• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:56
CET 10:56
KST 18:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Behind the Blue - Team Liquid History Book Weekly Cups (Feb 16-22): MaxPax doubles How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
CasterMuse Youtube A cwal.gg Extension - Easily keep track of anyone A new season just kicks off Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread New broswer game : STG-World Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2071 users

Blizz: Proposed changes for post-BlizzCon patch 2019 - Pag…

Forum Index > SC2 General
642 CommentsPost a Reply
Prev 1 26 27 28 29 30 33 Next All
Charoisaur
Profile Joined August 2014
Germany16044 Posts
November 06 2019 06:31 GMT
#541
On November 06 2019 08:49 BisuDagger wrote:
I always thought fungal+parasitic bomb was the issue withinvestors, not infested Terrans. Fungal bombing instantly eliminates any air army which seems too absurd to me. Can someone please explain to me why ITs are the issue and not what I mentioned above?

Vs terran that's true but vs Protoss fungal + parasitic bomb alone isn't even that good because Protoss uses mostly high HP capital ships in lategame. Current ITs absolutely hardcounter carriers though.
Many of the coolest moments in sc2 happen due to worker harassment
washikie
Profile Joined February 2011
United States752 Posts
November 06 2019 07:16 GMT
#542
On November 06 2019 15:31 Charoisaur wrote:
Show nested quote +
On November 06 2019 08:49 BisuDagger wrote:
I always thought fungal+parasitic bomb was the issue withinvestors, not infested Terrans. Fungal bombing instantly eliminates any air army which seems too absurd to me. Can someone please explain to me why ITs are the issue and not what I mentioned above?

Vs terran that's true but vs Protoss fungal + parasitic bomb alone isn't even that good because Protoss uses mostly high HP capital ships in lategame. Current ITs absolutely hardcounter carriers though.


Honestly I’m fine with zerg having extremely good anti air as long as the zerg air units are counterable by what’s on the ground. The problem with the current meta is that the zerg air units can’t be contested in the air due to zergs anti air capability but also can’t be contested on the ground due to bls countering all ground units save ghosts and thors (poor toss has nothing to contest bls from the ground =( ). Which struggle vs the supporting ground units zerg has with thier army.

I do wonder if fixing bl infestor will Fix the overall ballance though. Nydus midgame is extremely strong but perhaps part of that is how hard other races have to lean into a kill them before they get thier strat and how predictable that makes them. Still I much prefer to see active games with lots of nydus aggression then the slow and agonizing bl infestor games.
"when life gives Hero lemons he makes carriers" -Artosis
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
November 06 2019 08:45 GMT
#543
On November 06 2019 16:16 washikie wrote:
Show nested quote +
On November 06 2019 15:31 Charoisaur wrote:
On November 06 2019 08:49 BisuDagger wrote:
I always thought fungal+parasitic bomb was the issue withinvestors, not infested Terrans. Fungal bombing instantly eliminates any air army which seems too absurd to me. Can someone please explain to me why ITs are the issue and not what I mentioned above?

Vs terran that's true but vs Protoss fungal + parasitic bomb alone isn't even that good because Protoss uses mostly high HP capital ships in lategame. Current ITs absolutely hardcounter carriers though.


Honestly I’m fine with zerg having extremely good anti air as long as the zerg air units are counterable by what’s on the ground. The problem with the current meta is that the zerg air units can’t be contested in the air due to zergs anti air capability but also can’t be contested on the ground due to bls countering all ground units save ghosts and thors (poor toss has nothing to contest bls from the ground =( ). Which struggle vs the supporting ground units zerg has with thier army.

I do wonder if fixing bl infestor will Fix the overall ballance though. Nydus midgame is extremely strong but perhaps part of that is how hard other races have to lean into a kill them before they get thier strat and how predictable that makes them. Still I much prefer to see active games with lots of nydus aggression then the slow and agonizing bl infestor games.

That was/is the main issue people have. BLs in higher numbers can't be countered by Protoss ground. Fix this and then you can leave the rest
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Harris1st
Profile Blog Joined May 2010
Germany7090 Posts
November 06 2019 09:25 GMT
#544
Really curious how this patch plays out in HSC 20!
Go Serral! GG EZ for Ence. Flashbang dance FTW
plainsane
Profile Joined September 2010
Germany98 Posts
November 06 2019 13:52 GMT
#545
On November 06 2019 18:25 Harris1st wrote:
Really curious how this patch plays out in HSC 20!



Yea really curious to see if Terrans stop whining if they still lose on the new patch, but probably not. The last Zerg Buff was 23.1.2019, and since then terrans and protoss have been able to keep up quite good. Remember GSL S2 with 5 Protoss in Ro8, only two Zerg. Of course Dark won that season (because of imbalance, amiright?)

GSL S3 had 3 Terrans, 3 Zerg and 2 Protoss in Ro8
IEM 4 Zerg / 4 Protoss
At Assembly Stats won vs Serral and Solar
GSL ST2 had only 2 Zerg in Ro8 (4 Protoss, 2 Terran)

The only Zerg Maru lost to in last six months is Dark (winning agains Solar, Ragnarok, Reynor) (http://aligulac.com/players/49/results/?after=2019-01-23&before=&event=&race=z&country=all&bestof=all&offline=offline&game=all&wcs_season=&wcs_tier=&op=)

The only Zerg TY lost to in last six months is Dark and Serral (winning against Rogue and Ragnarok) (http://aligulac.com/players/63/results/?after=2019-01-23&before=&event=&race=z&country=all&bestof=all&offline=offline&game=all&wcs_season=&wcs_tier=&op=)

The WCS Circuit was dominated by Serral long before the Nydus patch.

Not denying that the Map Pool is good for Zerg atm, and that Nydus needs to be toned down, but the patch gonna address that. But Dark and Serral will continue to dominate because they are just beast.
I'm going, i'm going!
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2019-11-06 14:19:17
November 06 2019 14:10 GMT
#546
On November 06 2019 22:52 plainsane wrote:
Show nested quote +
On November 06 2019 18:25 Harris1st wrote:
Really curious how this patch plays out in HSC 20!



Yea really curious to see if Terrans stop whining if they still lose on the new patch, but probably not. The last Zerg Buff was 23.1.2019, and since then terrans and protoss have been able to keep up quite good. Remember GSL S2 with 5 Protoss in Ro8, only two Zerg. Of course Dark won that season (because of imbalance, amiright?)

GSL S3 had 3 Terrans, 3 Zerg and 2 Protoss in Ro8
IEM 4 Zerg / 4 Protoss
At Assembly Stats won vs Serral and Solar
GSL ST2 had only 2 Zerg in Ro8 (4 Protoss, 2 Terran)

The only Zerg Maru lost to in last six months is Dark (winning agains Solar, Ragnarok, Reynor) (http://aligulac.com/players/49/results/?after=2019-01-23&before=&event=&race=z&country=all&bestof=all&offline=offline&game=all&wcs_season=&wcs_tier=&op=)

The only Zerg TY lost to in last six months is Dark and Serral (winning against Rogue and Ragnarok) (http://aligulac.com/players/63/results/?after=2019-01-23&before=&event=&race=z&country=all&bestof=all&offline=offline&game=all&wcs_season=&wcs_tier=&op=)

The WCS Circuit was dominated by Serral long before the Nydus patch.

Not denying that the Map Pool is good for Zerg atm, and that Nydus needs to be toned down, but the patch gonna address that. But Dark and Serral will continue to dominate because they are just beast.


We also didn't get a final without a zerg since ST1 and did get 14/16 events with a zerg finalist including 4 zvz.
We also had 7 different zerg finalists, (Solar, soO, Scarlett, Serral, Reynor, Rogue, Dark) they can't all be beast.
Writerhttp://i.imgur.com/9p6ufcB.jpg
sirok_
Profile Joined November 2019
33 Posts
Last Edited: 2019-11-06 14:32:45
November 06 2019 14:24 GMT
#547
On November 06 2019 22:52 plainsane wrote:
Show nested quote +
On November 06 2019 18:25 Harris1st wrote:
Really curious how this patch plays out in HSC 20!



Yea really curious to see if Terrans stop whining if they still lose on the new patch, but probably not. The last Zerg Buff was 23.1.2019, and since then terrans and protoss have been able to keep up quite good. Remember GSL S2 with 5 Protoss in Ro8, only two Zerg. Of course Dark won that season (because of imbalance, amiright?)

GSL S3 had 3 Terrans, 3 Zerg and 2 Protoss in Ro8
IEM 4 Zerg / 4 Protoss
At Assembly Stats won vs Serral and Solar
GSL ST2 had only 2 Zerg in Ro8 (4 Protoss, 2 Terran)

The only Zerg Maru lost to in last six months is Dark (winning agains Solar, Ragnarok, Reynor) (http://aligulac.com/players/49/results/?after=2019-01-23&before=&event=&race=z&country=all&bestof=all&offline=offline&game=all&wcs_season=&wcs_tier=&op=)

The only Zerg TY lost to in last six months is Dark and Serral (winning against Rogue and Ragnarok) (http://aligulac.com/players/63/results/?after=2019-01-23&before=&event=&race=z&country=all&bestof=all&offline=offline&game=all&wcs_season=&wcs_tier=&op=)

The WCS Circuit was dominated by Serral long before the Nydus patch.

Not denying that the Map Pool is good for Zerg atm, and that Nydus needs to be toned down, but the patch gonna address that. But Dark and Serral will continue to dominate because they are just beast.


It is very unlikely that all these Zergs just happen to be the best versions of themselves at the same time by coincidence.

Stephano pioneered Zerg imbalance strategies during late WoL. It toke some time before Korean Zerg reproduced his strategies well enough, and in the end even surpassed him.
Still, broodlords infestors spores queens was an imbalance strategy from day 1.
I think history repeats itself today with Serral.
Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2019-11-06 14:37:34
November 06 2019 14:35 GMT
#548
On November 06 2019 17:45 deacon.frost wrote:
Show nested quote +
On November 06 2019 16:16 washikie wrote:
On November 06 2019 15:31 Charoisaur wrote:
On November 06 2019 08:49 BisuDagger wrote:
I always thought fungal+parasitic bomb was the issue withinvestors, not infested Terrans. Fungal bombing instantly eliminates any air army which seems too absurd to me. Can someone please explain to me why ITs are the issue and not what I mentioned above?

Vs terran that's true but vs Protoss fungal + parasitic bomb alone isn't even that good because Protoss uses mostly high HP capital ships in lategame. Current ITs absolutely hardcounter carriers though.


Honestly I’m fine with zerg having extremely good anti air as long as the zerg air units are counterable by what’s on the ground. The problem with the current meta is that the zerg air units can’t be contested in the air due to zergs anti air capability but also can’t be contested on the ground due to bls countering all ground units save ghosts and thors (poor toss has nothing to contest bls from the ground =( ). Which struggle vs the supporting ground units zerg has with thier army.

I do wonder if fixing bl infestor will Fix the overall ballance though. Nydus midgame is extremely strong but perhaps part of that is how hard other races have to lean into a kill them before they get thier strat and how predictable that makes them. Still I much prefer to see active games with lots of nydus aggression then the slow and agonizing bl infestor games.

BLs in higher numbers can't be countered by Protoss ground.

Maybe they could, but infestors also invalidate Protoss ground to air options on top of shutting down their air options.
On November 06 2019 18:25 Harris1st wrote:
Really curious how this patch plays out in HSC 20!

Real shame HSC will be on this map pool.
Every 60 seconds in Africa, a minute passes.
Couguar
Profile Joined April 2010
Russian Federation54 Posts
November 06 2019 14:50 GMT
#549
On November 06 2019 23:35 Elentos wrote:
Maybe they could, but infestors also invalidate Protoss ground to air options on top of shutting down their air options.

i have to disagree. Protoss can win blood-infestor with ground. this combo is too slow. Protoss takes many bases 90 probs 20+ gates and destroy zerg bases avoiding head-on battle.
Main problem with ground are lurkers.
Main problem with air are infestors in current patch and vipers in the next one.

BUT... zerg imbalance (at least in pvz) is not just 1 late game combo but whole meta (including hosts). Zerg has too many different options to play.
Boggyb
Profile Joined January 2017
2855 Posts
Last Edited: 2019-11-06 16:07:36
November 06 2019 16:05 GMT
#550
On November 06 2019 17:45 deacon.frost wrote:
Show nested quote +
On November 06 2019 16:16 washikie wrote:
On November 06 2019 15:31 Charoisaur wrote:
On November 06 2019 08:49 BisuDagger wrote:
I always thought fungal+parasitic bomb was the issue withinvestors, not infested Terrans. Fungal bombing instantly eliminates any air army which seems too absurd to me. Can someone please explain to me why ITs are the issue and not what I mentioned above?

Vs terran that's true but vs Protoss fungal + parasitic bomb alone isn't even that good because Protoss uses mostly high HP capital ships in lategame. Current ITs absolutely hardcounter carriers though.


Honestly I’m fine with zerg having extremely good anti air as long as the zerg air units are counterable by what’s on the ground. The problem with the current meta is that the zerg air units can’t be contested in the air due to zergs anti air capability but also can’t be contested on the ground due to bls countering all ground units save ghosts and thors (poor toss has nothing to contest bls from the ground =( ). Which struggle vs the supporting ground units zerg has with thier army.

I do wonder if fixing bl infestor will Fix the overall ballance though. Nydus midgame is extremely strong but perhaps part of that is how hard other races have to lean into a kill them before they get thier strat and how predictable that makes them. Still I much prefer to see active games with lots of nydus aggression then the slow and agonizing bl infestor games.

That was/is the main issue people have. BLs in higher numbers can't be countered by Protoss ground. Fix this and then you can leave the rest

Stalkers and even Storm can counter unsupported Broodlords. The problem is when supported by pretty much anything (Zerglings, Banelings, Infestors, etc.), they can't. This could maybe possibly but probably not be acceptable if those Zerg units required any skill to use, but outside of ZvZ, neither Zerglings or Banelings require any and Infestors can receive the entirety of the Zerg player's focus because everything else is mindless.

That actually sums up pretty much all Zerg issues for years. The Zerg player can focus all of their attention on a single unit that murders the Terran or Protoss army while the Terran or Protoss player needs to split their attention between 2-4 different things and close to auto lose if they screw up even one of them.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19307 Posts
November 06 2019 18:26 GMT
#551
On November 06 2019 17:45 deacon.frost wrote:
Show nested quote +
On November 06 2019 16:16 washikie wrote:
On November 06 2019 15:31 Charoisaur wrote:
On November 06 2019 08:49 BisuDagger wrote:
I always thought fungal+parasitic bomb was the issue withinvestors, not infested Terrans. Fungal bombing instantly eliminates any air army which seems too absurd to me. Can someone please explain to me why ITs are the issue and not what I mentioned above?

Vs terran that's true but vs Protoss fungal + parasitic bomb alone isn't even that good because Protoss uses mostly high HP capital ships in lategame. Current ITs absolutely hardcounter carriers though.


Honestly I’m fine with zerg having extremely good anti air as long as the zerg air units are counterable by what’s on the ground. The problem with the current meta is that the zerg air units can’t be contested in the air due to zergs anti air capability but also can’t be contested on the ground due to bls countering all ground units save ghosts and thors (poor toss has nothing to contest bls from the ground =( ). Which struggle vs the supporting ground units zerg has with thier army.

I do wonder if fixing bl infestor will Fix the overall ballance though. Nydus midgame is extremely strong but perhaps part of that is how hard other races have to lean into a kill them before they get thier strat and how predictable that makes them. Still I much prefer to see active games with lots of nydus aggression then the slow and agonizing bl infestor games.

That was/is the main issue people have. BLs in higher numbers can't be countered by Protoss ground. Fix this and then you can leave the rest

My biggest issue is that broodlings lock the units in place not only preventing the units from advancing, but also from retreating. It removes the ability to kite and be mobile with your units. I'd be totally down for units that could either crush or walk through broodlings (Colossus doesn't count because it can't hit air and is countered by corrupters). It's is really painful to watch a full army of Thors die because they can't run away or engage.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
ThunderJunk
Profile Joined December 2015
United States725 Posts
November 06 2019 19:59 GMT
#552
On November 07 2019 03:26 BisuDagger wrote:
Show nested quote +
On November 06 2019 17:45 deacon.frost wrote:
On November 06 2019 16:16 washikie wrote:
On November 06 2019 15:31 Charoisaur wrote:
On November 06 2019 08:49 BisuDagger wrote:
I always thought fungal+parasitic bomb was the issue withinvestors, not infested Terrans. Fungal bombing instantly eliminates any air army which seems too absurd to me. Can someone please explain to me why ITs are the issue and not what I mentioned above?

Vs terran that's true but vs Protoss fungal + parasitic bomb alone isn't even that good because Protoss uses mostly high HP capital ships in lategame. Current ITs absolutely hardcounter carriers though.


Honestly I’m fine with zerg having extremely good anti air as long as the zerg air units are counterable by what’s on the ground. The problem with the current meta is that the zerg air units can’t be contested in the air due to zergs anti air capability but also can’t be contested on the ground due to bls countering all ground units save ghosts and thors (poor toss has nothing to contest bls from the ground =( ). Which struggle vs the supporting ground units zerg has with thier army.

I do wonder if fixing bl infestor will Fix the overall ballance though. Nydus midgame is extremely strong but perhaps part of that is how hard other races have to lean into a kill them before they get thier strat and how predictable that makes them. Still I much prefer to see active games with lots of nydus aggression then the slow and agonizing bl infestor games.

That was/is the main issue people have. BLs in higher numbers can't be countered by Protoss ground. Fix this and then you can leave the rest

My biggest issue is that broodlings lock the units in place not only preventing the units from advancing, but also from retreating. It removes the ability to kite and be mobile with your units. I'd be totally down for units that could either crush or walk through broodlings (Colossus doesn't count because it can't hit air and is countered by corrupters). It's is really painful to watch a full army of Thors die because they can't run away or engage.


Gumiho's solution was to just add hellbats.
I am free because I know that I alone am morally responsible for everything I do.
Boggyb
Profile Joined January 2017
2855 Posts
Last Edited: 2019-11-06 20:04:51
November 06 2019 20:00 GMT
#553
On November 07 2019 03:26 BisuDagger wrote:
Show nested quote +
On November 06 2019 17:45 deacon.frost wrote:
On November 06 2019 16:16 washikie wrote:
On November 06 2019 15:31 Charoisaur wrote:
On November 06 2019 08:49 BisuDagger wrote:
I always thought fungal+parasitic bomb was the issue withinvestors, not infested Terrans. Fungal bombing instantly eliminates any air army which seems too absurd to me. Can someone please explain to me why ITs are the issue and not what I mentioned above?

Vs terran that's true but vs Protoss fungal + parasitic bomb alone isn't even that good because Protoss uses mostly high HP capital ships in lategame. Current ITs absolutely hardcounter carriers though.


Honestly I’m fine with zerg having extremely good anti air as long as the zerg air units are counterable by what’s on the ground. The problem with the current meta is that the zerg air units can’t be contested in the air due to zergs anti air capability but also can’t be contested on the ground due to bls countering all ground units save ghosts and thors (poor toss has nothing to contest bls from the ground =( ). Which struggle vs the supporting ground units zerg has with thier army.

I do wonder if fixing bl infestor will Fix the overall ballance though. Nydus midgame is extremely strong but perhaps part of that is how hard other races have to lean into a kill them before they get thier strat and how predictable that makes them. Still I much prefer to see active games with lots of nydus aggression then the slow and agonizing bl infestor games.

That was/is the main issue people have. BLs in higher numbers can't be countered by Protoss ground. Fix this and then you can leave the rest

My biggest issue is that broodlings lock the units in place not only preventing the units from advancing, but also from retreating. It removes the ability to kite and be mobile with your units. I'd be totally down for units that could either crush or walk through broodlings (Colossus doesn't count because it can't hit air and is countered by corrupters). It's is really painful to watch a full army of Thors die because they can't run away or engage.

Thors need a stomp attack that one shots anything with a transport size of 1 that is within melee range. It could be an upgrade so that proxy Thor rushes weren't auto win in TvZ. Tanks should also be able to run over/crush units that a transport size of 1.

Immortals should be able to walk over things though probably no crushing.
ZugzwangSC
Profile Joined October 2019
87 Posts
November 06 2019 21:23 GMT
#554
A trample attack which eliminated broodlings and locusts would be really cool. I'd probably prefer to see it work just on the freebie/energy-generated units, but I could be persuaded.

Just to riff off of that, maybe it only works if you put the attacking unit on move command, adding a bit of a micro requirement and forcing you to choose between trampling and firing, but not both.

A tank angling itself to roll over a line of locusts would be pretty cinematic.
www.youtube.com/c/zugzwangstarcraft
yoshi245
Profile Joined May 2011
United States2972 Posts
November 06 2019 22:18 GMT
#555
On November 07 2019 03:26 BisuDagger wrote:
Show nested quote +
On November 06 2019 17:45 deacon.frost wrote:
On November 06 2019 16:16 washikie wrote:
On November 06 2019 15:31 Charoisaur wrote:
On November 06 2019 08:49 BisuDagger wrote:
I always thought fungal+parasitic bomb was the issue withinvestors, not infested Terrans. Fungal bombing instantly eliminates any air army which seems too absurd to me. Can someone please explain to me why ITs are the issue and not what I mentioned above?

Vs terran that's true but vs Protoss fungal + parasitic bomb alone isn't even that good because Protoss uses mostly high HP capital ships in lategame. Current ITs absolutely hardcounter carriers though.


Honestly I’m fine with zerg having extremely good anti air as long as the zerg air units are counterable by what’s on the ground. The problem with the current meta is that the zerg air units can’t be contested in the air due to zergs anti air capability but also can’t be contested on the ground due to bls countering all ground units save ghosts and thors (poor toss has nothing to contest bls from the ground =( ). Which struggle vs the supporting ground units zerg has with thier army.

I do wonder if fixing bl infestor will Fix the overall ballance though. Nydus midgame is extremely strong but perhaps part of that is how hard other races have to lean into a kill them before they get thier strat and how predictable that makes them. Still I much prefer to see active games with lots of nydus aggression then the slow and agonizing bl infestor games.

That was/is the main issue people have. BLs in higher numbers can't be countered by Protoss ground. Fix this and then you can leave the rest

My biggest issue is that broodlings lock the units in place not only preventing the units from advancing, but also from retreating. It removes the ability to kite and be mobile with your units. I'd be totally down for units that could either crush or walk through broodlings (Colossus doesn't count because it can't hit air and is countered by corrupters). It's is really painful to watch a full army of Thors die because they can't run away or engage.


I'd go further and just removing broodlings entirely but just buff the damage of the initial attack instead. It's pretty obvious Broodlings are basically Guardians from original Starcraft with a free unit schtick. I do think free units that zerg owns do have to go and have something as a replacement. Swarm Hosts too while very effective thanks to Nydus should probably have some form of cost even if minor (like Carrier Interceptors, potentially cheaper like 10 minerals and 5 gas per locust). It's good they removed Infested Terrans for now at least but replaced it with something different entirely.
"Numbers speak about the past, not the present." -Thorzain
Loccstana
Profile Blog Joined November 2012
United States833 Posts
November 06 2019 22:30 GMT
#556
Suggestion: Blink now stuns and puts the Stalker into a 1 second vulnerability phase before it teleports.
[url]http://i.imgur.com/lw2yN.jpg[/url]
RandomPlayer416
Profile Joined January 2019
84 Posts
Last Edited: 2019-11-07 02:39:45
November 07 2019 02:37 GMT
#557
I'm gonna say what needs to be said I really dont care if I get banned or not at this point because there is nothing left to say about this game anymore.

The game is so broken its not even funny. Its borderline unplayable to the point where they might as well just give up on the game and focus on a new game. Seriously how is it possible that someone can mass mutalisk and have their way with someone defending with mines turrets and THORS ? Oh thats right because the map design is as bad as the game design.

Admittedly I havent played the game in months but every game I lost has been due to pathing, units taking the worst possible route, armies splitting themselves and getting picked off because zerg can instantly move anywhere on the map. . . I can't comprehend blizzards obsession with bases that are winding routes , impossible to defend mutalisk harass. Like actually impossible.

Honestly playing Terran in this state of the game, it feels like your units are papermache that don't even pack a punch. I mean for christs sake thors with mines cannot beat mutalisk because they just fly away and INSTANTLY HEAL WHILE THEY FLY OVER TO YOUR OTHER BASES. Its a never ending circle of shit.

User was temp banned for this post.
WombaT
Profile Blog Joined May 2010
Northern Ireland26270 Posts
November 07 2019 02:57 GMT
#558
On November 07 2019 11:37 RandomPlayer416 wrote:
I'm gonna say what needs to be said I really dont care if I get banned or not at this point because there is nothing left to say about this game anymore.

The game is so broken its not even funny. Its borderline unplayable to the point where they might as well just give up on the game and focus on a new game. Seriously how is it possible that someone can mass mutalisk and have their way with someone defending with mines turrets and THORS ? Oh thats right because the map design is as bad as the game design.

Admittedly I havent played the game in months but every game I lost has been due to pathing, units taking the worst possible route, armies splitting themselves and getting picked off because zerg can instantly move anywhere on the map. . . I can't comprehend blizzards obsession with bases that are winding routes , impossible to defend mutalisk harass. Like actually impossible.

Honestly playing Terran in this state of the game, it feels like your units are papermache that don't even pack a punch. I mean for christs sake thors with mines cannot beat mutalisk because they just fly away and INSTANTLY HEAL WHILE THEY FLY OVER TO YOUR OTHER BASES. Its a never ending circle of shit.

Other stuff I’ll not comment on but no clue what you’re talking about regarding pathing, SC2 has extremely good pathing, by a distance the best in any RTS I’ve ever played.

The only times units take the worse route regarding what you’d like them to is because it’s a shorter path, there’s nothing unpredictable or unmanageable to this.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
JimmyJRaynor
Profile Blog Joined April 2010
Canada17267 Posts
November 07 2019 04:46 GMT
#559
On November 07 2019 07:30 Loccstana wrote:
Suggestion: Blink now stuns and puts the Stalker into a 1 second vulnerability phase before it teleports.

if they strengthen the general purpose use of the Stalker in some way I'm all for weakening the Blink ability in some way.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Hvvacha
Profile Joined April 2018
82 Posts
November 07 2019 06:13 GMT
#560
On November 06 2019 22:52 plainsane wrote:
Show nested quote +
On November 06 2019 18:25 Harris1st wrote:
Really curious how this patch plays out in HSC 20!



Yea really curious to see if Terrans stop whining if they still lose on the new patch, but probably not. The last Zerg Buff was 23.1.2019, and since then terrans and protoss have been able to keep up quite good. Remember GSL S2 with 5 Protoss in Ro8, only two Zerg. Of course Dark won that season (because of imbalance, amiright?)

GSL S3 had 3 Terrans, 3 Zerg and 2 Protoss in Ro8
IEM 4 Zerg / 4 Protoss
At Assembly Stats won vs Serral and Solar
GSL ST2 had only 2 Zerg in Ro8 (4 Protoss, 2 Terran)

The only Zerg Maru lost to in last six months is Dark (winning agains Solar, Ragnarok, Reynor) (http://aligulac.com/players/49/results/?after=2019-01-23&before=&event=&race=z&country=all&bestof=all&offline=offline&game=all&wcs_season=&wcs_tier=&op=)

The only Zerg TY lost to in last six months is Dark and Serral (winning against Rogue and Ragnarok) (http://aligulac.com/players/63/results/?after=2019-01-23&before=&event=&race=z&country=all&bestof=all&offline=offline&game=all&wcs_season=&wcs_tier=&op=)

The WCS Circuit was dominated by Serral long before the Nydus patch.

Not denying that the Map Pool is good for Zerg atm, and that Nydus needs to be toned down, but the patch gonna address that. But Dark and Serral will continue to dominate because they are just beast.


serral said if zerg's trash next patch he'll switch to terran, doesn't matter joke or not, he has a patch player mentality lol.
Prev 1 26 27 28 29 30 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 340
ProTech40
StarCraft: Brood War
Rain 9572
Horang2 2220
Jaedong 1171
Rush 154
hero 143
Killer 105
Light 88
ToSsGirL 65
Hm[arnc] 26
Terrorterran 6
Dota 2
XaKoH 501
NeuroSwarm86
canceldota42
League of Legends
JimRising 475
Counter-Strike
byalli2043
allub344
olofmeister0
Super Smash Bros
Mew2King127
Other Games
Liquid`RaSZi807
ceh9727
Happy194
crisheroes120
Organizations
Counter-Strike
PGL1103
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1355
Upcoming Events
WardiTV Winter Champion…
2h 4m
Replay Cast
23h 4m
CasterMuse Showmatch
23h 4m
Light vs Queen
WardiTV Winter Champion…
1d 2h
The PondCast
2 days
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
SC Evo Complete
4 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
5 days
Replay Cast
5 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.