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4 Posts
Original Post: StarCraft2.com
GENERAL - The War Chest VI has been added in preparation for its global launch on June 11, PDT.
- Play StarCraft II to unlock XP for the War Chest and gain access to over 100 new items including army-wide skins, sprays, emoticons, exclusive portraits, and a Co-op XP boost.
- Purchasing the War Chest Complete Bundle grants you a special random race Broken World banner in StarCraft II, plus a Tal’darim Probe Pet in Diablo III, a Hearthstone Classic Card Pack, and a Heroes of the Storm rare Loot Chest. In addition, purchasing any War Chest Skin Bundle will grant you an immediate access to Ranked play.
- Also, throughout the duration of the War Chest VI, players will be able to unlock free rewards, including classic StarCraft: Remastered skins for Command Center, Hatchery, and Nexus, with no additional purchase necessary.
- 2020 Ladder Season 2 has started with Patch 4.12.0. Learn more about the Season 2 Ladder maps in our blog.
VERSUS BALANCE UPDATE - Terran
- Widow Mine
- Drilling Claws upgrade no longer grants burrowed Widow Mines invisibility while reloading. Instead, the existence of an Armory will grant burrowed Widow Mines invisibility while reloading.
- The red laser attachment for Widow Mines will now communicate the existence of an Armory instead of the completion of the Drilling Claws upgrade.
- Zerg
- Queen
- Anti-air weapon range decreased from 8 to 7.
- Baneling
- Weapon damage changed from 20 (+15 vs light) to 18 (+17 vs light).
- Infestor
- Microbial Shroud no longer requires an upgrade.
- Creep Tumor
- “Armored” attribute removed.
- “Light” attribute added.
- Protoss
- Nexus
- New ability: “Battery Overcharge”
- Effect: Overcharges a target Shield Battery near a Nexus, increasing its shield restoration rate by 100% and allowing it to restore shields without consuming energy for 14 seconds.
- Cost: 50 Energy
- Cooldown: 60 seconds (shared by all Nexuses)
- Range: Unlimited (the target Battery must be within range 8 of any friendly Nexus)
- Oracle
- Revelation energy cost decreased from 50 to 25.
- Revelation cooldown increased from 2 seconds to 10 seconds.
- Revelation duration decreased from 30 seconds to 15 seconds.
- High Templar
- Feedback range increased from 9 to 10.
BUG FIXES - Co-op Missions
- General
- Fixed an issue where Brutal+ and - players are able to queue for Weekly Mutations on Brutal+1 difficulty.
- Commanders
- Mengsk
- The Emperor's Shadow's EMP Blast now properly drain all energy on Battlecruisers and Hybrid Dominators.
- Versus
- General
- Fixed an issue where a Rich Vespene Geyser would show up as two Vespene Geysers in the production tab while observing a match.
- Fixed an issue where a Spore Crawler's footprint incorrectly appeared in the editor.
- Fixed an issue where the Shield Battery's shadow was visible while the structure was cloaked.
- Fixed an issue where hallucinations were dealing damage to targets affected by the Raven's Anti-Armor missile.
- Fixed an issue where you can see the enemy Adept's Shade complete in the fog of war.
- The Widow Mine's Concealment button was updated with new art.
- Fixed an issue where a Battery Overcharged Shield Battery would not auto-cast if it had too low energy.
- The Shield Battery's pre-placement image will now change colors when it's within range of a Nexus for the Battery Overcharge ability.
- Fixed an issue where the morphing creep tumor’s attribute was armored instead of light.
- Fixed an issue where players could no longer earn the Infested Terror achievement.
- Maps
- Flashback LE
- Setup team placement locations for 1v1 and 2v2 matches.
- Ice and Chrome LE
- Fixed an issue where the map info screenshot was displaying doodad selection arrows.
- Pillars of Gold LE
- Removed shrub vision from certain areas on the map.
- Purity and Industry LE
- Removed "disallow creep" in areas that were unintended.
- Fixed an issue where the pathing did not match the terrain in a certain area.
- Fixed an issue where a Reaper could jump into an unintended area.
- Zen LE
- Updated doodads on the map to improve visibility for burrowed Widow Mines in certain areas.
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Fixed an issue where hallucinations were dealing damage to targets affected by the Raven's Anti-Armor missile.
Aww, that was one of my favorite bugs.
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On June 10 2020 09:11 pvsnp wrote:Show nested quote +Fixed an issue where hallucinations were dealing damage to targets affected by the Raven's Anti-Armor missile. Aww, that was one of my favorite bugs.
Ahh that bug. I remember I reported it in February and finally they fixed it.
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Probably gonna be some proxy nexus shield battery shenanigans going on for a bit but of all the ways they could have pushed this change through, this is probably the best way to do it.
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Bisutopia19139 Posts
I like everything except battery overcharge. The SC:R skins have me really excited for this warchest too. Time to grind!
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I'm hyped for the new Warchest skins, especially classic skins for each race's town halls.
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I like the changes, expect for the Battery one
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Widow. Mines. Every. Game. *sigh*
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On June 10 2020 16:41 plainsane wrote: Widow. Mines. Every. Game. *sigh*
The "hellbat push" will be followed by a bunch of widow mines drop..
I don t know if the build order has been tested enought, i wasn t able to watch it as a viewer but for now, the mines drop made in reaction (with a hidden medivacs) is already abused and common (on Eternal Empire for example).
I would like to see the cargo space of mines increase from 2 to 3 in order to limit this kind of playing.
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Strange there is no purifier buildings but ihanrii, same as primal>cerberus or umojan>tyrador
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On June 10 2020 17:17 Vision_ wrote:The "hellbat push" will be followed by a bunch of widow mines drop.. I don t know if the build order has been tested enought, i wasn t able to watch it as a viewer but for now, the mines drop made in reaction (with a hidden medivacs) is already abused and common (on Eternal Empire for example). I would like to see the cargo space of mines increase from 2 to 3 in order to limit this kind of playing.
Yeah and so would every protoss player
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I hope the new shield battery overcharge buff doesn't make PvsT worse at the top pro level. For the GSL Season 2 qualifiers, PvT was 76–34 (69.09%) as per Aligulac: http://aligulac.com/results/events/110098-GSL-2020-Season-2/.
I hope the changes by the balance team will help PvsT return close to 50%, rather than the 69% win rate by Protoss over Terran in the GSL Season 2 qualifiers.
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On June 10 2020 16:41 plainsane wrote: Widow. Mines. Every. Game. *sigh*
Time to play Terran I guess
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A gsl tvt final and we are awarded with another T patch.
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LOL cant believe they go through with the patch after results of last 6 weeks...unbelievable.
Time for a season of cheese and offrace :-D
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On June 10 2020 18:18 Harris1st wrote:Time to play Terran I guess
Not a big deal, protoss always has an obs against +1 push. Widow mine drop will probably be unchanged, but it's still fine to get an obs. The shield buff might make PvP macro easier.
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On June 10 2020 18:12 xelnaga_empire wrote:I hope the new shield battery overcharge buff doesn't make PvsT worse at the top pro level. For the GSL Season 2 qualifiers, PvT was 76–34 (69.09%) as per Aligulac: http://aligulac.com/results/events/110098-GSL-2020-Season-2/. I hope the changes by the balance team will help PvsT return close to 50%, rather than the 69% win rate by Protoss over Terran in the GSL Season 2 qualifiers.
Well you have to consider TY, Innovation and Cure were already qualified so 3 of the 4 strongest Terrans didn't played this qualifier. So imo this percentages have close to no value
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On June 10 2020 18:44 spenzer wrote:Show nested quote +On June 10 2020 18:12 xelnaga_empire wrote:I hope the new shield battery overcharge buff doesn't make PvsT worse at the top pro level. For the GSL Season 2 qualifiers, PvT was 76–34 (69.09%) as per Aligulac: http://aligulac.com/results/events/110098-GSL-2020-Season-2/. I hope the changes by the balance team will help PvsT return close to 50%, rather than the 69% win rate by Protoss over Terran in the GSL Season 2 qualifiers. Well you have to consider TY, Innovation and Cure were already qualified so 3 of the 4 strongest Terrans didn't played this qualifier. So imo this percentages have close to no value
And there was no protoss in TSL5 finals.
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On June 10 2020 18:12 xelnaga_empire wrote:I hope the new shield battery overcharge buff doesn't make PvsT worse at the top pro level. For the GSL Season 2 qualifiers, PvT was 76–34 (69.09%) as per Aligulac: http://aligulac.com/results/events/110098-GSL-2020-Season-2/. I hope the changes by the balance team will help PvsT return close to 50%, rather than the 69% win rate by Protoss over Terran in the GSL Season 2 qualifiers.
High quality cherry picking right there. Who cares about GSL Season 1 (47.7%) and TSL (51.90%) when you can just look at the ultimate testament to balance, GSL Season 2 Qualifiers. We could also look at HSC (40%) or Aligulac overall, where it has been between 46.89% and 53.57% since April.
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Would love to see the Widow Mine change just cut, T is already OP, also Thor anti air vs Massive is still just kind of stupid. As a Protoss this patch is pretty nice, but I would still like to see Zergs in tournaments.
Really the Widow Mine should have a design rework, Hellbats are supposed to deal with mass Zealots and Lings, and Widow Mine should wreck stuff like Medivacs and always be stealthed, but I acknowledge this will take a bit more careful thinking.
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