• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:50
CEST 18:50
KST 01:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues26LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Borderlands 3 Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1556 users

Blizz: Proposed changes for post-BlizzCon patch 2019 - Pag…

Forum Index > SC2 General
642 CommentsPost a Reply
Prev 1 27 28 29 30 31 33 Next All
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2019-11-07 07:50:48
November 07 2019 07:23 GMT
#561
On November 07 2019 11:37 RandomPlayer416 wrote:
I'm gonna say what needs to be said I really dont care if I get banned or not at this point because there is nothing left to say about this game anymore.

The game is so broken its not even funny. Its borderline unplayable to the point where they might as well just give up on the game and focus on a new game. Seriously how is it possible that someone can mass mutalisk and have their way with someone defending with mines turrets and THORS ? Oh thats right because the map design is as bad as the game design.

Admittedly I havent played the game in months but every game I lost has been due to pathing, units taking the worst possible route, armies splitting themselves and getting picked off because zerg can instantly move anywhere on the map. . . I can't comprehend blizzards obsession with bases that are winding routes , impossible to defend mutalisk harass. Like actually impossible.

Honestly playing Terran in this state of the game, it feels like your units are papermache that don't even pack a punch. I mean for christs sake thors with mines cannot beat mutalisk because they just fly away and INSTANTLY HEAL WHILE THEY FLY OVER TO YOUR OTHER BASES. Its a never ending circle of shit.


In my experience the only way to lose against mass muta is either to
a) Be suprised (you did not scout his muta transition in time)
b) Try to play defense or
c) Your opponnent is much better than you.

Mass Mutalisk is the easiest Zerg threat to beat. Just get lots of thors with support units, grab 10 workers for thor repair and a-move to his main. I think my winrate against this is above 90%. Never try to defend against mass muta, just go for the kill.

Your opponent will either fly his mutas home and try to defend, which means that you won since your army massacre his in a straight up battle. Or he willl try to go for a base trade which you can typically win by killing his main first, then all of his expansions while mass turrets at your bases eventually will kill off all his mutas.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
November 07 2019 08:07 GMT
#562
On November 07 2019 05:00 Boggyb wrote:
Show nested quote +
On November 07 2019 03:26 BisuDagger wrote:
On November 06 2019 17:45 deacon.frost wrote:
On November 06 2019 16:16 washikie wrote:
On November 06 2019 15:31 Charoisaur wrote:
On November 06 2019 08:49 BisuDagger wrote:
I always thought fungal+parasitic bomb was the issue withinvestors, not infested Terrans. Fungal bombing instantly eliminates any air army which seems too absurd to me. Can someone please explain to me why ITs are the issue and not what I mentioned above?

Vs terran that's true but vs Protoss fungal + parasitic bomb alone isn't even that good because Protoss uses mostly high HP capital ships in lategame. Current ITs absolutely hardcounter carriers though.


Honestly I’m fine with zerg having extremely good anti air as long as the zerg air units are counterable by what’s on the ground. The problem with the current meta is that the zerg air units can’t be contested in the air due to zergs anti air capability but also can’t be contested on the ground due to bls countering all ground units save ghosts and thors (poor toss has nothing to contest bls from the ground =( ). Which struggle vs the supporting ground units zerg has with thier army.

I do wonder if fixing bl infestor will Fix the overall ballance though. Nydus midgame is extremely strong but perhaps part of that is how hard other races have to lean into a kill them before they get thier strat and how predictable that makes them. Still I much prefer to see active games with lots of nydus aggression then the slow and agonizing bl infestor games.

That was/is the main issue people have. BLs in higher numbers can't be countered by Protoss ground. Fix this and then you can leave the rest

My biggest issue is that broodlings lock the units in place not only preventing the units from advancing, but also from retreating. It removes the ability to kite and be mobile with your units. I'd be totally down for units that could either crush or walk through broodlings (Colossus doesn't count because it can't hit air and is countered by corrupters). It's is really painful to watch a full army of Thors die because they can't run away or engage.

Thors need a stomp attack that one shots anything with a transport size of 1 that is within melee range. It could be an upgrade so that proxy Thor rushes weren't auto win in TvZ. Tanks should also be able to run over/crush units that a transport size of 1.

Immortals should be able to walk over things though probably no crushing.

To get this straight, thor rush, upgrade, mineral drop, where's your workers, mate? Cool
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Koivusto
Profile Blog Joined August 2013
Finland542 Posts
November 07 2019 08:48 GMT
#563
On November 07 2019 03:26 BisuDagger wrote:
Show nested quote +
On November 06 2019 17:45 deacon.frost wrote:
On November 06 2019 16:16 washikie wrote:
On November 06 2019 15:31 Charoisaur wrote:
On November 06 2019 08:49 BisuDagger wrote:
I always thought fungal+parasitic bomb was the issue withinvestors, not infested Terrans. Fungal bombing instantly eliminates any air army which seems too absurd to me. Can someone please explain to me why ITs are the issue and not what I mentioned above?

Vs terran that's true but vs Protoss fungal + parasitic bomb alone isn't even that good because Protoss uses mostly high HP capital ships in lategame. Current ITs absolutely hardcounter carriers though.


Honestly I’m fine with zerg having extremely good anti air as long as the zerg air units are counterable by what’s on the ground. The problem with the current meta is that the zerg air units can’t be contested in the air due to zergs anti air capability but also can’t be contested on the ground due to bls countering all ground units save ghosts and thors (poor toss has nothing to contest bls from the ground =( ). Which struggle vs the supporting ground units zerg has with thier army.

I do wonder if fixing bl infestor will Fix the overall ballance though. Nydus midgame is extremely strong but perhaps part of that is how hard other races have to lean into a kill them before they get thier strat and how predictable that makes them. Still I much prefer to see active games with lots of nydus aggression then the slow and agonizing bl infestor games.

That was/is the main issue people have. BLs in higher numbers can't be countered by Protoss ground. Fix this and then you can leave the rest

My biggest issue is that broodlings lock the units in place not only preventing the units from advancing, but also from retreating. It removes the ability to kite and be mobile with your units. I'd be totally down for units that could either crush or walk through broodlings (Colossus doesn't count because it can't hit air and is countered by corrupters). It's is really painful to watch a full army of Thors die because they can't run away or engage.

This is a really good point!
#1 Blitzcrank #Forever platinum toss --> current diamond Terran <3
plainsane
Profile Joined September 2010
Germany98 Posts
November 07 2019 10:35 GMT
#564
On November 06 2019 23:10 Nakajin wrote:

We also didn't get a final without a zerg since ST1 and did get 14/16 events with a zerg finalist including 4 zvz.
We also had 7 different zerg finalists, (Solar, soO, Scarlett, Serral, Reynor, Rogue, Dark) they can't all be beast.


soO never used any of the things that people list as imbalanced, no Nydus/SH or Infestor or BL
Scarlett was finalist in tournaments without heavy competition and lost to Neeb / Inno

Solar i am unsure, i guess he was peaking in the summer, but i consider him 2nd Tier

And yes, i consider Dark, Serral, Rogue and Reynor top tier players.

My point was that while there is a slight imbalance, and on top of that a bad map pool esp. for terran, it is a much smaller one than the balance whiners are trying to convey.

I think the patch proposals for Nydus are really good and will fix the SH/Nydus play, the leash fix on Blood Lords and the removal of Infested Terrans are good as well.
Those combined nerfs are pretty strong together, especially seeing that Mothership and Zealots get buffed for Toss and Thors will be more manageable vs BL for Terran.
I'm going, i'm going!
LHK
Profile Joined May 2015
204 Posts
November 07 2019 12:22 GMT
#565
Any news on when this patch will drop? Thought it'd be this week as they have traditionally done (tuesday post blizzcon)
-Laura
Archangelsc2l
Profile Blog Joined September 2015
Bulgaria24 Posts
November 07 2019 13:32 GMT
#566
my guess would be 28th November when the new season starts
gm [T] streamer: www.twitch.tv/wanderersc2
Hvvacha
Profile Joined April 2018
82 Posts
November 07 2019 13:43 GMT
#567
On November 07 2019 21:22 LHK wrote:
Any news on when this patch will drop? Thought it'd be this week as they have traditionally done (tuesday post blizzcon)


Once again, this is our first pass of changes for our post-BlizzCon update coming in late November. As with previous design updates, these changes are balanced towards being more noticeable; expect new changes to be added or some being removed as we progress through the testing period. Starting on Tuesday, you’ll be able to hop into the Testing Matchmaking queue and try out the changes. Be sure to let us know what you think. Good luck and have fun!
Lexender
Profile Joined September 2013
Mexico2648 Posts
November 07 2019 16:29 GMT
#568
On October 04 2019 05:16 Noocta wrote:
This game has become way too upgrade bloated. There's a design problem ? make a new upgrade ? Something too strong, too weak, upgrades there, upgrades everywhere.

Just compare how clean most of the Broodwar upgrades are compared to this.


Yes, +1 sight range for ghosts is very clearly a clean upgrade.
Harris1st
Profile Blog Joined May 2010
Germany6944 Posts
November 07 2019 16:52 GMT
#569
On November 08 2019 01:29 Lexender wrote:
Show nested quote +
On October 04 2019 05:16 Noocta wrote:
This game has become way too upgrade bloated. There's a design problem ? make a new upgrade ? Something too strong, too weak, upgrades there, upgrades everywhere.

Just compare how clean most of the Broodwar upgrades are compared to this.


Yes, +1 sight range for ghosts is very clearly a clean upgrade.


lol, didn't even remember that one.

But then I haven't followed BW in a long time. Are the Queen upgrades ever used? xD
Go Serral! GG EZ for Ence. Flashbang dance FTW
Brutaxilos
Profile Blog Joined July 2010
United States2629 Posts
November 07 2019 18:42 GMT
#570
Is it still worth it to stutter step stim bio vs chargelots now? Chargelots move the same speed as stim bio so wondering if it's counterintuitive and wasting APM to try to micro it.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
InfCereal
Profile Joined December 2011
Canada1759 Posts
November 07 2019 19:42 GMT
#571
On November 08 2019 03:42 Brutaxilos wrote:
Is it still worth it to stutter step stim bio vs chargelots now? Chargelots move the same speed as stim bio so wondering if it's counterintuitive and wasting APM to try to micro it.


Zerglings are faster than marines and you still stutter step vs them.
Cereal
Brutaxilos
Profile Blog Joined July 2010
United States2629 Posts
November 07 2019 19:54 GMT
#572
On November 08 2019 04:42 InfCereal wrote:
Show nested quote +
On November 08 2019 03:42 Brutaxilos wrote:
Is it still worth it to stutter step stim bio vs chargelots now? Chargelots move the same speed as stim bio so wondering if it's counterintuitive and wasting APM to try to micro it.


Zerglings are faster than marines and you still stutter step vs them.

Isn't this more to not get surrounded/retreat to mines or tanks tho? I feel like if there are enough chargelots to surround the bio army then it's already probably a lost battle?
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19257 Posts
November 07 2019 23:31 GMT
#573
On November 08 2019 04:54 Brutaxilos wrote:
Show nested quote +
On November 08 2019 04:42 InfCereal wrote:
On November 08 2019 03:42 Brutaxilos wrote:
Is it still worth it to stutter step stim bio vs chargelots now? Chargelots move the same speed as stim bio so wondering if it's counterintuitive and wasting APM to try to micro it.


Zerglings are faster than marines and you still stutter step vs them.

Isn't this more to not get surrounded/retreat to mines or tanks tho? I feel like if there are enough chargelots to surround the bio army then it's already probably a lost battle?

I think this is where the role of marauders fits in. You can slow and kite a handful of zealots with concussive shell far more effectively then zerglings.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Moonerz
Profile Joined March 2014
United States446 Posts
November 08 2019 00:16 GMT
#574
Don't know if maybe I'm going crazy but it seems like in the past year or so, a lot of units have had their speed increased.
ElMeanYo
Profile Joined March 2011
United States1032 Posts
November 08 2019 00:17 GMT
#575
For swarmhosts I heard this idea awhile back and I thought it had potential:
- Remove Locusts
- Give SH a Dark Swarm that hovers over their position when burrowed.
- Adjust cost, supply to balance.

This gives Zerg a defensive unit vs mass air that they need instead of that rather lame new infestor spell, plus removes the free units problem.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2019-11-08 06:52:15
November 08 2019 00:22 GMT
#576
On November 08 2019 04:54 Brutaxilos wrote:
Show nested quote +
On November 08 2019 04:42 InfCereal wrote:
On November 08 2019 03:42 Brutaxilos wrote:
Is it still worth it to stutter step stim bio vs chargelots now? Chargelots move the same speed as stim bio so wondering if it's counterintuitive and wasting APM to try to micro it.


Zerglings are faster than marines and you still stutter step vs them.

Isn't this more to not get surrounded/retreat to mines or tanks tho? I feel like if there are enough chargelots to surround the bio army then it's already probably a lost battle?


Although that’s a benefit theirs a lot of other benefits to stutter stepping vs melee or low range units even if they move fast. Even though they will inevitably close the gap on you, by kiting you are still buying more time where your ranged units are dealing damage and thier units aren’t. In addition stutter stepping will limit the surface area that the melee units have until they can get a surround. Their is a lot of value added by stutter stepping and even more can be gained by knowing when to clump up and stutter and when to spread out and reduce aoe dmg.
"when life gives Hero lemons he makes carriers" -Artosis
ThunderJunk
Profile Joined December 2015
United States694 Posts
Last Edited: 2019-11-08 00:42:31
November 08 2019 00:42 GMT
#577
On November 07 2019 22:43 Hvvacha wrote:
Show nested quote +
On November 07 2019 21:22 LHK wrote:
Any news on when this patch will drop? Thought it'd be this week as they have traditionally done (tuesday post blizzcon)


Once again, this is our first pass of changes for our post-BlizzCon update coming in late November. As with previous design updates, these changes are balanced towards being more noticeable; expect new changes to be added or some being removed as we progress through the testing period. Starting on Tuesday, you’ll be able to hop into the Testing Matchmaking queue and try out the changes. Be sure to let us know what you think. Good luck and have fun!


Does this mean we won't get the new patch landing before Homestory Cup?
I am free because I know that I alone am morally responsible for everything I do.
Athenau
Profile Joined March 2015
569 Posts
November 08 2019 01:56 GMT
#578
On November 08 2019 09:42 ThunderJunk wrote:
Show nested quote +
On November 07 2019 22:43 Hvvacha wrote:
On November 07 2019 21:22 LHK wrote:
Any news on when this patch will drop? Thought it'd be this week as they have traditionally done (tuesday post blizzcon)


Once again, this is our first pass of changes for our post-BlizzCon update coming in late November. As with previous design updates, these changes are balanced towards being more noticeable; expect new changes to be added or some being removed as we progress through the testing period. Starting on Tuesday, you’ll be able to hop into the Testing Matchmaking queue and try out the changes. Be sure to let us know what you think. Good luck and have fun!


Does this mean we won't get the new patch landing before Homestory Cup?


Homestory Cup will on the test-mod if the update hasn't landed by then.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
November 08 2019 08:12 GMT
#579
On November 08 2019 09:16 Moonerz wrote:
Don't know if maybe I'm going crazy but it seems like in the past year or so, a lot of units have had their speed increased.

More things are getting faster than slower in this game over the time.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
hiroshOne
Profile Joined October 2015
Poland425 Posts
November 08 2019 12:23 GMT
#580
So basically with that changes Zerg has no counter to mass air from Protoss? Ahaha this new spell instead of Infested Terrans is soooo useless. How is this possible to lack imagination so much to not see that Zerg is dead vs Mass Carriers instant? OMG they are so clueless...Zerg struggling with antiair- lets take them away lategama antiair.

I bet u will say, that u can spam this spell and clumb ip some Hudras under it. Well hello Psi Storm...Ahaha it is so funny...
Ultima Ratio Regum
Prev 1 27 28 29 30 31 33 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
13:00
Playoffs - Round of 8
ShoWTimE vs herOLIVE!
TBD vs Serral
TBD vs Zoun
ComeBackTV 1598
RotterdaM1126
PiGStarcraft497
IndyStarCraft 345
SteadfastSC234
Rex145
CranKy Ducklings124
EnkiAlexander 72
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1126
PiGStarcraft497
IndyStarCraft 345
SteadfastSC 234
Rex 145
StarCraft: Brood War
Britney 11419
ggaemo 110
Hyun 63
sSak 36
yabsab 27
Shine 20
sas.Sziky 18
Hm[arnc] 12
Noble 7
Dota 2
The International192738
Gorgc17286
Dendi1135
BananaSlamJamma187
PGG 33
LuMiX0
Counter-Strike
flusha158
Super Smash Bros
Mew2King58
Other Games
tarik_tv27575
gofns20409
FrodaN669
Mlord615
Hui .340
mouzStarbuck225
KnowMe208
Khaldor167
ToD131
ArmadaUGS105
Trikslyr50
SortOf43
NeuroSwarm36
B2W.Neo17
fpsfer 1
Organizations
Other Games
gamesdonequick595
EGCTV551
BasetradeTV22
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 17
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• Michael_bg 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler86
• Noizen60
League of Legends
• Jankos2163
Other Games
• Shiphtur219
Upcoming Events
BSL Team Wars
2h 10m
Afreeca Starleague
17h 10m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
18h 10m
OSC
1d 7h
Sparkling Tuna Cup
1d 17h
Afreeca Starleague
1d 17h
Light vs Speed
Larva vs Soma
PiGosaur Monday
2 days
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
[ Show More ]
RSL Revival
4 days
Zoun vs Classic
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.