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Blizzard Team 1 (SC:R/SC2 Devs) was dissolved/restructured…

Forum Index > SC2 General
122 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
LTCM
Profile Joined May 2017
174 Posts
January 23 2021 18:16 GMT
#41
On January 23 2021 23:23 MockHamill wrote:
I do not think this is much of a problem.

Age of Empires 3 is out next year. I doubt I will play much SC2 after that.

And for people that prefer Blizzard style RTS SC2 will still be around.




Age III was released in 2005 but it never had a competitive esports scene.

The Age II community and esports is crushing it. People, including myself, have given up on other games and gone all in with it. DE a little bit ago. New civs, new campaigns, new game mode in last six months. Continued balance and bug fixes. Feels great to have left the coffin of sc2.
Byun is a convicted match-fixer.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2021-01-23 19:07:36
January 23 2021 19:07 GMT
#42
On January 23 2021 23:23 MockHamill wrote:
I do not think this is much of a problem.

Age of Empires 3 is out next year. I doubt I will play much SC2 after that.

And for people that prefer Blizzard style RTS SC2 will still be around.




Comparing AOE to SC always seemed to me like comparing Deus EX to DOOM. Same "playing" genre but not alike by anything.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
JGFFGJHHFGGH
Profile Joined January 2021
3 Posts
Last Edited: 2021-01-23 19:43:12
January 23 2021 19:30 GMT
#43
--- Nuked ---
Lexender
Profile Joined September 2013
Mexico2656 Posts
January 23 2021 20:04 GMT
#44
On January 24 2021 01:50 JimmyJRaynor wrote:
Show nested quote +
On January 23 2021 15:42 dbRic1203 wrote:
On January 23 2021 14:08 JimmyJRaynor wrote:
Members of Team 1 met to discuss what had gone wrong. Internal Blizzard documents reviewed by Bloomberg pinpointed the game’s failures on poor planning, miscommunication and a rushed release due to financial pressure from management, among other factors. For example, Blizzard announced the game in November 2018 and began taking pre-orders for 2019 without informing most of the development team beforehand, according to several people who worked on Warcraft III: Reforged.

they always blame management. LOL.
Pardo , Metzen, Morhaime, and a host of other big leaders like Sigaty and Browder have moved on and formed dev studios Bonfire and Dreamhaven. Its been years.... and I have yet to see one single game come from any of these guys. And, these are some extremely talented, brilliant, prolly genius level men. NOT ONE GAME. As brilliant as these guys are ....they need pressure from management.

On January 23 2021 12:41 StasisField wrote:
On January 23 2021 12:17 Woosixion wrote:
On January 23 2021 11:03 StasisField wrote:
On January 23 2021 10:31 Woosixion wrote:
On January 23 2021 09:48 ssg wrote:
https://www.bloomberg.com/amp/news/articles/2021-01-22/blizzard-absorbs-activision-studio-after-dismantling-classic-games-team?__twitter_impression=true

Not terribly surprising given what we already knew with WC3, SC2 development stopping, devs leaving for Frostbite etc.



So with sc2 dev stopping, does this mean this patch of starcraft is going to be the one used for the rest of eternity?

Does this mean we should be expecting a sc3 announcement soon?

Pretty much. They announced a while back that SC2 would no longer have any major patches. I doubt we get any minor balances patches either.

Don't expect an SC3. I remember hearing in an interview with the Frost Giant team (I think it was them, anyway) that Blizzard had pitched RTS games to Activision but Activision declined.


I can't understand why they would not jump at opportunity to make a few billion dollars with SC3.. like.. they've got the market cornered on RTS every single RTS player in the world would buy it no matter what..


It probably just isn't as profitable as other ventures. I also doubt we'd see billions of dollars from SC3. I'm sure it'd be very successful for an RTS game but there are markets they could target for an even higher possible return on their investment.

in 20+ years of existence the Starcraft franchise has yet to crack $1 Billion.

It seems like you underestimate how long it takes to Create a game from scratch by a landslide

Pardo left Blizzard 7 years ago. 0 games.


Bonfire was only created in 2016 and most AAA games tend to take somewhere between the 5-7 year mark in development, SC2 itself took over 7 years to make.
JGFFGJHHFGGH
Profile Joined January 2021
3 Posts
Last Edited: 2021-01-23 20:16:45
January 23 2021 20:14 GMT
#45
--- Nuked ---
syndbg
Profile Joined February 2018
43 Posts
January 23 2021 20:26 GMT
#46
Judging by the recent track record of the "classic" team, this is actually a good decision by Activision/Blizzard.
The guys had 3 chances and fucked them all up, each one worse than the previous.

No way they can waste another chance by gambling on Diablo 2 Remastered, Diablo 4 and Overwatch 2 actually being decent.

Shame for the recently "revived" Tony Hawk series.
Legan
Profile Joined June 2017
Finland560 Posts
January 23 2021 21:21 GMT
#47
On January 24 2021 05:26 syndbg wrote:
Judging by the recent track record of the "classic" team, this is actually a good decision by Activision/Blizzard.
The guys had 3 chances and fucked them all up, each one worse than the previous.

No way they can waste another chance by gambling on Diablo 2 Remastered, Diablo 4 and Overwatch 2 actually being decent.

Shame for the recently "revived" Tony Hawk series.


Team 1 was only the people managing SC2 and HotS and was merged with former 'classic' games team that handled SC:BW, WC3, D2 and their remakes. This happened already in 2018. So WoW, HS, OW and Diablo 4 are not related to team 1 in any way.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
andrewlt
Profile Joined August 2009
United States7702 Posts
January 23 2021 21:32 GMT
#48
On January 24 2021 05:04 Lexender wrote:
Show nested quote +
On January 24 2021 01:50 JimmyJRaynor wrote:
On January 23 2021 15:42 dbRic1203 wrote:
On January 23 2021 14:08 JimmyJRaynor wrote:
Members of Team 1 met to discuss what had gone wrong. Internal Blizzard documents reviewed by Bloomberg pinpointed the game’s failures on poor planning, miscommunication and a rushed release due to financial pressure from management, among other factors. For example, Blizzard announced the game in November 2018 and began taking pre-orders for 2019 without informing most of the development team beforehand, according to several people who worked on Warcraft III: Reforged.

they always blame management. LOL.
Pardo , Metzen, Morhaime, and a host of other big leaders like Sigaty and Browder have moved on and formed dev studios Bonfire and Dreamhaven. Its been years.... and I have yet to see one single game come from any of these guys. And, these are some extremely talented, brilliant, prolly genius level men. NOT ONE GAME. As brilliant as these guys are ....they need pressure from management.

On January 23 2021 12:41 StasisField wrote:
On January 23 2021 12:17 Woosixion wrote:
On January 23 2021 11:03 StasisField wrote:
On January 23 2021 10:31 Woosixion wrote:
On January 23 2021 09:48 ssg wrote:
https://www.bloomberg.com/amp/news/articles/2021-01-22/blizzard-absorbs-activision-studio-after-dismantling-classic-games-team?__twitter_impression=true

Not terribly surprising given what we already knew with WC3, SC2 development stopping, devs leaving for Frostbite etc.



So with sc2 dev stopping, does this mean this patch of starcraft is going to be the one used for the rest of eternity?

Does this mean we should be expecting a sc3 announcement soon?

Pretty much. They announced a while back that SC2 would no longer have any major patches. I doubt we get any minor balances patches either.

Don't expect an SC3. I remember hearing in an interview with the Frost Giant team (I think it was them, anyway) that Blizzard had pitched RTS games to Activision but Activision declined.


I can't understand why they would not jump at opportunity to make a few billion dollars with SC3.. like.. they've got the market cornered on RTS every single RTS player in the world would buy it no matter what..


It probably just isn't as profitable as other ventures. I also doubt we'd see billions of dollars from SC3. I'm sure it'd be very successful for an RTS game but there are markets they could target for an even higher possible return on their investment.

in 20+ years of existence the Starcraft franchise has yet to crack $1 Billion.

It seems like you underestimate how long it takes to Create a game from scratch by a landslide

Pardo left Blizzard 7 years ago. 0 games.


Bonfire was only created in 2016 and most AAA games tend to take somewhere between the 5-7 year mark in development, SC2 itself took over 7 years to make.


RTS is no longer an AAA genre. AAA games can cost $200 million, maybe more, to make nowadays. Niche markets need niche budgets.
Jathin
Profile Blog Joined February 2005
United States3505 Posts
January 23 2021 23:50 GMT
#49
--- Nuked ---
Chris_Havoc
Profile Joined August 2016
United States600 Posts
Last Edited: 2021-01-24 00:21:41
January 24 2021 00:20 GMT
#50
I'm not too worried about future support. Why you ask?

Because Blizzard is contracted with ESL & AfreecaTV to provide a certain amount of support for esports events through 2022. Therefore they are going to continue to provide support for things like bug fixes, balance patches & map rotations. Of course the timeliness of said support may be somewhat...questionable.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
SC-Shield
Profile Joined December 2018
Bulgaria836 Posts
January 24 2021 00:27 GMT
#51
On a second thought, Blizzard deserves all that's going for them. No support for balanced team matchmaking, forcing lots of players to LoL and CS instead. Locking regions and doing stuff only their way...
JimmyJRaynor
Profile Blog Joined April 2010
Canada17261 Posts
Last Edited: 2021-01-24 01:36:16
January 24 2021 01:32 GMT
#52
On January 24 2021 05:04 Lexender wrote:
Show nested quote +
On January 24 2021 01:50 JimmyJRaynor wrote:
On January 23 2021 15:42 dbRic1203 wrote:
On January 23 2021 14:08 JimmyJRaynor wrote:
Members of Team 1 met to discuss what had gone wrong. Internal Blizzard documents reviewed by Bloomberg pinpointed the game’s failures on poor planning, miscommunication and a rushed release due to financial pressure from management, among other factors. For example, Blizzard announced the game in November 2018 and began taking pre-orders for 2019 without informing most of the development team beforehand, according to several people who worked on Warcraft III: Reforged.

they always blame management. LOL.
Pardo , Metzen, Morhaime, and a host of other big leaders like Sigaty and Browder have moved on and formed dev studios Bonfire and Dreamhaven. Its been years.... and I have yet to see one single game come from any of these guys. And, these are some extremely talented, brilliant, prolly genius level men. NOT ONE GAME. As brilliant as these guys are ....they need pressure from management.

On January 23 2021 12:41 StasisField wrote:
On January 23 2021 12:17 Woosixion wrote:
On January 23 2021 11:03 StasisField wrote:
On January 23 2021 10:31 Woosixion wrote:
On January 23 2021 09:48 ssg wrote:
https://www.bloomberg.com/amp/news/articles/2021-01-22/blizzard-absorbs-activision-studio-after-dismantling-classic-games-team?__twitter_impression=true

Not terribly surprising given what we already knew with WC3, SC2 development stopping, devs leaving for Frostbite etc.



So with sc2 dev stopping, does this mean this patch of starcraft is going to be the one used for the rest of eternity?

Does this mean we should be expecting a sc3 announcement soon?

Pretty much. They announced a while back that SC2 would no longer have any major patches. I doubt we get any minor balances patches either.

Don't expect an SC3. I remember hearing in an interview with the Frost Giant team (I think it was them, anyway) that Blizzard had pitched RTS games to Activision but Activision declined.


I can't understand why they would not jump at opportunity to make a few billion dollars with SC3.. like.. they've got the market cornered on RTS every single RTS player in the world would buy it no matter what..


It probably just isn't as profitable as other ventures. I also doubt we'd see billions of dollars from SC3. I'm sure it'd be very successful for an RTS game but there are markets they could target for an even higher possible return on their investment.

in 20+ years of existence the Starcraft franchise has yet to crack $1 Billion.

It seems like you underestimate how long it takes to Create a game from scratch by a landslide

Pardo left Blizzard 7 years ago. 0 games.

Bonfire was only created in 2016 and most AAA games tend to take somewhere between the 5-7 year mark in development, SC2 itself took over 7 years to make.


he prolly had a 2 year non-compete. everyone i know on 2 year non competes is building something a few months after leaving their previous employer.

SC2 was a side project. Employees were continually pulled off of SC2 to feed the WoW Monster.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Vutalisk
Profile Joined August 2016
United States680 Posts
January 24 2021 01:32 GMT
#53
I mean this is hardly a surprise, isn't it? Blizzard is gonna "repurpose" those employees to other projects given they announced they are winding down the support for SC2. From business standpoint, they are not gonna waste personnel resources on something that they will no longer support.
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
January 24 2021 02:15 GMT
#54
so are we getting a new ladder season next week?
Steelghost1
Profile Joined June 2019
43 Posts
Last Edited: 2021-01-24 05:43:48
January 24 2021 05:37 GMT
#55
On January 23 2021 14:08 JimmyJRaynor wrote:
Show nested quote +
Members of Team 1 met to discuss what had gone wrong. Internal Blizzard documents reviewed by Bloomberg pinpointed the game’s failures on poor planning, miscommunication and a rushed release due to financial pressure from management, among other factors. For example, Blizzard announced the game in November 2018 and began taking pre-orders for 2019 without informing most of the development team beforehand, according to several people who worked on Warcraft III: Reforged.

they always blame management. LOL.
Pardo , Metzen, Morhaime, and a host of other big leaders like Sigaty and Browder have moved on and formed dev studios Bonfire and Dreamhaven. Its been years.... and I have yet to see one single game come from any of these guys. And, these are some extremely talented, brilliant, prolly genius level men. NOT ONE GAME. As brilliant as these guys are ....they need pressure from management.

Show nested quote +
On January 23 2021 12:41 StasisField wrote:
On January 23 2021 12:17 Woosixion wrote:
On January 23 2021 11:03 StasisField wrote:
On January 23 2021 10:31 Woosixion wrote:
On January 23 2021 09:48 ssg wrote:
https://www.bloomberg.com/amp/news/articles/2021-01-22/blizzard-absorbs-activision-studio-after-dismantling-classic-games-team?__twitter_impression=true

Not terribly surprising given what we already knew with WC3, SC2 development stopping, devs leaving for Frostbite etc.



So with sc2 dev stopping, does this mean this patch of starcraft is going to be the one used for the rest of eternity?

Does this mean we should be expecting a sc3 announcement soon?

Pretty much. They announced a while back that SC2 would no longer have any major patches. I doubt we get any minor balances patches either.

Don't expect an SC3. I remember hearing in an interview with the Frost Giant team (I think it was them, anyway) that Blizzard had pitched RTS games to Activision but Activision declined.


I can't understand why they would not jump at opportunity to make a few billion dollars with SC3.. like.. they've got the market cornered on RTS every single RTS player in the world would buy it no matter what..


It probably just isn't as profitable as other ventures. I also doubt we'd see billions of dollars from SC3. I'm sure it'd be very successful for an RTS game but there are markets they could target for an even higher possible return on their investment.

in 20+ years of existence the Starcraft franchise has yet to crack $1 Billion.


Hasn´t Starcraft reached 1 Billion USD in revenue over its lifetime? I am reading conflicting information on the internet, but I think it barely has.
kramvti
Profile Joined July 2019
73 Posts
January 24 2021 08:51 GMT
#56
in 20+ years of existence the Starcraft franchise has yet to crack $1 Billion.

Blizzard begs to differ...like 4 years ago now...

By the end of 2017, the franchise's lifetime revenue totaled over $1 billion.

https://investor.activision.com/static-files/bbfd4b49-bf78-40bd-aefe-3467f211844b

The company has been a bit of a joke in the public for awhile now though. From the fact they were floored that nobody was happy about Diablo Immortal, to punishing people for making political statements about freedom, to saying wonderful things are coming to HotS, to then have them unceremoniously shit on it, to butchering Reforge release, etc. Diablo 4 is not going to save them. They really have seemingly learned nothing from the success of Path of Exile.
atchosvk
Profile Joined April 2018
55 Posts
January 24 2021 09:02 GMT
#57
Move on people. Just move on.
SC-Shield
Profile Joined December 2018
Bulgaria836 Posts
January 24 2021 11:51 GMT
#58
On January 24 2021 17:51 kramvti wrote:
in 20+ years of existence the Starcraft franchise has yet to crack $1 Billion.

Blizzard begs to differ...like 4 years ago now...

By the end of 2017, the franchise's lifetime revenue totaled over $1 billion.

https://investor.activision.com/static-files/bbfd4b49-bf78-40bd-aefe-3467f211844b

The company has been a bit of a joke in the public for awhile now though. From the fact they were floored that nobody was happy about Diablo Immortal, to punishing people for making political statements about freedom, to saying wonderful things are coming to HotS, to then have them unceremoniously shit on it, to butchering Reforge release, etc. Diablo 4 is not going to save them. They really have seemingly learned nothing from the success of Path of Exile.


What's the deal with Reforge? Poor support? I don't follow WarCraft very much.
XDEKSDEEXD
Profile Joined June 2013
622 Posts
January 24 2021 12:06 GMT
#59
Extremely sad news, but I feel one aspect that many people overlook is....what is going to happen to our beloved duo, Artosis & Tasteless???
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
January 24 2021 15:21 GMT
#60
On January 24 2021 09:20 Chris_Havoc wrote:
I'm not too worried about future support. Why you ask?

Because Blizzard is contracted with ESL & AfreecaTV to provide a certain amount of support for esports events through 2022. Therefore they are going to continue to provide support for things like bug fixes, balance patches & map rotations. Of course the timeliness of said support may be somewhat...questionable.
Finally someone who has the same opinion as me. I'm not getting all this doom and gloom, clearly they will reinstall other people to keep making patches for SC1&SC2. SC2 doesn't need many features either, it's kind of a complete game nowadays so little patches from time to time (yes, even balance ones) will suffice.

I mean, what kind of content did we get in the recent years? Commanders, warchests, announcers... and.. more commanders! Plus a shitton of portraits or decals => cosmetics. Surely the game can do without this kind of content.
I like Co-Op as it is right now and I enjoyed getting every single Warchest. But this type of content doesn't elevate a game to the next level.
SC2 is 10,5 years old now, that support went on for that long is a miracle in itself! Esports being saved until the tail end of 2022 is fine too.
After that, SC2 can slowly abdictate.
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