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StarCraft II 5.0 /10th anniversary update - Page 4

Forum Index > SC2 General
75 CommentsPost a Reply
Prev 1 2 3 4 All
MockHamill
Profile Joined March 2010
Sweden1798 Posts
July 29 2020 07:41 GMT
#61
The countdown is annoying as hell. It would make sense to have it before the game screen loads or as an e-sport overlay.
But every single game, and every single replay?

It is also misplaced, it should be over your CC.
sneakyfox
Profile Joined January 2017
8216 Posts
July 29 2020 10:49 GMT
#62
On July 29 2020 12:14 pvsnp wrote:
Show nested quote +
On July 29 2020 12:03 pzlama333 wrote:
I heard that a flying Terran command center can load another command center, and the "loaded command center" just disappear from that location but still count on the map.


Not only that, you can also load a bunker full of marines and fly around with your CC shooting things.


It's finally here!!
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
WombaT
Profile Blog Joined May 2010
Northern Ireland26255 Posts
July 29 2020 13:26 GMT
#63
Those bugs sound minor :p

Not sure what the issue is with the timer, not that the game generally takes ages to load. Especially when people had 10+ year old rigs in the olden days though you could be staring at the pre-match screen for ages.

I guess I was used to it in BW too, but I always liked the feature. Be you observing or playing you can get your stretching and all done and settle into your game face when the timer starts going.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
SpaceBoar
Profile Joined November 2019
52 Posts
July 29 2020 15:06 GMT
#64
I like the countdown somehow. Maybe it doesn't need to be that big and in the face, but the idea of it suits me well. I never liked having to spam the worker hotkey already on the loading screen without being sure when exactly the game will start.
Serral | soO | HeroMarine | SpeCial
virpi
Profile Blog Joined August 2009
Germany3599 Posts
July 29 2020 15:57 GMT
#65
The flashing is a bit distracting. There's also a small pause after the end of the countdown. It's a good idea, but it could have been done better.
first we make expand, then we defense it.
Fighter
Profile Joined August 2010
Korea (South)1531 Posts
July 29 2020 18:08 GMT
#66
For those wonder about the game breaking glitch. Oh, how I wish I had known about this. The fun I could have had in team games last night...



Lol.
For Aiur???
blabber
Profile Blog Joined June 2007
United States4448 Posts
July 29 2020 19:09 GMT
#67
On July 29 2020 16:41 MockHamill wrote:
The countdown is annoying as hell. It would make sense to have it before the game screen loads or as an e-sport overlay.
But every single game, and every single replay?

It is also misplaced, it should be over your CC.

the countdown timer i feel like has been a request since early WoL. You no longer have to guess when the game actually starts. It does seem strange that replays have it though.
blabberrrrr
Kitai
Profile Joined June 2012
United States880 Posts
July 29 2020 21:25 GMT
#68
On July 30 2020 03:08 Fighter wrote:
For those wonder about the game breaking glitch. Oh, how I wish I had known about this. The fun I could have had in team games last night...

https://www.youtube.com/watch?v=yAlF7nniS7g

Lol.


I think it was purposeful. This is how it felt to play against Terran 10 years ago. Long live GOMTvT!
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
TelecoM
Profile Blog Joined January 2010
United States10691 Posts
July 29 2020 21:42 GMT
#69
On July 30 2020 03:08 Fighter wrote:
For those wonder about the game breaking glitch. Oh, how I wish I had known about this. The fun I could have had in team games last night...

https://www.youtube.com/watch?v=yAlF7nniS7g

Lol.

wtf LOL that is ridiculous.
AKA: TelecoM[WHITE] Protoss fighting
29 fps
Profile Blog Joined March 2008
United States5725 Posts
July 30 2020 01:02 GMT
#70
On July 29 2020 14:19 Cricketer12 wrote:
Show nested quote +
On July 29 2020 13:42 29 fps wrote:
On July 29 2020 08:49 Zzzapper wrote:
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.

Similar problem with gates of hell btw


I got the achievement for Gates of Hell, though.
4v4 is a battle of who has the better computer.
SnakeDoctor
Profile Joined November 2010
Poland121 Posts
Last Edited: 2020-07-30 09:09:49
July 30 2020 08:35 GMT
#71
Does anyone have a problem with achievement from The Dig? During the mission lasers kill count says 0 but when my mission ends the summary shows 3 kills. Only thing I did with laser is destroying xel naga temples to get the relics.

e: I replayed the mission without going for the artifacts and got the achievement so I guess xel naga temples count as enemies :|
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
July 31 2020 04:27 GMT
#72
On July 30 2020 10:02 29 fps wrote:
Show nested quote +
On July 29 2020 14:19 Cricketer12 wrote:
On July 29 2020 13:42 29 fps wrote:
On July 29 2020 08:49 Zzzapper wrote:
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.

Similar problem with gates of hell btw


I got the achievement for Gates of Hell, though.

same looks like they fixed it...idk about the mobius one tho
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
July 31 2020 04:27 GMT
#73
On July 30 2020 17:35 SnakeDoctor wrote:
Does anyone have a problem with achievement from The Dig? During the mission lasers kill count says 0 but when my mission ends the summary shows 3 kills. Only thing I did with laser is destroying xel naga temples to get the relics.

e: I replayed the mission without going for the artifacts and got the achievement so I guess xel naga temples count as enemies :|

yup made the same mistake, the temples count
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
July 31 2020 05:24 GMT
#74
On July 29 2020 14:19 Cricketer12 wrote:
Show nested quote +
On July 29 2020 13:42 29 fps wrote:
On July 29 2020 08:49 Zzzapper wrote:
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.

Similar problem with gates of hell btw


I had the same issue with gates of hell on my first try. Then I saw that somebody on reddit mentioned that medics are not allowed despite what the achievement says and when I replayed the mission with medivacs instead of medics I got the achievement (on my second try I also did not use mules just in case).
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
Last Edited: 2020-07-31 15:56:02
July 31 2020 15:55 GMT
#75
On July 31 2020 14:24 ggrrg wrote:
Show nested quote +
On July 29 2020 14:19 Cricketer12 wrote:
On July 29 2020 13:42 29 fps wrote:
On July 29 2020 08:49 Zzzapper wrote:
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.

Similar problem with gates of hell btw


I had the same issue with gates of hell on my first try. Then I saw that somebody on reddit mentioned that medics are not allowed despite what the achievement says and when I replayed the mission with medivacs instead of medics I got the achievement (on my second try I also did not use mules just in case).

Yeah mules are fine medics arent.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
TheDougler
Profile Joined April 2010
Canada8306 Posts
August 06 2020 23:47 GMT
#76
I am absolutely loving this prestige stuff. This update is great!
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
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