Here, we have TY and Stats conclude the interview series with discussing of what's in it for future of Korean SC2, the cause of decline, and worries about looming future of Korean scene
They also talk about how TY was able to become a trophy winner when he couldn't reach finals beforehand.
this is part 3 of 4 part interview series. Previous 3 videos are here:
Part 1: (GSL, Practicing, Difference between BW vs SC2) + Show Spoiler +
https://www.youtube.com/watch?v=PWYrIhVyjes
Part 2: (SC2 vs BW, Region lock, foreigner vs korea) + Show Spoiler +
On August 27 2020 09:32 SamirDuran wrote: thanks for you hard work! Rain is really a genius isn't it?
Yup. Success at everything he touches.
Success in SC2, success in Brood War as soon as he joined, and now, success in variety/IRL streaming.
Success in BW before he went to SC2 too, PL rookie of the year award including an all kill over OZ including Jaedong! Very sad he left RTS, but can't blame a brain that big for getting bored with only the hardest video game in the world
Incredible set of interviews, thanks for translating!
Yes Blizzard is definitely 50% responsible for killing the korean scene. I hate it (as a foreigner I loved watching all kor tournaments cause you know its the best in the world, foreigners had objectively worse mechanics and game sense), but its understandable. Hell ITTF changed the ping pong rules and world rankings just to prevent all chinese finishes. It's necessary in some sense to foster the growth of the sport. And it's evident with the new up and coming foreigners and the fact that these formerly no name foreigners in WoL (yes, serral included) are competing with top koreans.
The other 50% as they address, is the high barrier to entry and the fact that 1v1 games will never be as compelling as team games. This is true in conventional sports too; compare tennis viewership to literally any team sport (basketball, football, soccer). In tennis the top 5 players live lucratively and the rest have to take part time jobs. This is hard to address; it would take a complete redesign of sc to make it an actual RTS team game, and current players probably won't like it.
It's always going to be niche. SC2 is chess which only the tactical and the astute appreciate, then you have things like Fortnite/PubG/whatever that appeal to the brainless masses.
On August 27 2020 15:25 luxon wrote: Incredible set of interviews, thanks for translating!
Yes Blizzard is definitely 50% responsible for killing the korean scene. I hate it (as a foreigner I loved watching all kor tournaments cause you know its the best in the world, foreigners had objectively worse mechanics and game sense), but its understandable. Hell ITTF changed the ping pong rules and world rankings just to prevent all chinese finishes. It's necessary in some sense to foster the growth of the sport. And it's evident with the new up and coming foreigners and the fact that these formerly no name foreigners in WoL (yes, serral included) are competing with top koreans.
Well an even bigger impact was the fall of pro league and the disbanding of the Team house environment they talked about. Wich has nothing to do with blizzard, but more so with the match fixing scandal. I completly agree on your analogy to traditional sports, though. Team sports generally speaking attract more viewers for sure.
On August 27 2020 15:25 luxon wrote: Incredible set of interviews, thanks for translating!
Yes Blizzard is definitely 50% responsible for killing the korean scene. I hate it (as a foreigner I loved watching all kor tournaments cause you know its the best in the world, foreigners had objectively worse mechanics and game sense), but its understandable. Hell ITTF changed the ping pong rules and world rankings just to prevent all chinese finishes. It's necessary in some sense to foster the growth of the sport. And it's evident with the new up and coming foreigners and the fact that these formerly no name foreigners in WoL (yes, serral included) are competing with top koreans.
Well an even bigger impact was the fall of pro league and the disbanding of the Team house environment they talked about. Wich has nothing to do with blizzard, but more so with the match fixing scandal. I completly agree on your analogy to traditional sports, though. Team sports generally speaking attract more viewers for sure.
yeah, they also stated that Life and the matchfixing scandal contributed a lot on the decline of KR SC2. What KR scene needs right now is a lot of new blood. And as TY stated, he is not worried about the future of SC2 as a whole, he is worried on Korean Starcraft scene as a whole and the word Starcraft will not be synonymous to South Korea anymore.
But good thing is they are positive towards ESL making KR SC2 great again...
On August 27 2020 15:25 luxon wrote: Incredible set of interviews, thanks for translating!
Yes Blizzard is definitely 50% responsible for killing the korean scene. I hate it (as a foreigner I loved watching all kor tournaments cause you know its the best in the world, foreigners had objectively worse mechanics and game sense), but its understandable. Hell ITTF changed the ping pong rules and world rankings just to prevent all chinese finishes. It's necessary in some sense to foster the growth of the sport. And it's evident with the new up and coming foreigners and the fact that these formerly no name foreigners in WoL (yes, serral included) are competing with top koreans.
The other 50% as they address, is the high barrier to entry and the fact that 1v1 games will never be as compelling as team games. This is true in conventional sports too; compare tennis viewership to literally any team sport (basketball, football, soccer). In tennis the top 5 players live lucratively and the rest have to take part time jobs. This is hard to address; it would take a complete redesign of sc to make it an actual RTS team game, and current players probably won't like it.
I think you‘re strongly underestimating the popularity of Tennis. It is among the top 5 most viewed sports in the world. Together with Pong Pong (quite surprising to me :o Is it that popular in Asia?) and Golf there are 3 individual sports being among the top 10. and far more than the top 5 Tennis players live lucratively. Team athletes are on the rise right now in terms of income and they have been for some time, but there are still quite a lot of individual athletes that do insanely well money- and popularity-wise.
On August 27 2020 15:25 luxon wrote: Incredible set of interviews, thanks for translating!
Yes Blizzard is definitely 50% responsible for killing the korean scene. I hate it (as a foreigner I loved watching all kor tournaments cause you know its the best in the world, foreigners had objectively worse mechanics and game sense), but its understandable. Hell ITTF changed the ping pong rules and world rankings just to prevent all chinese finishes. It's necessary in some sense to foster the growth of the sport. And it's evident with the new up and coming foreigners and the fact that these formerly no name foreigners in WoL (yes, serral included) are competing with top koreans.
The other 50% as they address, is the high barrier to entry and the fact that 1v1 games will never be as compelling as team games. This is true in conventional sports too; compare tennis viewership to literally any team sport (basketball, football, soccer). In tennis the top 5 players live lucratively and the rest have to take part time jobs. This is hard to address; it would take a complete redesign of sc to make it an actual RTS team game, and current players probably won't like it.
Weeell, yeah, but in the ping pong nobody in China disbanded the infrastructure, while the Koreans no longer have it. Anyway, doesn't matter anymore, damage has been dealt already.
On August 27 2020 15:25 luxon wrote: Incredible set of interviews, thanks for translating!
Yes Blizzard is definitely 50% responsible for killing the korean scene. I hate it (as a foreigner I loved watching all kor tournaments cause you know its the best in the world, foreigners had objectively worse mechanics and game sense), but its understandable. Hell ITTF changed the ping pong rules and world rankings just to prevent all chinese finishes. It's necessary in some sense to foster the growth of the sport. And it's evident with the new up and coming foreigners and the fact that these formerly no name foreigners in WoL (yes, serral included) are competing with top koreans.
The other 50% as they address, is the high barrier to entry and the fact that 1v1 games will never be as compelling as team games. This is true in conventional sports too; compare tennis viewership to literally any team sport (basketball, football, soccer). In tennis the top 5 players live lucratively and the rest have to take part time jobs. This is hard to address; it would take a complete redesign of sc to make it an actual RTS team game, and current players probably won't like it.
Tennis is incredibly lucrative compared to most regular jobs, even quite low down. There’s still an appetite for 1v1 games, I mean look at the box office for Mayweather v McGregor for one.
Team activities do tend to be more popular though, although I think that’s partly due to being able to support a team in perpetuity. Even Roger Federer has a sell by date, but Manchester United existed long before I was alive and will probably greatly outlive me. Plus a bit of the tribal element.
eSports is a little different because not just is a higher proportion of the viewership active players, but they’re playing in the same ecosystem as even the top pros are. So I think both the social aspect as well as the less stress (for most) sees more playing team games and thus watching them.
That said I think Starcraft (or some other RTS) loses some of its particular unique selling points if it’s made into a team game. It’s a game of raw mechanics, brains and gambits and I wonder if that’s just diluted if it’s converted, even into a very good game.
Players have their own personalities and stories and very identifiable styles, from Has level cheddar to Stats level standard and everything in between.
I mean some people, myself included prefer the mano o mano nature of a 1v1 game too, both to play and observe. I find it a lot easier to follow the flow of a 1v1 game and the important actions than a 5v5 one.
Perhaps 1v1 combat is doomed to be an increasing niche, but it could remain a pretty chunky niche to fill. There’s no guarantee that changing things to a team game doesn’t just lose your core niche audience for no appreciable gain or even a decline.
I've come to accept why a region lock was needed years and years ago.
No one has ever answered me why region lock was left in place for 2019 and now 2020. And then as icing on the cake, Apollo will tell you, "we are considering the possibility of removing region lock for 2021". How is it a possibility... Should be 100% final and approved already.
Shame on blizzard and now ESL. You cannot boast everyone else by continuing to choke hold kr.
On August 27 2020 21:41 Vision_ wrote: New blood in foreign scene ? what are they talking about ? they shoudl have asked them if they prefered before or after LotV... (and why ? )
there's astrea, future, maxpax, babymarine and a lot more....
Edit: Why the hell did i forgot clem and reynor...
On August 27 2020 21:41 Vision_ wrote: New blood in foreign scene ? what are they talking about ? they shoudl have asked them if they prefered before or after LotV... (and why ? )
theres a lot more competitive newcomers in the foreign scene than in the korean one, thats for sure.
On August 27 2020 21:41 Vision_ wrote: New blood in foreign scene ? what are they talking about ? they shoudl have asked them if they prefered before or after LotV... (and why ? )
there's astrea, future, maxpax, babymarine and a lot more....
Edit: Why the hell did i forgot clem and reynor...
With the lack of money in the big tournament, noone of them will reach a pro rank (or win a major tournament)
Then maybe, if the game was less punishing (TY and Stats says "Hard") and more tactis i.e less violent and less apm-competitive.
and also regarding the LotV economy, "it s not like if we haven t now 80 % of winrate if we go 3 bases instead of something nearly balance with two bases push like in HotS".
That s said mirror match up are the only ones which kept this synergy
On August 27 2020 15:25 luxon wrote: Incredible set of interviews, thanks for translating!
Yes Blizzard is definitely 50% responsible for killing the korean scene. I hate it (as a foreigner I loved watching all kor tournaments cause you know its the best in the world, foreigners had objectively worse mechanics and game sense), but its understandable. Hell ITTF changed the ping pong rules and world rankings just to prevent all chinese finishes. It's necessary in some sense to foster the growth of the sport. And it's evident with the new up and coming foreigners and the fact that these formerly no name foreigners in WoL (yes, serral included) are competing with top koreans.
The other 50% as they address, is the high barrier to entry and the fact that 1v1 games will never be as compelling as team games. This is true in conventional sports too; compare tennis viewership to literally any team sport (basketball, football, soccer). In tennis the top 5 players live lucratively and the rest have to take part time jobs. This is hard to address; it would take a complete redesign of sc to make it an actual RTS team game, and current players probably won't like it.
Tennis is incredibly lucrative compared to most regular jobs, even quite low down. There’s still an appetite for 1v1 games, I mean look at the box office for Mayweather v McGregor for one.
Team activities do tend to be more popular though, although I think that’s partly due to being able to support a team in perpetuity. Even Roger Federer has a sell by date, but Manchester United existed long before I was alive and will probably greatly outlive me. Plus a bit of the tribal element.
eSports is a little different because not just is a higher proportion of the viewership active players, but they’re playing in the same ecosystem as even the top pros are. So I think both the social aspect as well as the less stress (for most) sees more playing team games and thus watching them.
That said I think Starcraft (or some other RTS) loses some of its particular unique selling points if it’s made into a team game. It’s a game of raw mechanics, brains and gambits and I wonder if that’s just diluted if it’s converted, even into a very good game.
Players have their own personalities and stories and very identifiable styles, from Has level cheddar to Stats level standard and everything in between.
I mean some people, myself included prefer the mano o mano nature of a 1v1 game too, both to play and observe. I find it a lot easier to follow the flow of a 1v1 game and the important actions than a 5v5 one.
Perhaps 1v1 combat is doomed to be an increasing niche, but it could remain a pretty chunky niche to fill. There’s no guarantee that changing things to a team game doesn’t just lose your core niche audience for no appreciable gain or even a decline.
Stresslevel in e-sports 1v1 is extreme. I can't play 1v1 anymore cause I'm burned out after like 2 games. Can't play shooter or solo battle royal for the same reason. My heart rate goes through the roof ^^ That's why I enjoyed Heroes / LoL very much and still play CS:GO
In "real" sports like Tennis I love playing 1v1 and hate playing team dependant games like footi. Funny how the mind works sometimes
On August 27 2020 15:25 luxon wrote: The other 50% as they address, is the high barrier to entry and the fact that 1v1 games will never be as compelling as team games. This is true in conventional sports too; compare tennis viewership to literally any team sport (basketball, football, soccer). In tennis the top 5 players live lucratively and the rest have to take part time jobs. This is hard to address; it would take a complete redesign of sc to make it an actual RTS team game, and current players probably won't like it.
I'm pretty sure Floyd Mayweather and whoever the #1 combat sports athlete is in any era makes more money than almost all best team sport players.
On August 27 2020 15:25 luxon wrote: Incredible set of interviews, thanks for translating!
Yes Blizzard is definitely 50% responsible for killing the korean scene. I hate it (as a foreigner I loved watching all kor tournaments cause you know its the best in the world, foreigners had objectively worse mechanics and game sense), but its understandable. Hell ITTF changed the ping pong rules and world rankings just to prevent all chinese finishes. It's necessary in some sense to foster the growth of the sport. And it's evident with the new up and coming foreigners and the fact that these formerly no name foreigners in WoL (yes, serral included) are competing with top koreans.
The other 50% as they address, is the high barrier to entry and the fact that 1v1 games will never be as compelling as team games. This is true in conventional sports too; compare tennis viewership to literally any team sport (basketball, football, soccer). In tennis the top 5 players live lucratively and the rest have to take part time jobs. This is hard to address; it would take a complete redesign of sc to make it an actual RTS team game, and current players probably won't like it.
Tennis is incredibly lucrative compared to most regular jobs, even quite low down. There’s still an appetite for 1v1 games, I mean look at the box office for Mayweather v McGregor for one.
Team activities do tend to be more popular though, although I think that’s partly due to being able to support a team in perpetuity. Even Roger Federer has a sell by date, but Manchester United existed long before I was alive and will probably greatly outlive me. Plus a bit of the tribal element.
eSports is a little different because not just is a higher proportion of the viewership active players, but they’re playing in the same ecosystem as even the top pros are. So I think both the social aspect as well as the less stress (for most) sees more playing team games and thus watching them.
That said I think Starcraft (or some other RTS) loses some of its particular unique selling points if it’s made into a team game. It’s a game of raw mechanics, brains and gambits and I wonder if that’s just diluted if it’s converted, even into a very good game.
Players have their own personalities and stories and very identifiable styles, from Has level cheddar to Stats level standard and everything in between.
I mean some people, myself included prefer the mano o mano nature of a 1v1 game too, both to play and observe. I find it a lot easier to follow the flow of a 1v1 game and the important actions than a 5v5 one.
Perhaps 1v1 combat is doomed to be an increasing niche, but it could remain a pretty chunky niche to fill. There’s no guarantee that changing things to a team game doesn’t just lose your core niche audience for no appreciable gain or even a decline.
Stresslevel in e-sports 1v1 is extreme. I can't play 1v1 anymore cause I'm burned out after like 2 games. Can't play shooter or solo battle royal for the same reason. My heart rate goes through the roof ^^ That's why I enjoyed Heroes / LoL very much and still play CS:GO
In "real" sports like Tennis I love playing 1v1 and hate playing team dependant games like footi. Funny how the mind works sometimes
Yes it seems than stress level is extremely high...... For a tactical game.... FPS like CS:GO should be a lot more stressfull than SC2
On August 27 2020 15:25 luxon wrote: The other 50% as they address, is the high barrier to entry and the fact that 1v1 games will never be as compelling as team games. This is true in conventional sports too; compare tennis viewership to literally any team sport (basketball, football, soccer). In tennis the top 5 players live lucratively and the rest have to take part time jobs. This is hard to address; it would take a complete redesign of sc to make it an actual RTS team game, and current players probably won't like it.
I'm pretty sure Floyd Mayweather and whoever the #1 combat sports athlete is in any era makes more money than almost all best team sport players.
In the top 3 best payed athletes are 2 football players(yes, Ronaldo and Messi), #1 being Roger Federer. (so much for the Tennis)
Then it follows with Neymar(football), LeBron James(basketball), Stephen Curry(basketball), Kevin Durant(basketball),Tiger Woods(golf), Kirk Cousin(american football) and Carson Wentz(amrican football)
From the top 10 best payed athletes on the earth 8 are from team games. Source - forbes best payed athletes for 2020.
Even if you add the next 10 we're adding 5 team sport athletes. Tyson Fury(fighting), Russel Westbrook(basketball), Lewis Hemilton(F1), Rory McIlroy(golf), Jared Goff(american football), Conor McGregor(fighting), James Harden(basketball), Giannis Antetokounmpo(basketball), Anthony Joshua(box) and Deontay Wilder (box)
Soooooo, nope? I'm sorry for butchered names and if I added wrong sport to some person.
So, from top 20 we have 8 being 1v1, with heavier focus on team games at the top.
And I briefly scanned the next 20 and unless I made an error(which is possible) there are 7 non-team athletes. 5 of them from Tennis
On August 27 2020 15:25 luxon wrote: The other 50% as they address, is the high barrier to entry and the fact that 1v1 games will never be as compelling as team games. This is true in conventional sports too; compare tennis viewership to literally any team sport (basketball, football, soccer). In tennis the top 5 players live lucratively and the rest have to take part time jobs. This is hard to address; it would take a complete redesign of sc to make it an actual RTS team game, and current players probably won't like it.
I'm pretty sure Floyd Mayweather and whoever the #1 combat sports athlete is in any era makes more money than almost all best team sport players.
In the top 3 best payed athletes are 2 football players(yes, Ronaldo and Messi), #1 being Roger Federer. (so much for the Tennis)
Then it follows with Neymar(football), LeBron James(basketball), Stephen Curry(basketball), Kevin Durant(basketball),Tiger Woods(golf), Kirk Cousin(american football) and Carson Wentz(amrican football)
From the top 10 best payed athletes on the earth 8 are from team games. Source - forbes best payed athletes for 2020.
Even if you add the next 10 we're adding 5 team sport athletes. Tyson Fury(fighting), Russel Westbrook(basketball), Lewis Hemilton(F1), Rory McIlroy(golf), Jared Goff(american football), Conor McGregor(fighting), James Harden(basketball), Giannis Antetokounmpo(basketball), Anthony Joshua(box) and Deontay Wilder (box)
Soooooo, nope? I'm sorry for butchered names and if I added wrong sport to some person.
So, from top 20 we have 8 being 1v1, with heavier focus on team games at the top.
And I briefly scanned the next 20 and unless I made an error(which is possible) there are 7 non-team athletes. 5 of them from Tennis
You‘re ignoring a lot to prove your point. First of all, the amount of players you need to keep a sustainable competition running is far higher for team based sports. The fact that we have more than 1/3 of all athletes in the top 20 coming from individual sports is kind of... a lot. Especially with golf and tennis being represented really well overall. And that‘s just from the absolute top income category. Secondly, there is obviously quite a bubble right now, where team based athletes are pushed a lot in terms of income. I don‘t know how long this is going to sustain, but it definitely does not take anything away from individual athletes. Tennis is healthy, golf is healthy and motorsports is healthy as well. Although the latter struggles quite a lot, but not because the athletes are paid too little, but because it is currently not the most „appropriate“ sports to commit to as a company.
And of course you ignore the fact that women sports is pretty much exclusively held alive by individual sports. Literally the entire top 10 in women‘s sports is tennis, golf and badminton. Saying it is generally not popular ist just plain wrong. Especially the statement that only the top 5 tennis players can make a lucrative living out of their profession. The top 100 should be fine in Tennis. 100-200 should still be making a living. Behind that, it‘s gonna be hard.
I think, what can be said in terms of individual sports is that the entry barrier is much higher than in team based sports. Tennis is freaking expensive to get started. So is golf. And so is formula 1. These are some of the most profitable individual sports out there and in all of them you need a lot of money to even have the training regime to get a career started. But again: that does not really matter because you don‘t need 18 to 20 times 20+ players in 5+ Leagues to even have a decent league in Europe (Soccer). And obviously a lot more to keep the smaller leagues running. StarCraft in the same way can easily survive with far less professional players than League of Legends or other team based eSports and still be popular. Tennis, golf, formula 1 prove that in the field of traditional sports.
On August 27 2020 15:45 jpg06051992 wrote: It's always going to be niche. SC2 is chess which only the tactical and the astute appreciate, then you have things like Fortnite/PubG/whatever that appeal to the brainless masses.
It's hilarious that this is still what SC2 fans say to themselves.
On August 27 2020 15:25 luxon wrote: The other 50% as they address, is the high barrier to entry and the fact that 1v1 games will never be as compelling as team games. This is true in conventional sports too; compare tennis viewership to literally any team sport (basketball, football, soccer). In tennis the top 5 players live lucratively and the rest have to take part time jobs. This is hard to address; it would take a complete redesign of sc to make it an actual RTS team game, and current players probably won't like it.
I'm pretty sure Floyd Mayweather and whoever the #1 combat sports athlete is in any era makes more money than almost all best team sport players.
In the top 3 best payed athletes are 2 football players(yes, Ronaldo and Messi), #1 being Roger Federer. (so much for the Tennis)
Then it follows with Neymar(football), LeBron James(basketball), Stephen Curry(basketball), Kevin Durant(basketball),Tiger Woods(golf), Kirk Cousin(american football) and Carson Wentz(amrican football)
From the top 10 best payed athletes on the earth 8 are from team games. Source - forbes best payed athletes for 2020.
Even if you add the next 10 we're adding 5 team sport athletes. Tyson Fury(fighting), Russel Westbrook(basketball), Lewis Hemilton(F1), Rory McIlroy(golf), Jared Goff(american football), Conor McGregor(fighting), James Harden(basketball), Giannis Antetokounmpo(basketball), Anthony Joshua(box) and Deontay Wilder (box)
Soooooo, nope? I'm sorry for butchered names and if I added wrong sport to some person.
So, from top 20 we have 8 being 1v1, with heavier focus on team games at the top.
Mayweathers last actual fight was in 2017, so I'm not sure And I briefly scanned the next 20 and unless I made an error(which is possible) there are 7 non-team athletes. 5 of them from Tennis
Real Madrid’s Cristiano Ronaldo, with earnings of $93 million, retains the top spot for the second consecutive year. Before Ronaldo, the best-paid sports star was either Tiger Woods or Floyd Mayweather for 15 straight years.
On August 27 2020 15:45 jpg06051992 wrote: It's always going to be niche. SC2 is chess which only the tactical and the astute appreciate, then you have things like Fortnite/PubG/whatever that appeal to the brainless masses.
It's hilarious that this is still what SC2 fans say to themselves.
On August 27 2020 15:45 jpg06051992 wrote: It's always going to be niche. SC2 is chess which only the tactical and the astute appreciate, then you have things like Fortnite/PubG/whatever that appeal to the brainless masses.
It's hilarious that this is still what SC2 fans say to themselves.
On August 27 2020 15:45 jpg06051992 wrote: It's always going to be niche. SC2 is chess which only the tactical and the astute appreciate, then you have things like Fortnite/PubG/whatever that appeal to the brainless masses.
It's hilarious that this is still what SC2 fans say to themselves.
Amazing
the reading comprehension of articles on this forum and the comments that get thrown around on ladder on a daily basis are definitive evidence that sc2 players are as stupid as everyone else. i for one am proud to join the club of worthless slop.
On August 27 2020 15:45 jpg06051992 wrote: It's always going to be niche. SC2 is chess which only the tactical and the astute appreciate, then you have things like Fortnite/PubG/whatever that appeal to the brainless masses.
It's hilarious that this is still what SC2 fans say to themselves.
Amazing
the reading comprehension of articles on this forum and the comments that get thrown around on ladder on a daily basis are definitive evidence that sc2 players are as stupid as everyone else. i for one am proud to join the club of worthless slop.
Having read your articles on this worthless hobby at least you can say you’re a connoisseur of slop.
Many kids these days always look for the easy way to earn money/fame/whatever, so naturally, easier games like league appeal so much more.
Dont get me wrong I love and play league too but there is no denying how much easier it is compared to SC2. To these kids, SC2 is simply too difficult to get into.
In fact, RTS as a genre does not have a lot of playerbase for precisely this reason - it is just a challenging genre. Only those who have passion for the genre are willing to pick up and learn and watch SC2
EDIT: I am glad to hear that TY thinks SC2 is fine, to him, his worry is about the foreign talent beating korean talent
On August 28 2020 08:23 5ecured wrote: Many kids these days always look for the easy way to earn money/fame/whatever, so naturally, easier games like league appeal so much more.
Dont get me wrong I love and play league too but there is no denying how much easier it is compared to SC2. To these kids, SC2 is simply too difficult to get into.
In fact, RTS as a genre does not have a lot of playerbase for precisely this reason - it is just a challenging genre. Only those who have passion for the genre are willing to pick up and learn and watch SC2
It is challenging, not just because of the game but hard to get into full stop for kids these days, the younger ones especially. More households these days have computers than ever before for sure, but many make do with a tablet or maybe a laptop over a desktop PC.
My kid quite likes watching it, has an interest but his general computer chops aren’t there yet for him to even play at a really low level, he likes spending time at mine to ‘go on the computer’ so it’s not from a lack of enthusiasm. He had some moderate success and much fun playing Unreal Tournament though (he’s 7)
When I was 8/9 and first playing SC I had 2 PCs right beside each other and a brother 2 years younger and we sucked ass but had a lot of fun playing vs the AI. One was on a custom giant island map I made and we played in a team vs a bunch of AI, took 10 hours of painful mouse-only play but fun was had!
I mean you can play on a laptop with a mouse too, but it’s such a PC centric genre too, that’s a factor as well (with younger people, not people who are teens/early 20s now)
It also doesn’t help that RTS isn’t exactly big even on a casual level, there’s not much of a gateway drug into SC hardcore grinding kind of pathway going.
There’s quite a few notable SC2 pros whose bio includes having a father who played SC that got them into the game, perhaps a sustainable generational thing will happen on that basis.
I mean 10-15 years ago talking with fellow gamers about SC I usually said ‘AoE but in space’, or vice-versa, or its like CnC. Usually it would click after a couple of RTS comparisons. Now with younger folks I’m finding I have to explain the concept of an RTS, or say something like ‘It plays like a MOBA but you control lots of units at once and you have to mine and build buildings.’
I’m not sure the current younglings lack the appetite for the grind, but the pathways are so different they don’t even get to try the game to see if they like it. Every generation has the kids who enjoyed their piano lessons and can play a ditty and those who didn’t and can barely mash keys.
Fantastic. Overall there are some very insightful videos involving TY lately, including some on his own channel (e.g. visiting SpeCial and Armani's apartment in Seoul).
Why do people blame the life matchfixing scandal with the fall of proleague?
Proleague fell because blizzard butchered their management of StarCraft. When they finally transitioned to BW from SC2 Blizzard had already screwed the scene too much so interest for SC2 didn't compare to BW at the top. That coupled with the rise of league in Korea, it was clear sc2 proleague was not going to last.
Not saying the match fixing helped, but it would have happened anyway.
On August 29 2020 01:25 [Phantom] wrote: Why do people blame the life matchfixing scandal with the fall of proleague?
Proleague fell because blizzard butchered their management of StarCraft. When they finally transitioned to BW from SC2 Blizzard had already screwed the scene too much so interest for SC2 didn't compare to BW at the top. That coupled with the rise of league in Korea, it was clear sc2 proleague was not going to last.
Not saying the match fixing helped, but it would have happened anyway.
Maybe because the KeSPA commissioner said it was impossible to get sponsors after the matchfixing scandal??? (and, yes proleague would have ended eventually, but it ended at that exact moment because of life/prime/bbyong)
On August 27 2020 15:45 jpg06051992 wrote: It's always going to be niche. SC2 is chess which only the tactical and the astute appreciate, then you have things like Fortnite/PubG/whatever that appeal to the brainless masses.
My ignorant opinion is that the casual players are driving the pro scene rather than vice versa. SC2, imo, is a waaay better spectator sport than Dota 2, but people like to play Dota 2 with their friends, so that keeps their interest.
if we want to see korean amateurs rise up we need to region lock Korea i think. similar to what we did in foreign scene.
Foreigners should not be allowed to play in GSL and ESL Circuit. Currently because of covid19 there are not many foreigners competing in GSL besides Special but in a normal season there could be 3+ on any season and i think players like Prince and any other korean semi pros would benefit from this. there is no WCS Challenger like NA/EU has for semi pros to make money so GSL is all theyve got. Solar and many other koreans think this system is unfair since 2018. Please change.
I sort of agree with them that patching keeps the game fresh, but it feels like the latest patches feel like bandaids or something to keep people's attention off real issues that the game faces and has faced for the past 10 years
On August 27 2020 15:45 jpg06051992 wrote: It's always going to be niche. SC2 is chess which only the tactical and the astute appreciate, then you have things like Fortnite/PubG/whatever that appeal to the brainless masses.
My ignorant opinion is that the casual players are driving the pro scene rather than vice versa. SC2, imo, is a waaay better spectator sport than Dota 2, but people like to play Dota 2 with their friends, so that keeps their interest.
A long time ago I did a comparison of the ratios of viewers compared to playerbase in sc2, dota 2 and League. The number was way, way higher for SC2 . I don't remember the exact numbers maybe I'll look for it in the future it must be around somewhere but I remember it being like 5 times bigger for Starcraft.
But yeah, basically those games have massive viewerships because the playership is massive, but more people watched sc2 compared to the playerbase (and this was a few years ago, I think In the Hearth of the swarm era when sc2 had bigger numbers).
I think part of it was that, even though there was a lot of shit thrown to developers for certain design decisions, they made sc2 from the ground up to be a great spectator esport, and they succeded.
On August 27 2020 15:25 luxon wrote: The other 50% as they address, is the high barrier to entry and the fact that 1v1 games will never be as compelling as team games. This is true in conventional sports too; compare tennis viewership to literally any team sport (basketball, football, soccer). In tennis the top 5 players live lucratively and the rest have to take part time jobs. This is hard to address; it would take a complete redesign of sc to make it an actual RTS team game, and current players probably won't like it.
I'm pretty sure Floyd Mayweather and whoever the #1 combat sports athlete is in any era makes more money than almost all best team sport players.
In the top 3 best payed athletes are 2 football players(yes, Ronaldo and Messi), #1 being Roger Federer. (so much for the Tennis)
Then it follows with Neymar(football), LeBron James(basketball), Stephen Curry(basketball), Kevin Durant(basketball),Tiger Woods(golf), Kirk Cousin(american football) and Carson Wentz(amrican football)
From the top 10 best payed athletes on the earth 8 are from team games. Source - forbes best payed athletes for 2020.
Even if you add the next 10 we're adding 5 team sport athletes. Tyson Fury(fighting), Russel Westbrook(basketball), Lewis Hemilton(F1), Rory McIlroy(golf), Jared Goff(american football), Conor McGregor(fighting), James Harden(basketball), Giannis Antetokounmpo(basketball), Anthony Joshua(box) and Deontay Wilder (box)
Soooooo, nope? I'm sorry for butchered names and if I added wrong sport to some person.
So, from top 20 we have 8 being 1v1, with heavier focus on team games at the top.
And I briefly scanned the next 20 and unless I made an error(which is possible) there are 7 non-team athletes. 5 of them from Tennis
On August 27 2020 15:45 jpg06051992 wrote: It's always going to be niche. SC2 is chess which only the tactical and the astute appreciate, then you have things like Fortnite/PubG/whatever that appeal to the brainless masses.
My ignorant opinion is that the casual players are driving the pro scene rather than vice versa. SC2, imo, is a waaay better spectator sport than Dota 2, but people like to play Dota 2 with their friends, so that keeps their interest.
A long time ago I did a comparison of the ratios of viewers compared to playerbase in sc2, dota 2 and League. The number was way, way higher for SC2 . I don't remember the exact numbers maybe I'll look for it in the future it must be around somewhere but I remember it being like 5 times bigger for Starcraft.
But yeah, basically those games have massive viewerships because the playership is massive, but more people watched sc2 compared to the playerbase (and this was a few years ago, I think In the Hearth of the swarm era when sc2 had bigger numbers).
I think part of it was that, even though there was a lot of shit thrown to developers for certain design decisions, they made sc2 from the ground up to be a great spectator esport, and they succeded.
That would make sense to me, both me 7 year old and my girlfriend both were able to quite enjoy watching Starcraft, I was just watching GSL or something on my phone while doing something else and both times we ended up watching together (with some brief explanation). They were able to at least get a feel for what was happening, and casters tend to do a good job here too.
Despite actually playing WC3 DoTA and having an idea of the mechanics I have close to zero idea what’s going on when watching a MOBA. Lots of spells and visual cues for said spells to know. Plus it’s interactions between two whole teams of players as well.
I also follow Overwatch and it is amazing the kind of decisions blizzard took in that game when it came to design and esports scene of it. I think it is very safe to conclude blizzard is completely incompetent when it comes to this eposrt thing.
Pro-gaming is hard because it depends so much on a fan base that understands the game enough to appreciate the talent and dedication of the players. But the gaming industry is fundamentally based on the latest and greatest, constantly churning out new games for revenue stream.
It remains a shock that Brood War developed a sustained pro-gaming scene at all and that it happened in South Korea, which involves a special confluence.
The comparison to tennis should also note the paradox of consistency in results. In the 2010s, tennis actually got a nice boost because the top 4 men have remained very consistent - Federer, Nadal, Djokovic, and Murray. Women's tennis has suffered after the Williams sisters because the top women have very inconsistent results. It gets exacerbated in infrastructure that the top men can hire support staff and get ad deals because their results are fairly predictable but the women have a tougher time because the results are inconsistent and nobody wants to be Anna Kournikova.
I think more consistent mechanics and design can help reduce the learning curve without simplifying the game. Stuff like reaper/colossus pathing, ravager/queen/archon being neither light or heavy. Abduct not working on ultras feels like SC2 is duck taped together to maintain balance. And with each duck tape applied, the game mechanics become more inconsistent.
Also long cool downs are dumb. Big maps with big cool downs is a waiting game.
On August 27 2020 21:37 LTCM wrote: I've come to accept why a region lock was needed years and years ago.
No one has ever answered me why region lock was left in place for 2019 and now 2020. And then as icing on the cake, Apollo will tell you, "we are considering the possibility of removing region lock for 2021". How is it a possibility... Should be 100% final and approved already.
Shame on blizzard and now ESL. You cannot boast everyone else by continuing to choke hold kr.
Watching this interview was pretty sad and disheartening. Makes you wonder what the pro-SC2 scene will be like in another 5-10 years time. By then all the current Korean pros will be a lot older and returning back from army and there may not be much new blood in terms of Korean professionals by then.
On August 29 2020 10:58 CicadaSC wrote: if we want to see korean amateurs rise up we need to region lock Korea i think. similar to what we did in foreign scene.
Foreigners should not be allowed to play in GSL and ESL Circuit. Currently because of covid19 there are not many foreigners competing in GSL besides Special but in a normal season there could be 3+ on any season and i think players like Prince and any other korean semi pros would benefit from this. there is no WCS Challenger like NA/EU has for semi pros to make money so GSL is all theyve got. Solar and many other koreans think this system is unfair since 2018. Please change.
I don't think region locking Korea would change anything. Foreigners that mostly play in GSL (SpeCial, Scarlett, Astrea, Sortof, Jake, ... ) are Tier 2 foreigners. They really don't make a difference cause they are Ro24 or Ro16 fodder at best and don't even make the cut at worst.
What could make a difference would be challenger tournaments with a really flat payout curve and maybe seeds into Ro16 or even the "Code A" giving out some price moneys
On August 27 2020 15:25 luxon wrote: Incredible set of interviews, thanks for translating!
Yes Blizzard is definitely 50% responsible for killing the korean scene. I hate it (as a foreigner I loved watching all kor tournaments cause you know its the best in the world, foreigners had objectively worse mechanics and game sense), but its understandable. Hell ITTF changed the ping pong rules and world rankings just to prevent all chinese finishes. It's necessary in some sense to foster the growth of the sport. And it's evident with the new up and coming foreigners and the fact that these formerly no name foreigners in WoL (yes, serral included) are competing with top koreans.
The other 50% as they address, is the high barrier to entry and the fact that 1v1 games will never be as compelling as team games. This is true in conventional sports too; compare tennis viewership to literally any team sport (basketball, football, soccer). In tennis the top 5 players live lucratively and the rest have to take part time jobs. This is hard to address; it would take a complete redesign of sc to make it an actual RTS team game, and current players probably won't like it.
Players outside of the top 5 in tennis taking part time jobs?
In a single tournament, 128 players made a minimum of $100k. 32 made a minimum of $250k. Plus doubles and other comp. In a single tournament - which I might add paid out more earnings than sc2 has in it's entire existence. Literally no player in the top 100 of either men's or women's tour is working a part time job out of necessity.
On August 27 2020 15:25 luxon wrote: The other 50% as they address, is the high barrier to entry and the fact that 1v1 games will never be as compelling as team games. This is true in conventional sports too; compare tennis viewership to literally any team sport (basketball, football, soccer). In tennis the top 5 players live lucratively and the rest have to take part time jobs. This is hard to address; it would take a complete redesign of sc to make it an actual RTS team game, and current players probably won't like it.
I'm pretty sure Floyd Mayweather and whoever the #1 combat sports athlete is in any era makes more money than almost all best team sport players.
In the top 3 best payed athletes are 2 football players(yes, Ronaldo and Messi), #1 being Roger Federer. (so much for the Tennis)
Then it follows with Neymar(football), LeBron James(basketball), Stephen Curry(basketball), Kevin Durant(basketball),Tiger Woods(golf), Kirk Cousin(american football) and Carson Wentz(amrican football)
From the top 10 best payed athletes on the earth 8 are from team games. Source - forbes best payed athletes for 2020.
Even if you add the next 10 we're adding 5 team sport athletes. Tyson Fury(fighting), Russel Westbrook(basketball), Lewis Hemilton(F1), Rory McIlroy(golf), Jared Goff(american football), Conor McGregor(fighting), James Harden(basketball), Giannis Antetokounmpo(basketball), Anthony Joshua(box) and Deontay Wilder (box)
Soooooo, nope? I'm sorry for butchered names and if I added wrong sport to some person.
So, from top 20 we have 8 being 1v1, with heavier focus on team games at the top.
And I briefly scanned the next 20 and unless I made an error(which is possible) there are 7 non-team athletes. 5 of them from Tennis
On August 29 2020 10:58 CicadaSC wrote: if we want to see korean amateurs rise up we need to region lock Korea i think. similar to what we did in foreign scene.
Foreigners should not be allowed to play in GSL and ESL Circuit. Currently because of covid19 there are not many foreigners competing in GSL besides Special but in a normal season there could be 3+ on any season and i think players like Prince and any other korean semi pros would benefit from this. there is no WCS Challenger like NA/EU has for semi pros to make money so GSL is all theyve got. Solar and many other koreans think this system is unfair since 2018. Please change.
I don't think region locking Korea would change anything. Foreigners that mostly play in GSL (SpeCial, Scarlett, Astrea, Sortof, Jake, ... ) are Tier 2 foreigners. They really don't make a difference cause they are Ro24 or Ro16 fodder at best and don't even make the cut at worst.
What could make a difference would be challenger tournaments with a really flat payout curve and maybe seeds into Ro16 or even the "Code A" giving out some price moneys
It would make a difference. It would remvoe what, 5 or 6 players from the qualification? Players who can qualify? (some of them require a little bit of luck ) Which would result in more Koreans into Code S. The last few seasons we had 2 foreigners in RO24, 1 in RO16. While having Code A-ish tournament would be a better incentive, region locking is the easiest way for the implementation.
On August 27 2020 15:25 luxon wrote: The other 50% as they address, is the high barrier to entry and the fact that 1v1 games will never be as compelling as team games. This is true in conventional sports too; compare tennis viewership to literally any team sport (basketball, football, soccer). In tennis the top 5 players live lucratively and the rest have to take part time jobs. This is hard to address; it would take a complete redesign of sc to make it an actual RTS team game, and current players probably won't like it.
I'm pretty sure Floyd Mayweather and whoever the #1 combat sports athlete is in any era makes more money than almost all best team sport players.
In the top 3 best payed athletes are 2 football players(yes, Ronaldo and Messi), #1 being Roger Federer. (so much for the Tennis)
Then it follows with Neymar(football), LeBron James(basketball), Stephen Curry(basketball), Kevin Durant(basketball),Tiger Woods(golf), Kirk Cousin(american football) and Carson Wentz(amrican football)
From the top 10 best payed athletes on the earth 8 are from team games. Source - forbes best payed athletes for 2020.
Even if you add the next 10 we're adding 5 team sport athletes. Tyson Fury(fighting), Russel Westbrook(basketball), Lewis Hemilton(F1), Rory McIlroy(golf), Jared Goff(american football), Conor McGregor(fighting), James Harden(basketball), Giannis Antetokounmpo(basketball), Anthony Joshua(box) and Deontay Wilder (box)
Soooooo, nope? I'm sorry for butchered names and if I added wrong sport to some person.
So, from top 20 we have 8 being 1v1, with heavier focus on team games at the top.
And I briefly scanned the next 20 and unless I made an error(which is possible) there are 7 non-team athletes. 5 of them from Tennis
On August 29 2020 10:58 CicadaSC wrote: if we want to see korean amateurs rise up we need to region lock Korea i think. similar to what we did in foreign scene.
Foreigners should not be allowed to play in GSL and ESL Circuit. Currently because of covid19 there are not many foreigners competing in GSL besides Special but in a normal season there could be 3+ on any season and i think players like Prince and any other korean semi pros would benefit from this. there is no WCS Challenger like NA/EU has for semi pros to make money so GSL is all theyve got. Solar and many other koreans think this system is unfair since 2018. Please change.
I don't think region locking Korea would change anything. Foreigners that mostly play in GSL (SpeCial, Scarlett, Astrea, Sortof, Jake, ... ) are Tier 2 foreigners. They really don't make a difference cause they are Ro24 or Ro16 fodder at best and don't even make the cut at worst.
What could make a difference would be challenger tournaments with a really flat payout curve and maybe seeds into Ro16 or even the "Code A" giving out some price moneys
It would make a difference. It would remvoe what, 5 or 6 players from the qualification? Players who can qualify? (some of them require a little bit of luck ) Which would result in more Koreans into Code S. The last few seasons we had 2 foreigners in RO24, 1 in RO16. While having Code A-ish tournament would be a better incentive, region locking is the easiest way for the implementation.
A pretty minuscule difference if any, for one we’ve dropped from a Ro32 stage to Ro24. That cut of 8 players alone outweighs the amount of foreign players who have basically ever tried to qualify for GSL, maybe outside of the very first one or two.
The foreign house over in Korea has been great for the scene over the years as a base and as somewhere content comes out of. Indeed, despite retiring after failing to make Code S this time, there’s even a video from Chance staying and practicing with those folks, I presume he’s not the only one of these knocking on Code S’s door level players who gets good practice out of the foreign legion.
The kind of softer region locking I would have been happy to see back in the olden days really. Now Korea definitely does need some love in terms of structure and money but I’m not sure what this would really accomplish.
On August 27 2020 15:25 luxon wrote: The other 50% as they address, is the high barrier to entry and the fact that 1v1 games will never be as compelling as team games. This is true in conventional sports too; compare tennis viewership to literally any team sport (basketball, football, soccer). In tennis the top 5 players live lucratively and the rest have to take part time jobs. This is hard to address; it would take a complete redesign of sc to make it an actual RTS team game, and current players probably won't like it.
I'm pretty sure Floyd Mayweather and whoever the #1 combat sports athlete is in any era makes more money than almost all best team sport players.
In the top 3 best payed athletes are 2 football players(yes, Ronaldo and Messi), #1 being Roger Federer. (so much for the Tennis)
Then it follows with Neymar(football), LeBron James(basketball), Stephen Curry(basketball), Kevin Durant(basketball),Tiger Woods(golf), Kirk Cousin(american football) and Carson Wentz(amrican football)
From the top 10 best payed athletes on the earth 8 are from team games. Source - forbes best payed athletes for 2020.
Even if you add the next 10 we're adding 5 team sport athletes. Tyson Fury(fighting), Russel Westbrook(basketball), Lewis Hemilton(F1), Rory McIlroy(golf), Jared Goff(american football), Conor McGregor(fighting), James Harden(basketball), Giannis Antetokounmpo(basketball), Anthony Joshua(box) and Deontay Wilder (box)
Soooooo, nope? I'm sorry for butchered names and if I added wrong sport to some person.
So, from top 20 we have 8 being 1v1, with heavier focus on team games at the top.
And I briefly scanned the next 20 and unless I made an error(which is possible) there are 7 non-team athletes. 5 of them from Tennis
Sure, but considering top3 makes around 100 m USD each year it's hard to compare with boxers/fighters who make high payments for rare matches.
On August 31 2020 16:52 Harris1st wrote:
On August 29 2020 10:58 CicadaSC wrote: if we want to see korean amateurs rise up we need to region lock Korea i think. similar to what we did in foreign scene.
Foreigners should not be allowed to play in GSL and ESL Circuit. Currently because of covid19 there are not many foreigners competing in GSL besides Special but in a normal season there could be 3+ on any season and i think players like Prince and any other korean semi pros would benefit from this. there is no WCS Challenger like NA/EU has for semi pros to make money so GSL is all theyve got. Solar and many other koreans think this system is unfair since 2018. Please change.
I don't think region locking Korea would change anything. Foreigners that mostly play in GSL (SpeCial, Scarlett, Astrea, Sortof, Jake, ... ) are Tier 2 foreigners. They really don't make a difference cause they are Ro24 or Ro16 fodder at best and don't even make the cut at worst.
What could make a difference would be challenger tournaments with a really flat payout curve and maybe seeds into Ro16 or even the "Code A" giving out some price moneys
It would make a difference. It would remvoe what, 5 or 6 players from the qualification? Players who can qualify? (some of them require a little bit of luck ) Which would result in more Koreans into Code S. The last few seasons we had 2 foreigners in RO24, 1 in RO16. While having Code A-ish tournament would be a better incentive, region locking is the easiest way for the implementation.
A pretty minuscule difference if any, for one we’ve dropped from a Ro32 stage to Ro24.
They call it Ro24 but there's 28 players in Code S. 4 just skip a round.
On August 27 2020 15:25 luxon wrote: The other 50% as they address, is the high barrier to entry and the fact that 1v1 games will never be as compelling as team games. This is true in conventional sports too; compare tennis viewership to literally any team sport (basketball, football, soccer). In tennis the top 5 players live lucratively and the rest have to take part time jobs. This is hard to address; it would take a complete redesign of sc to make it an actual RTS team game, and current players probably won't like it.
I'm pretty sure Floyd Mayweather and whoever the #1 combat sports athlete is in any era makes more money than almost all best team sport players.
In the top 3 best payed athletes are 2 football players(yes, Ronaldo and Messi), #1 being Roger Federer. (so much for the Tennis)
Then it follows with Neymar(football), LeBron James(basketball), Stephen Curry(basketball), Kevin Durant(basketball),Tiger Woods(golf), Kirk Cousin(american football) and Carson Wentz(amrican football)
From the top 10 best payed athletes on the earth 8 are from team games. Source - forbes best payed athletes for 2020.
Even if you add the next 10 we're adding 5 team sport athletes. Tyson Fury(fighting), Russel Westbrook(basketball), Lewis Hemilton(F1), Rory McIlroy(golf), Jared Goff(american football), Conor McGregor(fighting), James Harden(basketball), Giannis Antetokounmpo(basketball), Anthony Joshua(box) and Deontay Wilder (box)
Soooooo, nope? I'm sorry for butchered names and if I added wrong sport to some person.
So, from top 20 we have 8 being 1v1, with heavier focus on team games at the top.
And I briefly scanned the next 20 and unless I made an error(which is possible) there are 7 non-team athletes. 5 of them from Tennis
Sure, but considering top3 makes around 100 m USD each year it's hard to compare with boxers/fighters who make high payments for rare matches.
On August 31 2020 16:52 Harris1st wrote:
On August 29 2020 10:58 CicadaSC wrote: if we want to see korean amateurs rise up we need to region lock Korea i think. similar to what we did in foreign scene.
Foreigners should not be allowed to play in GSL and ESL Circuit. Currently because of covid19 there are not many foreigners competing in GSL besides Special but in a normal season there could be 3+ on any season and i think players like Prince and any other korean semi pros would benefit from this. there is no WCS Challenger like NA/EU has for semi pros to make money so GSL is all theyve got. Solar and many other koreans think this system is unfair since 2018. Please change.
I don't think region locking Korea would change anything. Foreigners that mostly play in GSL (SpeCial, Scarlett, Astrea, Sortof, Jake, ... ) are Tier 2 foreigners. They really don't make a difference cause they are Ro24 or Ro16 fodder at best and don't even make the cut at worst.
What could make a difference would be challenger tournaments with a really flat payout curve and maybe seeds into Ro16 or even the "Code A" giving out some price moneys
It would make a difference. It would remvoe what, 5 or 6 players from the qualification? Players who can qualify? (some of them require a little bit of luck ) Which would result in more Koreans into Code S. The last few seasons we had 2 foreigners in RO24, 1 in RO16. While having Code A-ish tournament would be a better incentive, region locking is the easiest way for the implementation.
A pretty minuscule difference if any, for one we’ve dropped from a Ro32 stage to Ro24.
They call it Ro24 but there's 28 players in Code S. 4 just skip a round.
My ability to do maths is declining sharply with my advancing age alas.
On September 08 2020 18:53 Vision_ wrote: ............................... Then i propose for a little bit more try hard a Very very fast option in order to make the game more competitive / entertainement kappa
LotV Economy =
User was warned for this post.
The first half of your post was fine. The second half was not. A twitch meme with a throwing up emoji that bashes on LotV is not an acceptable post.
I haven t twitch and i hardly knew what was a meme.... I check a site of best meme and i laughed 15 minutes along so thank you