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On December 19 2019 03:26 Nakajin wrote:Show nested quote +On December 19 2019 02:56 youngjiddle wrote:On December 19 2019 02:40 Nakajin wrote:Oh it drive you crazy does it...? I see Blizz contingency plan to replace Fluidrone is already on track. explain? Fluidrone is a tl user who just got banned. He was like a less creapy YokoKano aka Royda if his trolling wasn't intentional, aka where all the shitpost goes to balance Pandemona. Basicly a guy posting non ending confusing shitpost
I don't shitpost that much and barely post here.
Just wish blizzard would fix this bug...
I don't get that guy.
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Microbial shroud should be castable while burrowed. If you have to unburrow all your infestors just to cast this spell, you are actually hurting yourself. It would also be nice if casting fungal while burrowed unburrowed that infestor and then cast it, to help us slower players.
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Bisutopia19152 Posts
On December 19 2019 03:28 youngjiddle wrote:Show nested quote +On December 19 2019 03:26 Nakajin wrote:On December 19 2019 02:56 youngjiddle wrote:On December 19 2019 02:40 Nakajin wrote:Oh it drive you crazy does it...? I see Blizz contingency plan to replace Fluidrone is already on track. explain? Fluidrone is a tl user who just got banned. He was like a less creapy YokoKano aka Royda if his trolling wasn't intentional, aka where all the shitpost goes to balance Pandemona. Basicly a guy posting non ending confusing shitpost I don't shitpost that much and barely post here. Just wish blizzard would fix this bug... I don't get that guy. I got your back here. Complaining about an actual bug has nothing to do with those balance whiners.
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Canada8988 Posts
On December 19 2019 03:28 youngjiddle wrote:Show nested quote +On December 19 2019 03:26 Nakajin wrote:On December 19 2019 02:56 youngjiddle wrote:On December 19 2019 02:40 Nakajin wrote:Oh it drive you crazy does it...? I see Blizz contingency plan to replace Fluidrone is already on track. explain? Fluidrone is a tl user who just got banned. He was like a less creapy YokoKano aka Royda if his trolling wasn't intentional, aka where all the shitpost goes to balance Pandemona. Basicly a guy posting non ending confusing shitpost I don't shitpost that much and barely post here. Just wish blizzard would fix this bug... I don't get that guy.
Nah I just was making a (very bad) joke about the bug "driving you crazy" With that said y'a they should fix the bug
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Bisutopia19152 Posts
On December 19 2019 03:37 Nakajin wrote:Show nested quote +On December 19 2019 03:28 youngjiddle wrote:On December 19 2019 03:26 Nakajin wrote:On December 19 2019 02:56 youngjiddle wrote:On December 19 2019 02:40 Nakajin wrote:Oh it drive you crazy does it...? I see Blizz contingency plan to replace Fluidrone is already on track. explain? Fluidrone is a tl user who just got banned. He was like a less creapy YokoKano aka Royda if his trolling wasn't intentional, aka where all the shitpost goes to balance Pandemona. Basicly a guy posting non ending confusing shitpost I don't shitpost that much and barely post here. Just wish blizzard would fix this bug... I don't get that guy. Nah I just was making a (very bad) joke about the bug "driving you crazy" With that said y'a they should fix the bug I imagine it's very cold in Canada right now. No one can fault you for bad jokes in the winter.
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While these changes don't really effect much I think they do show that the balance team considers Zerg differently than the other races. They will clearly not let anything Zerg be useless for any stretch of time. T/P frequently go through metas where several units/spells are completely non-viable. With Z for the last year and a half every unit/spell has had at least some use. This isn't necessarily a bad thing I just wish they would treat T/P the same way.
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On December 19 2019 05:22 JJH777 wrote: While these changes don't really effect much I think they do show that the balance team considers Zerg differently than the other races. They will clearly not let anything Zerg be useless for any stretch of time. T/P frequently go through metas where several units/spells are completely non-viable. With Z for the last year and a half every unit/spell has had at least some use. This isn't necessarily a bad thing I just wish they would treat T/P the same way.
It is likely due to the oppressive nature of Terran and Protoss when they are dominant. When they are dominant the other race doesn't get to play the game the way they want to as they basically make you react and beat you down quickly when they were historically dominant. Zerg usually goes late game in most matchups so you get to play your game but it doesn't really matter cause they steamroll you at 20 minutes. I think its a perception thing, when zerg is OP you don't notice it as easily other than results as the games seem closer because they tend to go longer.
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On December 18 2019 05:11 Elentos wrote: Adept revert is surprisingly fast, but not unexpected and definitely called for. I'm sure the Shroud buff will please Penev. S H R O U D
that's what I'm talking about
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On December 18 2019 20:08 Dedraterllaerau wrote:Show nested quote +On December 18 2019 19:23 Snakestyle11 wrote:On December 18 2019 19:14 WaesumNinja wrote:On December 18 2019 19:07 sneakyfox wrote: they are actually buffing zerg casters here, which seems crazy considering their current level of power. Well, they should have a high level of power. Zerg doesn't have anti-caster spells like emp and feedback. Also, Zerg late game casters need to be this strong because of how bad ultralisks and broodlords are and how they have big obvious weakness compared to highest tech units of other races. Battlecruisers, Thors, Carriers, tempests are all much better all around than broodlords and ultralisks. I feel like to nerf vipers you need to have a new "capital ship" type late game zerg unit that can attack both ground and air. That's what most Zergs think, that you don't have any options if your casters get nerfed. Problem with Zerg is you have so many options which are why they are so strong. Viper Blinding Cloud and Abduct on a single caster is OUTRAGEOUS and on top of that it can fly. Infestor a 2 supply unit that can MOVE IN STEALTH and instantly steal 6 supply units that cost tons of minerals and gas FROM RANGE. Zerg casters should be nerfed hard and be forced to have to make specific army comps to counter Terran and Protoss, right now you can combine almost anything with these casters and you have a working counter that can respond to any enemy composition. Zerg casters are way too versatile. And there is a reason Zergs always end up with the bigger banks in a game it's because not only do they get to expand more but their armies are extremely cost efficient. Zergs power lies in fast remax,quick tech switches, cheap and many fast units. Zerg in SC was built and balanced around what I mentioned above but at the moment Zerg does not need to use those strengths because Blizzard gave them armies so strong they outrade armies that can cost waaaay more then the Zerg army. Zerg is ment to use its advantages aggressively but now all they do is eat up the map with bases and creep and have armies that are extremely hard to engage. That is another reason why Banelings are so strong now because we are supposed to accept Zerg can generate these insane banks so they can afford to make 100 friggin banelings that cost only 50 supply. It's madness and I seriously don't understand why there is not more outrage against this.
A common misconception is that zerg late game army is cheaper in this game, BL/Infest/viper/corrupters is a very gaz intensive composition, the same goes for hydra/lurker/viper. Btw, capital letters don't make a point righter.
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On December 19 2019 05:22 JJH777 wrote: While these changes don't really effect much I think they do show that the balance team considers Zerg differently than the other races. They will clearly not let anything Zerg be useless for any stretch of time. T/P frequently go through metas where several units/spells are completely non-viable. With Z for the last year and a half every unit/spell has had at least some use. This isn't necessarily a bad thing I just wish they would treat T/P the same way. i don't agree, blizzard has been striving for quite some time to make every single unit and upgrade useful in some manner. there are several examples in the last patch alone: Rapid Re-Ignition was buffed AND made more accessible. Thor has been tinkered with since forever in an attempt to for it to be used more (and finally succeeded it seems). Time Warp was deemed lackluster so it was buffed. Void Rays are finally being used again, with the addition of the Flux Vanes upgrade.
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On December 18 2019 22:02 91matt wrote:Show nested quote +On December 18 2019 21:39 Dedraterllaerau wrote:On December 18 2019 20:56 WaesumNinja wrote:On December 18 2019 20:08 Dedraterllaerau wrote: Infestor a 2 supply unit that can MOVE IN STEALTH and instantly steal 6 supply units that cost tons of minerals and gas FROM RANGE. This line of thought is not productive. You can describe pretty much any unit in the game and make them sound overpowered by marking their advantages in big letters and leaving out the rest. No, I can't describe any other unit in the game the way I can so easily point out how ridiculously strong Infestors and Vipers are. Any person in a good frame of mind would be able to understand that in a game based on economy having the ability to grab and kill units with almost no risk involved is broken. Not only that its low risk high reward but some of the units they grab cost twice or more their own cost in both resources and supply. Should zerg have any good units or should they just get rolled over by mass air or mass tank ? Considering Zerg is built around instant remaxes and tech switches, no, Zerg should not have any good units. They should have decent units.
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Read patch notes, get disappointed again, leave game again for x months. 2019 cycle.
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When will Blizzard help my race and nerf the others?
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On December 19 2019 07:35 Boggyb wrote:Show nested quote +On December 18 2019 22:02 91matt wrote:On December 18 2019 21:39 Dedraterllaerau wrote:On December 18 2019 20:56 WaesumNinja wrote:On December 18 2019 20:08 Dedraterllaerau wrote: Infestor a 2 supply unit that can MOVE IN STEALTH and instantly steal 6 supply units that cost tons of minerals and gas FROM RANGE. This line of thought is not productive. You can describe pretty much any unit in the game and make them sound overpowered by marking their advantages in big letters and leaving out the rest. No, I can't describe any other unit in the game the way I can so easily point out how ridiculously strong Infestors and Vipers are. Any person in a good frame of mind would be able to understand that in a game based on economy having the ability to grab and kill units with almost no risk involved is broken. Not only that its low risk high reward but some of the units they grab cost twice or more their own cost in both resources and supply. Should zerg have any good units or should they just get rolled over by mass air or mass tank ? Considering Zerg is built around instant remaxes and tech switches, no, Zerg should not have any good units. They should have decent units. You're arguing semantics here, which will never give you a definitive edge in a discussion.
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On December 19 2019 07:35 Boggyb wrote:Show nested quote +On December 18 2019 22:02 91matt wrote:On December 18 2019 21:39 Dedraterllaerau wrote:On December 18 2019 20:56 WaesumNinja wrote:On December 18 2019 20:08 Dedraterllaerau wrote: Infestor a 2 supply unit that can MOVE IN STEALTH and instantly steal 6 supply units that cost tons of minerals and gas FROM RANGE. This line of thought is not productive. You can describe pretty much any unit in the game and make them sound overpowered by marking their advantages in big letters and leaving out the rest. No, I can't describe any other unit in the game the way I can so easily point out how ridiculously strong Infestors and Vipers are. Any person in a good frame of mind would be able to understand that in a game based on economy having the ability to grab and kill units with almost no risk involved is broken. Not only that its low risk high reward but some of the units they grab cost twice or more their own cost in both resources and supply. Should zerg have any good units or should they just get rolled over by mass air or mass tank ? Considering Zerg is built around instant remaxes and tech switches, no, Zerg should not have any good units. They should have decent units.
That has not been true ever since lotv game out...
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They could make the cloud radius span the whole map and still noone would use it. If it would prevent damage-from-air completely, including stuff like storm or anti-armour-missile, then perhaps, it might be useful.
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Is it just me or are players screaming louder for nerf Zerg bc we have Serral and Dark and Reynor winning tourneys?
I don't recall people screaming to nerf Terran when Maru win GSLs continuously. The only thing I recall they nerf was reaper bc Byun was abusing the heck out of it.
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On December 19 2019 21:20 BigRedDog wrote: Is it just me or are players screaming louder for nerf Zerg bc we have Serral and Dark and Reynor winning tourneys?
It's more because they win every single tournament than just because they win tournaments at all. People are a bit tired of seeing the same people playing each other in every final. And if their opponent isn't one of them you know they aren't losing either.
Zerg was very clearly the strongest race going into and at Blizzcon. Whether they still are remains to be determined, but ultimately I think it says something about the last few years that people are immediately worried about Blizzard buffing any Zerg ability this quickly after a patch, even if it's solely because it has seen 0 competitive usage and they want to figure out if it's a good idea at all.
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Ahh the classic Zerg buff with 44% TvZ and 46% PvZ at the top of the pack.
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On December 19 2019 21:20 BigRedDog wrote: Is it just me or are players screaming louder for nerf Zerg bc we have Serral and Dark and Reynor winning tourneys?
I don't recall people screaming to nerf Terran when Maru win GSLs continuously. The only thing I recall they nerf was reaper bc Byun was abusing the heck out of it.
Actually, there were calls for nerfs immediately after Maru won a GSL and WESG by abusing the overpowered Raven, and Blizzard nerfed it soon thereafter, which was great.
The reason people react so strongly to a zerg buff--besides what Elentos writes--is that blizzard left the zerg lategame untouched for so many months even though everyone could see how strong it was. Imagine if the Raven hadn't been nerfed, there would have been more and more calls for nerfs to that too.
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