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Active: 1396 users

4.12.0 Patch Notes

Forum Index > SC2 General
130 CommentsPost a Reply
1 2 3 4 5 6 7 Next All
TL.net ESPORTS
Profile Joined July 2011
4 Posts
June 09 2020 23:59 GMT
#1
Original Post: StarCraft2.com

GENERAL

  • The War Chest VI has been added in preparation for its global launch on June 11, PDT.
    • Play StarCraft II to unlock XP for the War Chest and gain access to over 100 new items including army-wide skins, sprays, emoticons, exclusive portraits, and a Co-op XP boost.
    • Purchasing the War Chest Complete Bundle grants you a special random race Broken World banner in StarCraft II, plus a Tal’darim Probe Pet in Diablo III, a Hearthstone Classic Card Pack, and a Heroes of the Storm rare Loot Chest. In addition, purchasing any War Chest Skin Bundle will grant you an immediate access to Ranked play.
    • Also, throughout the duration of the War Chest VI, players will be able to unlock free rewards, including classic StarCraft: Remastered skins for Command Center, Hatchery, and Nexus, with no additional purchase necessary.
  • 2020 Ladder Season 2 has started with Patch 4.12.0. Learn more about the Season 2 Ladder maps in our blog.

VERSUS BALANCE UPDATE

  • Terran
    • Widow Mine
      • Drilling Claws upgrade no longer grants burrowed Widow Mines invisibility while reloading. Instead, the existence of an Armory will grant burrowed Widow Mines invisibility while reloading.
      • The red laser attachment for Widow Mines will now communicate the existence of an Armory instead of the completion of the Drilling Claws upgrade.
  • Zerg
    • Queen
      • Anti-air weapon range decreased from 8 to 7.
    • Baneling
      • Weapon damage changed from 20 (+15 vs light) to 18 (+17 vs light).
    • Infestor
      • Microbial Shroud no longer requires an upgrade.
    • Creep Tumor
      • “Armored” attribute removed.
      • “Light” attribute added.
  • Protoss
    • Nexus
      • New ability: “Battery Overcharge”
        • Effect: Overcharges a target Shield Battery near a Nexus, increasing its shield restoration rate by 100% and allowing it to restore shields without consuming energy for 14 seconds.
        • Cost: 50 Energy
        • Cooldown: 60 seconds (shared by all Nexuses)
        • Range: Unlimited (the target Battery must be within range 8 of any friendly Nexus)
    • Oracle
      • Revelation energy cost decreased from 50 to 25.
      • Revelation cooldown increased from 2 seconds to 10 seconds.
      • Revelation duration decreased from 30 seconds to 15 seconds.
    • High Templar
      • Feedback range increased from 9 to 10.

BUG FIXES

  • Co-op Missions
    • General
      • Fixed an issue where Brutal+ and - players are able to queue for Weekly Mutations on Brutal+1 difficulty.
    • Commanders
      • Mengsk
        • The Emperor's Shadow's EMP Blast now properly drain all energy on Battlecruisers and Hybrid Dominators.
  • Versus
    • General
      • Fixed an issue where a Rich Vespene Geyser would show up as two Vespene Geysers in the production tab while observing a match.
      • Fixed an issue where a Spore Crawler's footprint incorrectly appeared in the editor.
      • Fixed an issue where the Shield Battery's shadow was visible while the structure was cloaked.
      • Fixed an issue where hallucinations were dealing damage to targets affected by the Raven's Anti-Armor missile.
      • Fixed an issue where you can see the enemy Adept's Shade complete in the fog of war.
      • The Widow Mine's Concealment button was updated with new art.
      • Fixed an issue where a Battery Overcharged Shield Battery would not auto-cast if it had too low energy.
      • The Shield Battery's pre-placement image will now change colors when it's within range of a Nexus for the Battery Overcharge ability.
      • Fixed an issue where the morphing creep tumor’s attribute was armored instead of light.
      • Fixed an issue where players could no longer earn the Infested Terror achievement.
    • Maps
      • Flashback LE
        • Setup team placement locations for 1v1 and 2v2 matches.
      • Ice and Chrome LE
        • Fixed an issue where the map info screenshot was displaying doodad selection arrows.
      • Pillars of Gold LE
        • Removed shrub vision from certain areas on the map.
      • Purity and Industry LE
        • Removed "disallow creep" in areas that were unintended.
        • Fixed an issue where the pathing did not match the terrain in a certain area.
        • Fixed an issue where a Reaper could jump into an unintended area.
      • Zen LE
        • Updated doodads on the map to improve visibility for burrowed Widow Mines in certain areas.
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TL+ Member
pvsnp
Profile Joined January 2017
7676 Posts
June 10 2020 00:11 GMT
#2
Fixed an issue where hallucinations were dealing damage to targets affected by the Raven's Anti-Armor missile.


Aww, that was one of my favorite bugs.
Denominator of the Universe
TL+ Member
pzlama333
Profile Joined April 2013
United States278 Posts
June 10 2020 00:35 GMT
#3
On June 10 2020 09:11 pvsnp wrote:
Show nested quote +
Fixed an issue where hallucinations were dealing damage to targets affected by the Raven's Anti-Armor missile.


Aww, that was one of my favorite bugs.


Ahh that bug. I remember I reported it in February and finally they fixed it.
breaker1328
Profile Joined March 2016
Canada296 Posts
June 10 2020 01:58 GMT
#4
Probably gonna be some proxy nexus shield battery shenanigans going on for a bit but of all the ways they could have pushed this change through, this is probably the best way to do it.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19288 Posts
Last Edited: 2020-06-10 02:02:45
June 10 2020 02:02 GMT
#5
I like everything except battery overcharge. The SC:R skins have me really excited for this warchest too. Time to grind!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 10 2020 03:25 GMT
#6
I'm hyped for the new Warchest skins, especially classic skins for each race's town halls.
ㅇㅅㅌㅅ
Judgement
Profile Joined December 2010
Netherlands152 Posts
June 10 2020 06:51 GMT
#7
I like the changes, expect for the Battery one
"What good fortune for goverments that the people do not think."
plainsane
Profile Joined September 2010
Germany98 Posts
June 10 2020 07:41 GMT
#8
Widow. Mines. Every. Game. *sigh*
I'm going, i'm going!
Vision_
Profile Joined September 2018
870 Posts
June 10 2020 08:17 GMT
#9
On June 10 2020 16:41 plainsane wrote:
Widow. Mines. Every. Game. *sigh*


The "hellbat push" will be followed by a bunch of widow mines drop..

I don t know if the build order has been tested enought, i wasn t able to watch it as a viewer but for now, the mines drop

made in reaction (with a hidden medivacs) is already abused and common (on Eternal Empire for example).

I would like to see the cargo space of mines increase from 2 to 3 in order to limit this kind of playing.
followZeRoX
Profile Joined March 2011
Serbia1451 Posts
June 10 2020 08:59 GMT
#10
Strange there is no purifier buildings but ihanrii, same as primal>cerberus or umojan>tyrador
Zrana1
Profile Joined February 2017
Netherlands45 Posts
June 10 2020 09:11 GMT
#11
On June 10 2020 17:17 Vision_ wrote:
Show nested quote +
On June 10 2020 16:41 plainsane wrote:
Widow. Mines. Every. Game. *sigh*


The "hellbat push" will be followed by a bunch of widow mines drop..

I don t know if the build order has been tested enought, i wasn t able to watch it as a viewer but for now, the mines drop

made in reaction (with a hidden medivacs) is already abused and common (on Eternal Empire for example).

I would like to see the cargo space of mines increase from 2 to 3 in order to limit this kind of playing.


Yeah and so would every protoss player
xelnaga_empire
Profile Joined March 2012
627 Posts
June 10 2020 09:12 GMT
#12
I hope the new shield battery overcharge buff doesn't make PvsT worse at the top pro level. For the GSL Season 2 qualifiers, PvT was 76–34 (69.09%) as per Aligulac: http://aligulac.com/results/events/110098-GSL-2020-Season-2/.

I hope the changes by the balance team will help PvsT return close to 50%, rather than the 69% win rate by Protoss over Terran in the GSL Season 2 qualifiers.
Harris1st
Profile Blog Joined May 2010
Germany6981 Posts
June 10 2020 09:18 GMT
#13
On June 10 2020 16:41 plainsane wrote:
Widow. Mines. Every. Game. *sigh*


Time to play Terran I guess
Go Serral! GG EZ for Ence. Flashbang dance FTW
stilt
Profile Joined October 2012
France2751 Posts
June 10 2020 09:35 GMT
#14
A gsl tvt final and we are awarded with another T patch.
Decendos
Profile Joined August 2011
Germany1341 Posts
June 10 2020 09:43 GMT
#15
LOL cant believe they go through with the patch after results of last 6 weeks...unbelievable.

Time for a season of cheese and offrace :-D
SC-Shield
Profile Joined December 2018
Bulgaria832 Posts
Last Edited: 2020-06-10 09:44:50
June 10 2020 09:44 GMT
#16
On June 10 2020 18:18 Harris1st wrote:
Show nested quote +
On June 10 2020 16:41 plainsane wrote:
Widow. Mines. Every. Game. *sigh*


Time to play Terran I guess


Not a big deal, protoss always has an obs against +1 push. Widow mine drop will probably be unchanged, but it's still fine to get an obs. The shield buff might make PvP macro easier.
spenzer
Profile Joined June 2016
27 Posts
June 10 2020 09:44 GMT
#17
On June 10 2020 18:12 xelnaga_empire wrote:
I hope the new shield battery overcharge buff doesn't make PvsT worse at the top pro level. For the GSL Season 2 qualifiers, PvT was 76–34 (69.09%) as per Aligulac: http://aligulac.com/results/events/110098-GSL-2020-Season-2/.

I hope the changes by the balance team will help PvsT return close to 50%, rather than the 69% win rate by Protoss over Terran in the GSL Season 2 qualifiers.


Well you have to consider TY, Innovation and Cure were already qualified so 3 of the 4 strongest Terrans didn't played this qualifier. So imo this percentages have close to no value
SC-Shield
Profile Joined December 2018
Bulgaria832 Posts
June 10 2020 09:46 GMT
#18
On June 10 2020 18:44 spenzer wrote:
Show nested quote +
On June 10 2020 18:12 xelnaga_empire wrote:
I hope the new shield battery overcharge buff doesn't make PvsT worse at the top pro level. For the GSL Season 2 qualifiers, PvT was 76–34 (69.09%) as per Aligulac: http://aligulac.com/results/events/110098-GSL-2020-Season-2/.

I hope the changes by the balance team will help PvsT return close to 50%, rather than the 69% win rate by Protoss over Terran in the GSL Season 2 qualifiers.


Well you have to consider TY, Innovation and Cure were already qualified so 3 of the 4 strongest Terrans didn't played this qualifier. So imo this percentages have close to no value


And there was no protoss in TSL5 finals.
Nezgar
Profile Joined December 2012
Germany535 Posts
June 10 2020 09:50 GMT
#19
On June 10 2020 18:12 xelnaga_empire wrote:
I hope the new shield battery overcharge buff doesn't make PvsT worse at the top pro level. For the GSL Season 2 qualifiers, PvT was 76–34 (69.09%) as per Aligulac: http://aligulac.com/results/events/110098-GSL-2020-Season-2/.

I hope the changes by the balance team will help PvsT return close to 50%, rather than the 69% win rate by Protoss over Terran in the GSL Season 2 qualifiers.


High quality cherry picking right there.
Who cares about GSL Season 1 (47.7%) and TSL (51.90%) when you can just look at the ultimate testament to balance, GSL Season 2 Qualifiers.
We could also look at HSC (40%) or Aligulac overall, where it has been between 46.89% and 53.57% since April.
ejozl
Profile Joined October 2010
Denmark3437 Posts
June 10 2020 10:57 GMT
#20
Would love to see the Widow Mine change just cut, T is already OP, also Thor anti air vs Massive is still just kind of stupid.
As a Protoss this patch is pretty nice, but I would still like to see Zergs in tournaments.

Really the Widow Mine should have a design rework, Hellbats are supposed to deal with mass Zealots and Lings, and Widow Mine should wreck stuff like Medivacs and always be stealthed, but I acknowledge this will take a bit more careful thinking.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
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