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inb4 the whining.
They seem fine. Getting tired of all the standard shit though
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How do you end the game on eternal empire?
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Eternal Empire seems like another amazing zerg map
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On November 13 2019 06:15 johnnywup wrote: Eternal Empire seems like another amazing zerg map I think that map won't be as good as it got a lot of potential choke point and not every place is wide open, in contrast, nightshade seems to be a very zerg flavored map
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On November 13 2019 06:43 Howard_Kao wrote:Show nested quote +On November 13 2019 06:15 johnnywup wrote: Eternal Empire seems like another amazing zerg map I think that map won't be as good as it got a lot of potential choke point and not every place is wide open, in contrast, nightshade seems to be a very zerg flavored map Yes, Nightshade has all the traits of a map good for zerg. It's big, has few chokes, has wide ramps, and both third locations are quite open with few simcity opportunities for protoss or terran. It will likely be a definite veto for terrans and probably for protoss too.
And yes, Eternal Empire is big but it has a lot of chokes, narrower ramps, and most of the large ramps have rocks on them. This seems like a much better compromise for a big map than what we saw with the current map pool.
Simulacrum is aggressively generic, but honestly after the mess of a map pool we had this season, I'm fine with that. A medium-sized map with standard expansion layouts sounds pretty good right about now.
Curious to see how the zen garden map will play out. The mineral patches have been a neat idea so far, and this map takes them to new extremes.
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Can I just make a note, and give congrats to all the mapmakers? The art has been steadily improving for years, and we have reached a period where they just look soooo goooooddddd
On a different note, I'm 100% interested on what will happen to Zen, if DevTeam will decide to make changes to it, or if they are confident the gameplay of it will be sturdy enough to warrant ladder spot, tho it is the offseason, so I would imagine they, themselves are interested on how this map would play out!
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Someday, some high level player will actually make a proper guide on competitive map making for starcraft I hope, still waiting...
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On November 13 2019 08:31 Steelghost1 wrote: Someday, some high level player will actually make a proper guide on competitive map making for starcraft I hope, still waiting... let's be honest, if you asked 5 pro players what a good competitive map looks like, you'd end up with 7 different answers lol
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I really hope Blizzard can make more bright-color maps,just like Eternal Empire and Zen.Bright colors make me feel delighted and easy.And Nightshade,please fxxk off,OK?
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I really love the aesthetic of Zen. It even has koi ponds ^^; But the layout and aesthetic is very nice, and I really like the bases to the side of the mains. Very defensible location, I think it'll help T and P to have a base like that against Zerg. Eternal Empire seems like a nice balance of big map (good for zerg) and lots of chokes / good fighting locations (good for T/P). Interested to see how that plays out.
Hats off to whoever made Zen. Even if it's wildly imbalanced, i quite like the way it looks and am stoked to play on it.
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Sc2 needs to revive the hots style maps like overgrowth and echo. Triangle/straight line main/natural/third, straight attack path down middle, watchtower at center or 1 at each side not too far away, medium rush distance, no excessive chokes/ramps/dead space that allows terrain abuse from tanks or air units
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I want more interesting maps like purity and industry tho. :/
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I just want to know which ones I can pull cannon rush shenanigans on :D
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Bisutopia19142 Posts
I thought a lot of people were upset with the balance of world of sleepers. Is this something I am remembering wrong?
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Isn’t Lost Temple on the map Pool anymore? Pretty much anti zergs maps
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Where's Purity and Industry?
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Interesting that they picked maps 4,6,8 and 9 from TLMC 13--usually they just grab whatever tops the category.
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I want pure and industry.
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