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Serral @ WCS Fall: "...if Zerg plays perfect, then Zerg sh…

Forum Index > SC2 General
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Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2019-09-26 15:39:20
September 26 2019 10:45 GMT
#181
All this discussion is clever and interesting and it s important cause most of players here agree with this statement (and i believe this forum is the place where tons of players always disagree, and where most of them doesn t constantly emphasize if they are agree) :

I think one of the problems is that the comp is relatively quick to obtain vs the above, it’s insanely cost efficient and it’s difficult to trade against even with a big eco advantage.


Larva injection is define as a mecanism while it should be named as a random specificity.. Why limits "up to 19 larvas" ? why not up to 18, up to 20 ? Regarding large, normal, small maps ?

Is it enought flexible as a mecanism ? I don t think so


It s not reasonnable to gather minerals at this point, cause you have enought money and larva to obtain cost efficient trade. At this point, it s just a matter of time.. which doesn t fit to something strategic.

Here is the wound that make SC2 going to dark days, here is the limit which could be cross over comparing to Brood War, and what kills the licence..




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