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Starcraft 2's angle - Page 2

Forum Index > SC2 General
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SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
July 20 2007 03:19 GMT
#21
3d fucks up unit control.
Hope they find a way around that. Or, give the option of an "overview" view.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
July 20 2007 03:33 GMT
#22
On July 19 2007 13:46 lololol wrote:
It apears adjustable from the gamplay demo, the camera was rotated several times without the "return to normal position right after releasing the key" effect that's present in wc3


Haha watch as some guy was holding like 8 keys while doing the demo to change the view without releasing.
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 20 2007 04:33 GMT
#23
On July 20 2007 12:19 MYM.Testie wrote:
3d fucks up unit control.
Hope they find a way around that. Or, give the option of an "overview" view.


Yeah. Come to think of it... even judging distances up and down becomes harder due to the perspective changing.

http://www.gamechosun.co.kr/site/data/img_dir/2007/07/20/2007072000001143.gif

Like in that pict, the pylons are at different angles as they are further away from the viewer. I imagine that'll make casting AOE spells harder. If they implement the AOE "green box" or whatever like in War3 it'll fix it, but it'll also take out the skills of casting and estimating won't it. =[
garmule2
Profile Joined March 2006
United States376 Posts
July 20 2007 04:48 GMT
#24
I, too, am extremely disillusioned in regards to 3D RTS engines. The only thing I really want to see on that battlefield is hard information. I need to know what units I have, what units they have, and everything possibly related to the battle, and I need to know it as close to instantaneously as possible. I do NOT need to see the anime rave concert that game developers think is 'cool'. If I wanted to see ridiculously oversized explosions amidst a million lasers and rockets and REALLY BIG AWESOME ROBOTS, I'd watch Gundam Wing. Or Transformers. Or Robotech. Or Neon Genesis Evangelion. Or that one episode of Trigun, that had that huge guy who could shoot his fist. Or Eureka 7. Or... wait, wtf, any anime ever made.

SC2 isn't anime. It's a GAME. I am already disappointed with the overly glitzy and information-obfuscating graphics. I just hope they don't make it worse...

Suggestion: I'd really like a 'flat mode', where the camera is locked at SC1's angle and ALL effects are turned off other than firing animations and impact animations. That's all I need to see.
The dangers of poor typing skills can be evinced by the dire parable about the hungry boy who accidentally ate a luscious red Yamato, and promptly died.
Seelys
Profile Joined July 2007
France104 Posts
July 20 2007 05:20 GMT
#25
So explain to me why cliking and hotkeying at amazing speed is more valuable as a skill than understanding a warfare situation at first glance in a complex environnement ? Both can be improved by training (and tell me whether psy storms, dark swarm, flying barracks and didn't clut BW screens ?)

A game is both challenge and fun. The visual experience contributes to the latter.
Element)LoGiC
Profile Joined July 2003
Canada1143 Posts
July 20 2007 05:30 GMT
#26
On July 20 2007 14:20 Seelys wrote:
So explain to me why cliking and hotkeying at amazing speed is more valuable as a skill than understanding a warfare situation at first glance in a complex environnement ? Both can be improved by training (and tell me whether psy storms, dark swarm, flying barracks and didn't clut BW screens ?)

A game is both challenge and fun. The visual experience contributes to the latter.


Go play supreme commander
Seelys
Profile Joined July 2007
France104 Posts
Last Edited: 2007-07-20 05:57:54
July 20 2007 05:57 GMT
#27
In supcom, you end ultimately to look at flat coloured billboards on a extra zoomed out map. The only noticeable visual effect is this everlasting nuke/commander explosion. Try again.
garmule2
Profile Joined March 2006
United States376 Posts
July 20 2007 06:09 GMT
#28
(and tell me whether psy storms, dark swarm, flying barracks and didn't clut BW screens ?)

Actually, they didn't, because each effect was clear, dark, and easy to see colors, and well-defined. SC2 screenshots have glowing crap all over the place; lights, doodads, shiny buildings, shiny units, and everything colored nearly the same. I honestly have no clue what's happening in alot of the SC2 screenshots, and I doubt you do, either.
The dangers of poor typing skills can be evinced by the dire parable about the hungry boy who accidentally ate a luscious red Yamato, and promptly died.
Element)LoGiC
Profile Joined July 2003
Canada1143 Posts
July 20 2007 06:16 GMT
#29
On July 20 2007 14:57 Seelys wrote:
In supcom, you end ultimately to look at flat coloured billboards on a extra zoomed out map. The only noticeable visual effect is this everlasting nuke/commander explosion. Try again.


Yeah, that's what I was implying
Seelys
Profile Joined July 2007
France104 Posts
Last Edited: 2007-07-20 06:21:42
July 20 2007 06:19 GMT
#30
Most screenshots are taken in the middle of explosive action. Beams aside, most shelling, explosive deaths and warping process are short effects, and do participate to the general comprehension. Speaking of supreme commander, by instance, all laser effects are so pale you can't even understand who is being shot at an average distance. In BW, only marines and goliaths attacks were nearly invisibile. Tanks shells, corsairs splatch attacks etc were distinctive and helped guess immediatly what was going on, even in the middle of an aircraft clutted screen. My point is : motion is the key to comprehension of on screen action, and for the time being I felt no particular issue with the videos of the game. When I was speaking of BW effects, it was not the effects themselves but understanding what was happening under them.

One thing I look forward to know is the way they intend to handle the cloaked units issue. Invisible aircraft worked quite well in BW, but DT on creep were a real pain to spot for the Protoss player itself.



ggfobster
Profile Joined April 2007
United States298 Posts
July 20 2007 06:19 GMT
#31
Everything looks fine to me, even in 3d. All of your cries against a 3d SC2 will fall on deaf ears.

Keep playing BW forever...
lololol
Profile Joined February 2006
5198 Posts
July 20 2007 06:25 GMT
#32
On July 20 2007 15:09 garmule2 wrote:
Show nested quote +
(and tell me whether psy storms, dark swarm, flying barracks and didn't clut BW screens ?)

Actually, they didn't, because each effect was clear, dark, and easy to see colors, and well-defined. SC2 screenshots have glowing crap all over the place; lights, doodads, shiny buildings, shiny units, and everything colored nearly the same. I honestly have no clue what's happening in alot of the SC2 screenshots, and I doubt you do, either.


That's what a new player could say about BW.
I'll call Nada.
Seelys
Profile Joined July 2007
France104 Posts
July 20 2007 06:35 GMT
#33
Remember we have been knowing SC for 9 years. We learned to associated the tiniest sound and visual sequence to its cause in an instant. Sc 2 won't be different.
dronefromhell
Profile Joined May 2007
Canada199 Posts
July 20 2007 07:51 GMT
#34
just use sc angle, nothing else beats it. the game pace is fast and u aint got time to look and change angles. plus changing angles is not gonna make anything better, it makes everything worse.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
July 20 2007 16:11 GMT
#35
On July 20 2007 15:09 garmule2 wrote:
Show nested quote +
(and tell me whether psy storms, dark swarm, flying barracks and didn't clut BW screens ?)

Actually, they didn't, because each effect was clear, dark, and easy to see colors, and well-defined. SC2 screenshots have glowing crap all over the place; lights, doodads, shiny buildings, shiny units, and everything colored nearly the same. I honestly have no clue what's happening in alot of the SC2 screenshots, and I doubt you do, either.


theres more to it than that.

1) you haven't played SC2, you've been looking at SC for a couple of years now and you're USED to it. Its FAMILIAR. Don't tell me the first time you saw SC you knew exactly wtf was happening

2)How is everything colored the same when a large complaint is that blizzard is too team color oriented?

3)Screenshots are STILLS. You cant judge whats happening adequately from a STILL. In a game situation, you know what happens before the screenshot, what happens during, and what happens after. All of which enable you to hold a picture in your head of what is happening on the screen

Keep in mind that when you play the game, these large explosions that you see on the screen will only be on screen for a split second, its not like you'll be walking with a shroud of explosions over your units at all times
Live, laugh, love
BatTheMan
Profile Joined July 2005
Canada759 Posts
July 20 2007 22:42 GMT
#36
On July 19 2007 13:37 ShAsTa wrote:
You can probably adjust that.
aka RichardNPL (RichardNamPhong@Azeroth)
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