• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:30
CET 01:30
KST 09:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners3Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!20$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1260 users

Why so many Protoss matches for high GM in EU? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 All
Mlord
Profile Joined February 2013
France135 Posts
July 25 2021 10:04 GMT
#81
On July 25 2021 06:22 CicadaSC wrote:
Show nested quote +
On July 25 2021 02:36 Mlord wrote:
Yearly reminder that there is still no counterplay to DT blink in lategame, no counterplay in a RTS SEND HELP


put a liberator on top of your planetary and if u wanna go crazy, a widowmine or 2. Maru does it all the time.


Thanks for your deep understanding of the problem master
Progamer
[PkF] Wire
Profile Joined March 2013
France24233 Posts
July 25 2021 18:57 GMT
#82
50% of the qualified players for DH EU are Protoss, and most of them will be cannon fodder for the big guns. So yeah, the huge overrepresentation of P players at the "just below top level" narrative is true, at least in this region. Admittedly more of a design problem than a balance problem per se, but still a problem imo.
CicadaSC
Profile Joined January 2018
United States1819 Posts
Last Edited: 2021-07-25 19:58:35
July 25 2021 19:54 GMT
#83
On July 25 2021 19:04 Mlord wrote:
Show nested quote +
On July 25 2021 06:22 CicadaSC wrote:
On July 25 2021 02:36 Mlord wrote:
Yearly reminder that there is still no counterplay to DT blink in lategame, no counterplay in a RTS SEND HELP


put a liberator on top of your planetary and if u wanna go crazy, a widowmine or 2. Maru does it all the time.


Thanks for your deep understanding of the problem master

A lib and a few mines is less supply and cost less than dt hitsquads. Not sure if you want to elaborate on why this is not a good answer?? Dts usually have to blink to get onto a planetary which will mean they are literally blinking into mines and a liberator field. As long as you can repair before the 3rd volley of dt swipes you should be completely fine.
Remember that we all come from a place of passion!!
BonitiilloO
Profile Joined June 2013
Dominican Republic626 Posts
Last Edited: 2021-07-25 20:39:03
July 25 2021 20:12 GMT
#84
On July 22 2021 01:03 geokilla wrote:
Protoss is an easy race compared to Terran and Zerg. I'm stuck at around 3700MMR on the NA ladder because I just can't beat late game TvZ and TvP. Once Protoss gets Carriers with Storms and/or Disruptors, I lose like 90% of the time. Once Zerg gets Ultras with Lurkers, I lose like 80% of the time. It's honestly depressing and makes me want to stop playing the game. From an entertainment point of view, no one likes to lose their games. If they can win more playing a certain race, they'll definitely do it.

Also from a strategy point of view, I think Protoss has more diverse strategies at the higher levels. You can also keep up or even out macro a Zerg because larva inject is actually pretty hard to do. Or if you want to play aggressive, you can by going for Gateway all in or something. Again, it's a very nice to play but at the absolute top, probably the weakest of all 3. We've all seen what Terrans can do when under the control of Clem or Maru with no ping.


same reasons i wet back to play Broodwar.

SC2 Terran late game feels so weak, i saw a game the other day Maru vs Serral and i was kind of laughing at the Terran having 130ish supply when Zerg was almost 200ish with a lot better economy plus more bases how is a Terran supposed to complete with that when Terran doesn't have effective AOE spells like toss do?
How may help u?
Scarlett`
Profile Joined April 2011
Canada2392 Posts
July 25 2021 20:40 GMT
#85
On July 26 2021 03:57 [PkF] Wire wrote:
50% of the qualified players for DH EU are Protoss, and most of them will be cannon fodder for the big guns. So yeah, the huge overrepresentation of P players at the "just below top level" narrative is true, at least in this region. Admittedly more of a design problem than a balance problem per se, but still a problem imo.

Top level builds translate better to qualifiers too for protoss it seems
Progamer
stilt
Profile Joined October 2012
France2752 Posts
July 25 2021 20:42 GMT
#86
On July 24 2021 20:44 Charoisaur wrote:
Protoss is a harder race than Terran or Zerg so their players have to practice harder. Terran and Zerg pros are mostly hanging around at beaches in tank tops while Protoss players grind the ladder and then when they occassionally start up a ladder game they obviously will face Protoss


If that so, how come Tobias, Zest, herO or Bisu are all supermodels ?
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
July 27 2021 07:51 GMT
#87
On July 25 2021 19:04 Mlord wrote:
Show nested quote +
On July 25 2021 06:22 CicadaSC wrote:
On July 25 2021 02:36 Mlord wrote:
Yearly reminder that there is still no counterplay to DT blink in lategame, no counterplay in a RTS SEND HELP


put a liberator on top of your planetary and if u wanna go crazy, a widowmine or 2. Maru does it all the time.


Thanks for your deep understanding of the problem master

It doesn't matter, Blizzard won't patch it anyway so you either find some way or give up I chose the latter but I don't rely on SC2 to make monies.

On July 26 2021 05:40 Scarlett` wrote:
Show nested quote +
On July 26 2021 03:57 [PkF] Wire wrote:
50% of the qualified players for DH EU are Protoss, and most of them will be cannon fodder for the big guns. So yeah, the huge overrepresentation of P players at the "just below top level" narrative is true, at least in this region. Admittedly more of a design problem than a balance problem per se, but still a problem imo.

Top level builds translate better to qualifiers too for protoss it seems

Well qualifiers are in the end just BO3, aren't they? And BO3 is still considered quite volatile that's why we have usually a double elimination bracket.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
July 27 2021 09:09 GMT
#88
On July 27 2021 16:51 deacon.frost wrote:
Show nested quote +
On July 25 2021 19:04 Mlord wrote:
On July 25 2021 06:22 CicadaSC wrote:
On July 25 2021 02:36 Mlord wrote:
Yearly reminder that there is still no counterplay to DT blink in lategame, no counterplay in a RTS SEND HELP


put a liberator on top of your planetary and if u wanna go crazy, a widowmine or 2. Maru does it all the time.


Thanks for your deep understanding of the problem master

It doesn't matter, Blizzard won't patch it anyway so you either find some way or give up I chose the latter but I don't rely on SC2 to make monies.

Show nested quote +
On July 26 2021 05:40 Scarlett` wrote:
On July 26 2021 03:57 [PkF] Wire wrote:
50% of the qualified players for DH EU are Protoss, and most of them will be cannon fodder for the big guns. So yeah, the huge overrepresentation of P players at the "just below top level" narrative is true, at least in this region. Admittedly more of a design problem than a balance problem per se, but still a problem imo.

Top level builds translate better to qualifiers too for protoss it seems

Well qualifiers are in the end just BO3, aren't they? And BO3 is still considered quite volatile that's why we have usually a double elimination bracket.


Qualifying matches were best of 5, which is as at least as long and "stable" as the majority of tournament matches.

Post qualifiers we have:
EU - 15 Protoss, 17 not Protoss.
NA - 9 Protoss, 7 not Protoss.

KR is on a slightly different system (although they already have 4 protoss and 2 non Protoss qualified in for the season finals). The other regions are substantially less relevant, but here's a breakdown anyway:

Latam - 1 protoss 7 non protoss
China - 4 protoss 4 not
TW / HK / MO / JP - 3 protoss 5 not
Oceania - 4 protoss 4 not.

Unless you only watch Latam games, pretty much anywhere you go on the DH circuit (including likely the season finals at this rate), about half the players you will see are gonna be protoss.


KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
Last Edited: 2021-07-27 09:57:05
July 27 2021 09:51 GMT
#89
protoss is a more strategic race and less of a mechanically driven one.

that makes it the "easiest" race up to ~6.3k
from that point on, i feel like things are pretty equal up to 6.7k ish, and then, the mechanically driven races take over.
that doesn't mean that "LUL protoss weak in pro sc2", it just means that mechanics can carry godlike players more consistantly with terran and especially zerg (on the ladder)

this leads to most pro protoss being stuck at 6.6k, but there being more of them, while the spread of terran and zerg is pretty even at all levels amongst their ppl. many zerg/terran players on a lower pro level or below tend to give up frustrated earlier or simply don't have the required "talent" and speed to progress.
a 6.6k protoss with a different race from the get go would either be a frustrated 6.2k terran/zerg or - less likely - a 6.9k terran/zerg, depending on their mechanics.
again, that doesn't mean protoss requires no mechanics at all, espeically at pro level, but you can go much further with just "solid" mechanics and smart plays than with other races, while you need godlike mechanics with terran/zerg - while you probably get more consistantly good results with these races even if you get out-stratagized every game (zerg being the even more extreme example).

that's how i see things at least.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
July 27 2021 10:22 GMT
#90
On July 27 2021 18:09 Ciaus_Dronu wrote:
Show nested quote +
On July 27 2021 16:51 deacon.frost wrote:
On July 25 2021 19:04 Mlord wrote:
On July 25 2021 06:22 CicadaSC wrote:
On July 25 2021 02:36 Mlord wrote:
Yearly reminder that there is still no counterplay to DT blink in lategame, no counterplay in a RTS SEND HELP


put a liberator on top of your planetary and if u wanna go crazy, a widowmine or 2. Maru does it all the time.


Thanks for your deep understanding of the problem master

It doesn't matter, Blizzard won't patch it anyway so you either find some way or give up I chose the latter but I don't rely on SC2 to make monies.

On July 26 2021 05:40 Scarlett` wrote:
On July 26 2021 03:57 [PkF] Wire wrote:
50% of the qualified players for DH EU are Protoss, and most of them will be cannon fodder for the big guns. So yeah, the huge overrepresentation of P players at the "just below top level" narrative is true, at least in this region. Admittedly more of a design problem than a balance problem per se, but still a problem imo.

Top level builds translate better to qualifiers too for protoss it seems

Well qualifiers are in the end just BO3, aren't they? And BO3 is still considered quite volatile that's why we have usually a double elimination bracket.


Qualifying matches were best of 5, which is as at least as long and "stable" as the majority of tournament matches.

Post qualifiers we have:
EU - 15 Protoss, 17 not Protoss.
NA - 9 Protoss, 7 not Protoss.

KR is on a slightly different system (although they already have 4 protoss and 2 non Protoss qualified in for the season finals). The other regions are substantially less relevant, but here's a breakdown anyway:

Latam - 1 protoss 7 non protoss
China - 4 protoss 4 not
TW / HK / MO / JP - 3 protoss 5 not
Oceania - 4 protoss 4 not.

Unless you only watch Latam games, pretty much anywhere you go on the DH circuit (including likely the season finals at this rate), about half the players you will see are gonna be protoss.



OK, I checked the qualis and it was bo3 -> bo5. So some players can lose in the bo3 and then the bo5 doesn't matter much.
Also I am not watching it anyway, vote with your wallet if you don';t like something.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
[PkF] Wire
Profile Joined March 2013
France24233 Posts
July 27 2021 12:49 GMT
#91
On July 27 2021 18:51 KalWarkov wrote:
protoss is a more strategic race and less of a mechanically driven one.

that makes it the "easiest" race up to ~6.3k
from that point on, i feel like things are pretty equal up to 6.7k ish, and then, the mechanically driven races take over.
that doesn't mean that "LUL protoss weak in pro sc2", it just means that mechanics can carry godlike players more consistantly with terran and especially zerg (on the ladder)

this leads to most pro protoss being stuck at 6.6k, but there being more of them, while the spread of terran and zerg is pretty even at all levels amongst their ppl. many zerg/terran players on a lower pro level or below tend to give up frustrated earlier or simply don't have the required "talent" and speed to progress.
a 6.6k protoss with a different race from the get go would either be a frustrated 6.2k terran/zerg or - less likely - a 6.9k terran/zerg, depending on their mechanics.
again, that doesn't mean protoss requires no mechanics at all, espeically at pro level, but you can go much further with just "solid" mechanics and smart plays than with other races, while you need godlike mechanics with terran/zerg - while you probably get more consistantly good results with these races even if you get out-stratagized every game (zerg being the even more extreme example).

that's how i see things at least.

that's pretty accurate imo. In an ideal world Protoss would be changed to be a bit more mechanically demanding without making the race less competitive at the world class level, but I guess we have to deal with the fact Protoss will be overrepresented in the early stages of every tournament for the time being.
Furikawari
Profile Joined February 2014
France2522 Posts
July 27 2021 13:14 GMT
#92
On July 27 2021 18:51 KalWarkov wrote:
protoss is a more strategic race and less of a mechanically driven one.

that makes it the "easiest" race up to ~6.3k
from that point on, i feel like things are pretty equal up to 6.7k ish, and then, the mechanically driven races take over.
that doesn't mean that "LUL protoss weak in pro sc2", it just means that mechanics can carry godlike players more consistantly with terran and especially zerg (on the ladder)

this leads to most pro protoss being stuck at 6.6k, but there being more of them, while the spread of terran and zerg is pretty even at all levels amongst their ppl. many zerg/terran players on a lower pro level or below tend to give up frustrated earlier or simply don't have the required "talent" and speed to progress.
a 6.6k protoss with a different race from the get go would either be a frustrated 6.2k terran/zerg or - less likely - a 6.9k terran/zerg, depending on their mechanics.
again, that doesn't mean protoss requires no mechanics at all, espeically at pro level, but you can go much further with just "solid" mechanics and smart plays than with other races, while you need godlike mechanics with terran/zerg - while you probably get more consistantly good results with these races even if you get out-stratagized every game (zerg being the even more extreme example).

that's how i see things at least.


I preach this for ten years, thank you for writing it so well.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
July 27 2021 14:03 GMT
#93
On July 27 2021 18:51 KalWarkov wrote:
protoss is a more strategic race and less of a mechanically driven one.

that makes it the "easiest" race up to ~6.3k


I just played a Terran who didn't build units, tried to rush out expansions behind Planetary Fortresses and Missile Turrets with building upgrades while going to mass Ravens, thinks that not idling Gateways is a "rush" and is convinced the only reason he lost is Protoss imba. This guy is in Diamond League, and he's not the only Terran I've seen at that level try these kinds of strats. You will never convince me that this guy was playing a "harder" race, even if we were well below 6.3k.

Asymmetric races are going to spike at different levels, and if Protoss isn't imbalanced at higher levels and isn't imbalanced at lower levels, why exactly should the game be changed for this specific, narrow band of player skill?
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
July 27 2021 14:44 GMT
#94
On July 26 2021 04:54 CicadaSC wrote:
Show nested quote +
On July 25 2021 19:04 Mlord wrote:
On July 25 2021 06:22 CicadaSC wrote:
On July 25 2021 02:36 Mlord wrote:
Yearly reminder that there is still no counterplay to DT blink in lategame, no counterplay in a RTS SEND HELP


put a liberator on top of your planetary and if u wanna go crazy, a widowmine or 2. Maru does it all the time.


Thanks for your deep understanding of the problem master

A lib and a few mines is less supply and cost less than dt hitsquads. Not sure if you want to elaborate on why this is not a good answer?? Dts usually have to blink to get onto a planetary which will mean they are literally blinking into mines and a liberator field. As long as you can repair before the 3rd volley of dt swipes you should be completely fine.


Heromarine showed all the problems of defending blinked dts multiple times on stream. It is just not as simple as putting 2 mines and a lib at the planetary. What if you are on 5 bases? should you do it everywhere. When you premove the blink the dt squad so they spreaded around the planetary, you can even kill the planetary despite being 2 mines and a lib there. The pros are not stupid, its a reason not everyone does it. So i understand why this answer didn't have anough quality.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
July 27 2021 16:48 GMT
#95
On July 27 2021 23:44 SpecKROELLchen wrote:
Show nested quote +
On July 26 2021 04:54 CicadaSC wrote:
On July 25 2021 19:04 Mlord wrote:
On July 25 2021 06:22 CicadaSC wrote:
On July 25 2021 02:36 Mlord wrote:
Yearly reminder that there is still no counterplay to DT blink in lategame, no counterplay in a RTS SEND HELP


put a liberator on top of your planetary and if u wanna go crazy, a widowmine or 2. Maru does it all the time.


Thanks for your deep understanding of the problem master

A lib and a few mines is less supply and cost less than dt hitsquads. Not sure if you want to elaborate on why this is not a good answer?? Dts usually have to blink to get onto a planetary which will mean they are literally blinking into mines and a liberator field. As long as you can repair before the 3rd volley of dt swipes you should be completely fine.


Heromarine showed all the problems of defending blinked dts multiple times on stream. It is just not as simple as putting 2 mines and a lib at the planetary. What if you are on 5 bases? should you do it everywhere. When you premove the blink the dt squad so they spreaded around the planetary, you can even kill the planetary despite being 2 mines and a lib there. The pros are not stupid, its a reason not everyone does it. So i understand why this answer didn't have anough quality.

Well, the issue is that Blizz won't touch the game and the top Terrans are not vocal enough about it. Koreans are silent and HM isn't enough. Not that the Koreans being vocal would help in any way considering the inferno on the social networks Blizz is in right now, so this tiny fire would be probably unnoticed anyway.

Bad timing, really bad timing.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
xelnaga_empire
Profile Joined March 2012
627 Posts
Last Edited: 2021-08-25 12:50:50
August 25 2021 12:50 GMT
#96
On the Pylon show today, Lambo, ShowTime, and HeroMarine were discussing how GM in EU ladder is overrun by Protoss and everyone is getting so many Protoss games on ladder: https://www.twitch.tv/videos/1128913356. Unfortunately, I am not a subscriber to Rotti's channel so I can't view the VOD or mark the exact time they discussed this, but roughly, it should be around the 1 hour 25 minute mark to 1 hour 45 minute mark in the VOD where they discuss this.

Lambo says about 75% of this matches on ladder are against Protoss (that leaves 25% against Terran and Zerg). And ShowTime also acknowledged he is getting swamped with PvsP on ladder. And of course, Big Gabe already gets a large number of Protoss matches on ladder.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #58
CranKy Ducklings128
LiquipediaDiscussion
OSC
22:00
Masters Cup 150 Open Qual
davetesta31
Liquipedia
LAN Event
18:00
Day 3: Ursa 2v2, FFA
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech123
JuggernautJason112
StarCraft: Brood War
Artosis 750
Shuttle 494
NaDa 38
Super Smash Bros
AZ_Axe121
Other Games
tarik_tv10790
shahzam424
Day[9].tv323
Liquid`Hasu242
FrodaN224
C9.Mang0203
ViBE106
Organizations
Other Games
gamesdonequick524
Counter-Strike
PGL143
Other Games
BasetradeTV52
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 69
• musti20045 28
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21151
Other Games
• imaqtpie913
• Scarra568
• Day9tv323
• Shiphtur144
Upcoming Events
OSC
11h 30m
LAN Event
14h 30m
Korean StarCraft League
1d 2h
CranKy Ducklings
1d 9h
LAN Event
1d 14h
IPSL
1d 17h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 19h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 22h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.