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On December 16 2020 17:38 Durnuu wrote: Charoisaur vs Xain0n round 5438 pls
What's the score? ![](/mirror/smilies/clown.gif)
After reading again carefully, I do like this system. Korea may be favored because they have more chances, but it would still involve flying out, then delivering a godlike performance, maybe even jetlagged, to secure the direct spots. Yes, it's a shorter amount of time than a foreigner playing Code S, but still a huge commitment.
ESL Winter finals says Atlanta... do we know the other planned stops?
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On December 16 2020 00:32 Elentos wrote:Show nested quote +On December 16 2020 00:25 ilax30 wrote: Only fair if gsl would make it easier for foreigners to play in it then as well if we are removing region lock no? So what would you suggest that doesn't attack the prestige of the competition? By which I mean what's a good solution that doesn't enable cross server play, doesn't include outright invites and doesn't condense the tournament's entire schedule into about 3 weeks?
In the new system, Code S will feature: - 8 players from Code A - 4 players from Super Tournament - 4 players from qualifiers
I suggest to make the qualifiers online and open to everybody. Qualified players would still need to travel to Korea to compete in Code S in person, but the prize money should be more than enough to cover transportation + accommodation even if they drop out in the first round (prize money for GSL ro16 in 2020 was $4000).
Personally, it would be interesting to see whether the top foreigners can manage to qualify for Code S or whether the Koreans pros can defend their home turf.
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Sounds great imo. Mixing regional qualifiers with an open bracket is the best way of ensuring tough competition while still giving some chances to less strong regions.
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On December 16 2020 16:31 Harris1st wrote:See? It IS always the haters and korena elitist who bring him up in every and all threads not even remotely connected. Thank you for making a fine point here Charo. There are still some BW threads you can mention how bad Serral is I believe ![](/mirror/smilies/wink.gif) not even remotely connected? The topic is region-lock. How is Serral not even remotely connected to it when he was the main beneficiary of that system?
and I'm a hater/korean elitist just because I don't think farming region-locked events makes Serral the GOAT?
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On December 17 2020 00:31 Charoisaur wrote:Show nested quote +On December 16 2020 16:31 Harris1st wrote:On December 16 2020 02:27 Charoisaur wrote: seems like Serral time is over See? It IS always the haters and korena elitist who bring him up in every and all threads not even remotely connected. Thank you for making a fine point here Charo. There are still some BW threads you can mention how bad Serral is I believe ![](/mirror/smilies/wink.gif) not even remotely connected? The topic is region-lock. How is Serral not even remotely connected to it when he was the main beneficiary of that system? and I'm a hater/korean elitist just because I don't think farming region-locked events makes Serral the GOAT?
No, you are a korean elitist because you think foreign tournaments are worth nothing in comparison to korean ones and you are a hater because you openly support "making fun of Serral when he loses", if you aren't doing it yourself.
ESL announced their plans for the EPT season 2021/2022, which include a partial uplift of region lock; Serral in particular has nothing to do with them. Once that you speak of Serral, however, you are implying that a player who is 7-2 in finals of international tournaments labeled as Premier(and also won 3 Major HSC events) that had korean presence, as opposed to 6-4 in EU/WCS titles, is "farming region locked events"?
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On December 16 2020 21:31 JustPassingBy wrote:Show nested quote +On December 16 2020 00:32 Elentos wrote:On December 16 2020 00:25 ilax30 wrote: Only fair if gsl would make it easier for foreigners to play in it then as well if we are removing region lock no? So what would you suggest that doesn't attack the prestige of the competition? By which I mean what's a good solution that doesn't enable cross server play, doesn't include outright invites and doesn't condense the tournament's entire schedule into about 3 weeks? In the new system, Code S will feature: - 8 players from Code A - 4 players from Super Tournament - 4 players from qualifiers I suggest to make the qualifiers online and open to everybody. Qualified players would still need to travel to Korea to compete in Code S in person, but the prize money should be more than enough to cover transportation + accommodation even if they drop out in the first round (prize money for GSL ro16 in 2020 was $4000). Personally, it would be interesting to see whether the top foreigners can manage to qualify for Code S or whether the Koreans pros can defend their home turf. I realy realy like that Idear It would also make Code S more accesible for non- Korean -residents, Lifting the Soft Region lock for the GLOBAL SC2 League
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On December 17 2020 00:31 Charoisaur wrote: and I'm a hater/korean elitist just because I don't think farming region-locked events makes Serral the GOAT?
that's way too obvious of an attempt of setting up the strawman, you can do better, and yes you are a hater, which I pointed to you a few times after you couldn't contain your emotions and spat out poor taste opinions all over this forum.There is no point in denying it really, i'm more interested in how you plan to get out of it.
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On December 16 2020 21:31 JustPassingBy wrote:Show nested quote +On December 16 2020 00:32 Elentos wrote:On December 16 2020 00:25 ilax30 wrote: Only fair if gsl would make it easier for foreigners to play in it then as well if we are removing region lock no? So what would you suggest that doesn't attack the prestige of the competition? By which I mean what's a good solution that doesn't enable cross server play, doesn't include outright invites and doesn't condense the tournament's entire schedule into about 3 weeks? In the new system, Code S will feature: - 8 players from Code A - 4 players from Super Tournament - 4 players from qualifiers I suggest to make the qualifiers online and open to everybody. Qualified players would still need to travel to Korea to compete in Code S in person, but the prize money should be more than enough to cover transportation + accommodation even if they drop out in the first round (prize money for GSL ro16 in 2020 was $4000). Personally, it would be interesting to see whether the top foreigners can manage to qualify for Code S or whether the Koreans pros can defend their home turf. This is only fair if every qualifier match is played on the Korean server (unless there just happens to be a match without a player based around Asian servers). It's still the regional tournament for the Korean region that decides the majority of its standings and so the players from the region should be advantaged 100% of the time. That's the bare minimum as long as Korea is treated as being different from all other regions (nobody expects NA players to be allowed to play EU regionals without residency).
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On December 17 2020 07:01 Elentos wrote:Show nested quote +On December 16 2020 21:31 JustPassingBy wrote:On December 16 2020 00:32 Elentos wrote:On December 16 2020 00:25 ilax30 wrote: Only fair if gsl would make it easier for foreigners to play in it then as well if we are removing region lock no? So what would you suggest that doesn't attack the prestige of the competition? By which I mean what's a good solution that doesn't enable cross server play, doesn't include outright invites and doesn't condense the tournament's entire schedule into about 3 weeks? In the new system, Code S will feature: - 8 players from Code A - 4 players from Super Tournament - 4 players from qualifiers I suggest to make the qualifiers online and open to everybody. Qualified players would still need to travel to Korea to compete in Code S in person, but the prize money should be more than enough to cover transportation + accommodation even if they drop out in the first round (prize money for GSL ro16 in 2020 was $4000). Personally, it would be interesting to see whether the top foreigners can manage to qualify for Code S or whether the Koreans pros can defend their home turf. This is only fair if every qualifier match is played on the Korean server (unless there just happens to be a match without a player based around Asian servers). It's still the regional tournament for the Korean region that decides the majority of its standings and so the players from the region should be advantaged 100% of the time. That's the bare minimum as long as Korea is treated as being different from all other regions (nobody expects NA players to be allowed to play EU regionals without residency).
Agreed, not sure how "let's reduce region locking" turned into "let's make things even harder on Koreans for no reason."
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On December 17 2020 07:01 Elentos wrote:Show nested quote +On December 16 2020 21:31 JustPassingBy wrote:On December 16 2020 00:32 Elentos wrote:On December 16 2020 00:25 ilax30 wrote: Only fair if gsl would make it easier for foreigners to play in it then as well if we are removing region lock no? So what would you suggest that doesn't attack the prestige of the competition? By which I mean what's a good solution that doesn't enable cross server play, doesn't include outright invites and doesn't condense the tournament's entire schedule into about 3 weeks? In the new system, Code S will feature: - 8 players from Code A - 4 players from Super Tournament - 4 players from qualifiers I suggest to make the qualifiers online and open to everybody. Qualified players would still need to travel to Korea to compete in Code S in person, but the prize money should be more than enough to cover transportation + accommodation even if they drop out in the first round (prize money for GSL ro16 in 2020 was $4000). Personally, it would be interesting to see whether the top foreigners can manage to qualify for Code S or whether the Koreans pros can defend their home turf. This is only fair if every qualifier match is played on the Korean server (unless there just happens to be a match without a player based around Asian servers). It's still the regional tournament for the Korean region that decides the majority of its standings and so the players from the region should be advantaged 100% of the time. That's the bare minimum as long as Korea is treated as being different from all other regions (nobody expects NA players to be allowed to play EU regionals without residency).
Yeah, the strange thing this year is that the GSL is treated like a qualifier to the DH seasonal finals similar like the DH regional finals. Just as GSL3, the EU regional final for DH Winter gave a higher reward in terms of EPT and moneys compared to the DH winter season final. This made everything weird. You'd think that if you qualify for a season final that the final would have even higher stakes somehow... Probably it would be good for ESL to go back to the drawing board and see how everything fits together at some point.
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Hey removal of region lock is awesome news as foreigners have definitely showed they can compete these days. Way to go ESL! :D
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On December 16 2020 04:03 JJH777 wrote: Why are people acting like foreigners can't play in GSL? I mean with COVID travel restrictions that's true but there's a very real chance that by the time of the first GSL next year the travel restrictions will be more relaxed. Before COVID tons of foreigners played in GSL every year. They can even still participate in their regional events since they are online. Depending on what group of GSL they are in (if they even qualify) they can even go back home either between the qualifiers and their first group or between their first group and the ro16. Since there's typically around a month between one of those things. Then they can make the decision to stay or not based on whether they advance each round. It's not this impossible thing a lot of the foreigner biased fans in this thread are arguing.
Not a tons no. Especially from Europe the region which produced the best foreigners have very few participation in gsl for pretty obvious reasons that you don't seem able to identify. Staying in a country for more than not one but two months for one tournament is ridiculous considering the money in line, it's just not worth it unless you're settling in the country. And the fact you have to settle in a country to participate in the different seasons of this tournament is an effective region lock. Arguing that this limitation doesn't work as a region lock is quite a fallacy. Even the world cups last least long while most of them have way more means. I don't really see the reasons why the GLOBAL Starcraft League shouldn't have a format which provides an easier access to foreigners if there is a removal of the region lock but it appears without too much surprise that korean elitists are not really interested by fairness. The strange thing is that it's definetely the foreign scene and not Korean's one which maintained sc2 competition but in their blind fanboyism, some like you want the former to disappear.
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