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Blizzard broke their game - Page 4

Forum Index > SC2 General
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Prev 1 2 3 4 All
Mintcrystall
Profile Joined February 2017
Germany55 Posts
November 28 2019 08:54 GMT
#61
On November 28 2019 17:13 Poopi wrote:
Well it's pretty clear what happened, the ton of employes who got fired managed to sneak up into blizzard offices and convinced former colleagues to fuck up post blizzcon patch as a silent protest



not like because they have so few staff that they cant support a game properly =?
what =? no
Harris1st
Profile Blog Joined May 2010
Germany7410 Posts
November 28 2019 09:30 GMT
#62
On November 28 2019 17:13 Poopi wrote:
Well it's pretty clear what happened, the ton of employes who got fired managed to sneak up into blizzard offices and convinced former colleagues to fuck up post blizzcon patch as a silent protest


Nah, it's more likely they fired all the engineers and have only some suits left who don't know shit about anything but money
Go Serral! GG EZ for Ence. Flashbang dance FTW
WombaT
Profile Blog Joined May 2010
Northern Ireland27405 Posts
November 28 2019 09:49 GMT
#63
On November 28 2019 18:30 Harris1st wrote:
Show nested quote +
On November 28 2019 17:13 Poopi wrote:
Well it's pretty clear what happened, the ton of employes who got fired managed to sneak up into blizzard offices and convinced former colleagues to fuck up post blizzcon patch as a silent protest


Nah, it's more likely they fired all the engineers and have only some suits left who don't know shit about anything but money

How many engineers would you need? The whole thing is confusing.

If they did have a skeleton crew running if anything I’d have expected the fix to have taken way longer
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Mintcrystall
Profile Joined February 2017
Germany55 Posts
November 28 2019 13:48 GMT
#64
On November 28 2019 18:49 Wombat_NI wrote:
Show nested quote +
On November 28 2019 18:30 Harris1st wrote:
On November 28 2019 17:13 Poopi wrote:
Well it's pretty clear what happened, the ton of employes who got fired managed to sneak up into blizzard offices and convinced former colleagues to fuck up post blizzcon patch as a silent protest


Nah, it's more likely they fired all the engineers and have only some suits left who don't know shit about anything but money

How many engineers would you need? The whole thing is confusing.

If they did have a skeleton crew running if anything I’d have expected the fix to have taken way longer



Well i guess some higher ups pressed the red button and from everywhere people would try to fix it asp ^^
what =? no
BronzeKnee
Profile Joined March 2011
United States5226 Posts
November 28 2019 15:35 GMT
#65
They didn't test it huh...
Parrek
Profile Joined May 2016
United States893 Posts
November 28 2019 16:12 GMT
#66
On November 29 2019 00:35 BronzeKnee wrote:
They didn't test it huh...


I think it's more likely that it worked fine right before launch, but something stupid happened which had a huge effect because of spaghetti code
Ben...
Profile Joined January 2011
Canada3485 Posts
November 28 2019 19:18 GMT
#67
On November 29 2019 01:12 Parrek wrote:
Show nested quote +
On November 29 2019 00:35 BronzeKnee wrote:
They didn't test it huh...


I think it's more likely that it worked fine right before launch, but something stupid happened which had a huge effect because of spaghetti code

Yes, from everything I've heard, this game's code is a nightmare to work with. For Heroes of the Storm, they patched up some of the issues with the engine and introduced multi-core support, but none of that made it back to SC2 since it would have required a relatively big overhaul. I think Nathanias has talked about this before a couple times and a few others.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
November 28 2019 21:00 GMT
#68
For Heroes of the Storm, they patched up some of the issues with the engine and introduced multi-core support


Multi-core support for what? That's the first i've heard of it & sc2 already uses multiple cores for some light stuff, just not the main simulation.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZugzwangSC
Profile Joined October 2019
87 Posts
November 29 2019 13:30 GMT
#69

I think it's more likely that it worked fine right before launch, but something stupid happened which had a huge effect because of spaghetti code


Spaghetti code... makes me hungry. But I'm already maxed out on carbs.
www.youtube.com/c/zugzwangstarcraft
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
November 29 2019 19:20 GMT
#70
On November 29 2019 22:30 ZugzwangSC wrote:
Show nested quote +

I think it's more likely that it worked fine right before launch, but something stupid happened which had a huge effect because of spaghetti code


Spaghetti code... makes me hungry. But I'm already maxed out on carbs.


No need or benefit (usually the opposite) to restrict complex carbs unless you mean maxed out on energy
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
lechatnoir
Profile Joined November 2016
392 Posts
November 29 2019 19:28 GMT
#71
Played about 4 games on EU and all was fine?
Lyyna
Profile Joined June 2011
France776 Posts
November 29 2019 21:50 GMT
#72
Tried to play a custom game after 3 months off SC2

Game crashed on game loading screen and now whenever i get on the login page >.>
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Legan
Profile Joined June 2017
Finland596 Posts
November 29 2019 21:59 GMT
#73
Patch 4.11.1 fixed the issues that broke ladder. Everything is fine now.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
digmouse
Profile Blog Joined November 2010
China6331 Posts
December 09 2019 18:04 GMT
#74
Meanwhile I literally can't start the game now.

Very helpful error message there Blizzard.

[image loading]

TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2019-12-09 18:15:38
December 09 2019 18:14 GMT
#75
On December 10 2019 03:04 digmouse wrote:
Meanwhile I literally can't start the game now.

Very helpful error message there Blizzard.

[image loading]





nsfw
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
digmouse
Profile Blog Joined November 2010
China6331 Posts
December 09 2019 20:32 GMT
#76
LMAO I still have that regions.xml under my install and somehow the file the game reads is now region.xml, removing that s did the trick.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2019-12-10 12:32:39
December 10 2019 09:59 GMT
#77
music while you decypher my blocks of words in piles


the launcher has a "scan and repair" button, feels so weird that i have to be the one to always type out the obvious

errors are a fun concept to dwell into, no?
.. one such error makes many a dedicated 7 days a week gamer on the sc2 arcade have to struggle needlessly..
this bug has been there for years now.. and no outrage no lobbying has occurred for it anywhere .. tsss! shame on you "community"!

ok so i'll be the voice of arcade people, just this last time ..

we call it the rejoin bug (on a platform dedicated to its "online" experience .. excuse me while i triple facepalm and start to lose a little bit of my composure...)

let me explain how the bug works.. by now we should be calling it a feature, no?

the gamer hell bent on opening a lobby to gather gamers to play the video games has to
re log in / out back in (type password obviously every time) at the end of every game
(every 15 minutes to 30) ..
i mean "at least re logging goes quicker than actually reopening the game" you say.. yes but no !
(if you close up you lose stuff you don't lose if you "only" re log but closing the game makes you open it again and that has its own things .. so lets agree that that would be different so comparing it makes no sense.. apples and oranges).

i mean at this point i would welcome a big shinny "re log" button appearing as a quicker solace solution at the end of my game .. rather than 50 buttons that all fail when used...

............................................................


now..
let us postulate that you already know about this .. and you come in this thread to read about this recent patch? .. why would this uninteresting bug be of any interest to you ? why would it need to be mentioned in this "discussion"/thread?
.. a thread depicting this "latest" blizzard patching of their game (this is the end of this patch i think and there was at least 3 patches / 1 patch and two hot fixes applied (or just one hotfix via two "extra" patches)) ..?

the why is always easy,
the bug i'm talking about forces gamers to unlog and therefore we kick ourselves out "willingly" in order to get back in ..
which we don't since you can't log in during those "hot fixes" moments..

??? has blizzard just found best way to clear its servers of its gamers ? to dress up and play make believe and then re open its doors?

how nice! this would explain why we have this ARCADE bug on its 3rd to 4th year ..

[image loading]


.. that makes more sense no?

"not enough rights"
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