Hope they find a way around that. Or, give the option of an "overview" view.
Starcraft 2's angle - Page 2
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SK.Testie
Canada11084 Posts
Hope they find a way around that. Or, give the option of an "overview" view. | ||
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mikeymoo
Canada7170 Posts
On July 19 2007 13:46 lololol wrote: It apears adjustable from the gamplay demo, the camera was rotated several times without the "return to normal position right after releasing the key" effect that's present in wc3 Haha watch as some guy was holding like 8 keys while doing the demo to change the view without releasing. | ||
Blacklizard
United States1194 Posts
On July 20 2007 12:19 MYM.Testie wrote: 3d fucks up unit control. Hope they find a way around that. Or, give the option of an "overview" view. Yeah. Come to think of it... even judging distances up and down becomes harder due to the perspective changing. http://www.gamechosun.co.kr/site/data/img_dir/2007/07/20/2007072000001143.gif Like in that pict, the pylons are at different angles as they are further away from the viewer. I imagine that'll make casting AOE spells harder. If they implement the AOE "green box" or whatever like in War3 it'll fix it, but it'll also take out the skills of casting and estimating won't it. =[ | ||
garmule2
United States376 Posts
SC2 isn't anime. It's a GAME. I am already disappointed with the overly glitzy and information-obfuscating graphics. I just hope they don't make it worse... Suggestion: I'd really like a 'flat mode', where the camera is locked at SC1's angle and ALL effects are turned off other than firing animations and impact animations. That's all I need to see. | ||
Seelys
France104 Posts
A game is both challenge and fun. The visual experience contributes to the latter. | ||
Element)LoGiC
Canada1143 Posts
On July 20 2007 14:20 Seelys wrote: So explain to me why cliking and hotkeying at amazing speed is more valuable as a skill than understanding a warfare situation at first glance in a complex environnement ? Both can be improved by training (and tell me whether psy storms, dark swarm, flying barracks and didn't clut BW screens ?) A game is both challenge and fun. The visual experience contributes to the latter. Go play supreme commander | ||
Seelys
France104 Posts
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garmule2
United States376 Posts
(and tell me whether psy storms, dark swarm, flying barracks and didn't clut BW screens ?) Actually, they didn't, because each effect was clear, dark, and easy to see colors, and well-defined. SC2 screenshots have glowing crap all over the place; lights, doodads, shiny buildings, shiny units, and everything colored nearly the same. I honestly have no clue what's happening in alot of the SC2 screenshots, and I doubt you do, either. | ||
Element)LoGiC
Canada1143 Posts
On July 20 2007 14:57 Seelys wrote: In supcom, you end ultimately to look at flat coloured billboards on a extra zoomed out map. The only noticeable visual effect is this everlasting nuke/commander explosion. Try again. Yeah, that's what I was implying | ||
Seelys
France104 Posts
One thing I look forward to know is the way they intend to handle the cloaked units issue. Invisible aircraft worked quite well in BW, but DT on creep were a real pain to spot for the Protoss player itself. | ||
ggfobster
United States298 Posts
Keep playing BW forever... | ||
lololol
5198 Posts
On July 20 2007 15:09 garmule2 wrote: Actually, they didn't, because each effect was clear, dark, and easy to see colors, and well-defined. SC2 screenshots have glowing crap all over the place; lights, doodads, shiny buildings, shiny units, and everything colored nearly the same. I honestly have no clue what's happening in alot of the SC2 screenshots, and I doubt you do, either. That's what a new player could say about BW. | ||
Seelys
France104 Posts
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dronefromhell
Canada199 Posts
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caution.slip
United States775 Posts
On July 20 2007 15:09 garmule2 wrote: Actually, they didn't, because each effect was clear, dark, and easy to see colors, and well-defined. SC2 screenshots have glowing crap all over the place; lights, doodads, shiny buildings, shiny units, and everything colored nearly the same. I honestly have no clue what's happening in alot of the SC2 screenshots, and I doubt you do, either. theres more to it than that. 1) you haven't played SC2, you've been looking at SC for a couple of years now and you're USED to it. Its FAMILIAR. Don't tell me the first time you saw SC you knew exactly wtf was happening 2)How is everything colored the same when a large complaint is that blizzard is too team color oriented? 3)Screenshots are STILLS. You cant judge whats happening adequately from a STILL. In a game situation, you know what happens before the screenshot, what happens during, and what happens after. All of which enable you to hold a picture in your head of what is happening on the screen Keep in mind that when you play the game, these large explosions that you see on the screen will only be on screen for a split second, its not like you'll be walking with a shroud of explosions over your units at all times | ||
BatTheMan
Canada759 Posts
On July 19 2007 13:37 ShAsTa wrote: You can probably adjust that. | ||
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