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StarCraft II 5.0 /10th anniversary update

Forum Index > SC2 General
75 CommentsPost a Reply
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Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
Last Edited: 2020-07-28 01:00:00
July 24 2020 00:40 GMT
#1
StarCraft II 5.0 is now live!

Major changes include a giant update of the Map Editor, the addition of a new "prestige" system for co-op mode that adds new depth of gameplay, new achievements for single-player campaigns, the addition of two new announcers (White-Ra and Stone), and more!

https://news.blizzard.com/en-us/starcraft2/23482838/starcraft-ii-5-0-patch-notes




https://news.blizzard.com/en-us/starcraft2/23482888/starcraft-ii-5-0-ptr-patch-notes

New custom map mode to let people build campaigns, all of the recently posted editor stuff, achievements, announcers, lobby options, bug fixes, co-op balance and design pass, enormous new co-op features :D

Here is a list of all of the co-op prestige talents:
https://old.reddit.com/r/starcraft2coop/comments/hw84br/commanders_prestige_talents_sc2_patch_50_ptr/
https://imgur.com/a/qqxqSYI

Sounds like there is more stuff coming for 5.0 soon too, e.g. talk of a new co-op hero release and blizzard devs on episode 100 of the pylon show to unveil and discuss some stuff.
Facebook Twitter Reddit
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Waxangel
Profile Blog Joined September 2002
United States33486 Posts
July 24 2020 03:00 GMT
#2
I know there's not many co-op fans on TL (or at least not many who post), but I'm glad they're putting such a huge content patch out for co-op mode. Now, crossing my fingers for the rumored War3 hero leaks to be real
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
July 24 2020 03:15 GMT
#3
On July 24 2020 12:00 Waxangel wrote:
I know there's not many co-op fans on TL (or at least not many who post), but I'm glad they're putting such a huge content patch out for co-op mode. Now, crossing my fingers for the rumored War3 hero leaks to be real

leaks? :O do tell
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
July 24 2020 03:19 GMT
#4
On July 24 2020 12:00 Waxangel wrote:
I know there's not many co-op fans on TL (or at least not many who post), but I'm glad they're putting such a huge content patch out for co-op mode. Now, crossing my fingers for the rumored War3 hero leaks to be real

Oh wow. That could pull A LOT of casuals. That would be cool.
Stephano//HerO//TaeJa//Squirtle//Bomber
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
July 24 2020 03:26 GMT
#5
This is pretty cool, I am going to try some SC2 again after quite some time.
AKA: TelecoM[WHITE] Protoss fighting
TanksALot
Profile Joined December 2002
United States153 Posts
July 24 2020 03:34 GMT
#6
This is a hell of a lot of co-op content. I assume that when you level up a prestige, you can use it anytime from then on?
Big up
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
Last Edited: 2020-07-24 04:07:51
July 24 2020 03:50 GMT
#7
On July 24 2020 12:34 TanksALot wrote:
This is a hell of a lot of co-op content. I assume that when you level up a prestige, you can use it anytime from then on?


Yeah.

The 5.0 / editor stuff should be impactful for other stuff too, even ranked multiplayer, but a lot of that has been discussed already in the editor thread. The stuff that they've improved in the engine is interesting
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
July 24 2020 05:49 GMT
#8
cool to see them supporting co-op so much. i think people often forget that such a huge number of the remaining sc2 players are people who put time into that mode. even tho i generally only play ranked, i actually played around with co op a bit and it's a good way to pass 10-20 minutes if you need to do something else soon but dont wanna risk losing a ranked game or something. no stress, and enjoyable overall - if you haven't try getting a character to lvl 15 and have fun with it
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
dbRic1203
Profile Joined July 2019
Germany2655 Posts
July 24 2020 06:51 GMT
#9
On July 24 2020 14:49 -Kyo- wrote:
cool to see them supporting co-op so much. i think people often forget that such a huge number of the remaining sc2 players are people who put time into that mode. even tho i generally only play ranked, i actually played around with co op a bit and it's a good way to pass 10-20 minutes if you need to do something else soon but dont wanna risk losing a ranked game or something. no stress, and enjoyable overall - if you haven't try getting a character to lvl 15 and have fun with it

AFAIK Coop is the most played game mode in all of SC2 for a couple of years now. So it just makes sense. It s also way more casual and beginner friendly. I played it quite a lot with my brother, when I introduced him to SC2.
MaxPax
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2020-07-24 11:10:19
July 24 2020 11:07 GMT
#10
Obviously, SC2 is too violent.
Casuals aren t interested by violence, you can't bear a game if your army disappear in 2 seconds and for god sake, long games are very compatible with Esport at the moment you reduce BO5 to BO3 and so on (playing BO1)... The game has to be reworked to keep the pro scene alive because the base quality players is decreasing : definetly commintment in fights are too fast and in a certain way, it s easy to do :

reduce game speed in fast (instead of very fast) while decreasing timers for buildings, upgrades and spells.


I m even not sure a match will be longer if so.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
July 24 2020 11:34 GMT
#11
I never played co-op, team games or even the campaign for BW.

I always thought that 1v1 is the real game, and the rest is some kind of gimmick.
ilax30
Profile Joined November 2019
720 Posts
Last Edited: 2020-07-24 12:25:34
July 24 2020 12:24 GMT
#12
On July 24 2020 15:51 dbRic1203 wrote:
Show nested quote +
On July 24 2020 14:49 -Kyo- wrote:
cool to see them supporting co-op so much. i think people often forget that such a huge number of the remaining sc2 players are people who put time into that mode. even tho i generally only play ranked, i actually played around with co op a bit and it's a good way to pass 10-20 minutes if you need to do something else soon but dont wanna risk losing a ranked game or something. no stress, and enjoyable overall - if you haven't try getting a character to lvl 15 and have fun with it

AFAIK Coop is the most played game mode in all of SC2 for a couple of years now. So it just makes sense. It s also way more casual and beginner friendly. I played it quite a lot with my brother, when I introduced him to SC2.


A lot of people play co op, but you shouldnt say its the most popular mode if you dont have numbers and as far as I know there just are not any on that mode. On june 17th there were 300k ranked 1v1 games played that day, and thats just the 1v1 section (rankedftw) so it wouldnt be surprising if versus is the most popular mode. But adding new content for co-op for sure is healthy for the game overall caters to another audience as well
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2020-07-24 15:25:15
July 24 2020 15:24 GMT
#13
On July 24 2020 21:24 ilax30 wrote:
Show nested quote +
On July 24 2020 15:51 dbRic1203 wrote:
On July 24 2020 14:49 -Kyo- wrote:
cool to see them supporting co-op so much. i think people often forget that such a huge number of the remaining sc2 players are people who put time into that mode. even tho i generally only play ranked, i actually played around with co op a bit and it's a good way to pass 10-20 minutes if you need to do something else soon but dont wanna risk losing a ranked game or something. no stress, and enjoyable overall - if you haven't try getting a character to lvl 15 and have fun with it

AFAIK Coop is the most played game mode in all of SC2 for a couple of years now. So it just makes sense. It s also way more casual and beginner friendly. I played it quite a lot with my brother, when I introduced him to SC2.


A lot of people play co op, but you shouldnt say its the most popular mode if you dont have numbers and as far as I know there just are not any on that mode. On june 17th there were 300k ranked 1v1 games played that day, and thats just the 1v1 section (rankedftw) so it wouldnt be surprising if versus is the most popular mode. But adding new content for co-op for sure is healthy for the game overall caters to another audience as well


They said it was the most popular mode during an interview a few years back. It was during blizzcon, I'm sure someone can find it.
Cereal
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
July 24 2020 15:44 GMT
#14
IDD I think a lot of people around here are probably in a 1v1 ranked bubble. The community is actually huge, i've never seen so many people worldwide swarming the PTR to test changes :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
sneakyfox
Profile Joined January 2017
8216 Posts
July 24 2020 15:59 GMT
#15
More good news from blizzard. This is great to see.

Countdown to Start Timer
In Versus games, a short countdown timer will now count down to the beginning of the game after all players have loaded.


I'll be damned, it's finally here.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
InfCereal
Profile Joined December 2011
Canada1759 Posts
July 24 2020 16:05 GMT
#16
I imagine there's going to be more changes that aren't included in the PTR.

Don't major version bumps usually come with a UI update?
Cereal
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2020-07-24 19:23:09
July 24 2020 19:22 GMT
#17
Big fan of the coop changes, can't wait to try out the more macro focused commanders!
Ziggy
Profile Blog Joined June 2013
South Korea2105 Posts
July 24 2020 19:41 GMT
#18
it pains me to see we're transitioning to a new patch cycle with no major changes to the game
WriterDefeating a sandwich only makes it tastier. @imjustziggy
dbRic1203
Profile Joined July 2019
Germany2655 Posts
July 24 2020 20:00 GMT
#19
On July 25 2020 04:41 Ziggy wrote:
it pains me to see we're transitioning to a new patch cycle with no major changes to the game

The Balance and meta are both better than they ve been forever.
Balance is obviously not 100% perfect, but close enough to not just change something for the Sake of changing I think
MaxPax
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
Last Edited: 2020-07-24 21:38:05
July 24 2020 20:55 GMT
#20
On July 25 2020 04:41 Ziggy wrote:
it pains me to see we're transitioning to a new patch cycle with no major changes to the game


No major change?

https://news.blizzard.com/en-us/starcraft2/23482888/starcraft-ii-5-0-ptr-patch-notes
https://starcraft2.com/en-us/news/23471116

the last time i spent hours talking with people about patch notes was 2015. The new map capabilities alone are really cool (allowing for 1v1 competitive maps with up to 15 levels instead of being hard capped at 3, for example)!
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Akio
Profile Blog Joined January 2019
Finland1838 Posts
Last Edited: 2020-07-24 21:40:40
July 24 2020 21:39 GMT
#21
On July 24 2020 20:34 MockHamill wrote:
I never played co-op, team games or even the campaign for BW.

I always thought that 1v1 is the real game, and the rest is some kind of gimmick.

I can personally attest to this and I think it comes down to what you associate a game with generally. This is a weirdcomparison, but I remember hearing and being surprised years and years ago that like an overwhelming majority of Call of Duty players played just the campaign and not the multiplayer shenadigans it's most "known" for. I think because Starcraft as a franchise is so fundamentally dependent on the competitive side of itself, the other modes that many people more invested (including myself) don't really care for go under the radar. With that said I am very surprised about the fact that co-op specifically is the most played gamemode in SC2, thought it would have been the campaign or some custom map-related stuff if not 1v1.

I wonder if the people who just play co-op still tune into the tournament streams for DreamHacks and GSLs? Because (this is mega confirmation bias) I see a lot of reddit threads made about how people have watched a ton and played against AI but ranked seems like too big a mountain to climb.
Mine gas, build tanks.
Chemist391
Profile Joined October 2010
United States366 Posts
July 24 2020 22:55 GMT
#22
Co-op is fun! I spend nearly all my SC2 time on ranked 1v1, but when I first came back after a multi-year hiatus, it was a fun way to get back into the mechanics. I've also played plenty of co-op with friends who are just barely getting into the game or are just ultra-casual.

What is this about 15 levels on 1v1 maps? 15 topographic levels? Somebody is going to make a Dante's circles of hell map and it's going to be ridiculous.
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
July 25 2020 19:12 GMT
#23
On July 25 2020 07:55 Chemist391 wrote:
Co-op is fun! I spend nearly all my SC2 time on ranked 1v1, but when I first came back after a multi-year hiatus, it was a fun way to get back into the mechanics. I've also played plenty of co-op with friends who are just barely getting into the game or are just ultra-casual.

What is this about 15 levels on 1v1 maps? 15 topographic levels? Somebody is going to make a Dante's circles of hell map and it's going to be ridiculous.


Yeah
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
July 26 2020 21:34 GMT
#24
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZAWGURN
Profile Joined July 2018
96 Posts
July 27 2020 02:25 GMT
#25
It would be amazing if someone made a reaper micro challenge map with all the different levels of terrain added.
CJ herO #1 fan.
Harris1st
Profile Blog Joined May 2010
Germany6994 Posts
Last Edited: 2020-07-27 07:36:10
July 27 2020 07:35 GMT
#26
On July 25 2020 07:55 Chemist391 wrote:
Co-op is fun! I spend nearly all my SC2 time on ranked 1v1, but when I first came back after a multi-year hiatus, it was a fun way to get back into the mechanics. I've also played plenty of co-op with friends who are just barely getting into the game or are just ultra-casual.

What is this about 15 levels on 1v1 maps? 15 topographic levels? Somebody is going to make a Dante's circles of hell map and it's going to be ridiculous.


Colossus and Reapers just got buffed xD
Go Serral! GG EZ for Ence. Flashbang dance FTW
sneakyfox
Profile Joined January 2017
8216 Posts
Last Edited: 2020-07-27 22:58:22
July 27 2020 22:57 GMT
#27
https://starcraft2.com/en-gb/news/23482838

The patch is now live.

"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
BonitiilloO
Profile Joined June 2013
Dominican Republic626 Posts
July 27 2020 23:35 GMT
#28
balance chances?
How may help u?
FFgringo
Profile Joined December 2015
44 Posts
July 28 2020 04:01 GMT
#29
Can someone tell me where I can see the new achievements that were supposed to be added to every missions of every campaign?
I might be blind, but I've not been able to see them, I did a mission as well in case they would only appear after doing the mission but no, nothing.
Thank you
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2020-07-28 04:22:17
July 28 2020 04:22 GMT
#30
On July 28 2020 13:01 FFgringo wrote:
Can someone tell me where I can see the new achievements that were supposed to be added to every missions of every campaign?
I might be blind, but I've not been able to see them, I did a mission as well in case they would only appear after doing the mission but no, nothing.
Thank you

In the Achievements menu in your Profile, there should be a category for 10th Anniversary, with subcategories in there for each campaign.
ㅇㅅㅌㅅ
dbRic1203
Profile Joined July 2019
Germany2655 Posts
July 28 2020 05:05 GMT
#31
On July 28 2020 07:57 sneakyfox wrote:
https://starcraft2.com/en-gb/news/23482838

The patch is now live.

https://www.youtube.com/watch?v=bzk4Ae4rxsc

So what unanounced changes do we got?
I only sad the new mutator, that looked unfamiliar
MaxPax
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
Last Edited: 2020-07-28 09:43:55
July 28 2020 05:06 GMT
#32
Have they broken the war chest? I noticed i hadn't got exp from the last couple games (i hadn't finished the second phase yet) and upon looking for it, it seems to be entirely gone from the UI. It's supposed to be running for 2 more months, last phase wasn't scheduled to be unlocked yet

So what unanounced changes do we got?


I got really hyped up for the show at 2am and then they announced nothing lol

----

edit: I didn't change anything, but an hour later the war chest seems to exist again. Not sure what happened there! I definitely have an exp hole cause i should be maxed already but it works fine now
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Luolis
Profile Blog Joined May 2012
Finland7139 Posts
July 28 2020 11:21 GMT
#33
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
July 28 2020 12:20 GMT
#34
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Dingodile
Profile Joined December 2011
4137 Posts
July 28 2020 12:22 GMT
#35
prestige lvl1 from raynor and nova are great! and tychus lvl2.
Grubby | ToD | Moon | Lyn | Sky
Garnet
Profile Blog Joined February 2006
Vietnam9031 Posts
July 28 2020 12:36 GMT
#36
Did they announce anything new in the Pylon Show?
Luolis
Profile Blog Joined May 2012
Finland7139 Posts
July 28 2020 12:47 GMT
#37
On July 28 2020 21:20 Cyro wrote:
Show nested quote +
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing.

It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
sneakyfox
Profile Joined January 2017
8216 Posts
July 28 2020 12:52 GMT
#38
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


I too believe it's going to completely change the meta in all matchups
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
SpaceBoar
Profile Joined November 2019
52 Posts
Last Edited: 2020-07-28 13:01:23
July 28 2020 13:01 GMT
#39
It's amazing that a 10 year old game is receiving such a huge update. This means Blizzard still cares about the franchise and that there are developers still passionate about the project. Improvements to co-op and custom/arcade games should help even more in keeping the game alive for many years to come. Thank you Blizzard!
Serral | soO | HeroMarine | SpeCial
Waxangel
Profile Blog Joined September 2002
United States33486 Posts
July 28 2020 13:02 GMT
#40
I hope the new map editor features means I get my Diablo co-op commander made by the community some day ;o
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
Last Edited: 2020-07-28 13:31:57
July 28 2020 13:16 GMT
#41
On July 28 2020 21:47 Luolis wrote:
Show nested quote +
On July 28 2020 21:20 Cyro wrote:
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing.


It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.


unintuitive/obnoxious how? It's a 3-2-1-GO countdown timer, extremely simple and present in a wide variety of games going back decades.

It has annoyed me every game for 10 years that the load screen could take 5 seconds or 200 seconds and there was no way to tell which it would be until after the game clock has already started. Sure, usually it would take 20 - but it's entirely at the mercy of the other person's PC who is likely using a slower CPU and storage drive. Feels dumb to be staring at the screen waiting to instantly start your worker when the game sometimes just doesn't start for a really long time. A lot of people don't like giving up a handful of seconds at the start of the game, even if you personally feel that it's inconsequential to gameplay.

Many other esport games from multiple genres load players in and then do a countdown before actually starting the game to ensure that the game has loaded properly and everybody knows when to expect the start of play. If you're still on the load screen, the game won't start any moment with zero warning after a random amount of time. If you're loaded and see a timer, you know exactly how long until the game is live.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
sneakyfox
Profile Joined January 2017
8216 Posts
July 28 2020 13:29 GMT
#42
I like the new countdown a lot. But I don't think it makes any sense to have the pre-loading screen countdown too. That should just be a sound announcing that the game is going to load, and then when the game is actually ready we get the 3-2-1.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
ivancype
Profile Joined December 2012
Brazil485 Posts
July 28 2020 13:38 GMT
#43
On July 28 2020 21:47 Luolis wrote:
Show nested quote +
On July 28 2020 21:20 Cyro wrote:
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing.

It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.


ofc its not intuitive, 5 games wont change 10 years without the countdown.
The other race is OP
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
July 28 2020 13:46 GMT
#44
On July 28 2020 22:29 sneakyfox wrote:
I like the new countdown a lot. But I don't think it makes any sense to have the pre-loading screen countdown too. That should just be a sound announcing that the game is going to load, and then when the game is actually ready we get the 3-2-1.


I think the pre loading screen countdown is there to pull people's attention back if they're alt-tabbing or something. Again probably not a concern for most people, but say you check your phone or something when queueing for a game the pre-loading screen countdown with its audio will jerk your attention back to the right screen/window.
I play children's card games and watch a lot of dota, CS and HS
Luolis
Profile Blog Joined May 2012
Finland7139 Posts
Last Edited: 2020-07-28 17:48:55
July 28 2020 17:48 GMT
#45
On July 28 2020 22:16 Cyro wrote:
Show nested quote +
On July 28 2020 21:47 Luolis wrote:
On July 28 2020 21:20 Cyro wrote:
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing.


It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.


unintuitive/obnoxious how? It's a 3-2-1-GO countdown timer, extremely simple and present in a wide variety of games going back decades.

The game does not start immediately after 1-GO. There's an awkward pause there before it which is awful.

edit: Also personally i'd rather go without a giant flashing 3-2-1 before every game.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Chris_Havoc
Profile Joined August 2016
United States600 Posts
Last Edited: 2020-07-28 17:58:03
July 28 2020 17:57 GMT
#46
On July 28 2020 21:36 Garnet wrote:
Did they announce anything new in the Pylon Show?


Nope. Looked like the Pylon Show overhyped something that the devs never intended to reveal. Artosis looked a tad confused by it as well. He asked about what to expect in the future and the 2 devs simply said "more StarCraft 2."
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
Chemist391
Profile Joined October 2010
United States366 Posts
July 28 2020 18:42 GMT
#47
On July 29 2020 02:48 Luolis wrote:
Show nested quote +
On July 28 2020 22:16 Cyro wrote:
On July 28 2020 21:47 Luolis wrote:
On July 28 2020 21:20 Cyro wrote:
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing.


It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.


unintuitive/obnoxious how? It's a 3-2-1-GO countdown timer, extremely simple and present in a wide variety of games going back decades.

The game does not start immediately after 1-GO. There's an awkward pause there before it which is awful.

edit: Also personally i'd rather go without a giant flashing 3-2-1 before every game.


Yeah, it definitely hiccups the start as currently implemented. I sit there spamming on my nexus to try to get the worker to start, and it won't let me select the nexus until the timer reads 0:02...super annoying. I also do not like the loud volume and huge numbers.

I love the concept of the timer. I just want it smaller/cleaner, quieter, and to actually allow gameplay to start at exactly 0:00.
Mizenhauer
Profile Blog Joined February 2015
United States1901 Posts
July 28 2020 19:04 GMT
#48
Shocking that KeSPA figured out how to do the timer correctly, but blizzard fucked it up.....
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
Arden
Profile Joined July 2018
United States15 Posts
July 28 2020 20:05 GMT
#49
Twice.
I love to play and watch Starcraft! I love Liquid Hero, Polt, and Hyun
Amumoman
Profile Joined July 2020
153 Posts
July 28 2020 20:26 GMT
#50
Thank God for countdown timer - I’ve been asking for this for 10 years
Fighter
Profile Joined August 2010
Korea (South)1531 Posts
July 28 2020 21:40 GMT
#51
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??
For Aiur???
Zzzapper
Profile Joined September 2011
1797 Posts
July 28 2020 23:49 GMT
#52
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly
Ben...
Profile Joined January 2011
Canada3485 Posts
July 29 2020 00:54 GMT
#53
Anyone else having trouble playing ranked today? It keeps telling me "You cannot enter this matchmaking queue because you do not meet the requirements."

Can't say I've seen that before.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
LHK
Profile Joined May 2015
204 Posts
July 29 2020 01:03 GMT
#54
Ranked play is disabled at the moment due to a game breaking bug found in patch 5.0.
-Laura
Ben...
Profile Joined January 2011
Canada3485 Posts
July 29 2020 01:17 GMT
#55
On July 29 2020 10:03 LHK wrote:
Ranked play is disabled at the moment due to a game breaking bug found in patch 5.0.

Okay, thank you. I was wondering.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
pzlama333
Profile Joined April 2013
United States281 Posts
July 29 2020 03:03 GMT
#56
I heard that a flying Terran command center can load another command center, and the "loaded command center" just disappear from that location but still count on the map.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-07-29 03:14:21
July 29 2020 03:14 GMT
#57
On July 29 2020 12:03 pzlama333 wrote:
I heard that a flying Terran command center can load another command center, and the "loaded command center" just disappear from that location but still count on the map.


Not only that, you can also load a bunker full of marines and fly around with your CC shooting things.
Denominator of the Universe
TL+ Member
29 fps
Profile Blog Joined March 2008
United States5724 Posts
July 29 2020 04:42 GMT
#58
On July 29 2020 08:49 Zzzapper wrote:
Show nested quote +
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.
4v4 is a battle of who has the better computer.
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
July 29 2020 05:13 GMT
#59
On July 28 2020 22:38 ivancype wrote:
Show nested quote +
On July 28 2020 21:47 Luolis wrote:
On July 28 2020 21:20 Cyro wrote:
On July 28 2020 20:21 Luolis wrote:
I have to say that this countdown is actually the worst non-balance thing they added into this game since the 12 worker start.


Why? Having some warning that the game is about to start (rather than possibly being 0.5 seconds or 90 seconds away from it starting and not being able to tell) is amazing.

It works really unintuitively and i would say that nobody has ever lost a game of sc2 because they were 1 second late with making their first worker. It's just really obnoxious.


ofc its not intuitive, 5 games wont change 10 years without the countdown.

I actually enjoy the timer because in the beginning I would have some lag sometimes in the beginning and this resolved it, also I enjoy the few seconds to collect yourself before it jumps into the game, I think it was a good change overall.
AKA: TelecoM[WHITE] Protoss fighting
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
July 29 2020 05:19 GMT
#60
On July 29 2020 13:42 29 fps wrote:
Show nested quote +
On July 29 2020 08:49 Zzzapper wrote:
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.

Similar problem with gates of hell btw
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
MockHamill
Profile Joined March 2010
Sweden1798 Posts
July 29 2020 07:41 GMT
#61
The countdown is annoying as hell. It would make sense to have it before the game screen loads or as an e-sport overlay.
But every single game, and every single replay?

It is also misplaced, it should be over your CC.
sneakyfox
Profile Joined January 2017
8216 Posts
July 29 2020 10:49 GMT
#62
On July 29 2020 12:14 pvsnp wrote:
Show nested quote +
On July 29 2020 12:03 pzlama333 wrote:
I heard that a flying Terran command center can load another command center, and the "loaded command center" just disappear from that location but still count on the map.


Not only that, you can also load a bunker full of marines and fly around with your CC shooting things.


It's finally here!!
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
WombaT
Profile Blog Joined May 2010
Northern Ireland26028 Posts
July 29 2020 13:26 GMT
#63
Those bugs sound minor :p

Not sure what the issue is with the timer, not that the game generally takes ages to load. Especially when people had 10+ year old rigs in the olden days though you could be staring at the pre-match screen for ages.

I guess I was used to it in BW too, but I always liked the feature. Be you observing or playing you can get your stretching and all done and settle into your game face when the timer starts going.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
SpaceBoar
Profile Joined November 2019
52 Posts
July 29 2020 15:06 GMT
#64
I like the countdown somehow. Maybe it doesn't need to be that big and in the face, but the idea of it suits me well. I never liked having to spam the worker hotkey already on the loading screen without being sure when exactly the game will start.
Serral | soO | HeroMarine | SpeCial
virpi
Profile Blog Joined August 2009
Germany3599 Posts
July 29 2020 15:57 GMT
#65
The flashing is a bit distracting. There's also a small pause after the end of the countdown. It's a good idea, but it could have been done better.
first we make expand, then we defense it.
Fighter
Profile Joined August 2010
Korea (South)1531 Posts
July 29 2020 18:08 GMT
#66
For those wonder about the game breaking glitch. Oh, how I wish I had known about this. The fun I could have had in team games last night...



Lol.
For Aiur???
blabber
Profile Blog Joined June 2007
United States4448 Posts
July 29 2020 19:09 GMT
#67
On July 29 2020 16:41 MockHamill wrote:
The countdown is annoying as hell. It would make sense to have it before the game screen loads or as an e-sport overlay.
But every single game, and every single replay?

It is also misplaced, it should be over your CC.

the countdown timer i feel like has been a request since early WoL. You no longer have to guess when the game actually starts. It does seem strange that replays have it though.
blabberrrrr
Kitai
Profile Joined June 2012
United States878 Posts
July 29 2020 21:25 GMT
#68
On July 30 2020 03:08 Fighter wrote:
For those wonder about the game breaking glitch. Oh, how I wish I had known about this. The fun I could have had in team games last night...

https://www.youtube.com/watch?v=yAlF7nniS7g

Lol.


I think it was purposeful. This is how it felt to play against Terran 10 years ago. Long live GOMTvT!
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
July 29 2020 21:42 GMT
#69
On July 30 2020 03:08 Fighter wrote:
For those wonder about the game breaking glitch. Oh, how I wish I had known about this. The fun I could have had in team games last night...

https://www.youtube.com/watch?v=yAlF7nniS7g

Lol.

wtf LOL that is ridiculous.
AKA: TelecoM[WHITE] Protoss fighting
29 fps
Profile Blog Joined March 2008
United States5724 Posts
July 30 2020 01:02 GMT
#70
On July 29 2020 14:19 Cricketer12 wrote:
Show nested quote +
On July 29 2020 13:42 29 fps wrote:
On July 29 2020 08:49 Zzzapper wrote:
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.

Similar problem with gates of hell btw


I got the achievement for Gates of Hell, though.
4v4 is a battle of who has the better computer.
SnakeDoctor
Profile Joined November 2010
Poland121 Posts
Last Edited: 2020-07-30 09:09:49
July 30 2020 08:35 GMT
#71
Does anyone have a problem with achievement from The Dig? During the mission lasers kill count says 0 but when my mission ends the summary shows 3 kills. Only thing I did with laser is destroying xel naga temples to get the relics.

e: I replayed the mission without going for the artifacts and got the achievement so I guess xel naga temples count as enemies :|
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
July 31 2020 04:27 GMT
#72
On July 30 2020 10:02 29 fps wrote:
Show nested quote +
On July 29 2020 14:19 Cricketer12 wrote:
On July 29 2020 13:42 29 fps wrote:
On July 29 2020 08:49 Zzzapper wrote:
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.

Similar problem with gates of hell btw


I got the achievement for Gates of Hell, though.

same looks like they fixed it...idk about the mobius one tho
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
July 31 2020 04:27 GMT
#73
On July 30 2020 17:35 SnakeDoctor wrote:
Does anyone have a problem with achievement from The Dig? During the mission lasers kill count says 0 but when my mission ends the summary shows 3 kills. Only thing I did with laser is destroying xel naga temples to get the relics.

e: I replayed the mission without going for the artifacts and got the achievement so I guess xel naga temples count as enemies :|

yup made the same mistake, the temples count
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
July 31 2020 05:24 GMT
#74
On July 29 2020 14:19 Cricketer12 wrote:
Show nested quote +
On July 29 2020 13:42 29 fps wrote:
On July 29 2020 08:49 Zzzapper wrote:
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.

Similar problem with gates of hell btw


I had the same issue with gates of hell on my first try. Then I saw that somebody on reddit mentioned that medics are not allowed despite what the achievement says and when I replayed the mission with medivacs instead of medics I got the achievement (on my second try I also did not use mules just in case).
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
Last Edited: 2020-07-31 15:56:02
July 31 2020 15:55 GMT
#75
On July 31 2020 14:24 ggrrg wrote:
Show nested quote +
On July 29 2020 14:19 Cricketer12 wrote:
On July 29 2020 13:42 29 fps wrote:
On July 29 2020 08:49 Zzzapper wrote:
On July 29 2020 06:40 Fighter wrote:
Can anyone confirm if the "Contract Saviors" (Mobius Core map, Raynor campaign) achievement is broken? I swear I'm only training SCVs, medivacs, and Mercs.

I've tried beating it without rescuing any other units. I've tried beating it without making bunkers. Not really sure what else to try. No idea why it's not registering. Maybe you can't build anything at all, no depots even??

Yes, it's broken, apparently it counts the units produced by the zerg AI because of a trigger that's not set up correctly


Thanks for confirming that it's broken. I've beaten it so many times, but still haven't gotten it. I thought it must've been a bug.

Similar problem with gates of hell btw


I had the same issue with gates of hell on my first try. Then I saw that somebody on reddit mentioned that medics are not allowed despite what the achievement says and when I replayed the mission with medivacs instead of medics I got the achievement (on my second try I also did not use mules just in case).

Yeah mules are fine medics arent.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
TheDougler
Profile Joined April 2010
Canada8306 Posts
August 06 2020 23:47 GMT
#76
I am absolutely loving this prestige stuff. This update is great!
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
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