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Czech Republic12116 Posts
On October 01 2020 00:44 Pentarp wrote:Should Protoss have a difficult to control army? + Show Spoiler +instead of casting spells then a-move Thank god it's so easy Protoss wins tourneys left and right~!
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On September 30 2020 15:00 dbRic1203 wrote:Show nested quote +On September 30 2020 14:40 Alejandrisha wrote: i feel like protoss needs an open concept. knock down those walls, let the lings come in from the north So you want hybrids? Should protoss have HydraRoach?
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On October 01 2020 01:55 Cricketer12 wrote:Show nested quote +On September 30 2020 15:00 dbRic1203 wrote:On September 30 2020 14:40 Alejandrisha wrote: i feel like protoss needs an open concept. knock down those walls, let the lings come in from the north So you want hybrids? Should protoss have HydraRoach? But what happens when the HydraRoach burrows? Does the Hydra still remain above ground? Can a HydraRoach be detached from itself if the hydra is killed? I don’t think we should give Toss a HydraRoach-Like unit without answering these issues.
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On October 01 2020 03:16 Husyelt wrote:Show nested quote +On October 01 2020 01:55 Cricketer12 wrote:On September 30 2020 15:00 dbRic1203 wrote:On September 30 2020 14:40 Alejandrisha wrote: i feel like protoss needs an open concept. knock down those walls, let the lings come in from the north So you want hybrids? Should protoss have HydraRoach? But what happens when the HydraRoach burrows? Does the Hydra still remain above ground? Can a HydraRoach be detached from itself if the hydra is killed? I don’t think we should give Toss a HydraRoach-Like unit without answering these issues. If you burrow once you have a hydra sitting on the ground that can detach from the roach, if you burrow twice the whole thing burrows. If you unburrow twice the hydraroach emerges. If the Hydra dies, then math tells us you end with a roach.
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Czech Republic12116 Posts
On October 01 2020 03:28 Cricketer12 wrote:Show nested quote +On October 01 2020 03:16 Husyelt wrote:On October 01 2020 01:55 Cricketer12 wrote:On September 30 2020 15:00 dbRic1203 wrote:On September 30 2020 14:40 Alejandrisha wrote: i feel like protoss needs an open concept. knock down those walls, let the lings come in from the north So you want hybrids? Should protoss have HydraRoach? But what happens when the HydraRoach burrows? Does the Hydra still remain above ground? Can a HydraRoach be detached from itself if the hydra is killed? I don’t think we should give Toss a HydraRoach-Like unit without answering these issues. If you burrow once you have a hydra sitting on the ground that can detach from the roach, if you burrow twice the whole thing burrows. If you unburrow twice the hydraroach emerges. If the Hydra dies, then math tells us you end with a roach. Protoss needs Thoruss. It will be a colossu and under it thor. BAM! Strong anti-air. Check. Strong anti-ground. Check. Can walk above cliffs. Check!
Bonus points for looking like an octopus riding into the battle!
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Protoss should have zealots that deal +8 damage on charge. Observer move speed should be increased. High Templar feedback should deal 1 damage (up from 0.5) Warp Prism should cost 200 minerals. Feedback range should be 10 not 9
:D basically revert to an old patch.
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Dark Archons blue Archons with Blink Blackjack and Hookers
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Should protoss have a chance to win? EDIT: not esl cups once in a while. But premier tournaments.
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Should Protoss have left their reavers on Shakuras?
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Should forums be able to have a logical, civil and evidence-based discussion?
No...apparently not
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TL Mods when they realise this discussion has turned into a shitpost thread.
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South Korea2103 Posts
wow posting memes on TL balls of steel bruv
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On October 01 2020 04:43 La1 wrote: Protoss should have zealots that deal +8 damage on charge. Observer move speed should be increased. High Templar feedback should deal 1 damage (up from 0.5) Warp Prism should cost 200 minerals. Feedback range should be 10 not 9
:D basically revert to an old patch.
Dragoons added to the game.
Storm is no longer an upgrade and comes for free with HT.
Khadarian Amulet added back as an upgrade.
Sentries start with +100 energy || FF cost 10 energy
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On October 01 2020 07:30 Sprog wrote:Show nested quote +On October 01 2020 04:43 La1 wrote: Protoss should have zealots that deal +8 damage on charge. Observer move speed should be increased. High Templar feedback should deal 1 damage (up from 0.5) Warp Prism should cost 200 minerals. Feedback range should be 10 not 9
:D basically revert to an old patch. Dragoons added to the game.Storm is no longer an upgrade and comes for free with HT. Khadarian Amulet added back as an upgrade. Sentries start with +100 energy || FF cost 10 energy
Dragoons were taken out? I'm just busting balls...
Check this out (unrelated to previous patches):
Baneling is now an light unit.
Psionic storm damage increased +3 per tick vs biological units. (chance to play with numbers)
Disruptor replaced with reaver. Reaver scarab AI improved.
Forcefield takes two hits with corrosive bile to be completely destroyed. Following the first hit the forcefield's radius is reduced by 1 unit.
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On October 01 2020 07:30 Sprog wrote:Show nested quote +On October 01 2020 04:43 La1 wrote: Protoss should have zealots that deal +8 damage on charge. Observer move speed should be increased. High Templar feedback should deal 1 damage (up from 0.5) Warp Prism should cost 200 minerals. Feedback range should be 10 not 9
:D basically revert to an old patch. Dragoons added to the game. Storm is no longer an upgrade and comes for free with HT. Khadarian Amulet added back as an upgrade. Sentries start with +100 energy || FF cost 10 energy
Could you *imagine* 10 forcefields per sentry when they spawn?
The soul train would be back with a vengeance!
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10 force fields for free does sound a bit much.
Imagine a 100g 50m unit that when it spawns it can cast 1 force field which is killed by a 7s cooldown ravager bile? It only takes another ~64 in game seconds to get enough energy to cast another one.
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On October 01 2020 08:14 Sprog wrote: 10 force fields for free does sound a bit much.
Imagine a 100g 50m unit that when it spawns it can cast 1 force field which is killed by a 7s cooldown ravager bile? It only takes another ~64 in game seconds to get enough energy to cast another one. 10 energy force field is obviously insane. toss compositions are quite light on sentries in this iteration of sc2. not sure if this is because there are better things to spend gas on or if they are not viewed as effective as they once were. guardian shield is still a huuuge deal and generally the protoss is out of ffs after 1-2 engages where they use to be able to sustain through 4-5++
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On October 01 2020 09:04 Alejandrisha wrote:Show nested quote +On October 01 2020 08:14 Sprog wrote: 10 force fields for free does sound a bit much.
Imagine a 100g 50m unit that when it spawns it can cast 1 force field which is killed by a 7s cooldown ravager bile? It only takes another ~64 in game seconds to get enough energy to cast another one. 10 energy force field is obviously insane. toss compositions are quite light on sentries in this iteration of sc2. not sure if this is because there are better things to spend gas on or if they are not viewed as effective as they once were. guardian shield is still a huuuge deal and generally the protoss is out of ffs after 1-2 engages where they use to be able to sustain through 4-5++
This thread is walking the fine line between actual serious suggestions for the game and nonsense
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should protoss have a pagoda?
they could chill out there, do protoss things it be coo
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