• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:53
CET 06:53
KST 14:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation0Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Craziest Micro Moments Of All Time? [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Terran 1:35 12 Gas Optimization FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1435 users

StarCraft II 5.0 /10th anniversary update - Page 4

Forum Index > SC2 General
75 CommentsPost a Reply
Prev 1 2 3 4 All
MockHamill
Profile Joined March 2010
Sweden1798 Posts
July 29 2020 07:41 GMT
#61
The countdown is annoying as hell. It would make sense to have it before the game screen loads or as an e-sport overlay.
But every single game, and every single replay?

It is also misplaced, it should be over your CC.
sneakyfox
Profile Joined January 2017
8216 Posts
July 29 2020 10:49 GMT
#62
On July 29 2020 12:14 pvsnp wrote:
Show nested quote +
On July 29 2020 12:03 pzlama333 wrote:
I heard that a flying Terran command center can load another command center, and the "loaded command center" just disappear from that location but still count on the map.


Not only that, you can also load a bunker full of marines and fly around with your CC shooting things.


It's finally here!!
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
WombaT
Profile Blog Joined May 2010
Northern Ireland26021 Posts
July 29 2020 13:26 GMT
#63
Those bugs sound minor :p

Not sure what the issue is with the timer, not that the game generally takes ages to load. Especially when people had 10+ year old rigs in the olden days though you could be staring at the pre-match screen for ages.

I guess I was used to it in BW too, but I always liked the feature. Be you observing or playing you can get your stretching and all done and settle into your game face when the timer starts going.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
SpaceBoar
Profile Joined November 2019
52 Posts
July 29 2020 15:06 GMT
#64
I like the countdown somehow. Maybe it doesn't need to be that big and in the face, but the idea of it suits me well. I never liked having to spam the worker hotkey already on the loading screen without being sure when exactly the game will start.
Serral | soO | HeroMarine | SpeCial
virpi
Profile Blog Joined August 2009
Germany3599 Posts
July 29 2020 15:57 GMT
#65
The flashing is a bit distracting. There's also a small pause after the end of the countdown. It's a good idea, but it could have been done better.
first we make expand, then we defense it.
Fighter
Profile Joined August 2010
Korea (South)1531 Posts
July 29 2020 18:08 GMT
#66
For those wonder about the game breaking glitch. Oh, how I wish I had known about this. The fun I could have had in team games last night...



Lol.
For Aiur???
blabber
Profile Blog Joined June 2007
United States4448 Posts
July 29 2020 19:09 GMT
#67
On July 29 2020 16:41 MockHamill wrote:
The countdown is annoying as hell. It would make sense to have it before the game screen loads or as an e-sport overlay.
But every single game, and every single replay?

It is also misplaced, it should be over your CC.

the countdown timer i feel like has been a request since early WoL. You no longer have to guess when the game actually starts. It does seem strange that replays have it though.
blabberrrrr
Kitai
Profile Joined June 2012
United States878 Posts
July 29 2020 21:25 GMT
#68
On July 30 2020 03:08 Fighter wrote:
For those wonder about the game breaking glitch. Oh, how I wish I had known about this. The fun I could have had in team games last night...

https://www.youtube.com/watch?v=yAlF7nniS7g

Lol.


I think it was purposeful. This is how it felt to play against Terran 10 years ago. Long live GOMTvT!
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
July 29 2020 21:42 GMT
#69
On July 30 2020 03:08 Fighter wrote:
For those wonder about the game breaking glitch. Oh, how I wish I had known about this. The fun I could have had in team games last night...

https://www.youtube.com/watch?v=yAlF7nniS7g

Lol.

wtf LOL that is ridiculous.
AKA: TelecoM[WHITE] Protoss fighting
29 fps
Profile Blog Joined March 2008
United States5724 Posts
July 30 2020 01:02 GMT
#70
On July 29 2020 14:19 Cricketer12 wrote:
Show nested quote +
On July 29 2020 13:42 29 fps wrote:
On July 29 2020 08:49 Zzzapper wrote:
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.

Similar problem with gates of hell btw


I got the achievement for Gates of Hell, though.
4v4 is a battle of who has the better computer.
SnakeDoctor
Profile Joined November 2010
Poland121 Posts
Last Edited: 2020-07-30 09:09:49
July 30 2020 08:35 GMT
#71
Does anyone have a problem with achievement from The Dig? During the mission lasers kill count says 0 but when my mission ends the summary shows 3 kills. Only thing I did with laser is destroying xel naga temples to get the relics.

e: I replayed the mission without going for the artifacts and got the achievement so I guess xel naga temples count as enemies :|
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
July 31 2020 04:27 GMT
#72
On July 30 2020 10:02 29 fps wrote:
Show nested quote +
On July 29 2020 14:19 Cricketer12 wrote:
On July 29 2020 13:42 29 fps wrote:
On July 29 2020 08:49 Zzzapper wrote:
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.

Similar problem with gates of hell btw


I got the achievement for Gates of Hell, though.

same looks like they fixed it...idk about the mobius one tho
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
July 31 2020 04:27 GMT
#73
On July 30 2020 17:35 SnakeDoctor wrote:
Does anyone have a problem with achievement from The Dig? During the mission lasers kill count says 0 but when my mission ends the summary shows 3 kills. Only thing I did with laser is destroying xel naga temples to get the relics.

e: I replayed the mission without going for the artifacts and got the achievement so I guess xel naga temples count as enemies :|

yup made the same mistake, the temples count
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
July 31 2020 05:24 GMT
#74
On July 29 2020 14:19 Cricketer12 wrote:
Show nested quote +
On July 29 2020 13:42 29 fps wrote:
On July 29 2020 08:49 Zzzapper wrote:
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.

Similar problem with gates of hell btw


I had the same issue with gates of hell on my first try. Then I saw that somebody on reddit mentioned that medics are not allowed despite what the achievement says and when I replayed the mission with medivacs instead of medics I got the achievement (on my second try I also did not use mules just in case).
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
Last Edited: 2020-07-31 15:56:02
July 31 2020 15:55 GMT
#75
On July 31 2020 14:24 ggrrg wrote:
Show nested quote +
On July 29 2020 14:19 Cricketer12 wrote:
On July 29 2020 13:42 29 fps wrote:
On July 29 2020 08:49 Zzzapper wrote:
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.

Similar problem with gates of hell btw


I had the same issue with gates of hell on my first try. Then I saw that somebody on reddit mentioned that medics are not allowed despite what the achievement says and when I replayed the mission with medivacs instead of medics I got the achievement (on my second try I also did not use mules just in case).

Yeah mules are fine medics arent.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
TheDougler
Profile Joined April 2010
Canada8306 Posts
August 06 2020 23:47 GMT
#76
I am absolutely loving this prestige stuff. This update is great!
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 147
RuFF_SC2 143
ProTech124
StarCraft: Brood War
Britney 54886
Tasteless 335
Icarus 5
Dota 2
XaKoH 256
Counter-Strike
fl0m1462
Super Smash Bros
hungrybox1876
C9.Mang0560
Mew2King25
Other Games
summit1g15835
WinterStarcraft318
ViBE97
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH122
• Hupsaiya 64
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Diggity6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo817
• Rush521
• Stunt396
Other Games
• Scarra1197
Upcoming Events
Replay Cast
3h 8m
OSC
5h 38m
Kung Fu Cup
6h 8m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
17h 8m
The PondCast
1d 4h
RSL Revival
1d 4h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 6h
WardiTV Korean Royale
1d 6h
PiGosaur Monday
1d 19h
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
[ Show More ]
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.