• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:25
CEST 00:25
KST 07:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
[BSL20] Non-Korean Championship 4x BSL + 4x China1Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
SC uni coach streams logging into betting site Player “Jedi” cheat on CSL Flash Announces Hiatus From ASL BW General Discussion Practice Partners (Official)
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread [BSL20] Grand Finals - Sunday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 652 users

Why only 2 Spawn? - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 25 2020 22:10 GMT
#41
On May 26 2020 02:35 ThunderJunk wrote:
If there's an increased risk of getting cheesed, then players adapt by playing safer / less greedy, which makes for strategic diversity across maps. So it's better to have some 4-player maps mixed in.

Like how exactly do you play safe against a possible 12 pool and not fall extremly behind against a standard opening in PvZ if you scout zerg last? Let's move to practical examples. Let's just assume zerg isn't greedy as Rogue would be(while losing horribly to a cheese )
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Shathe
Profile Joined July 2017
Hungary422 Posts
May 25 2020 22:54 GMT
#42
I would live some 3 and 4 spawn maps. By the way 6 and 12 worker starts are not the only options, what if it was 9 or 10 ? Would that give enough time to scout on such maps?
Dracover
Profile Joined October 2010
Australia177 Posts
May 26 2020 01:27 GMT
#43
On May 26 2020 02:27 BonitiilloO wrote:

NOT TRUE, what people will do in this 4 spawn maps is just send a scout right after the game starts anyways.


That's not soon enough. By the time say a probe gets to base 4 (even if you send a scout out immediately) the player would have already committed to the early build. Please get into an old 4 p map and see how long you actually take to go around.

Even currently, you can see in PvZ all protosses send their pylon probe out. This typically gets there as you are planting your nexus. If you sent out your probe straight away, you can at best scout 2 bases. If you watch some older games, when a protoss wanted to guarantee a scout, on a 4P map they actually sent out 2 probes.
Don't stop
Dracover
Profile Joined October 2010
Australia177 Posts
May 26 2020 01:33 GMT
#44
On May 26 2020 02:35 ThunderJunk wrote:
If there's an increased risk of getting cheesed, then players adapt by playing safer / less greedy, which makes for strategic diversity across maps. So it's better to have some 4-player maps mixed in.


No it literally only favours zerg cheese. Both terran and toss needs to know where you are first. a 2 player map actually makes cheeses from T and P better because you know exacly where they are and therefore you know where you can hide things.

In that scenario, Z has no reason to expect a cheese or at least a cheese they cant hold while playing normally whereas the other 2 races have to play safe. In effect T&P start the game behind.
Don't stop
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2020-05-26 07:33:58
May 26 2020 07:25 GMT
#45
On May 26 2020 10:33 Dracover wrote:
Show nested quote +
On May 26 2020 02:35 ThunderJunk wrote:
If there's an increased risk of getting cheesed, then players adapt by playing safer / less greedy, which makes for strategic diversity across maps. So it's better to have some 4-player maps mixed in.


No it literally only favours zerg cheese. Both terran and toss needs to know where you are first. a 2 player map actually makes cheeses from T and P better because you know exacly where they are and therefore you know where you can hide things.

In that scenario, Z has no reason to expect a cheese or at least a cheese they cant hold while playing normally whereas the other 2 races have to play safe. In effect T&P start the game behind.

IIRC there were cheeses, especially from Protoss, based on the fact, that either it was close, or at least closer or well hidden e.g. proxy stargate The player just guessed and placed them. So it's not like there were no cheeses mixed in. This still doesn't fix the early game though.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Dracover
Profile Joined October 2010
Australia177 Posts
May 26 2020 12:52 GMT
#46
On May 26 2020 16:25 deacon.frost wrote:
IIRC there were cheeses, especially from Protoss, based on the fact, that either it was close, or at least closer or well hidden e.g. proxy stargate The player just guessed and placed them. So it's not like there were no cheeses mixed in. This still doesn't fix the early game though.


Yes it did happen, there's a few difference i think in these scenarios between HotS/WoL and LoTV. firstly usually 2 probes are sent to ensure you scout their location. Secondly the lower worker count means you don't need to place a pylon until you find out where they were and proxied. Currently even if you sent a probe as soon as the game starts, you will be supply capped before you find them. That's why builds like the maxpax builds a pylon at home first, you are supply capped already and can't wait to get to the other side.
Don't stop
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 26 2020 13:03 GMT
#47
On May 26 2020 21:52 Dracover wrote:
Show nested quote +
On May 26 2020 16:25 deacon.frost wrote:
IIRC there were cheeses, especially from Protoss, based on the fact, that either it was close, or at least closer or well hidden e.g. proxy stargate The player just guessed and placed them. So it's not like there were no cheeses mixed in. This still doesn't fix the early game though.


Yes it did happen, there's a few difference i think in these scenarios between HotS/WoL and LoTV. firstly usually 2 probes are sent to ensure you scout their location. Secondly the lower worker count means you don't need to place a pylon until you find out where they were and proxied. Currently even if you sent a probe as soon as the game starts, you will be supply capped before you find them. That's why builds like the maxpax builds a pylon at home first, you are supply capped already and can't wait to get to the other side.

Yeah, i was mostly talking about proxy starport/stargate/factory and such, not 2gate/2raxe. While these did happen it was rare.

I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
RandomPlayer416
Profile Joined January 2019
84 Posts
May 29 2020 02:41 GMT
#48
Honestly this game is beyond frustrating to play on maps like this. I'm in the unfortunate spot of MMR hell which is between 3800-4000. Every single game is some kind of blind all in build or garbage proxy cheese.

Its impossible to try to improve because people would sell their souls for ladder points. These maps just encourage this garbage type of play because the player knows EXACTLY where they need to hide buildings and where to attack. These maps just encourage cookie cutter builds and thats not what RTS is supposed to be.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
BSL: ProLeague
18:00
Grand Finals - bo9
Dewalt vs Bonyth
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 161
Nina 145
ProTech76
StarCraft: Brood War
Artosis 580
League of Legends
Grubby4744
Dendi1519
Counter-Strike
tarik_tv5273
fl0m1783
Super Smash Bros
Mew2King184
Chillindude89
Heroes of the Storm
Khaldor487
Liquid`Hasu325
Other Games
summit1g6688
FrodaN2715
elazer433
ViBE191
Pyrionflax183
Maynarde95
Organizations
Other Games
gamesdonequick43992
BasetradeTV54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 57
• Adnapsc2 12
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 39
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler134
League of Legends
• masondota2712
Other Games
• imaqtpie2281
• Shiphtur492
Upcoming Events
Wardi Open
12h 35m
Replay Cast
1d 1h
Sparkling Tuna Cup
1d 11h
WardiTV European League
1d 17h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
2 days
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
3 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.