Remember when Scarlett was exploding onto the scene and her signature thing was that she was "really good at spreading creep?" That seems pretty quaint now, right? Almost every top zerg can spread creep like a maniac now, and it seems like all it takes is one failed push, harass that gets shut down, or one ling run-by getting through to allow zerg to "lock up" their side of the map by slapping down a ludicrous amount of creep, at which point they're pretty darn hard to break.
I mean, it's always a bit funny to look at early WoL games, but look at the creep spread of someone like "the macro machine" Idra vs. basically any pro zerg now and the difference is hilarious.
The creep mechanics have been relatively unchanged since the WoL beta (they were recently turned to light units and you can't cancel active spread anymore, but that's small stuff) -- what do you guys think? Has zerg creep spread at the highest levels gotten better than the game was designed to accommodate, or is zerg just finally living up to its correct potential?
If you had to pick something to change, would you rather see creep be harder to spread, easier to destroy, or for it to be easier to get into an ultimate army -- e.g. if Terran can get into a BC-centric sky comp (or something like that) after successfully turtling on 5-6 bases against a zerg with his side of the map creep-locked, the resulting push would be almost unstoppable?
I kind of like the last idea, as it would seesaw the initiative -- Terran/Protoss has the burden to slow zerg down in the early/early-mid game to slow down Zerg growth, zerg gets a huge advantage in the mid-late game if they're not slowed down, and then the burden shifts back to Zerg to close out T or P before they can get to their ultimate endgame, but that endgame comp would have to be either ludicrously powerful (basically OP) or significantly easier to get to than it is now, because the ability of zerg to tech-switch/re-max late game if their midgame econ has been allowed to get out of control is also a key feature of the race.
Well, this was my venture into balance exploration -- let me know what y'all think. And again, the main question is "have zergs become better at spreading creep than they were 'supposed' to be when the race was designed, and is that an issue?"