But every single game, and every single replay?
It is also misplaced, it should be over your CC.
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MockHamill
Sweden1798 Posts
But every single game, and every single replay? It is also misplaced, it should be over your CC. | ||
sneakyfox
8216 Posts
On July 29 2020 12:14 pvsnp wrote: Show nested quote + On July 29 2020 12:03 pzlama333 wrote: I heard that a flying Terran command center can load another command center, and the "loaded command center" just disappear from that location but still count on the map. Not only that, you can also load a bunker full of marines and fly around with your CC shooting things. It's finally here!! | ||
WombaT
Northern Ireland23675 Posts
Not sure what the issue is with the timer, not that the game generally takes ages to load. Especially when people had 10+ year old rigs in the olden days though you could be staring at the pre-match screen for ages. I guess I was used to it in BW too, but I always liked the feature. Be you observing or playing you can get your stretching and all done and settle into your game face when the timer starts going. | ||
SpaceBoar
52 Posts
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virpi
Germany3598 Posts
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Fighter
Korea (South)1531 Posts
Lol. | ||
blabber
United States4448 Posts
On July 29 2020 16:41 MockHamill wrote: The countdown is annoying as hell. It would make sense to have it before the game screen loads or as an e-sport overlay. But every single game, and every single replay? It is also misplaced, it should be over your CC. the countdown timer i feel like has been a request since early WoL. You no longer have to guess when the game actually starts. It does seem strange that replays have it though. | ||
Kitai
United States866 Posts
On July 30 2020 03:08 Fighter wrote: For those wonder about the game breaking glitch. Oh, how I wish I had known about this. The fun I could have had in team games last night... https://www.youtube.com/watch?v=yAlF7nniS7g Lol. I think it was purposeful. This is how it felt to play against Terran 10 years ago. Long live GOMTvT! | ||
TelecoM
United States10645 Posts
On July 30 2020 03:08 Fighter wrote: For those wonder about the game breaking glitch. Oh, how I wish I had known about this. The fun I could have had in team games last night... https://www.youtube.com/watch?v=yAlF7nniS7g Lol. wtf LOL that is ridiculous. | ||
29 fps
United States5719 Posts
On July 29 2020 14:19 Cricketer12 wrote: Show nested quote + On July 29 2020 13:42 29 fps wrote: On July 29 2020 08:49 Zzzapper wrote: On July 29 2020 06:40 Fighter wrote: Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs. I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even?? Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug. Similar problem with gates of hell btw I got the achievement for Gates of Hell, though. | ||
SnakeDoctor
Poland121 Posts
e: I replayed the mission without going for the artifacts and got the achievement so I guess xel naga temples count as enemies :| | ||
Cricketer12
United States13959 Posts
On July 30 2020 10:02 29 fps wrote: Show nested quote + On July 29 2020 14:19 Cricketer12 wrote: On July 29 2020 13:42 29 fps wrote: On July 29 2020 08:49 Zzzapper wrote: On July 29 2020 06:40 Fighter wrote: Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs. I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even?? Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug. Similar problem with gates of hell btw I got the achievement for Gates of Hell, though. same looks like they fixed it...idk about the mobius one tho | ||
Cricketer12
United States13959 Posts
On July 30 2020 17:35 SnakeDoctor wrote: Does anyone have a problem with achievement from The Dig? During the mission lasers kill count says 0 but when my mission ends the summary shows 3 kills. Only thing I did with laser is destroying xel naga temples to get the relics. e: I replayed the mission without going for the artifacts and got the achievement so I guess xel naga temples count as enemies :| yup made the same mistake, the temples count | ||
ggrrg
Bulgaria2715 Posts
On July 29 2020 14:19 Cricketer12 wrote: Show nested quote + On July 29 2020 13:42 29 fps wrote: On July 29 2020 08:49 Zzzapper wrote: On July 29 2020 06:40 Fighter wrote: Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs. I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even?? Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug. Similar problem with gates of hell btw I had the same issue with gates of hell on my first try. Then I saw that somebody on reddit mentioned that medics are not allowed despite what the achievement says and when I replayed the mission with medivacs instead of medics I got the achievement (on my second try I also did not use mules just in case). | ||
Cricketer12
United States13959 Posts
On July 31 2020 14:24 ggrrg wrote: Show nested quote + On July 29 2020 14:19 Cricketer12 wrote: On July 29 2020 13:42 29 fps wrote: On July 29 2020 08:49 Zzzapper wrote: On July 29 2020 06:40 Fighter wrote: Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs. I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even?? Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug. Similar problem with gates of hell btw I had the same issue with gates of hell on my first try. Then I saw that somebody on reddit mentioned that medics are not allowed despite what the achievement says and when I replayed the mission with medivacs instead of medics I got the achievement (on my second try I also did not use mules just in case). Yeah mules are fine medics arent. | ||
TheDougler
Canada8302 Posts
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