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4.11.3 Patch (Adept revert) + Community Update - Page 3

Forum Index > SC2 General
124 CommentsPost a Reply
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WaesumNinja
Profile Joined February 2012
210 Posts
December 18 2019 13:37 GMT
#41
On December 18 2019 22:26 Harris1st wrote:
What would be a good scenario for Shroud where Neural or Fungal isn't better?
I mean, it is used vs air. So I imagine some sort of hydra / infestor comp.


What zerg units shoot up? Not counting bile, it's just hydralisk and queen. I don't even feel queens should shoot up to start with, so it feels sort of the wrong direction to buff this aspect.

Shroud is super niche because it needs to be researched, and only buffs two units as an "anti air" spell, in one location. Infested terran made more sense as it introduced another source of anti-air where zerg is already lacking. I don't see shroud being used unless it becomes unreasonably buffed, which isn't better.
Metalmade
Profile Joined December 2019
5 Posts
December 18 2019 13:40 GMT
#42
Rotti described the Shroud Abilty the best: "Storm here!" :D
BisuDagger
Profile Blog Joined October 2009
Bisutopia19297 Posts
December 18 2019 13:42 GMT
#43
On December 18 2019 21:39 Dedraterllaerau wrote:
Show nested quote +
On December 18 2019 20:56 WaesumNinja wrote:
On December 18 2019 20:08 Dedraterllaerau wrote:
Infestor a 2 supply unit that can MOVE IN STEALTH and instantly steal 6 supply units that cost tons of minerals and gas FROM RANGE.


This line of thought is not productive. You can describe pretty much any unit in the game and make them sound overpowered by marking their advantages in big letters and leaving out the rest.



No, I can't describe any other unit in the game the way I can so easily point out how ridiculously strong Infestors and Vipers are.

Any person in a good frame of mind would be able to understand that in a game based on economy having the ability to grab and kill units with almost no risk involved is broken. Not only that its low risk high reward but some of the units they grab cost twice or more their own cost in both resources and supply.

A way to make these spells risked based would have been to remove the mana feature from Zerg casters and make it health based. That way an abduct has the trade off of costing the unit half(or some other value) of its health. The Viper can then regen its health by taking it from buildings instead of gaining mana back. This would nerf infestors too, because they would be easier to kill when casting neural. It would make sense to have them burrowed as an extra buffer to keep them alive after casting a spell that takes health from them.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Charoisaur
Profile Joined August 2014
Germany16007 Posts
December 18 2019 14:21 GMT
#44
Microbial Shroud is ridicolous.
A spell that INSTANTLY reduces the Damage received BY ALL AIR UNITS in a HUGE AREA for a VERY LONG TIME for just 75 ENERGY!!!

How could they ever add this into the game without instantly realizing it would be completely broken???
Many of the coolest moments in sc2 happen due to worker harassment
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
December 18 2019 14:38 GMT
#45
"With Microbial Shroud, we probably didn’t go far enough, leading to its low use in tournament games."
It had seen use in tournaments???!?!?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Harris1st
Profile Blog Joined May 2010
Germany6992 Posts
Last Edited: 2019-12-18 14:44:38
December 18 2019 14:42 GMT
#46
On December 18 2019 23:38 Geo.Rion wrote:
"With Microbial Shroud, we probably didn’t go far enough, leading to its low use in tournament games."
It had seen use in tournaments???!?!?


Zero is a pretty low number (if considered a number ^^)

On December 18 2019 23:21 Charoisaur wrote:
Microbial Shroud is ridicolous.
A spell that INSTANTLY reduces the Damage received BY ALL AIR UNITS in a HUGE AREA for a VERY LONG TIME for just 75 ENERGY!!!

How could they ever add this into the game without instantly realizing it would be completely broken???


On December 18 2019 21:47 FFW_Rude wrote:

Scv are 1 supply unit that can move THROUGH UNITS and they cost only 50 minerals and on TOP OF THAT they can REPAIR !

Did i do this right ?


Love these! Can we make it a widely known meme please?
Go Serral! GG EZ for Ence. Flashbang dance FTW
ZugzwangSC
Profile Joined October 2019
87 Posts
December 18 2019 15:08 GMT
#47
On December 18 2019 19:28 ejozl wrote:
...
I think the shroud ability doesn't have to be so absolutely niche. A flavour thing you can do is to make it so when Marines and only Marines die while under the Shroud they become Infested Terrans and I'm not talking the Infested Terran of recent memory, but basically a shitty melee Zombie unit, have it be timeless so ppl would try accumulate the biggest zombie legion as possible


That is a brilliant idea to both broaden the spell's appeal and simultaneously retain a piece of the infested terran legacy. I particularly like the proposed details: (a) they should suck like an 80's-era Hollywood zombie; and (b) stick around until killed so there's the potential to really mass them up.

The drawback is it's a disincentive for Terran to make marines so in practice we might not see all that many zombie legions.
www.youtube.com/c/zugzwangstarcraft
Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2019-12-18 16:05:00
December 18 2019 16:04 GMT
#48
Well maybe it will become somewhat useful for things like ultralisk / hydra comps. Otherwise hydras will suck as hard as they do now vs air + mass of AoE like storm, colossus or disruptor.

I guess they could become somewhat useful vs T but since Tanks AoE will still be a thing and vipers will be more useful vs that i dont really see shroud being useful in TvZ.

So basically shroud will just make it so that PvZ and TvZ wont change but ZvZ will become more turtle with stronger lurkers and shroud vs air comps.
vyzion87
Profile Joined July 2018
17 Posts
December 18 2019 16:30 GMT
#49
On December 18 2019 18:56 Nakajin wrote:
Show nested quote +
On December 18 2019 17:23 Harris1st wrote:
On December 18 2019 12:25 Nakajin wrote:
Jesus I can't beleive they are buffing shroud, I have literaly never seen a single zerg lose a game once they start using it.


Can't tell if you are serious or not ^^
I have never seen shroud used in a pro game, ever


Well I never said I had seen a zerg win a game after using it


lollll you troll! but seriously though, this is an entire team vs one person's anecdotal experience. I'm sure they data they have access to is much more telling
vyzion87
Profile Joined July 2018
17 Posts
December 18 2019 16:40 GMT
#50
On December 18 2019 22:25 Dedraterllaerau wrote:
Show nested quote +
On December 18 2019 22:16 WaesumNinja wrote:
The bias of some people.

On December 18 2019 21:24 GrandSmurf wrote:
do point out the flaws of an infestor ?


Ghosts can wipe out an entire mineral line by itself. An infestor can not.
Templars can instantly destroy spellcasters at range or at the very least remove all their energy. Infestors can not.
Ghosts can also remove spellcaster energy at range but also as an aoe effect. Infestors can not.
Once out of energy, Templars can combine and become a very powerful offensive unit. Infestors can not.
High Templar can wipe out clusters of units using Storm, even clearing mineral lines with ease. Infestors can not.
Ghosts can instantly wipe out tier 3 units at long range from stealth using snipe. Infestors can not.
Ghosts at least possess some kind of attack after they're out of energy. Infestors don't, and just run around in the way of your other units.
Infestors have the biggest hitbox, making them very clumsy.
Infestors are 'armored', so they take bonus damage from more sources than the other spellcasters do. Counting as biological is also not much of an advantage against ghosts...

These are just from the top of my mind. There's probably many more, but no, infestors are not this God unit so many make it out to be.

On December 18 2019 21:47 FFW_Rude wrote:
Scv are 1 supply unit that can move THROUGH UNITS and they cost only 50 minerals and on TOP OF THAT they can REPAIR !

Did i do this right ?


No, you didn't do it right and you're well aware of that. Of course you'd pick to describe SCV instead of something like the carrier.




Good job there mate, everything you just wrote is completely irrelevant because what is relevant is the late game army interactions where the Infestor is 100 times easier and better to use because you can use it from a defensive standpoint while Terran and Protoss risk their casters and almost 100% loses them everytime they use them making them 100 times less cost efficient then a Infestor. Nice try doh.


i'm pretty sure any unit can be used offensively or defensively from any standpoint. you are both nitpicking, leave the infestor alone!!!!!
vyzion87
Profile Joined July 2018
17 Posts
December 18 2019 16:42 GMT
#51
On December 18 2019 23:21 Charoisaur wrote:
Microbial Shroud is ridicolous.
A spell that INSTANTLY reduces the Damage received BY ALL AIR UNITS in a HUGE AREA for a VERY LONG TIME for just 75 ENERGY!!!

How could they ever add this into the game without instantly realizing it would be completely broken???


it's in the name of experimentation - application instead of theory crafting. read the damn post, MORE zerg buffs please!!
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
December 18 2019 17:10 GMT
#52
On December 18 2019 22:26 Harris1st wrote:
I'm really struggling to see any good use of Shroud

What would be a good scenario for Shroud where Neural or Fungal isn't better?
I mean, it is used vs air. So I imagine some sort of hydra / infestor comp.


Also the whining is this thread is unreal. Get it together people



Hummm when you want to protect your troup from void ray or banshee and have no anti-air I guess?

Oh no I have it, to reduce the amount of damage your spores takes for a tempest.


But on a serious note, does shroud affect colosus fire? Maybe that's the way?
Writerhttp://i.imgur.com/9p6ufcB.jpg
franzji
Profile Joined September 2013
United States583 Posts
December 18 2019 17:26 GMT
#53
This bug needs to be fixed already.

https://us.forums.blizzard.com/en/sc2/t/attempting-to-reconnect-defeat/6356

1/8th of my ladder games I get DC'd when I have no internet interruptions.

Literally drives me crazy.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
December 18 2019 17:40 GMT
#54
On December 19 2019 02:26 youngjiddle wrote:
This bug needs to be fixed already.

https://us.forums.blizzard.com/en/sc2/t/attempting-to-reconnect-defeat/6356

1/8th of my ladder games I get DC'd when I have no internet interruptions.

Literally drives me crazy.


Oh it drive you crazy does it...?

I see Blizz contingency plan to replace Fluidrone is already on track.
Writerhttp://i.imgur.com/9p6ufcB.jpg
franzji
Profile Joined September 2013
United States583 Posts
December 18 2019 17:56 GMT
#55
On December 19 2019 02:40 Nakajin wrote:
Show nested quote +
On December 19 2019 02:26 youngjiddle wrote:
This bug needs to be fixed already.

https://us.forums.blizzard.com/en/sc2/t/attempting-to-reconnect-defeat/6356

1/8th of my ladder games I get DC'd when I have no internet interruptions.

Literally drives me crazy.


Oh it drive you crazy does it...?

I see Blizz contingency plan to replace Fluidrone is already on track.


explain?
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
December 18 2019 18:04 GMT
#56
On December 18 2019 23:42 Harris1st wrote:
Show nested quote +
On December 18 2019 23:38 Geo.Rion wrote:
"With Microbial Shroud, we probably didn’t go far enough, leading to its low use in tournament games."
It had seen use in tournaments???!?!?


Zero is a pretty low number (if considered a number ^^)

Show nested quote +
On December 18 2019 23:21 Charoisaur wrote:
Microbial Shroud is ridicolous.
A spell that INSTANTLY reduces the Damage received BY ALL AIR UNITS in a HUGE AREA for a VERY LONG TIME for just 75 ENERGY!!!

How could they ever add this into the game without instantly realizing it would be completely broken???


Show nested quote +
On December 18 2019 21:47 FFW_Rude wrote:

Scv are 1 supply unit that can move THROUGH UNITS and they cost only 50 minerals and on TOP OF THAT they can REPAIR !

Did i do this right ?


Love these! Can we make it a widely known meme please?


Look in the hall of shame of TL. inCtonrol did a bunch of these to Artosis back in the bw day
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
samAel1
Profile Joined October 2019
Poland27 Posts
December 18 2019 18:04 GMT
#57
Game is crashing after couple of minutes...
samÆl
Slydie
Profile Joined August 2013
1927 Posts
December 18 2019 18:18 GMT
#58
On December 18 2019 22:37 WaesumNinja wrote:
Show nested quote +
On December 18 2019 22:26 Harris1st wrote:
What would be a good scenario for Shroud where Neural or Fungal isn't better?
I mean, it is used vs air. So I imagine some sort of hydra / infestor comp.


What zerg units shoot up? Not counting bile, it's just hydralisk and queen. I don't even feel queens should shoot up to start with, so it feels sort of the wrong direction to buff this aspect.

Shroud is super niche because it needs to be researched, and only buffs two units as an "anti air" spell, in one location. Infested terran made more sense as it introduced another source of anti-air where zerg is already lacking. I don't see shroud being used unless it becomes unreasonably buffed, which isn't better.


Corruptors counter everything in the air. They need a solid nerf if you want other Zerg AA to be buffed.
Buff the siegetank
GoSuNamhciR
Profile Joined May 2010
125 Posts
Last Edited: 2019-12-18 18:24:41
December 18 2019 18:24 GMT
#59
I really hope they look at Terran Vikings/Libs for dealing damage to other air units at some point, terran AtA feels awful. Not a complaint that the race is weak, I think the opposite right now.

Also, can blizzard just remove the microbial shroud upgrade? The ability would be fine if it didn't have to be researched, it would be very niche but thats fine. Just look at the Ravens abilities that are only used in 1 mu.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
December 18 2019 18:26 GMT
#60
On December 19 2019 02:56 youngjiddle wrote:
Show nested quote +
On December 19 2019 02:40 Nakajin wrote:
On December 19 2019 02:26 youngjiddle wrote:
This bug needs to be fixed already.

https://us.forums.blizzard.com/en/sc2/t/attempting-to-reconnect-defeat/6356

1/8th of my ladder games I get DC'd when I have no internet interruptions.

Literally drives me crazy.


Oh it drive you crazy does it...?

I see Blizz contingency plan to replace Fluidrone is already on track.


explain?


Fluidrone is a tl user who just got banned.

He was like a less creapy YokoKano aka Royda if his trolling wasn't intentional, aka where all the shitpost goes to balance Pandemona.

Basicly a guy posting non ending confusing shitpost
Writerhttp://i.imgur.com/9p6ufcB.jpg
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