I would assume that ladder seasons & map rotations will still happen via TLMC, and that TLMC will truly become the de facto for all future SC2 ladder maps.
Blizzard Team 1 (SC:R/SC2 Devs) was dissolved/restructured…
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Chris_Havoc
United States583 Posts
I would assume that ladder seasons & map rotations will still happen via TLMC, and that TLMC will truly become the de facto for all future SC2 ladder maps. | ||
TelecoM
United States10583 Posts
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JimmyJRaynor
Canada15564 Posts
Members of Team 1 met to discuss what had gone wrong. Internal Blizzard documents reviewed by Bloomberg pinpointed the game’s failures on poor planning, miscommunication and a rushed release due to financial pressure from management, among other factors. For example, Blizzard announced the game in November 2018 and began taking pre-orders for 2019 without informing most of the development team beforehand, according to several people who worked on Warcraft III: Reforged. they always blame management. LOL. Pardo , Metzen, Morhaime, and a host of other big leaders like Sigaty and Browder have moved on and formed dev studios Bonfire and Dreamhaven. Its been years.... and I have yet to see one single game come from any of these guys. And, these are some extremely talented, brilliant, prolly genius level men. NOT ONE GAME. As brilliant as these guys are ....they need pressure from management. On January 23 2021 12:41 StasisField wrote: It probably just isn't as profitable as other ventures. I also doubt we'd see billions of dollars from SC3. I'm sure it'd be very successful for an RTS game but there are markets they could target for an even higher possible return on their investment. in 20+ years of existence the Starcraft franchise has yet to crack $1 Billion. | ||
Blargh
United States2074 Posts
On January 23 2021 14:08 JimmyJRaynor wrote: in 20+ years of existence the Starcraft franchise has yet to crack $1 Billion. I don't think they are completely unprofitable. Legacy of the Void still sold 1m copies, as did Heart of the Swarm. Given how similar they are to WoL (thus not requiring development of an entire engine and stuff), I think those were good investments. But I think you all are right. For them, there are even bigger, better investments, and this is simply not enough to warrant the time/effort. | ||
EvilTeletubby
Baltimore, USA22222 Posts
On January 23 2021 12:45 Solar424 wrote: The Blizzard that we knew is long dead. Long, long, LONG dead. Roper, Metzen, Morhaime, Browder, and many more. Literally none of the people that created the games we grew up with are still there. | ||
jpg06051992
United States580 Posts
I don't think there is a reason to despair though, tournaments and map pools and all of those things will still be around as long as there are people watching and enjoying SC2, I go on Youtube and see high profile matches get 50K views in a few days, and Brood War seems to be going strong as well with many thousands of people watching BW streams daily. All things dwindle and die with time though, except BW I guess lol | ||
dbRic1203
Germany2647 Posts
On January 23 2021 14:08 JimmyJRaynor wrote: they always blame management. LOL. Pardo , Metzen, Morhaime, and a host of other big leaders like Sigaty and Browder have moved on and formed dev studios Bonfire and Dreamhaven. Its been years.... and I have yet to see one single game come from any of these guys. And, these are some extremely talented, brilliant, prolly genius level men. NOT ONE GAME. As brilliant as these guys are ....they need pressure from management. in 20+ years of existence the Starcraft franchise has yet to crack $1 Billion. It seems like you underestimate how long it takes to Create a game from scratch by a landslide | ||
SC-Shield
Bulgaria766 Posts
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M3t4PhYzX
Poland3786 Posts
But on the other hand.. maybe the communities will be finally able to get their hands on these games properly, since we know where we stand (no patches, no new features, etc.). We have managed without their help for so long, so I think we will still be able to manage after the dissolution. FIGHTING! | ||
M3t4PhYzX
Poland3786 Posts
On January 23 2021 14:25 EvilTeletubby wrote: Long, long, LONG dead. Roper, Metzen, Morhaime, Browder, and many more. Literally none of the people that created the games we grew up with are still there. Exactly. | ||
sneakyfox
8216 Posts
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IMSupervisor
Australia138 Posts
On January 23 2021 14:08 JimmyJRaynor wrote: they always blame management. LOL. Pardo , Metzen, Morhaime, and a host of other big leaders like Sigaty and Browder have moved on and formed dev studios Bonfire and Dreamhaven. Its been years.... and I have yet to see one single game come from any of these guys. And, these are some extremely talented, brilliant, prolly genius level men. NOT ONE GAME. As brilliant as these guys are ....they need pressure from management. Yes typically it is the management who dictate to those they manage what happens. Therefor, management are ultimately responsible for the outcome. That's why they get paid so much more; they carry a lot more responsibility. If you think management ought to get a free pass, I can only assume it's because you are one, and a bad one at that. | ||
WombaT
Northern Ireland20718 Posts
On January 23 2021 11:00 StasisField wrote: I think they're saying Blizzard isn't going to make another RTS unless a big player like Valve decides to. They announced they were stopping major patches for SC2 a few months ago, promising to make tweaks where necessary, but I'm pretty sure everyone back then knew there were never going to be any "necessary" tweaks. Balance isn't perfect but I'd say every race has a good shot at winning something right now, which is better than how things were back in 2019. Yeah that’s what I meant. Essentially if RTS is to have a future as a big, main-streamish genre it would probably require a really big dev that make really polished games and have a loyal following that would try something different if they put it out. So I mean now Blizzard seem to be dropping out, Valve would be a perfect hypothetical candidate, or perhaps a Riot. This is in terms of putting out a game that could revitalise the genre and bring in new players, which Blizzard were able to do with SC2. My SC2 friend group is a pretty motley crew of RTS vets, people who liked Blizzard’s other games and folks who thought SC looked cool having seen the eSports side. We’ll give most promising new RTS games a look as we’re now all in the RTS vets camp, but to gather those unfamiliar with the genre en masse I think a really big player in the market would have to push it | ||
Cyro
United Kingdom20157 Posts
On January 23 2021 19:10 sneakyfox wrote: There's nothing new in this. They already announced that they're going to do basically nothing about SC2 going forward. Or SC3, there is no development any more | ||
lokisa
3 Posts
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MockHamill
Sweden1793 Posts
Age of Empires 4 is out next year. I doubt I will play much SC2 after that. And for people that prefer Blizzard style RTS SC2 will still be around. | ||
EvilTeletubby
Baltimore, USA22222 Posts
On January 23 2021 22:51 lokisa wrote: Isnt it fascinated that Browder is part of the "Old Boys"? Eh TBH I threw his name in to be more relevant to this forum but yeah Browder is definitely not part of the OG crew for me personally. | ||
skycycle
Bulgaria36 Posts
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MineraIs
United States803 Posts
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JimmyJRaynor
Canada15564 Posts
On January 23 2021 15:42 dbRic1203 wrote: It seems like you underestimate how long it takes to Create a game from scratch by a landslide Pardo left Blizzard 7 years ago. 0 games. | ||
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