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Blizz: Proposed changes for post-BlizzCon patch 2019 - Pag…

Forum Index > SC2 General
642 CommentsPost a Reply
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The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 05 2019 17:15 GMT
#521
On November 05 2019 23:48 showstealer1829 wrote:
Show nested quote +
On November 05 2019 21:18 BlueStar wrote:
On November 05 2019 18:25 661 wrote:
So after 9 years they finally find out, they never could balance the IT spell, so they just remove this iconic spell from the game AFTER 9 YEARS. Congratz!

I think I’m done with this game, such an incompetent balance team.

Come to BoodWar
- we got balance


All Protoss KSL S3 Ro4 disagrees

Quite a lot of things disagree tbh
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Elentos
Profile Blog Joined February 2015
55594 Posts
November 05 2019 17:18 GMT
#522
On November 06 2019 02:15 The_Red_Viper wrote:
Show nested quote +
On November 05 2019 23:48 showstealer1829 wrote:
On November 05 2019 21:18 BlueStar wrote:
On November 05 2019 18:25 661 wrote:
So after 9 years they finally find out, they never could balance the IT spell, so they just remove this iconic spell from the game AFTER 9 YEARS. Congratz!

I think I’m done with this game, such an incompetent balance team.

Come to BoodWar
- we got balance


All Protoss KSL S3 Ro4 disagrees

Quite a lot of things disagree tbh

And by quite a lot of things he means the entire history of BW.
Every 60 seconds in Africa, a minute passes.
deacon.frost
Profile Joined February 2013
Czech Republic12134 Posts
November 05 2019 18:17 GMT
#523
On November 05 2019 18:25 661 wrote:
So after 9 years they finally find out, they never could balance the IT spell, so they just remove this iconic spell from the game AFTER 9 YEARS. Congratz!

I think I’m done with this game, such an incompetent balance team.

Iconic spell? From when?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Elentos
Profile Blog Joined February 2015
55594 Posts
November 05 2019 18:57 GMT
#524
On November 06 2019 03:17 deacon.frost wrote:
Show nested quote +
On November 05 2019 18:25 661 wrote:
So after 9 years they finally find out, they never could balance the IT spell, so they just remove this iconic spell from the game AFTER 9 YEARS. Congratz!

I think I’m done with this game, such an incompetent balance team.

Iconic spell? From when?

It's iconic for 2 of the most imbalanced eras of SC2 esports, that has to count for something.
Every 60 seconds in Africa, a minute passes.
Majick
Profile Joined August 2016
416 Posts
Last Edited: 2019-11-05 19:19:42
November 05 2019 19:18 GMT
#525
I am Zerg and I am very happy with the removal of IT. I would be even happier if Swarm Hosts were removed as well. I don't really care about balance at my level of play but free units and powerful spellcasters are generally the worst and least exciting thing to watch, use, and play against imo. I would also love it if spellcasters were just supporting units that you only ever build a few of. There should be no point in massing them.
Nakajin
Profile Blog Joined September 2014
Canada8991 Posts
Last Edited: 2019-11-05 19:21:50
November 05 2019 19:21 GMT
#526
On November 06 2019 03:57 Elentos wrote:
Show nested quote +
On November 06 2019 03:17 deacon.frost wrote:
On November 05 2019 18:25 661 wrote:
So after 9 years they finally find out, they never could balance the IT spell, so they just remove this iconic spell from the game AFTER 9 YEARS. Congratz!

I think I’m done with this game, such an incompetent balance team.

Iconic spell? From when?

It's iconic for 2 of the most imbalanced eras of SC2 esports, that has to count for something.


Wasn't WOL BL infestor mostly about casting fungals beautiful fungals?
Writerhttp://i.imgur.com/9p6ufcB.jpg
Ben...
Profile Joined January 2011
Canada3485 Posts
November 05 2019 19:50 GMT
#527
On November 06 2019 04:21 Nakajin wrote:
Show nested quote +
On November 06 2019 03:57 Elentos wrote:
On November 06 2019 03:17 deacon.frost wrote:
On November 05 2019 18:25 661 wrote:
So after 9 years they finally find out, they never could balance the IT spell, so they just remove this iconic spell from the game AFTER 9 YEARS. Congratz!

I think I’m done with this game, such an incompetent balance team.

Iconic spell? From when?

It's iconic for 2 of the most imbalanced eras of SC2 esports, that has to count for something.


Wasn't WOL BL infestor mostly about casting fungals beautiful fungals?

Money Fungals™
"Cliiiiiiiiiiiiiiiiide" -Tastosis
ThunderJunk
Profile Joined December 2015
United States741 Posts
November 05 2019 20:00 GMT
#528
I'm a bit concerned about lategame ZvZ. Hive Lurkers are going to be even more the ultimate comp than they already are.

Also, Flux Vanes might make PvP stupid. I say just let the Void Ray be a niche option that's almost never the right thing to make. I like having it in that role.

PvZ going to get better. TvP going to get better. ZvT... Not sure yet.
I am free because I know that I alone am morally responsible for everything I do.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
Last Edited: 2019-11-05 20:01:24
November 05 2019 20:01 GMT
#529
On November 06 2019 04:21 Nakajin wrote:
Show nested quote +
On November 06 2019 03:57 Elentos wrote:
On November 06 2019 03:17 deacon.frost wrote:
On November 05 2019 18:25 661 wrote:
So after 9 years they finally find out, they never could balance the IT spell, so they just remove this iconic spell from the game AFTER 9 YEARS. Congratz!

I think I’m done with this game, such an incompetent balance team.

Iconic spell? From when?

It's iconic for 2 of the most imbalanced eras of SC2 esports, that has to count for something.


Wasn't WOL BL infestor mostly about casting fungals beautiful fungals?

Fungals enable it but the core of the shitshow was the infested Terran, you don't need to make 20 infestors to cast fungals on tight air deathballs.
Has foreign StarCraft hit rock bottom?
Majick
Profile Joined August 2016
416 Posts
November 05 2019 20:09 GMT
#530
On November 06 2019 05:00 ThunderJunk wrote:
I'm a bit concerned about lategame ZvZ. Hive Lurkers are going to be even more the ultimate comp than they already are.

Also, Flux Vanes might make PvP stupid. I say just let the Void Ray be a niche option that's almost never the right thing to make. I like having it in that role.

PvZ going to get better. TvP going to get better. ZvT... Not sure yet.


Yeah I don't know what is the problem with some units being niche options. I think it actually makes the game more interesting in those rare occasions those units make an appearance. It seems like Blizz is obsessed with the statistics of how often every thing in the game is being used. This is also one of the reasons we ended up with overpowered spellcasters etc... Fortunately blink DTs were overlooked in that regard so we got this unforgettable game Classic served us at Blizzcon.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
November 05 2019 20:17 GMT
#531
On November 06 2019 05:09 Majick wrote:
Show nested quote +
On November 06 2019 05:00 ThunderJunk wrote:
I'm a bit concerned about lategame ZvZ. Hive Lurkers are going to be even more the ultimate comp than they already are.

Also, Flux Vanes might make PvP stupid. I say just let the Void Ray be a niche option that's almost never the right thing to make. I like having it in that role.

PvZ going to get better. TvP going to get better. ZvT... Not sure yet.


Yeah I don't know what is the problem with some units being niche options. I think it actually makes the game more interesting in those rare occasions those units make an appearance. It seems like Blizz is obsessed with the statistics of how often every thing in the game is being used. This is also one of the reasons we ended up with overpowered spellcasters etc... Fortunately blink DTs were overlooked in that regard so we got this unforgettable game Classic served us at Blizzcon.

Blink DT is one of the few good examples of a situational upgrade that's not used every game but that's also not trash.
Has foreign StarCraft hit rock bottom?
Ej_
Profile Blog Joined January 2013
47656 Posts
November 05 2019 21:51 GMT
#532
On November 06 2019 05:17 Morbidius wrote:
Show nested quote +
On November 06 2019 05:09 Majick wrote:
On November 06 2019 05:00 ThunderJunk wrote:
I'm a bit concerned about lategame ZvZ. Hive Lurkers are going to be even more the ultimate comp than they already are.

Also, Flux Vanes might make PvP stupid. I say just let the Void Ray be a niche option that's almost never the right thing to make. I like having it in that role.

PvZ going to get better. TvP going to get better. ZvT... Not sure yet.


Yeah I don't know what is the problem with some units being niche options. I think it actually makes the game more interesting in those rare occasions those units make an appearance. It seems like Blizz is obsessed with the statistics of how often every thing in the game is being used. This is also one of the reasons we ended up with overpowered spellcasters etc... Fortunately blink DTs were overlooked in that regard so we got this unforgettable game Classic served us at Blizzcon.

Blink DT is one of the few good examples of a situational upgrade that's not used every game but that's also not trash.

It's funny how it was the 1 change which was laughed at by everyone as completely ridiculous (they introduced it as a way to utilize DTs lategame when they were already a strong lategame unit), but ended up being one of the best suited upgrades in the game.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Majick
Profile Joined August 2016
416 Posts
Last Edited: 2019-11-05 22:20:33
November 05 2019 22:19 GMT
#533
deleted; wrong thread
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 05 2019 22:55 GMT
#534
On November 06 2019 05:00 ThunderJunk wrote:
I'm a bit concerned about lategame ZvZ. Hive Lurkers are going to be even more the ultimate comp than they already are.

Also, Flux Vanes might make PvP stupid. I say just let the Void Ray be a niche option that's almost never the right thing to make. I like having it in that role.

PvZ going to get better. TvP going to get better. ZvT... Not sure yet.

what makes you say that about zvz, and what exactly is the problem with hydra viper lurker as an endgame comp?
TL+ Member
Nakajin
Profile Blog Joined September 2014
Canada8991 Posts
Last Edited: 2019-11-05 23:02:18
November 05 2019 23:01 GMT
#535
On November 06 2019 06:51 Ej_ wrote:
Show nested quote +
On November 06 2019 05:17 Morbidius wrote:
On November 06 2019 05:09 Majick wrote:
On November 06 2019 05:00 ThunderJunk wrote:
I'm a bit concerned about lategame ZvZ. Hive Lurkers are going to be even more the ultimate comp than they already are.

Also, Flux Vanes might make PvP stupid. I say just let the Void Ray be a niche option that's almost never the right thing to make. I like having it in that role.

PvZ going to get better. TvP going to get better. ZvT... Not sure yet.


Yeah I don't know what is the problem with some units being niche options. I think it actually makes the game more interesting in those rare occasions those units make an appearance. It seems like Blizz is obsessed with the statistics of how often every thing in the game is being used. This is also one of the reasons we ended up with overpowered spellcasters etc... Fortunately blink DTs were overlooked in that regard so we got this unforgettable game Classic served us at Blizzcon.

Blink DT is one of the few good examples of a situational upgrade that's not used every game but that's also not trash.

It's funny how it was the 1 change which was laughed at by everyone as completely ridiculous (they introduced it as a way to utilize DTs lategame when they were already a strong lategame unit), but ended up being one of the best suited upgrades in the game.


Or maybe we just haven't found the way to run the game into the ground by abusing it in a particular way. I'm sure we'll get there
Writerhttp://i.imgur.com/9p6ufcB.jpg
BisuDagger
Profile Blog Joined October 2009
Bisutopia19400 Posts
November 05 2019 23:49 GMT
#536
I always thought fungal+parasitic bomb was the issue withinvestors, not infested Terrans. Fungal bombing instantly eliminates any air army which seems too absurd to me. Can someone please explain to me why ITs are the issue and not what I mentioned above?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
ThunderJunk
Profile Joined December 2015
United States741 Posts
November 06 2019 01:38 GMT
#537
On November 06 2019 07:55 brickrd wrote:
Show nested quote +
On November 06 2019 05:00 ThunderJunk wrote:
I'm a bit concerned about lategame ZvZ. Hive Lurkers are going to be even more the ultimate comp than they already are.

Also, Flux Vanes might make PvP stupid. I say just let the Void Ray be a niche option that's almost never the right thing to make. I like having it in that role.

PvZ going to get better. TvP going to get better. ZvT... Not sure yet.

what makes you say that about zvz, and what exactly is the problem with hydra viper lurker as an endgame comp?


Well, hydra lurker is already the strongest endgame comp in ZvZ. Nothing Z has counters lurkers on the ground, and now Lurkers are getting an additional +1 range.. So they'll be stronger.

I don't have a "problem" with that comp being really good in ZvZ. It's more that I don't want it to be the one comp that crowds out any utility from building other units. Like, if one player gets into fully upgraded lurkers, that'll definitely put a clock on any player that doesn't also go for that comp. Maybe that's fine. I don't really know yet.

I did very much enjoy the state of ZvZ at Blizzcon, so I'd be sad to see the matchup change a whole lot. It might not, except Broodlords might become situationally useful in the lategame without infested terrans there to ruin them, in which case pop out the champagne!
I am free because I know that I alone am morally responsible for everything I do.
Pentarp
Profile Joined August 2015
227 Posts
November 06 2019 01:39 GMT
#538
On November 06 2019 08:49 BisuDagger wrote:
I always thought fungal+parasitic bomb was the issue withinvestors, not infested Terrans. Fungal bombing instantly eliminates any air army which seems too absurd to me. Can someone please explain to me why ITs are the issue and not what I mentioned above?

Much easier to use ITs. Fungals to slow down the air unit, then IT mops them up; all using 1 group of units. You're right about the "fungal bombs" being strong, but its harder to use for the same results.
Plogamer TL.net RedRocket B.net
WombaT
Profile Blog Joined May 2010
Northern Ireland27478 Posts
November 06 2019 02:26 GMT
#539
On November 06 2019 10:39 Pentarp wrote:
Show nested quote +
On November 06 2019 08:49 BisuDagger wrote:
I always thought fungal+parasitic bomb was the issue withinvestors, not infested Terrans. Fungal bombing instantly eliminates any air army which seems too absurd to me. Can someone please explain to me why ITs are the issue and not what I mentioned above?

Much easier to use ITs. Fungals to slow down the air unit, then IT mops them up; all using 1 group of units. You're right about the "fungal bombs" being strong, but its harder to use for the same results.

ITs especially shred Carriers because interceptors get wiped out so quickly too.

Plus ITs tank damage, force retargetting etc etc.

But yeah the fungal/bomb combo is super powerful as well, more difficult to control as you say, plus requires two separate casters as you say.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
tskarzyn
Profile Joined July 2010
United States516 Posts
November 06 2019 02:35 GMT
#540
On November 06 2019 08:49 BisuDagger wrote:
I always thought fungal+parasitic bomb was the issue withinvestors, not infested Terrans. Fungal bombing instantly eliminates any air army which seems too absurd to me. Can someone please explain to me why ITs are the issue and not what I mentioned above?


people will comment with rubbish, but you are right. fungal + PB does an obscene amount of damage for a relatively small cost while being very easy to execute and very difficult to micro against. (Reynor's hilariously bad splits against PB in game 4 vs Serral are a good example.)
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