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StarCraft II 5.0 /10th anniversary update - Page 3

Forum Index > SC2 General
75 CommentsPost a Reply
Prev 1 2 3 4 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
Last Edited: 2020-07-28 13:31:57
July 28 2020 13:16 GMT
#41
On July 28 2020 21:47 Luolis wrote:
Show nested quote +
On July 28 2020 21:20 Cyro wrote:
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing.


It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.


unintuitive/obnoxious how? It's a 3-2-1-GO countdown timer, extremely simple and present in a wide variety of games going back decades.

It has annoyed me every game for 10 years that the load screen could take 5 seconds or 200 seconds and there was no way to tell which it would be until after the game clock has already started. Sure, usually it would take 20 - but it's entirely at the mercy of the other person's PC who is likely using a slower CPU and storage drive. Feels dumb to be staring at the screen waiting to instantly start your worker when the game sometimes just doesn't start for a really long time. A lot of people don't like giving up a handful of seconds at the start of the game, even if you personally feel that it's inconsequential to gameplay.

Many other esport games from multiple genres load players in and then do a countdown before actually starting the game to ensure that the game has loaded properly and everybody knows when to expect the start of play. If you're still on the load screen, the game won't start any moment with zero warning after a random amount of time. If you're loaded and see a timer, you know exactly how long until the game is live.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
sneakyfox
Profile Joined January 2017
8216 Posts
July 28 2020 13:29 GMT
#42
I like the new countdown a lot. But I don't think it makes any sense to have the pre-loading screen countdown too. That should just be a sound announcing that the game is going to load, and then when the game is actually ready we get the 3-2-1.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
ivancype
Profile Joined December 2012
Brazil485 Posts
July 28 2020 13:38 GMT
#43
On July 28 2020 21:47 Luolis wrote:
Show nested quote +
On July 28 2020 21:20 Cyro wrote:
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing.

It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.


ofc its not intuitive, 5 games wont change 10 years without the countdown.
The other race is OP
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
July 28 2020 13:46 GMT
#44
On July 28 2020 22:29 sneakyfox wrote:
I like the new countdown a lot. But I don't think it makes any sense to have the pre-loading screen countdown too. That should just be a sound announcing that the game is going to load, and then when the game is actually ready we get the 3-2-1.


I think the pre loading screen countdown is there to pull people's attention back if they're alt-tabbing or something. Again probably not a concern for most people, but say you check your phone or something when queueing for a game the pre-loading screen countdown with its audio will jerk your attention back to the right screen/window.
I play children's card games and watch a lot of dota, CS and HS
Luolis
Profile Blog Joined May 2012
Finland7139 Posts
Last Edited: 2020-07-28 17:48:55
July 28 2020 17:48 GMT
#45
On July 28 2020 22:16 Cyro wrote:
Show nested quote +
On July 28 2020 21:47 Luolis wrote:
On July 28 2020 21:20 Cyro wrote:
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing.


It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.


unintuitive/obnoxious how? It's a 3-2-1-GO countdown timer, extremely simple and present in a wide variety of games going back decades.

The game does not start immediately after 1-GO. There's an awkward pause there before it which is awful.

edit: Also personally i'd rather go without a giant flashing 3-2-1 before every game.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Chris_Havoc
Profile Joined August 2016
United States600 Posts
Last Edited: 2020-07-28 17:58:03
July 28 2020 17:57 GMT
#46
On July 28 2020 21:36 Garnet wrote:
Did they announce anything new in the Pylon Show?


Nope. Looked like the Pylon Show overhyped something that the devs never intended to reveal. Artosis looked a tad confused by it as well. He asked about what to expect in the future and the 2 devs simply said "more StarCraft 2."
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
Chemist391
Profile Joined October 2010
United States366 Posts
July 28 2020 18:42 GMT
#47
On July 29 2020 02:48 Luolis wrote:
Show nested quote +
On July 28 2020 22:16 Cyro wrote:
On July 28 2020 21:47 Luolis wrote:
On July 28 2020 21:20 Cyro wrote:
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing.


It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.


unintuitive/obnoxious how? It's a 3-2-1-GO countdown timer, extremely simple and present in a wide variety of games going back decades.

The game does not start immediately after 1-GO. There's an awkward pause there before it which is awful.

edit: Also personally i'd rather go without a giant flashing 3-2-1 before every game.


Yeah, it definitely hiccups the start as currently implemented. I sit there spamming on my nexus to try to get the worker to start, and it won't let me select the nexus until the timer reads 0:02...super annoying. I also do not like the loud volume and huge numbers.

I love the concept of the timer. I just want it smaller/cleaner, quieter, and to actually allow gameplay to start at exactly 0:00.
Mizenhauer
Profile Blog Joined February 2015
United States1900 Posts
July 28 2020 19:04 GMT
#48
Shocking that KeSPA figured out how to do the timer correctly, but blizzard fucked it up.....
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
Arden
Profile Joined July 2018
United States15 Posts
July 28 2020 20:05 GMT
#49
Twice.
I love to play and watch Starcraft! I love Liquid Hero, Polt, and Hyun
Amumoman
Profile Joined July 2020
153 Posts
July 28 2020 20:26 GMT
#50
Thank God for countdown timer - I’ve been asking for this for 10 years
Fighter
Profile Joined August 2010
Korea (South)1531 Posts
July 28 2020 21:40 GMT
#51
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??
For Aiur???
Zzzapper
Profile Joined September 2011
1797 Posts
July 28 2020 23:49 GMT
#52
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly
Ben...
Profile Joined January 2011
Canada3485 Posts
July 29 2020 00:54 GMT
#53
Anyone else having trouble playing ranked today? It keeps telling me "You cannot enter this matchmaking queue because you do not meet the requirements."

Can't say I've seen that before.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
LHK
Profile Joined May 2015
204 Posts
July 29 2020 01:03 GMT
#54
Ranked play is disabled at the moment due to a game breaking bug found in patch 5.0.
-Laura
Ben...
Profile Joined January 2011
Canada3485 Posts
July 29 2020 01:17 GMT
#55
On July 29 2020 10:03 LHK wrote:
Ranked play is disabled at the moment due to a game breaking bug found in patch 5.0.

Okay, thank you. I was wondering.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
pzlama333
Profile Joined April 2013
United States281 Posts
July 29 2020 03:03 GMT
#56
I heard that a flying Terran command center can load another command center, and the "loaded command center" just disappear from that location but still count on the map.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-07-29 03:14:21
July 29 2020 03:14 GMT
#57
On July 29 2020 12:03 pzlama333 wrote:
I heard that a flying Terran command center can load another command center, and the "loaded command center" just disappear from that location but still count on the map.


Not only that, you can also load a bunker full of marines and fly around with your CC shooting things.
Denominator of the Universe
TL+ Member
29 fps
Profile Blog Joined March 2008
United States5724 Posts
July 29 2020 04:42 GMT
#58
On July 29 2020 08:49 Zzzapper wrote:
Show nested quote +
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.
4v4 is a battle of who has the better computer.
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
July 29 2020 05:13 GMT
#59
On July 28 2020 22:38 ivancype wrote:
Show nested quote +
On July 28 2020 21:47 Luolis wrote:
On July 28 2020 21:20 Cyro wrote:
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing.

It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.


ofc its not intuitive, 5 games wont change 10 years without the countdown.

I actually enjoy the timer because in the beginning I would have some lag sometimes in the beginning and this resolved it, also I enjoy the few seconds to collect yourself before it jumps into the game, I think it was a good change overall.
AKA: TelecoM[WHITE] Protoss fighting
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
July 29 2020 05:19 GMT
#60
On July 29 2020 13:42 29 fps wrote:
Show nested quote +
On July 29 2020 08:49 Zzzapper wrote:
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.

Similar problem with gates of hell btw
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
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