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United Kingdom20274 Posts
On July 28 2020 21:47 Luolis wrote:Show nested quote +On July 28 2020 21:20 Cyro wrote:On July 28 2020 20:21 Luolis wrote: I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start. Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing. It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.
unintuitive/obnoxious how? It's a 3-2-1-GO countdown timer, extremely simple and present in a wide variety of games going back decades.
It has annoyed me every game for 10 years that the load screen could take 5 seconds or 200 seconds and there was no way to tell which it would be until after the game clock has already started. Sure, usually it would take 20 - but it's entirely at the mercy of the other person's PC who is likely using a slower CPU and storage drive. Feels dumb to be staring at the screen waiting to instantly start your worker when the game sometimes just doesn't start for a really long time. A lot of people don't like giving up a handful of seconds at the start of the game, even if you personally feel that it's inconsequential to gameplay.
Many other esport games from multiple genres load players in and then do a countdown before actually starting the game to ensure that the game has loaded properly and everybody knows when to expect the start of play. If you're still on the load screen, the game won't start any moment with zero warning after a random amount of time. If you're loaded and see a timer, you know exactly how long until the game is live.
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I like the new countdown a lot. But I don't think it makes any sense to have the pre-loading screen countdown too. That should just be a sound announcing that the game is going to load, and then when the game is actually ready we get the 3-2-1.
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Brazil485 Posts
On July 28 2020 21:47 Luolis wrote:Show nested quote +On July 28 2020 21:20 Cyro wrote:On July 28 2020 20:21 Luolis wrote: I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start. Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing. It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.
ofc its not intuitive, 5 games wont change 10 years without the countdown.
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On July 28 2020 22:29 sneakyfox wrote: I like the new countdown a lot. But I don't think it makes any sense to have the pre-loading screen countdown too. That should just be a sound announcing that the game is going to load, and then when the game is actually ready we get the 3-2-1.
I think the pre loading screen countdown is there to pull people's attention back if they're alt-tabbing or something. Again probably not a concern for most people, but say you check your phone or something when queueing for a game the pre-loading screen countdown with its audio will jerk your attention back to the right screen/window.
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On July 28 2020 22:16 Cyro wrote:Show nested quote +On July 28 2020 21:47 Luolis wrote:On July 28 2020 21:20 Cyro wrote:On July 28 2020 20:21 Luolis wrote: I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start. Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing. It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious. unintuitive/obnoxious how? It's a 3-2-1-GO countdown timer, extremely simple and present in a wide variety of games going back decades. The game does not start immediately after 1-GO. There's an awkward pause there before it which is awful.
edit: Also personally i'd rather go without a giant flashing 3-2-1 before every game.
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On July 28 2020 21:36 Garnet wrote: Did they announce anything new in the Pylon Show?
Nope. Looked like the Pylon Show overhyped something that the devs never intended to reveal. Artosis looked a tad confused by it as well. He asked about what to expect in the future and the 2 devs simply said "more StarCraft 2."
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On July 29 2020 02:48 Luolis wrote:Show nested quote +On July 28 2020 22:16 Cyro wrote:On July 28 2020 21:47 Luolis wrote:On July 28 2020 21:20 Cyro wrote:On July 28 2020 20:21 Luolis wrote: I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start. Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing. It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious. unintuitive/obnoxious how? It's a 3-2-1-GO countdown timer, extremely simple and present in a wide variety of games going back decades. The game does not start immediately after 1-GO. There's an awkward pause there before it which is awful. edit: Also personally i'd rather go without a giant flashing 3-2-1 before every game.
Yeah, it definitely hiccups the start as currently implemented. I sit there spamming on my nexus to try to get the worker to start, and it won't let me select the nexus until the timer reads 0:02...super annoying. I also do not like the loud volume and huge numbers.
I love the concept of the timer. I just want it smaller/cleaner, quieter, and to actually allow gameplay to start at exactly 0:00.
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United States1798 Posts
Shocking that KeSPA figured out how to do the timer correctly, but blizzard fucked it up.....
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Thank God for countdown timer - I’ve been asking for this for 10 years
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Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.
I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??
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On July 29 2020 06:40 Fighter wrote: Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.
I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??
Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly
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Anyone else having trouble playing ranked today? It keeps telling me "You cannot enter this matchmaking queue because you do not meet the requirements."
Can't say I've seen that before.
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Ranked play is disabled at the moment due to a game breaking bug found in patch 5.0.
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On July 29 2020 10:03 LHK wrote: Ranked play is disabled at the moment due to a game breaking bug found in patch 5.0. Okay, thank you. I was wondering.
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I heard that a flying Terran command center can load another command center, and the "loaded command center" just disappear from that location but still count on the map.
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On July 29 2020 12:03 pzlama333 wrote: I heard that a flying Terran command center can load another command center, and the "loaded command center" just disappear from that location but still count on the map.
Not only that, you can also load a bunker full of marines and fly around with your CC shooting things.
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Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.
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On July 28 2020 22:38 ivancype wrote:Show nested quote +On July 28 2020 21:47 Luolis wrote:On July 28 2020 21:20 Cyro wrote:On July 28 2020 20:21 Luolis wrote: I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start. Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing. It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious. ofc its not intuitive, 5 games wont change 10 years without the countdown. I actually enjoy the timer because in the beginning I would have some lag sometimes in the beginning and this resolved it, also I enjoy the few seconds to collect yourself before it jumps into the game, I think it was a good change overall.
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On July 29 2020 13:42 29 fps wrote:Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug. Similar problem with gates of hell btw
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