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Were pros "supposed" to be so good at creep? - Page 5

Forum Index > SC2 General
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plainsane
Profile Joined September 2010
Germany98 Posts
September 29 2020 08:01 GMT
#81
On September 26 2020 20:38 BonitiilloO wrote:
Crep tumors should cost 25 or 50 minerals imo to lay then down. this will give a zerg a choice creep, drone or units? right now zerg doesn't worry anymore about larva management due to QUEEN.


So glad we have sensible people in the balance team.

We have a pretty balanced game state, most tourneys have a good balance of all races up until the late bracket stage. Hell, even top 40 aligulac is 14 protoss, 14 Zerg, 12 Terran. How much more balanced do you want it?
I'm going, i'm going!
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2020-09-29 10:00:17
September 29 2020 09:59 GMT
#82
On September 29 2020 17:01 plainsane wrote:
Show nested quote +
On September 26 2020 20:38 BonitiilloO wrote:
Crep tumors should cost 25 or 50 minerals imo to lay then down. this will give a zerg a choice creep, drone or units? right now zerg doesn't worry anymore about larva management due to QUEEN.


So glad we have sensible people in the balance team.

We have a pretty balanced game state, most tourneys have a good balance of all races up until the late bracket stage. Hell, even top 40 aligulac is 14 protoss, 14 Zerg, 12 Terran. How much more balanced do you want it?

We have a pretty balanced game state. In the past 3 years zergs won more premiere tourneys than the other 2 races combined, 65 %. In the past 3 years zerg as a race was represented more in the finals than other 2 races combined(51 %, but still).

I think that many people don't give a .... flying circus about balance. They want to see other champions than zergs. Also 33 % of the Protoss champions in the past years disappeared with Classic (6 premiere titles, 2 Classic)

Yes, the game is generally balanced. Despite that I want to see some changes to zerg because we have so many zerg champions it's not even funny nowadays.

Fun fact, if you remove Serral(who was godlike, new messiah and all shit like that), zerg players still won more than the other 2 races combined(by 1 tournament victory, but still valid). If we operate with a balanced game and equal skill across all players this shouldn't be possible(that all the skill is being hoarded in them zergs).
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
skdsk
Profile Joined February 2019
138 Posts
September 29 2020 13:08 GMT
#83
On September 29 2020 17:01 plainsane wrote:
Show nested quote +
On September 26 2020 20:38 BonitiilloO wrote:
Crep tumors should cost 25 or 50 minerals imo to lay then down. this will give a zerg a choice creep, drone or units? right now zerg doesn't worry anymore about larva management due to QUEEN.


So glad we have sensible people in the balance team.

We have a pretty balanced game state, most tourneys have a good balance of all races up until the late bracket stage. Hell, even top 40 aligulac is 14 protoss, 14 Zerg, 12 Terran. How much more balanced do you want it?

yes if zergs win all the tournaments, its balanced then right?
Highwinds
Profile Joined August 2010
Canada955 Posts
September 30 2020 15:06 GMT
#84
1 Queen per hatchery would make mass queens go away and less creep spread
Yes It's a Good Day. 저는 아이유 사랑해요!
Monochromatic
Profile Blog Joined March 2012
United States998 Posts
Last Edited: 2020-10-01 19:23:34
October 01 2020 19:15 GMT
#85
This might be a bit controversial, but what if queens were changed?

What I'm thinking is that the queen as it is now would still cost the same and take as long to build, but it would lose transfuse and creep tumors. Instead, it would be able to summon creep colonies which would act the same except couldn't spread themselves. It would get a movespeed nerf as well.

You would have to pay something like 50/50 to upgrade it to a "war queen" or something similar. This would restore the queens mobility and give it an offensive buff as well (maybe undo the +1 air range that was recently nerfed in addition to a damage buff?). This queen would lose inject but gain transfuse and creep tumor.

I don't think it's a stretch to call queens the most underpriced unit in the game. They're defensively powerful, give economic advantages, and have free scouting (creep). Compare queen cost to a sentry, which has significantly less hp but similarly powerful spells in the early game, and we can see that the resource cost is the same, but with the more valuable gas instead of minerals. Also, sentries do not help your economy. By splitting it up, the functionality is retained while creating a meaningful investment and choice for zerg players.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
October 01 2020 20:30 GMT
#86
On October 02 2020 04:15 Monochromatic wrote:
This might be a bit controversial, but what if queens were changed?

What I'm thinking is that the queen as it is now would still cost the same and take as long to build, but it would lose transfuse and creep tumors. Instead, it would be able to summon creep colonies which would act the same except couldn't spread themselves. It would get a movespeed nerf as well.

You would have to pay something like 50/50 to upgrade it to a "war queen" or something similar. This would restore the queens mobility and give it an offensive buff as well (maybe undo the +1 air range that was recently nerfed in addition to a damage buff?). This queen would lose inject but gain transfuse and creep tumor.

I don't think it's a stretch to call queens the most underpriced unit in the game. They're defensively powerful, give economic advantages, and have free scouting (creep). Compare queen cost to a sentry, which has significantly less hp but similarly powerful spells in the early game, and we can see that the resource cost is the same, but with the more valuable gas instead of minerals. Also, sentries do not help your economy. By splitting it up, the functionality is retained while creating a meaningful investment and choice for zerg players.

Similar nerfs were suggested multiple times, it appears that balance team is fine with zergs winning everything left and right as long as some other races win occassionally too and the tournament representation is "balanced"(i would consider one race winning more than other 2 races combined a part of the representation )
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
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