Quite a lot of things disagree tbh
Blizz: Proposed changes for post-BlizzCon patch 2019 - Pag…
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The_Red_Viper
19533 Posts
Quite a lot of things disagree tbh | ||
Elentos
55456 Posts
And by quite a lot of things he means the entire history of BW. | ||
deacon.frost
Czech Republic12128 Posts
On November 05 2019 18:25 661 wrote: So after 9 years they finally find out, they never could balance the IT spell, so they just remove this iconic spell from the game AFTER 9 YEARS. Congratz! I think I’m done with this game, such an incompetent balance team. Iconic spell? From when? | ||
Elentos
55456 Posts
It's iconic for 2 of the most imbalanced eras of SC2 esports, that has to count for something. | ||
Majick
416 Posts
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Nakajin
Canada8988 Posts
On November 06 2019 03:57 Elentos wrote: It's iconic for 2 of the most imbalanced eras of SC2 esports, that has to count for something. Wasn't WOL BL infestor mostly about casting | ||
Ben...
Canada3485 Posts
On November 06 2019 04:21 Nakajin wrote: Wasn't WOL BL infestor mostly about casting Money Fungals™ | ||
ThunderJunk
United States648 Posts
Also, Flux Vanes might make PvP stupid. I say just let the Void Ray be a niche option that's almost never the right thing to make. I like having it in that role. PvZ going to get better. TvP going to get better. ZvT... Not sure yet. | ||
Morbidius
Brazil3449 Posts
On November 06 2019 04:21 Nakajin wrote: Wasn't WOL BL infestor mostly about casting Fungals enable it but the core of the shitshow was the infested Terran, you don't need to make 20 infestors to cast fungals on tight air deathballs. | ||
Majick
416 Posts
On November 06 2019 05:00 ThunderJunk wrote: I'm a bit concerned about lategame ZvZ. Hive Lurkers are going to be even more the ultimate comp than they already are. Also, Flux Vanes might make PvP stupid. I say just let the Void Ray be a niche option that's almost never the right thing to make. I like having it in that role. PvZ going to get better. TvP going to get better. ZvT... Not sure yet. Yeah I don't know what is the problem with some units being niche options. I think it actually makes the game more interesting in those rare occasions those units make an appearance. It seems like Blizz is obsessed with the statistics of how often every thing in the game is being used. This is also one of the reasons we ended up with overpowered spellcasters etc... Fortunately blink DTs were overlooked in that regard so we got this unforgettable game Classic served us at Blizzcon. | ||
Morbidius
Brazil3449 Posts
On November 06 2019 05:09 Majick wrote: Yeah I don't know what is the problem with some units being niche options. I think it actually makes the game more interesting in those rare occasions those units make an appearance. It seems like Blizz is obsessed with the statistics of how often every thing in the game is being used. This is also one of the reasons we ended up with overpowered spellcasters etc... Fortunately blink DTs were overlooked in that regard so we got this unforgettable game Classic served us at Blizzcon. Blink DT is one of the few good examples of a situational upgrade that's not used every game but that's also not trash. | ||
Ej_
47656 Posts
On November 06 2019 05:17 Morbidius wrote: Blink DT is one of the few good examples of a situational upgrade that's not used every game but that's also not trash. It's funny how it was the 1 change which was laughed at by everyone as completely ridiculous (they introduced it as a way to utilize DTs lategame when they were already a strong lategame unit), but ended up being one of the best suited upgrades in the game. | ||
Majick
416 Posts
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brickrd
United States4894 Posts
On November 06 2019 05:00 ThunderJunk wrote: I'm a bit concerned about lategame ZvZ. Hive Lurkers are going to be even more the ultimate comp than they already are. Also, Flux Vanes might make PvP stupid. I say just let the Void Ray be a niche option that's almost never the right thing to make. I like having it in that role. PvZ going to get better. TvP going to get better. ZvT... Not sure yet. what makes you say that about zvz, and what exactly is the problem with hydra viper lurker as an endgame comp? | ||
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Nakajin
Canada8988 Posts
On November 06 2019 06:51 Ej_ wrote: It's funny how it was the 1 change which was laughed at by everyone as completely ridiculous (they introduced it as a way to utilize DTs lategame when they were already a strong lategame unit), but ended up being one of the best suited upgrades in the game. Or maybe we just haven't found the way to run the game into the ground by abusing it in a particular way. I'm sure we'll get there ![]() | ||
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BisuDagger
Bisutopia19152 Posts
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ThunderJunk
United States648 Posts
On November 06 2019 07:55 brickrd wrote: what makes you say that about zvz, and what exactly is the problem with hydra viper lurker as an endgame comp? Well, hydra lurker is already the strongest endgame comp in ZvZ. Nothing Z has counters lurkers on the ground, and now Lurkers are getting an additional +1 range.. So they'll be stronger. I don't have a "problem" with that comp being really good in ZvZ. It's more that I don't want it to be the one comp that crowds out any utility from building other units. Like, if one player gets into fully upgraded lurkers, that'll definitely put a clock on any player that doesn't also go for that comp. Maybe that's fine. I don't really know yet. I did very much enjoy the state of ZvZ at Blizzcon, so I'd be sad to see the matchup change a whole lot. It might not, except Broodlords might become situationally useful in the lategame without infested terrans there to ruin them, in which case pop out the champagne! | ||
Pentarp
206 Posts
On November 06 2019 08:49 BisuDagger wrote: I always thought fungal+parasitic bomb was the issue withinvestors, not infested Terrans. Fungal bombing instantly eliminates any air army which seems too absurd to me. Can someone please explain to me why ITs are the issue and not what I mentioned above? Much easier to use ITs. Fungals to slow down the air unit, then IT mops them up; all using 1 group of units. You're right about the "fungal bombs" being strong, but its harder to use for the same results. | ||
WombaT
Northern Ireland23759 Posts
On November 06 2019 10:39 Pentarp wrote: Much easier to use ITs. Fungals to slow down the air unit, then IT mops them up; all using 1 group of units. You're right about the "fungal bombs" being strong, but its harder to use for the same results. ITs especially shred Carriers because interceptors get wiped out so quickly too. Plus ITs tank damage, force retargetting etc etc. But yeah the fungal/bomb combo is super powerful as well, more difficult to control as you say, plus requires two separate casters as you say. | ||
tskarzyn
United States516 Posts
On November 06 2019 08:49 BisuDagger wrote: I always thought fungal+parasitic bomb was the issue withinvestors, not infested Terrans. Fungal bombing instantly eliminates any air army which seems too absurd to me. Can someone please explain to me why ITs are the issue and not what I mentioned above? people will comment with rubbish, but you are right. fungal + PB does an obscene amount of damage for a relatively small cost while being very easy to execute and very difficult to micro against. (Reynor's hilariously bad splits against PB in game 4 vs Serral are a good example.) | ||
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