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Megathread: Should Protoss have a ___? - Page 3

Forum Index > SC2 General
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Current Status on Protoss' Property Expansion:

Should Protoss have a ___

Window - https://tl.net/forum/starcraft-2/563741-should-protoss-have-a-window
Wine Barrel - https://tl.net/forum/closed-threads/563638-should-protoss-have-a-wine-barrel
Cellar - https://tl.net/forum/closed-threads/563637-should-protosss-have-a-cellar
Jacuzzi - https://tl.net/forum/starcraft-2/563693-should-protoss-have-a-jacuzzi
Door - https://tl.net/forum/starcraft-2/563613-should-protoss-have-a-door
Courtyard - https://tl.net/forum/starcraft-2/563743-megathread-should-protoss-have-a-___#10
Garden - https://tl.net/forum/starcraft-2/563743-megathread-should-protoss-have-a-___#18
Forest Cities - https://tl.net/forum/starcraft-2/563743-megathread-should-protoss-have-a-___#19
Pagoda - https://tl.net/forum/starcraft-2/563743-megathread-should-protoss-have-a-___?page=3#60
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 30 2020 16:45 GMT
#41
On October 01 2020 00:44 Pentarp wrote:
Should Protoss have a difficult to control army? + Show Spoiler +
instead of casting spells then a-move

Thank god it's so easy Protoss wins tourneys left and right~!
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
September 30 2020 16:55 GMT
#42
On September 30 2020 15:00 dbRic1203 wrote:
Show nested quote +
On September 30 2020 14:40 Alejandrisha wrote:
i feel like protoss needs an open concept. knock down those walls, let the lings come in from the north

So you want hybrids?

Should protoss have HydraRoach?
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Husyelt
Profile Blog Joined May 2020
United States837 Posts
September 30 2020 18:16 GMT
#43
On October 01 2020 01:55 Cricketer12 wrote:
Show nested quote +
On September 30 2020 15:00 dbRic1203 wrote:
On September 30 2020 14:40 Alejandrisha wrote:
i feel like protoss needs an open concept. knock down those walls, let the lings come in from the north

So you want hybrids?

Should protoss have HydraRoach?

But what happens when the HydraRoach burrows? Does the Hydra still remain above ground? Can a HydraRoach be detached from itself if the hydra is killed? I don’t think we should give Toss a HydraRoach-Like unit without answering these issues.
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
September 30 2020 18:28 GMT
#44
On October 01 2020 03:16 Husyelt wrote:
Show nested quote +
On October 01 2020 01:55 Cricketer12 wrote:
On September 30 2020 15:00 dbRic1203 wrote:
On September 30 2020 14:40 Alejandrisha wrote:
i feel like protoss needs an open concept. knock down those walls, let the lings come in from the north

So you want hybrids?

Should protoss have HydraRoach?

But what happens when the HydraRoach burrows? Does the Hydra still remain above ground? Can a HydraRoach be detached from itself if the hydra is killed? I don’t think we should give Toss a HydraRoach-Like unit without answering these issues.

If you burrow once you have a hydra sitting on the ground that can detach from the roach, if you burrow twice the whole thing burrows. If you unburrow twice the hydraroach emerges. If the Hydra dies, then math tells us you end with a roach.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 30 2020 19:32 GMT
#45
On October 01 2020 03:28 Cricketer12 wrote:
Show nested quote +
On October 01 2020 03:16 Husyelt wrote:
On October 01 2020 01:55 Cricketer12 wrote:
On September 30 2020 15:00 dbRic1203 wrote:
On September 30 2020 14:40 Alejandrisha wrote:
i feel like protoss needs an open concept. knock down those walls, let the lings come in from the north

So you want hybrids?

Should protoss have HydraRoach?

But what happens when the HydraRoach burrows? Does the Hydra still remain above ground? Can a HydraRoach be detached from itself if the hydra is killed? I don’t think we should give Toss a HydraRoach-Like unit without answering these issues.

If you burrow once you have a hydra sitting on the ground that can detach from the roach, if you burrow twice the whole thing burrows. If you unburrow twice the hydraroach emerges. If the Hydra dies, then math tells us you end with a roach.

Protoss needs Thoruss. It will be a colossu and under it thor. BAM!
Strong anti-air. Check.
Strong anti-ground. Check.
Can walk above cliffs. Check!

Bonus points for looking like an octopus riding into the battle!
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
La1
Profile Joined November 2010
United Kingdom659 Posts
September 30 2020 19:43 GMT
#46
Protoss should have zealots that deal +8 damage on charge.
Observer move speed should be increased.
High Templar feedback should deal 1 damage (up from 0.5)
Warp Prism should cost 200 minerals.
Feedback range should be 10 not 9

:D basically revert to an old patch.
pff
ZiZzy
Profile Joined March 2020
Germany7 Posts
September 30 2020 19:45 GMT
#47
Dark Archons
blue Archons with Blink
Blackjack and Hookers
aringadingding
Profile Joined September 2010
479 Posts
Last Edited: 2020-09-30 20:00:20
September 30 2020 19:59 GMT
#48
Should protoss have a chance to win?
EDIT: not esl cups once in a while. But premier tournaments.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
September 30 2020 20:15 GMT
#49
Should Protoss have left their reavers on Shakuras?
twitch.tv/duttroach
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2020-09-30 20:54:12
September 30 2020 20:27 GMT
#50
Should forums be able to have a logical, civil and evidence-based discussion?

No...apparently not
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Jan1997
Profile Blog Joined April 2013
Norway671 Posts
September 30 2020 21:23 GMT
#51
TL Mods when they realise this discussion has turned into a shitpost thread.

[image loading]
Do something today that your future self will be thankful for.
Cokefreak
Profile Joined June 2011
Finland8095 Posts
September 30 2020 21:43 GMT
#52
wat
Ziggy
Profile Blog Joined June 2013
South Korea2105 Posts
September 30 2020 21:50 GMT
#53
wow posting memes on TL balls of steel bruv
WriterDefeating a sandwich only makes it tastier. @imjustziggy
Sprog
Profile Joined April 2010
New Zealand83 Posts
Last Edited: 2020-09-30 22:31:53
September 30 2020 22:30 GMT
#54
On October 01 2020 04:43 La1 wrote:
Protoss should have zealots that deal +8 damage on charge.
Observer move speed should be increased.
High Templar feedback should deal 1 damage (up from 0.5)
Warp Prism should cost 200 minerals.
Feedback range should be 10 not 9

:D basically revert to an old patch.


Dragoons added to the game.

Storm is no longer an upgrade and comes for free with HT.

Khadarian Amulet added back as an upgrade.

Sentries start with +100 energy || FF cost 10 energy
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
September 30 2020 22:48 GMT
#55
On October 01 2020 07:30 Sprog wrote:
Show nested quote +
On October 01 2020 04:43 La1 wrote:
Protoss should have zealots that deal +8 damage on charge.
Observer move speed should be increased.
High Templar feedback should deal 1 damage (up from 0.5)
Warp Prism should cost 200 minerals.
Feedback range should be 10 not 9

:D basically revert to an old patch.


Dragoons added to the game.

Storm is no longer an upgrade and comes for free with HT.

Khadarian Amulet added back as an upgrade.

Sentries start with +100 energy || FF cost 10 energy


Dragoons were taken out? I'm just busting balls...

Check this out (unrelated to previous patches):

Baneling is now an light unit.

Psionic storm damage increased +3 per tick vs biological units. (chance to play with numbers)

Disruptor replaced with reaver. Reaver scarab AI improved.

Forcefield takes two hits with corrosive bile to be completely destroyed. Following the first hit the forcefield's radius is reduced by 1 unit.
twitch.tv/duttroach
InfCereal
Profile Joined December 2011
Canada1759 Posts
September 30 2020 23:06 GMT
#56
On October 01 2020 07:30 Sprog wrote:
Show nested quote +
On October 01 2020 04:43 La1 wrote:
Protoss should have zealots that deal +8 damage on charge.
Observer move speed should be increased.
High Templar feedback should deal 1 damage (up from 0.5)
Warp Prism should cost 200 minerals.
Feedback range should be 10 not 9

:D basically revert to an old patch.


Dragoons added to the game.

Storm is no longer an upgrade and comes for free with HT.

Khadarian Amulet added back as an upgrade.

Sentries start with +100 energy || FF cost 10 energy


Could you *imagine* 10 forcefields per sentry when they spawn?

The soul train would be back with a vengeance!
Cereal
Sprog
Profile Joined April 2010
New Zealand83 Posts
September 30 2020 23:14 GMT
#57
10 force fields for free does sound a bit much.

Imagine a 100g 50m unit that when it spawns it can cast 1 force field which is killed by a 7s cooldown ravager bile? It only takes another ~64 in game seconds to get enough energy to cast another one.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
October 01 2020 00:04 GMT
#58
On October 01 2020 08:14 Sprog wrote:
10 force fields for free does sound a bit much.

Imagine a 100g 50m unit that when it spawns it can cast 1 force field which is killed by a 7s cooldown ravager bile? It only takes another ~64 in game seconds to get enough energy to cast another one.

10 energy force field is obviously insane. toss compositions are quite light on sentries in this iteration of sc2. not sure if this is because there are better things to spend gas on or if they are not viewed as effective as they once were. guardian shield is still a huuuge deal and generally the protoss is out of ffs after 1-2 engages where they use to be able to sustain through 4-5++
get rich or die mining
TL+ Member
Sprog
Profile Joined April 2010
New Zealand83 Posts
October 01 2020 00:25 GMT
#59
On October 01 2020 09:04 Alejandrisha wrote:
Show nested quote +
On October 01 2020 08:14 Sprog wrote:
10 force fields for free does sound a bit much.

Imagine a 100g 50m unit that when it spawns it can cast 1 force field which is killed by a 7s cooldown ravager bile? It only takes another ~64 in game seconds to get enough energy to cast another one.

10 energy force field is obviously insane. toss compositions are quite light on sentries in this iteration of sc2. not sure if this is because there are better things to spend gas on or if they are not viewed as effective as they once were. guardian shield is still a huuuge deal and generally the protoss is out of ffs after 1-2 engages where they use to be able to sustain through 4-5++


This thread is walking the fine line between actual serious suggestions for the game and nonsense
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2020-10-01 00:57:09
October 01 2020 00:42 GMT
#60
should protoss have a pagoda?

they could chill out there, do protoss things it be coo
"when life gives Hero lemons he makes carriers" -Artosis
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