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Maybe a bug about broodlord - Page 2

Forum Index > SC2 General
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AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
Last Edited: 2019-08-29 13:20:24
August 29 2019 13:19 GMT
#21
Accidental dble post.
AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
August 29 2019 13:20 GMT
#22
On August 22 2019 05:17 Ronski wrote:
Why is this even a discussion? Broodlords can shoot from further away than 10 range it has been known since WOL, but if you just A-move they will keep moving forward untill they reach range of 10 and then they will stop. To keep shooting from further away you have to constantly micro them.

Also has nothing to do with "Attacking a unit" vs "A-moving", the broodlord has further range no matter how you execute the attack, you just have to turn around as soon as the broodlings activate which happens at around 13ish range.




Okay .... So I really disliked your post the first time I read it.

Now .... Today, Timestamp this ish 2 minutes ago, Dark was blown away in unit testing to find out how far beyond a seige tanks range he could get broodlords to start firing.

Turns out .... the top korean zerg in the world didn't find this to be common knowledge and did multiple tests to confirm the result.

So.... No. It is not common knowledge exactly how a broodlord works pro gamers .... you know the best are still learning about this unit.

Also, he confirmed your "attack a unit" vs "a-moving" was completely WRONG. On attack move, it moves to range 10 with or without the 'broodlings activated'.

So... the part where I called your post a hundred dollar bill. That part was wrong.




MockHamill
Profile Joined March 2010
Sweden1798 Posts
August 29 2019 14:04 GMT
#23
This bug could be one of the reasons why Terran struggle so much in the late game vs Zerg. A unit should not get 3 bonus range if you use micro, imagine if tanks got 3 extra range when you focus fire the tank shots?

Blizzard needs to hotfix this.
nanaoei
Profile Blog Joined May 2010
3358 Posts
August 29 2019 14:11 GMT
#24
for something that is supposedly known since WoL--since the start of time basically---
some of these posts are still misinformed and debating against one another. this is why there's a discussion.
i believe the attack ground command has always been 10 range no matter what.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
August 29 2019 14:37 GMT
#25
On August 29 2019 22:20 AttackZerg wrote:
Show nested quote +
On August 22 2019 05:17 Ronski wrote:
Why is this even a discussion? Broodlords can shoot from further away than 10 range it has been known since WOL, but if you just A-move they will keep moving forward untill they reach range of 10 and then they will stop. To keep shooting from further away you have to constantly micro them.

Also has nothing to do with "Attacking a unit" vs "A-moving", the broodlord has further range no matter how you execute the attack, you just have to turn around as soon as the broodlings activate which happens at around 13ish range.




Okay .... So I really disliked your post the first time I read it.

Now .... Today, Timestamp this ish 2 minutes ago, Dark was blown away in unit testing to find out how far beyond a seige tanks range he could get broodlords to start firing.

Turns out .... the top korean zerg in the world didn't find this to be common knowledge and did multiple tests to confirm the result.

So.... No. It is not common knowledge exactly how a broodlord works pro gamers .... you know the best are still learning about this unit.

Also, he confirmed your "attack a unit" vs "a-moving" was completely WRONG. On attack move, it moves to range 10 with or without the 'broodlings activated'.

So... the part where I called your post a hundred dollar bill. That part was wrong.





Sometimes they don't know things many lower league players know about the game. but they have them mechanics, instincts and stuff, so it doesn't matter
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Elentos
Profile Blog Joined February 2015
55567 Posts
August 29 2019 14:45 GMT
#26
On August 29 2019 23:37 deacon.frost wrote:
Show nested quote +
On August 29 2019 22:20 AttackZerg wrote:
On August 22 2019 05:17 Ronski wrote:
Why is this even a discussion? Broodlords can shoot from further away than 10 range it has been known since WOL, but if you just A-move they will keep moving forward untill they reach range of 10 and then they will stop. To keep shooting from further away you have to constantly micro them.

Also has nothing to do with "Attacking a unit" vs "A-moving", the broodlord has further range no matter how you execute the attack, you just have to turn around as soon as the broodlings activate which happens at around 13ish range.




Okay .... So I really disliked your post the first time I read it.

Now .... Today, Timestamp this ish 2 minutes ago, Dark was blown away in unit testing to find out how far beyond a seige tanks range he could get broodlords to start firing.

Turns out .... the top korean zerg in the world didn't find this to be common knowledge and did multiple tests to confirm the result.

So.... No. It is not common knowledge exactly how a broodlord works pro gamers .... you know the best are still learning about this unit.

Also, he confirmed your "attack a unit" vs "a-moving" was completely WRONG. On attack move, it moves to range 10 with or without the 'broodlings activated'.

So... the part where I called your post a hundred dollar bill. That part was wrong.





Sometimes they don't know things many lower league players know about the game. but they have them mechanics, instincts and stuff, so it doesn't matter

For the record you could see Dark use this micro in GSL yesterday.
Every 60 seconds in Africa, a minute passes.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2019-08-29 14:51:59
August 29 2019 14:48 GMT
#27
On August 29 2019 23:45 Elentos wrote:
Show nested quote +
On August 29 2019 23:37 deacon.frost wrote:
On August 29 2019 22:20 AttackZerg wrote:
On August 22 2019 05:17 Ronski wrote:
Why is this even a discussion? Broodlords can shoot from further away than 10 range it has been known since WOL, but if you just A-move they will keep moving forward untill they reach range of 10 and then they will stop. To keep shooting from further away you have to constantly micro them.

Also has nothing to do with "Attacking a unit" vs "A-moving", the broodlord has further range no matter how you execute the attack, you just have to turn around as soon as the broodlings activate which happens at around 13ish range.




Okay .... So I really disliked your post the first time I read it.

Now .... Today, Timestamp this ish 2 minutes ago, Dark was blown away in unit testing to find out how far beyond a seige tanks range he could get broodlords to start firing.

Turns out .... the top korean zerg in the world didn't find this to be common knowledge and did multiple tests to confirm the result.

So.... No. It is not common knowledge exactly how a broodlord works pro gamers .... you know the best are still learning about this unit.

Also, he confirmed your "attack a unit" vs "a-moving" was completely WRONG. On attack move, it moves to range 10 with or without the 'broodlings activated'.

So... the part where I called your post a hundred dollar bill. That part was wrong.





Sometimes they don't know things many lower league players know about the game. but they have them mechanics, instincts and stuff, so it doesn't matter

For the record you could see Dark use this micro in GSL yesterday.

Maybe he didn't know BL have bigger range this way though. I was aiming them to shoot units I want and I didn't know it, I realized it once I switched to Terran and realized I cannot reach them with Thors while everybody told me they hardcounter them

Edit> With a-move they will shoot hellbats, as Terrans put them in front of thors, or...? Just saying another option if Dark was surprised as the quoted post says.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
August 29 2019 14:51 GMT
#28
On August 29 2019 23:45 Elentos wrote:
Show nested quote +
On August 29 2019 23:37 deacon.frost wrote:
On August 29 2019 22:20 AttackZerg wrote:
On August 22 2019 05:17 Ronski wrote:
Why is this even a discussion? Broodlords can shoot from further away than 10 range it has been known since WOL, but if you just A-move they will keep moving forward untill they reach range of 10 and then they will stop. To keep shooting from further away you have to constantly micro them.

Also has nothing to do with "Attacking a unit" vs "A-moving", the broodlord has further range no matter how you execute the attack, you just have to turn around as soon as the broodlings activate which happens at around 13ish range.




Okay .... So I really disliked your post the first time I read it.

Now .... Today, Timestamp this ish 2 minutes ago, Dark was blown away in unit testing to find out how far beyond a seige tanks range he could get broodlords to start firing.

Turns out .... the top korean zerg in the world didn't find this to be common knowledge and did multiple tests to confirm the result.

So.... No. It is not common knowledge exactly how a broodlord works pro gamers .... you know the best are still learning about this unit.

Also, he confirmed your "attack a unit" vs "a-moving" was completely WRONG. On attack move, it moves to range 10 with or without the 'broodlings activated'.

So... the part where I called your post a hundred dollar bill. That part was wrong.





Sometimes they don't know things many lower league players know about the game. but they have them mechanics, instincts and stuff, so it doesn't matter

For the record you could see Dark use this micro in GSL yesterday.


I agree, being a professional video gamer player doesn't make you know everything.

Years of zergs didn't know how to Slide larva, micro drones, magic box muta, magic box drop lord ect....

My problem with his post, aside from containing straight up fake news, was that he dismissed this conversation as if "Only a bunch of idiots could not know this", which even if it was true, is anti-intellectual but .... it was even more annoying to find out that not only was his info not accurate, but ... it isn't "common knowledge" if the people stacking thousands don't know it. It may be knowledge. Common is "Inject or die" or "f2 is crap it moves your overseers out of place" or "spread creep" ... that is common.

The specifics of broodlords are obviously not that simple ... he managed to write a post that contained very little correct information, aside from the 13 range part, that is the one thing that seems to hold up.
AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
August 29 2019 14:58 GMT
#29
I quoted the wrong person above.

I meant to reply to deacon.frost's first post. My bad.
Kitai
Profile Joined June 2012
United States880 Posts
Last Edited: 2019-08-29 16:17:59
August 29 2019 16:17 GMT
#30
It's also possible that Dark, with his thousands and thousands of hours playing zerg, subconsciously knew that he got better results when he targeted with his broodlords, but didn't know why.
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
Xamo
Profile Joined April 2012
Spain886 Posts
Last Edited: 2019-08-29 19:50:04
August 29 2019 19:47 GMT
#31
On August 29 2019 23:45 Elentos wrote:
Show nested quote +
On August 29 2019 23:37 deacon.frost wrote:
On August 29 2019 22:20 AttackZerg wrote:
On August 22 2019 05:17 Ronski wrote:
Why is this even a discussion? Broodlords can shoot from further away than 10 range it has been known since WOL, but if you just A-move they will keep moving forward untill they reach range of 10 and then they will stop. To keep shooting from further away you have to constantly micro them.

Also has nothing to do with "Attacking a unit" vs "A-moving", the broodlord has further range no matter how you execute the attack, you just have to turn around as soon as the broodlings activate which happens at around 13ish range.




Okay .... So I really disliked your post the first time I read it.

Now .... Today, Timestamp this ish 2 minutes ago, Dark was blown away in unit testing to find out how far beyond a seige tanks range he could get broodlords to start firing.

Turns out .... the top korean zerg in the world didn't find this to be common knowledge and did multiple tests to confirm the result.

So.... No. It is not common knowledge exactly how a broodlord works pro gamers .... you know the best are still learning about this unit.

Also, he confirmed your "attack a unit" vs "a-moving" was completely WRONG. On attack move, it moves to range 10 with or without the 'broodlings activated'.

So... the part where I called your post a hundred dollar bill. That part was wrong.



Sometimes they don't know things many lower league players know about the game. but they have them mechanics, instincts and stuff, so it doesn't matter

For the record you could see Dark use this micro in GSL yesterday.

Now I understand better how he lost so few BLs against so many Thors.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
AlexZhang1012
Profile Joined June 2019
63 Posts
August 30 2019 07:02 GMT
#32
I don't think it matters whether the progamers are aware of this mechanism or not - they are allowed to play with what they've got within the fair rules. The question lies in whether Blizzard identifies this as a bug or do they even bother to address this issue at all at this point.
skdsk
Profile Joined February 2019
138 Posts
Last Edited: 2019-08-31 06:45:00
August 31 2019 06:42 GMT
#33
I wonder does blizz knows this? they buffed thors to supposedly "outrange" Broodlords, and hard counter them, yet we never saw people massing thors and everyone was asking why people massing vkings and ghost? when thors hard counter bls?

I think this proofs without benefit of doubt that blizz balance department didnt knew this, since, thors range buff does exactly nothing if yo micro broods.

Now the question is, is it fair that microing broods destroys thors?
Well i think its fair that microing unit can win vs a-move unit.

But wait, what i think is unfair that you literally cant micro thor, if you try to micro it, it will perform worse. Massing thors right now is "OP diamond rank strategy", while thor is useless above that. Thor needs to changed, What exactly is it role now in terrans army? Terran army except for Marine have highly specialized units, and thor doesnt have any role in it, every of its role other units does better.

Thor needs to be completely remade, my choice would be, make it microable anti capital air mech unit.
FBTsingLoong
Profile Joined April 2018
China410 Posts
August 31 2019 11:52 GMT
#34
On August 31 2019 15:42 skdsk wrote:
I wonder does blizz knows this? they buffed thors to supposedly "outrange" Broodlords, and hard counter them, yet we never saw people massing thors and everyone was asking why people massing vkings and ghost? when thors hard counter bls?

I think this proofs without benefit of doubt that blizz balance department didnt knew this, since, thors range buff does exactly nothing if yo micro broods.

Now the question is, is it fair that microing broods destroys thors?
Well i think its fair that microing unit can win vs a-move unit.

But wait, what i think is unfair that you literally cant micro thor, if you try to micro it, it will perform worse. Massing thors right now is "OP diamond rank strategy", while thor is useless above that. Thor needs to changed, What exactly is it role now in terrans army? Terran army except for Marine have highly specialized units, and thor doesnt have any role in it, every of its role other units does better.

Thor needs to be completely remade, my choice would be, make it microable anti capital air mech unit.




Below are what blizzard said in their community update:
Thor

*High Impact Payload weapon range increased from 10 to 11.


We’ve received feedback that TvP late-game still feels Protoss-favored. We believe that by further pushing the Thor’s anti-Massive role, we can open up other late-game TvP options, such as ranged Liberators and Battlecruisers.

Additionally, we’d like for Thors to be slightly more powerful at dislodging enemy Liberators, which we believe will reduce the importance of air control in TvT and promote mid/late-game interaction.

As range adjustments have historically been very impactful, we’ll be keeping an especially close eye on this change.
TyInnoMaruByunAlive,TIMBA
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