• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:05
CET 16:05
KST 00:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0222LiuLi Cup: 2025 Grand Finals (Feb 10-16)27Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)14
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Revival: Season 4 Korea Qualifier (Feb 14)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Which units you wish saw more use in the game? StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Path of Exile Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2162 users

StarCraft II 5.0 /10th anniversary update - Page 3

Forum Index > SC2 General
75 CommentsPost a Reply
Prev 1 2 3 4 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2020-07-28 13:31:57
July 28 2020 13:16 GMT
#41
On July 28 2020 21:47 Luolis wrote:
Show nested quote +
On July 28 2020 21:20 Cyro wrote:
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing.


It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.


unintuitive/obnoxious how? It's a 3-2-1-GO countdown timer, extremely simple and present in a wide variety of games going back decades.

It has annoyed me every game for 10 years that the load screen could take 5 seconds or 200 seconds and there was no way to tell which it would be until after the game clock has already started. Sure, usually it would take 20 - but it's entirely at the mercy of the other person's PC who is likely using a slower CPU and storage drive. Feels dumb to be staring at the screen waiting to instantly start your worker when the game sometimes just doesn't start for a really long time. A lot of people don't like giving up a handful of seconds at the start of the game, even if you personally feel that it's inconsequential to gameplay.

Many other esport games from multiple genres load players in and then do a countdown before actually starting the game to ensure that the game has loaded properly and everybody knows when to expect the start of play. If you're still on the load screen, the game won't start any moment with zero warning after a random amount of time. If you're loaded and see a timer, you know exactly how long until the game is live.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
sneakyfox
Profile Joined January 2017
8216 Posts
July 28 2020 13:29 GMT
#42
I like the new countdown a lot. But I don't think it makes any sense to have the pre-loading screen countdown too. That should just be a sound announcing that the game is going to load, and then when the game is actually ready we get the 3-2-1.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
ivancype
Profile Joined December 2012
Brazil485 Posts
July 28 2020 13:38 GMT
#43
On July 28 2020 21:47 Luolis wrote:
Show nested quote +
On July 28 2020 21:20 Cyro wrote:
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing.

It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.


ofc its not intuitive, 5 games wont change 10 years without the countdown.
The other race is OP
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
July 28 2020 13:46 GMT
#44
On July 28 2020 22:29 sneakyfox wrote:
I like the new countdown a lot. But I don't think it makes any sense to have the pre-loading screen countdown too. That should just be a sound announcing that the game is going to load, and then when the game is actually ready we get the 3-2-1.


I think the pre loading screen countdown is there to pull people's attention back if they're alt-tabbing or something. Again probably not a concern for most people, but say you check your phone or something when queueing for a game the pre-loading screen countdown with its audio will jerk your attention back to the right screen/window.
I play children's card games and watch a lot of dota, CS and HS
Luolis
Profile Blog Joined May 2012
Finland7159 Posts
Last Edited: 2020-07-28 17:48:55
July 28 2020 17:48 GMT
#45
On July 28 2020 22:16 Cyro wrote:
Show nested quote +
On July 28 2020 21:47 Luolis wrote:
On July 28 2020 21:20 Cyro wrote:
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing.


It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.


unintuitive/obnoxious how? It's a 3-2-1-GO countdown timer, extremely simple and present in a wide variety of games going back decades.

The game does not start immediately after 1-GO. There's an awkward pause there before it which is awful.

edit: Also personally i'd rather go without a giant flashing 3-2-1 before every game.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Chris_Havoc
Profile Joined August 2016
United States600 Posts
Last Edited: 2020-07-28 17:58:03
July 28 2020 17:57 GMT
#46
On July 28 2020 21:36 Garnet wrote:
Did they announce anything new in the Pylon Show?


Nope. Looked like the Pylon Show overhyped something that the devs never intended to reveal. Artosis looked a tad confused by it as well. He asked about what to expect in the future and the 2 devs simply said "more StarCraft 2."
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
Chemist391
Profile Joined October 2010
United States366 Posts
July 28 2020 18:42 GMT
#47
On July 29 2020 02:48 Luolis wrote:
Show nested quote +
On July 28 2020 22:16 Cyro wrote:
On July 28 2020 21:47 Luolis wrote:
On July 28 2020 21:20 Cyro wrote:
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing.


It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.


unintuitive/obnoxious how? It's a 3-2-1-GO countdown timer, extremely simple and present in a wide variety of games going back decades.

The game does not start immediately after 1-GO. There's an awkward pause there before it which is awful.

edit: Also personally i'd rather go without a giant flashing 3-2-1 before every game.


Yeah, it definitely hiccups the start as currently implemented. I sit there spamming on my nexus to try to get the worker to start, and it won't let me select the nexus until the timer reads 0:02...super annoying. I also do not like the loud volume and huge numbers.

I love the concept of the timer. I just want it smaller/cleaner, quieter, and to actually allow gameplay to start at exactly 0:00.
Mizenhauer
Profile Blog Joined February 2015
United States1913 Posts
July 28 2020 19:04 GMT
#48
Shocking that KeSPA figured out how to do the timer correctly, but blizzard fucked it up.....
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
Arden
Profile Joined July 2018
United States15 Posts
July 28 2020 20:05 GMT
#49
Twice.
I love to play and watch Starcraft! I love Liquid Hero, Polt, and Hyun
Amumoman
Profile Joined July 2020
153 Posts
July 28 2020 20:26 GMT
#50
Thank God for countdown timer - I’ve been asking for this for 10 years
Fighter
Profile Joined August 2010
Korea (South)1531 Posts
July 28 2020 21:40 GMT
#51
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??
For Aiur???
Zzzapper
Profile Joined September 2011
1797 Posts
July 28 2020 23:49 GMT
#52
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly
Ben...
Profile Joined January 2011
Canada3485 Posts
July 29 2020 00:54 GMT
#53
Anyone else having trouble playing ranked today? It keeps telling me "You cannot enter this matchmaking queue because you do not meet the requirements."

Can't say I've seen that before.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
LHK
Profile Joined May 2015
204 Posts
July 29 2020 01:03 GMT
#54
Ranked play is disabled at the moment due to a game breaking bug found in patch 5.0.
-Laura
Ben...
Profile Joined January 2011
Canada3485 Posts
July 29 2020 01:17 GMT
#55
On July 29 2020 10:03 LHK wrote:
Ranked play is disabled at the moment due to a game breaking bug found in patch 5.0.

Okay, thank you. I was wondering.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
pzlama333
Profile Joined April 2013
United States282 Posts
July 29 2020 03:03 GMT
#56
I heard that a flying Terran command center can load another command center, and the "loaded command center" just disappear from that location but still count on the map.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-07-29 03:14:21
July 29 2020 03:14 GMT
#57
On July 29 2020 12:03 pzlama333 wrote:
I heard that a flying Terran command center can load another command center, and the "loaded command center" just disappear from that location but still count on the map.


Not only that, you can also load a bunker full of marines and fly around with your CC shooting things.
Denominator of the Universe
TL+ Member
29 fps
Profile Blog Joined March 2008
United States5725 Posts
July 29 2020 04:42 GMT
#58
On July 29 2020 08:49 Zzzapper wrote:
Show nested quote +
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.
4v4 is a battle of who has the better computer.
TelecoM
Profile Blog Joined January 2010
United States10691 Posts
July 29 2020 05:13 GMT
#59
On July 28 2020 22:38 ivancype wrote:
Show nested quote +
On July 28 2020 21:47 Luolis wrote:
On July 28 2020 21:20 Cyro wrote:
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing.

It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.


ofc its not intuitive, 5 games wont change 10 years without the countdown.

I actually enjoy the timer because in the beginning I would have some lag sometimes in the beginning and this resolved it, also I enjoy the few seconds to collect yourself before it jumps into the game, I think it was a good change overall.
AKA: TelecoM[WHITE] Protoss fighting
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
July 29 2020 05:19 GMT
#60
On July 29 2020 13:42 29 fps wrote:
Show nested quote +
On July 29 2020 08:49 Zzzapper wrote:
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.

Similar problem with gates of hell btw
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
2025 Grand Finals Playoffs
Maru vs SerralLIVE!
RotterdaM2707
ComeBackTV 1427
PiGStarcraft1007
IndyStarCraft 488
Rex299
BRAT_OK 293
3DClanTV 113
IntoTheiNu 48
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 2707
PiGStarcraft1007
IndyStarCraft 488
Rex 299
BRAT_OK 293
StarCraft: Brood War
Britney 30051
Rain 3303
Sea 2336
Flash 2195
Stork 937
Mini 642
EffOrt 620
Soma 583
actioN 392
firebathero 351
[ Show more ]
Rush 330
Shuttle 223
ggaemo 205
Last 108
Sharp 108
Hyun 104
Bonyth 87
Movie 74
Backho 71
Sea.KH 56
sorry 45
Yoon 37
ToSsGirL 35
sSak 30
JYJ 28
JulyZerg 26
HiyA 22
soO 21
IntoTheRainbow 20
yabsab 18
Terrorterran 17
GoRush 15
Rock 15
zelot 14
Shine 12
Sacsri 12
SilentControl 10
Noble 6
ivOry 5
Dota 2
singsing3393
Dendi2261
XcaliburYe355
Gorgc191
febbydoto14
Counter-Strike
fl0m3681
Super Smash Bros
Mew2King94
Heroes of the Storm
Khaldor469
Liquid`Hasu53
Other Games
Liquid`RaSZi1467
B2W.Neo1110
crisheroes214
Hui .107
KnowMe86
Mlord12
Organizations
Counter-Strike
PGL30982
Other Games
EGCTV261
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH177
• intothetv
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix9
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV535
• lizZardDota2125
League of Legends
• Nemesis5964
• Jankos3090
• Stunt509
Upcoming Events
Ladder Legends
2h 55m
Replay Cast
8h 55m
Replay Cast
17h 55m
Wardi Open
20h 55m
Monday Night Weeklies
1d 1h
OSC
1d 8h
WardiTV Winter Champion…
1d 20h
PiGosaur Cup
2 days
Replay Cast
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
PiG Sty Festival
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
Epic.LAN
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
CranKy Ducklings
5 days
Epic.LAN
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.