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Foregone Conclusion? Finland wins NationWars 2019

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Foregone Conclusion? Finland wins NationWars 2019

Text byTL.net ESPORTS
December 11th, 2019 04:35 GMT

Finland Wins NationWars 2019

by Wax

Serral led Finland to the NationWars 2019 championship, scoring four of five victories in Finland's 5-3 triumph over South Korea in the live finals in O'Gaming's Paris studio. The Finnish ace concluded his brilliant tournament run by taking two wins each off INnoVation and Stats, ending the tournament with a combined 24-2 record. Finland also received a surprise contribution from the ZhuGeLiang, who scored an upset against soO in the finals.



The first three games, or Proleague portion of the best-of-nine finals began with Serral taking out INnoVation by hitting hard at the Terran's weak timing during a BC-to-mech transition, ripping through porous defenses with a swarm of roaches, ravagers, and corruptors. Korea was quick to recover a point, with Stats casually shutting down a cannon-rush from Finland's dedicated cheeser TheMusZero. Many expected ZhuGeLiang to be more easy pickings for the Korean side, but the Finnish Zerg proved he was anything but a glorified cheerleader by out-muscling soO in a Roach-Ravager war.

The 'all-kill' half of the finals began with Korea repaying the favor and surprising the Finns, as Stats overpowered Serral in what was more or less a straight-up macro game. Serral found himself in the unfamiliar position where his roach-ravager-baneling army was NOT dominating the Protoss forces as he made his transition to hive, and Stats able to finish his foe off before an invincible late-game army could be assembled. ZhuGeLiang was sent out next for the Finnish side, but everything went as expected this time around with Stats winning easily after dealing heavy early game damage with oracles and adepts.

With the Koreans up 3-2, Finland opted to bypass TheMusZero and moved directly to using Serral's sole 'revive' (double revives were removed in the revised NW rules). Taking the new format into account, this effectively meant the revived Serral would have to go a perfect 3-0 for Finland to win the championship, with no second chances remaining except a miracle ace match victory by ZhuGeLiang or TheMusZero. Fortunately for Finland, Serral handled the high-pressure situation in his usual manner: by not being fazed at all.

Having learned his lesson from his earlier loss, Serral adjusted his game and smashed Stats when he went for a similar game plan. Facing INnoVation next, Serral completely picked apart his opponent's mech with mass vipers to put Finland up 4-3 and force Korea to send out their ace. That duty ultimately fell upon Stats—one of the few Koreans with relatively sustained success against Serral—but he was unable to repeat his previous upset. Serral outplayed Stats in the mid-game once more, ravaging his economy with runbys and baneling drops en route to a one-sided victory.

NationWars 2019


Foregone Conclusions and Alternate Outcomes

In hindsight, it might feel like Finland's victory was a foregone conclusion, one determined the moment the rosters and rules were announced back in August. But that would be giving far too little credit to Reynor and his multiple victories over Serral in high-stakes matches this year. Indeed, Finland's toughest challenge may actually have been its semifinal match against Italy, where Serral just happened to best (Wiki)Reynor this time around (even if this was a rare clash where the games looked largely one-sided). If you ran this bracket back one-hundred times, I feel like we'd seeing Italy advance to the finals at decent amount of the time.

And if Italy did reach the finals, who's to say Reynor couldn't have taken his country all the way to the championship?Sure, there's no ZhuGeLiang (who's had some pro-level success in the past) on Italy to score an upset, meaning Reynor would have to basically go 5-1 or 5-0. But this was hardly the fearsome Korean side we expected back in August, when Stats had just taken out Serral at Assembly Summer, and INnoVation and soO still had some of their championship aura left over from IEM and WESG. No, this Korean side looked much diminished from then, and had barely won 4-3 over Canada in the quarterfinals. A Reynor all-kill—if unlikely—would hardly have been out of the question (if anything, Reynor could have called his old landlord NoRegreT for tips).

The Kids Are Alright

Like HSC XX before it, NW2019 mostly reaffirmed what we already knew. Serral is good. Reynor is good. Korea is still pretty good, even when they suck (somehow). At the same time, NW2019 also gave us a small glimpse of the what the future might bring.

For better or for worse, 2019 was one of the least variable years on the WCS Circuit, with a small group of players regularly placing high at every event. TIME was the only real 'surprise' on the year, edging his way into the top eight in multiple tournaments (I'm counting Reynor as a 2018 breakout).

And while the Serral-Reynor duopoly looked too strong to be toppled, NW2019 hinted at where upheaval might come from in 2020. (Wiki)Clem was one of the stand-out performers of the tournament, leading France to a fourth place finish with a 15-6 record in the tournament. And while he couldn't overcome Reynor in the 3rd/4th place match, he managed to take a game off the Italian ace with stylish, hyper-aggressive bio play, and nearly battle-meched his way to triumph in a rematch (Reynor closed it out for the Italians).

Croatia's (Wiki)Goblin showed he's not just the indie act that only RotterdaM has heard about ("maybe later" we said, as he offered us the mix-tape for the 20th time), joining Stats in being one of only two players to defeat Serral in the entire tournament. He also scored three wins vs Poland in the group stage, but fell one win short of an all-kill to advance Croatia to the playoffs.

And while it was just two up-and-comers who really stood out (shout out to (Wiki)Skillous, I guess), one could say two is a lot in the big picture of things. After all, Neeb, Serral, and Reynor arrived in a slow trickle starting in 2016, but gradually ended up drastically changing the face of foreign StarCraft. And before they had their breakthrough moments, few would have dared predict they've enjoy so much competitive success.

Of course, I have to repeat the same old words of caution about over-hyping anyone over a mostly online tournament. The MarineLorD corollary applies: MarineLord never lived up to the GIGA-hype of all-killing Korea to win Nation Wars III for Korea, despite becoming a very good player and France's #1 for some time.

But, then again, if we were cautious about hype, it would defeat the entire of purpose of hype and fandom in general, wouldn't it? So, until the next major offline event, we might as well go out into the internet and talk up Hellraiser, Goblin, Reynor, Clem, Skillous, NoRegret, ButAlways, and anyone who entertained us for a game.

Fussing Over Formats: NationWars is Fine

Tying into the 'inevitability' of Finland's win, some fans were critical of the NationWars format, which seemed rather individual-centric for what was ostensibly a team tournament. Indeed, even with modified rules that introduced a 'Proleague-style' portion to begin each series, it still left the door open for a super-ace player to all-kill. Serral carrying Finland to the title with a 24-2 really drove that point home.

Personally, I think don't think there was so much a format problem with NationWars as there was a roster problem. Many teams, including two of the best in Italy and Finland, had extremely lop-sided rosters where the non-ace players were so far detached from the competitive sphere that they earned zero WCS Circuit points 2019. When that's the case, the matches are always going to suck in some way, regardless of the format.

Let's think about what Finland vs Italy would have been like in a true, KeSPA Proleague style best-of-five. First off, you'd have to suffer through even more matches between the non-ace players. Remember all those CreatorPrime vs MVP.Super matches everyone skipped over? We'd see even more of those, but with basically amateur players. Even worse, depending on the line-ups, the match could end without Serral vs Reynor happening at all. People look back at Proleague with rose-colored glasses and think about the epic ace-matches, but tend to overlook all the 3-0's and 3-1's where the aces never met (or didn't even play at all in some 3-0's).

On the other hand, any all-kill or hybrid all-kill format cheapens the 'team' aspect of a teamleague, as we saw in NW2019. But despite that drawback, it at least guarantees a clash between the aces, which is a major draw in these kinds of tournaments. O'Gaming can't magically strengthen the Finnish or Italian SC2 scenes overnight (though one could argue hosting NW provides an indirect boost), but at least they can deliver Serral vs Reynor.

Basically, when you say you want Proleague, what you might really mean is that you want all the countries to have a deep pool of evenly matched, pro-level players. But that's something we all want, regardless of format, regardless of tournament, and regardless of game.



Credits and acknowledgements

Written by: Wax
Images: O'Gaming

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TL+ Member
RandomPlayer
Profile Joined April 2012
Russian Federation400 Posts
December 11 2019 04:48 GMT
#2
I agree, good format by NW. SC2 teams are not suitable for team leagues, it’s a 1vs1 game. Good event though.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 11 2019 05:28 GMT
#3
I'm certainly hoping for some upheaval in 2020. Some movement within the top 8 would be nice at the very least even if we're stuck with Serral and Reynor winning every foreign event.
yht9657
Profile Joined December 2016
1810 Posts
December 11 2019 05:30 GMT
#4
Nice writeup, but let's be real here: we all know who is the winner of this NW when some Korean chad destroyed a baguette on stage.
dbRic1203
Profile Joined July 2019
Germany2655 Posts
Last Edited: 2019-12-11 06:38:09
December 11 2019 06:37 GMT
#5
Great writeup. Zhugeliangs upset was the best Moment in the tournament for me. I was realy glad, they had the Player cams there, as you could see his excitement in that last right, when HE KNEW he had it
MaxPax
UnLarva
Profile Joined March 2019
458 Posts
December 11 2019 07:01 GMT
#6
On December 11 2019 15:37 dbRic1203 wrote:
Great writeup. Zhugeliangs upset was the best Moment in the tournament for me. I was realy glad, they had the Player cams there, as you could see his excitement in that last right, when HE KNEW he had it


Indeed. Zhuge have had very good year (relatively) overall. He managed to steal map from Serral in Assembly, and is now heavy weight (relatively) favorite to win in ongoing Serralless StarCraft2.fi V9 tournament, The National Championship tournament.

Happy for him and his joy and success. soO's scalp couldn't have been coup'd in better circumstances. Class act also as The Captain of Team Finland.

Cheers to TheMuszero too, brave attempt to snipe Stats, tho the result of the map was already clear for everyone before it was even played, including TheMuszero himself. He just took best chance approach in given circumstances.

Any national team with Serral in its roster would do great, its so painfully obvious that its not even funny. That's probably also the reason why he isn't playing in StarCraft.fi V9 this year. To give other Finns a chance for real competition. GG!
Part-time Serralogist
UncleBrothers
Profile Joined September 2015
Russian Federation7 Posts
December 11 2019 09:32 GMT
#7
How about some 2v2's mixed in the next time? Would be kind of refreshing.
Battle.net: <Uncle> themoOsician || https://www.instagram.com/starcraft.highlights/
TheOneAboveU
Profile Blog Joined February 2011
Germany3367 Posts
Last Edited: 2019-12-11 09:40:24
December 11 2019 09:39 GMT
#8
They could also take inspiration from CTC, the NEXON leagues (they had some 2v2 included), or Wardi's Team League for formats. There's some much cooler stuff out there than plain-old all-kill (I know a lot of people like it, which I understand, but personally I'm not one of them).

Anyways, despite the one-man teams prevailing, this was quite the fun tournament. Still a bit sad about the German performance in the end, but hey, at least our beloved French neighbours got a cool win out of it, so it's not bad. Had we lost to the likes of Finland or Italy I would've been muuuuch more salty.

Hope we'll see another edition next year.
Moderatoralias TripleM | @TL_TripleM | Big Dark Energy!
M3t4PhYzX
Profile Joined March 2019
Poland4289 Posts
Last Edited: 2019-12-11 09:55:21
December 11 2019 09:51 GMT
#9
Title should be changed to - "Serral wins Nation Wars 2019"

xD

weird format that should be tweaked a bit imo, but still a cool tournament overall. GGs
M3t4PhYzX
Profile Joined March 2019
Poland4289 Posts
December 11 2019 09:51 GMT
#10
On December 11 2019 18:32 UncleBrothers wrote:
How about some 2v2's mixed in the next time? Would be kind of refreshing.

100% agreed
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
December 11 2019 09:53 GMT
#11
If they remove the all-kill format they can send all the future trophies to Korea, that's the only nation with any serious depth in SC2 though. Allkilling and naming it team league or nation league is funny as well though. Team/Nation league - we have 1 player and that's it and if this player loses twice we're doomed. team effort at its finest

They're really in tough place, don't envy them. (doesn't help that the top players are ignoring the event)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
M3t4PhYzX
Profile Joined March 2019
Poland4289 Posts
Last Edited: 2019-12-11 09:54:52
December 11 2019 09:54 GMT
#12
sorry, wrong post T_T
Xain0n
Profile Joined November 2018
Italy3963 Posts
December 11 2019 11:30 GMT
#13
Finland winning wasn't that inevitable, but it was historical for sure(isn't this the first time a team representing South Korea is ultimately defeated offline?).

On December 11 2019 18:53 deacon.frost wrote:
If they remove the all-kill format they can send all the future trophies to Korea, that's the only nation with any serious depth in SC2 though. Allkilling and naming it team league or nation league is funny as well though. Team/Nation league - we have 1 player and that's it and if this player loses twice we're doomed. team effort at its finest

They're really in tough place, don't envy them. (doesn't help that the top players are ignoring the event)


You are making it look like every top player ignored Nation Wars, whereas only some of the best korean top player, who generally don't like to travel, did.

I don't have data for audience but it seemed me the tournament has been extensively followed and appreciated, OG is in a safe spot.

Maybe an hybrid format without revive could be better(but the proleague section would need to be tweaked, following the current rules without revive a 3-0 loss in the proleague section would directly spell the end of the confrontation).
sBimFR
Profile Joined July 2018
France1 Post
Last Edited: 2019-12-11 12:29:14
December 11 2019 12:26 GMT
#14
On December 11 2019 18:32 UncleBrothers wrote:
How about some 2v2's mixed in the next time? Would be kind of refreshing.


I couldn't agree more. When you look at the Davis Cup where tennis players play the same way for their nation, there is 1 2v2 match out of 5 matches that is often decisive. That makes it more a team format than a group-of-individuals format as in 2v2 you need to cooperate to make it work.

Also good players in 1v1 are not always good in 2v2, so I'm not sure Serral or Raynor would easily win their 2v2s.
sVnteen
Profile Joined January 2011
Germany2238 Posts
December 11 2019 13:04 GMT
#15
I think the format is ok but I would prefer the 4 player, no revive variety all-kill or all-kill/proleague mix formats. Aces would still meet in matchups with lopsided teams like Italy or Finland but a deeper talent pool in teams like France or Poland (or Korea obviously) would be more likely to prevail against solo-carry kind of teams.
Just a question of personal taste though I suppose.
MY LIFE STARTS NOW ♥
dbRic1203
Profile Joined July 2019
Germany2655 Posts
December 11 2019 13:06 GMT
#16
I gues the problem with 2v2 is that SC2 is not balanced around it and there might be some stupidly broken combos in 2v2.
MaxPax
sneakyfox
Profile Joined January 2017
8218 Posts
December 11 2019 13:24 GMT
#17
I think they should just do proleague format Bo5, so four players playing one map each, with an ace match.

I dont buy the argument frow the organisors that too many countries dont have four GM players. What does it matter if one lower level player participates? Yes that player would be carried, but the champions this time were all about getting carried anyway. On the other hand, this would give motivation to a lot of players in smaller SC2 countries to practice hard to make the roster, thus helping grow the player base.

With such a format Reynor and Serral would need just one of their teammates to win a map. One. That would force the ace match presuming the star themselves won their map. If a TEAM can't provide one win outside of their star player they honestly shouldn't win a team competition anyway.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
dbRic1203
Profile Joined July 2019
Germany2655 Posts
December 11 2019 14:15 GMT
#18
On December 11 2019 22:24 sneakyfox wrote:
I think they should just do proleague format Bo5, so four players playing one map each, with an ace match.

I dont buy the argument frow the organisors that too many countries dont have four GM players. What does it matter if one lower level player participates? Yes that player would be carried, but the champions this time were all about getting carried anyway. On the other hand, this would give motivation to a lot of players in smaller SC2 countries to practice hard to make the roster, thus helping grow the player base.

With such a format Reynor and Serral would need just one of their teammates to win a map. One. That would force the ace match presuming the star themselves won their map. If a TEAM can't provide one win outside of their star player they honestly shouldn't win a team competition anyway.

Sounds reasonable to expect 1 map win from the rest of the team to call it team effort.
They might need to open the competition to master players then. Should be mostly fine, but I gues that would bring even more clowns like Medeod this year or Avilo last year into the competition...
Something along the lines of "only players that contrbuted with at least one map win in the main tournament phase get paid" could probably help with that issue.
MaxPax
WombaT
Profile Blog Joined May 2010
Northern Ireland27394 Posts
December 11 2019 14:32 GMT
#19
On December 11 2019 22:24 sneakyfox wrote:
I think they should just do proleague format Bo5, so four players playing one map each, with an ace match.

I dont buy the argument frow the organisors that too many countries dont have four GM players. What does it matter if one lower level player participates? Yes that player would be carried, but the champions this time were all about getting carried anyway. On the other hand, this would give motivation to a lot of players in smaller SC2 countries to practice hard to make the roster, thus helping grow the player base.

With such a format Reynor and Serral would need just one of their teammates to win a map. One. That would force the ace match presuming the star themselves won their map. If a TEAM can't provide one win outside of their star player they honestly shouldn't win a team competition anyway.

The gaps are absolutely huge between various tiers. GM players are not near the level of even low tier pros, and non GM players tend to not be on the level of GMs.

Ireland had 3 eligible players this year so we got to play, was a pretty fun evening for our community.

Even still Russia stomped us. The gap between a GM player and a pro or semi-pro GM player who actively competes is huge. And that’s with the bar set at GM. Our GM players stomp everyone else in the scene when we have our local LAN.

A Proleague format would just see a ton of non-event games between smaller nations and stronger ones that aren’t much fun, plus be harsh to the chances of very top heavy nations.

Personally while not perfect I think the format is pretty good for what we have to work with. A tournament that purely seeks to find the strongest team format wise I think you lose some spectacle and hype.

Results wise we had a top 4 of two hard carry teams and two deeper more balanced teams, and the Italy France match was pretty close so I think the format is working reasonably well in striking a balance.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
sneakyfox
Profile Joined January 2017
8218 Posts
December 11 2019 15:07 GMT
#20
On December 11 2019 23:32 Wombat_NI wrote:
Show nested quote +
On December 11 2019 22:24 sneakyfox wrote:
I think they should just do proleague format Bo5, so four players playing one map each, with an ace match.

I dont buy the argument frow the organisors that too many countries dont have four GM players. What does it matter if one lower level player participates? Yes that player would be carried, but the champions this time were all about getting carried anyway. On the other hand, this would give motivation to a lot of players in smaller SC2 countries to practice hard to make the roster, thus helping grow the player base.

With such a format Reynor and Serral would need just one of their teammates to win a map. One. That would force the ace match presuming the star themselves won their map. If a TEAM can't provide one win outside of their star player they honestly shouldn't win a team competition anyway.

The gaps are absolutely huge between various tiers. GM players are not near the level of even low tier pros, and non GM players tend to not be on the level of GMs.

Ireland had 3 eligible players this year so we got to play, was a pretty fun evening for our community.

Even still Russia stomped us. The gap between a GM player and a pro or semi-pro GM player who actively competes is huge. And that’s with the bar set at GM. Our GM players stomp everyone else in the scene when we have our local LAN.

A Proleague format would just see a ton of non-event games between smaller nations and stronger ones that aren’t much fun, plus be harsh to the chances of very top heavy nations.

Personally while not perfect I think the format is pretty good for what we have to work with. A tournament that purely seeks to find the strongest team format wise I think you lose some spectacle and hype.

Results wise we had a top 4 of two hard carry teams and two deeper more balanced teams, and the Italy France match was pretty close so I think the format is working reasonably well in striking a balance.


I don't think that there will be "tons" of games like that, the point is that those teams with sub-level skill are eliminated quickly. And in any case, if you want people to improve you've got to give them games against the pros.

The way I see it it's kinda like the FA cup where really small teams get to play the giants every once is a while. It's good fun and a great experience for them, but nobody without a high level of skill make in deep anyway. Especially when seeding is used as in NW. so it's not like the rounds that have a large general audience would hurt anyway.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
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