On October 02 2020 04:15 Monochromatic wrote:
This might be a bit controversial, but what if queens were changed?
What I'm thinking is that the queen as it is now would still cost the same and take as long to build, but it would lose transfuse and creep tumors. Instead, it would be able to summon creep colonies which would act the same except couldn't spread themselves. It would get a movespeed nerf as well.
You would have to pay something like 50/50 to upgrade it to a "war queen" or something similar. This would restore the queens mobility and give it an offensive buff as well (maybe undo the +1 air range that was recently nerfed in addition to a damage buff?). This queen would lose inject but gain transfuse and creep tumor.
I don't think it's a stretch to call queens the most underpriced unit in the game. They're defensively powerful, give economic advantages, and have free scouting (creep). Compare queen cost to a sentry, which has significantly less hp but similarly powerful spells in the early game, and we can see that the resource cost is the same, but with the more valuable gas instead of minerals. Also, sentries do not help your economy. By splitting it up, the functionality is retained while creating a meaningful investment and choice for zerg players.
Similar nerfs were suggested multiple times, it appears that balance team is fine with zergs winning everything left and right as long as some other races win occassionally too and the tournament representation is "balanced"(i would consider one race winning more than other 2 races combined a part of the representation )