would have to learn to play on a new set of maps each time. Shame they never did some proper showmatches though, all in all I felt the whole thing was underwhelming and even with a APM cap, perfect control was nearly all alphastar relied on to secure wins.


Eh, I don't really agree with this. It was really good at judging what fights to take, and seemed to have a reasonable sense of the map and where stuff was too.

I mean the one Zerg one won a masters level ladder game against a cannon immortal proxy rush by double-expanding and just out-econing the opponent in what was honestly one of the coolest holds of that build I've seen - even if the execution was a little eh.
Watching its ladder games where it has to face weird and aggressive early nonsense was much more impressive than the showmatches. It actually sort of knew what do in a lot of those spots.
NinjaNight
Profile Joined January 2018
428 Posts
October 12 2021 17:00 GMT
#8
On October 12 2021 17:13 Ciaus_Dronu wrote:
Show nested quote +
On October 12 2021 06:21 ilax300 wrote:
Oh that project ended a long time ago, the purpose never was to make the perfect AI that would conquer the world. It was more to gather data and help write a paper about it all. It would also be too expensive to continue at as it would have to learn to play on a new set of maps each time. Shame they never did some proper showmatches though, all in all I felt the whole thing was underwhelming and even with a APM cap, perfect control was nearly all alphastar relied on to secure wins.


Eh, I don't really agree with this. It was really good at judging what fights to take, and seemed to have a reasonable sense of the map and where stuff was too.

I mean the one Zerg one won a masters level ladder game against a cannon immortal proxy rush by double-expanding and just out-econing the opponent in what was honestly one of the coolest holds of that build I've seen - even if the execution was a little eh.
Watching its ladder games where it has to face weird and aggressive early nonsense was much more impressive than the showmatches. It actually sort of knew what do in a lot of those spots.


They were very limited in strategy, like the Zerg one every single game I watched over and over would always do some kind of roach queen ravager early timing attack. Terran one vs zerg would overwhelm you with constant marine tank pushes and some marine drop harass at main base
meadbert
Profile Blog Joined October 2010
United States681 Posts
October 12 2021 17:29 GMT
#9
AlphaStar did beat Serral in PVZ (which is AlphaStar's best matchup)

Also, AlphaStar was WAY ahead of the metagame. AlphaStar went Disruptors in PvZ which at that time was considered crazy.

Also in ZvP AlphaStar did a lot of Roach/Ravager Queen walks years before it was popular.

AlphaStar's 2 Adept into Oracle open against Zerg was deemed so good, that they responded by nerfing Adept built time by a few seconds.

Husyelt
Profile Blog Joined May 2020
United States837 Posts
October 12 2021 22:33 GMT
#10
On October 13 2021 02:29 meadbert wrote:
AlphaStar did beat Serral in PVZ (which is AlphaStar's best matchup)

Also, AlphaStar was WAY ahead of the metagame. AlphaStar went Disruptors in PvZ which at that time was considered crazy.

Also in ZvP AlphaStar did a lot of Roach/Ravager Queen walks years before it was popular.

AlphaStar's 2 Adept into Oracle open against Zerg was deemed so good, that they responded by nerfing Adept built time by a few seconds.


Serral tried to beat Alphastar by just macroing and playing standards. The fifth or six time he ended up winning. Once you beat a bot or find it’s weaknesses it’s game over. There’s no actual adaption at a certain point.

The truth is that the team realized they had hit an AI wall and weren’t making any progress. They learned a lot, but the “close up shop and move on” was shady to say the least.
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 13 2021 03:28 GMT
#11
On October 13 2021 02:00 NinjaNight wrote:
Show nested quote +
On October 12 2021 17:13 Ciaus_Dronu wrote:
On October 12 2021 06:21 ilax300 wrote:
Oh that project ended a long time ago, the purpose never was to make the perfect AI that would conquer the world. It was more to gather data and help write a paper about it all. It would also be too expensive to continue at as it would have to learn to play on a new set of maps each time. Shame they never did some proper showmatches though, all in all I felt the whole thing was underwhelming and even with a APM cap, perfect control was nearly all alphastar relied on to secure wins.


Eh, I don't really agree with this. It was really good at judging what fights to take, and seemed to have a reasonable sense of the map and where stuff was too.

I mean the one Zerg one won a masters level ladder game against a cannon immortal proxy rush by double-expanding and just out-econing the opponent in what was honestly one of the coolest holds of that build I've seen - even if the execution was a little eh.
Watching its ladder games where it has to face weird and aggressive early nonsense was much more impressive than the showmatches. It actually sort of knew what do in a lot of those spots.


They were very limited in strategy, like the Zerg one every single game I watched over and over would always do some kind of roach queen ravager early timing attack. Terran one vs zerg would overwhelm you with constant marine tank pushes and some marine drop harass at main base

If you're playing best of 1s against random/anonymous opponents, that's exactly what you'd expect from an AI that works by gradually iterating and optimizing its performance.
vibeo gane,
FatalGhost14
Profile Joined October 2024
1 Post
October 15 2024 11:06 GMT
#12
--- Nuked ---
Xamo
Profile Joined April 2012
Spain881 Posts
Last Edited: 2024-10-15 20:24:00
October 15 2024 20:23 GMT
#13
Deepmind has been busy solving protein folding to simplify drug development and getting a Nobel price on the way.

I am proud that our beloved little game was a step of their journey. StarCraft helping in the real world and (future) real lifes.

Noone should care about AlphaStar not winning the world championship.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Lexender
Profile Joined September 2013
Mexico2655 Posts
October 15 2024 21:03 GMT
#14
On October 13 2021 07:33 Husyelt wrote:
They learned a lot, but the “close up shop and move on” was shady to say the least.


Their goal was never to make a perfect Starcraft AI, it was just a small experiment, they weren't going to spend more money and time on something they ultimately didn't care about.
Please log in or register to reply.
Live Events Refresh
Ladder Legends
19:00
WWG Amateur Showdown
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft260
RuFF_SC2 209
StarCraft: Brood War
Britney 24161
Shuttle 528
Larva 381
Leta 149
NaDa 60
Hm[arnc] 23
Mong 13
Dota 2
monkeys_forever685
LuMiX1
Counter-Strike
summit1g9195
Super Smash Bros
hungrybox215
Heroes of the Storm
Khaldor173
Other Games
JimRising 446
PiGStarcraft215
Mew2King122
ViBE66
Trikslyr57
kaitlyn31
PiLiPiLi14
Models2
Organizations
Other Games
gamesdonequick1014
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 30
• Berry_CruncH27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4170
Other Games
• Scarra1291
Upcoming Events
Sparkling Tuna Cup
6h 10m
Ladder Legends
13h 10m
BSL 21
16h 10m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 5h
Wardi Open
1d 8h
Monday Night Weeklies
1d 13h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.