On November 13 2019 09:51 St0nedas wrote:
I just want to know which ones I can pull cannon rush shenanigans on :D
I just want to know which ones I can pull cannon rush shenanigans on :D
Definitely not zen I can tell
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Howard_Kao
China261 Posts
On November 13 2019 09:51 St0nedas wrote: I just want to know which ones I can pull cannon rush shenanigans on :D Definitely not zen I can tell | ||
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ZigguratOfUr
Iraq16955 Posts
On November 13 2019 14:37 Howard_Kao wrote: Show nested quote + On November 13 2019 09:51 St0nedas wrote: I just want to know which ones I can pull cannon rush shenanigans on :D Definitely not zen I can tell The area right next to the ramp looks pretty decent to me (or rather will look pretty decent to me once they fix the ground doodads which currently prevent you from building things in a bunch of areas of the map). | ||
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TSLRate
Kazakhstan2 Posts
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M3t4PhYzX
Poland4267 Posts
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Adnapsc2
47 Posts
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Ziggy
South Korea2106 Posts
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MockHamill
Sweden1798 Posts
Not sure if the new map pool belongs to that category or not. | ||
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Seeker
Where dat snitch at?37087 Posts
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franzji
United States583 Posts
On November 13 2019 08:09 Kantuva wrote: Can I just make a note, and give congrats to all the mapmakers? The art has been steadily improving for years, and we have reached a period where they just look soooo goooooddddd Mapmakers don't make the art or anything like that, Blizzard does. | ||
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ZigguratOfUr
Iraq16955 Posts
On November 14 2019 04:36 youngjiddle wrote: Show nested quote + On November 13 2019 08:09 Kantuva wrote: Can I just make a note, and give congrats to all the mapmakers? The art has been steadily improving for years, and we have reached a period where they just look soooo goooooddddd Mapmakers don't make the art or anything like that, Blizzard does. Wat. Blizzard changes things (sometimes for the better, but usually for the worse), but the core art is still from the mapmakers--you can see the pre-Blizzard art for these maps here: https://tl.net/forum/starcraft-2/549762-team-liquid-map-contest-13-voting . | ||
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dr3am_b3ing
Canada188 Posts
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WombaT
Northern Ireland26922 Posts
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InfCereal
Canada1759 Posts
On November 14 2019 03:02 Seeker wrote: Once again, only 2 player maps. If I recall correctly, wasn’t there a thread on TL that explained why SC2 doesn’t have 4 player maps anymore? I forgot why and I’d like to read up on that again. People thought 4 player maps were the reason they were losing games. | ||
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deacon.frost
Czech Republic12129 Posts
On November 14 2019 03:02 Seeker wrote: Once again, only 2 player maps. If I recall correctly, wasn’t there a thread on TL that explained why SC2 doesn’t have 4 player maps anymore? I forgot why and I’d like to read up on that again. Big 4-player maps with random spawns were evil because you could have scouted last and spawn positions actually decide what will be played. Which could have been fixed with other solution than not using them, don't remember official addressing but I don't remember many things ![]() | ||
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Weavel
Finland9223 Posts
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xSn3
4 Posts
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FFgringo
44 Posts
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Obamarauder
697 Posts
On November 14 2019 03:02 Seeker wrote: Once again, only 2 player maps. If I recall correctly, wasn’t there a thread on TL that explained why SC2 doesn’t have 4 player maps anymore? I forgot why and I’d like to read up on that again. tldr 4 player maps generally favored zerg/random/cheesy players. It also adds an extra layer of luck to mirrors especially pvp | ||
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Zzoram
Canada7115 Posts
On November 15 2019 21:25 xSn3 wrote: World of Sleepers is the most zerg favored map ever created.. how in the hell did they decide to keep it? Zerg has to win all of WCS for a 3rd year in a row. I thought this was the down season and supposed to be used to test wild concept maps? | ||
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