• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:38
CET 04:38
KST 12:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)6Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Mechabellum Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2465 users

Maybe a bug about broodlord

Forum Index > SC2 General
Post a Reply
1 2 Next All
FBTsingLoong
Profile Joined April 2018
China410 Posts
Last Edited: 2019-08-21 11:29:58
August 21 2019 00:12 GMT
#1
As we know,BL's attack range is 10.
When broodlords a-move,the range is indeed 10.
But if BL attacks a target,the range can be nearly 13.

You can watch this video below.It's in Chinese ,but you don't need to listen to it,just watch.
https://www.bilibili.com/video/av64595266

Go to 1:48.A tank is in siege mode,its range is 13 and there's a circle marking the range.Then let a BL attack the tank,you can see the BL starts its attack outside the circle,that's to say,the BL's range is more than 13 when targeting a unit.

From 2:46,the video shows the difference between BL's a-move and attacking target.Thor's anti-air range is 11,which is more than BL's range.But thors can't return fire when BLs just target one thor.
TyInnoMaruByunAlive,TIMBA
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
August 21 2019 00:18 GMT
#2
ye you can basically "chase" units with ur attack on broodlord once targeted
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
AttackZerg
Profile Blog Joined January 2003
United States7465 Posts
August 21 2019 00:49 GMT
#3
I have seen some broods shoot out in my game that seemed to travel light years.
gnuoy000
Profile Joined July 2018
31 Posts
Last Edited: 2019-08-21 00:56:30
August 21 2019 00:55 GMT
#4
Is this different from what people have known for a long time — that you can "attack" something closer than your intended target just to get your broodlings out before changing target? Beastyqt included that aspect in his "17 things you wish you knew earlier in Starcraft 2 - Zerg Edition" video a while back and people have known about that aspect for a long time before he made the vid.

Edit: he talks about it at 12:35

FBTsingLoong
Profile Joined April 2018
China410 Posts
Last Edited: 2019-08-21 02:23:46
August 21 2019 01:11 GMT
#5
On August 21 2019 09:55 gnuoy000 wrote:
Is this different from what people have known for a long time — that you can "attack" something closer than your intended target just to get your broodlings out before changing target? Beastyqt included that aspect in his "17 things you wish you knew earlier in Starcraft 2 - Zerg Edition" video a while back and people have known about that aspect for a long time before he made the vid.

Edit: he talks about it at 12:35

https://youtu.be/iPB_U7Nphc4?t=755




So it's not a bug.But why still say BL's range is 10?I think Blizzard should state this clearly in game.
TyInnoMaruByunAlive,TIMBA
ImbaVation
Profile Joined May 2018
8 Posts
August 21 2019 03:12 GMT
#6
So the video uploader explained that the maximum distance that a broodlord can release broodlings is 13 instead of 10 if you attack on a unit, whereas if you a-move on ground the broodlings get triggered only when enemy units are within the 10 range of broodlords. I don't know if it is a bug or a feature but it does seem a bit unfair to call BLs to have a 'range of 10'.

Also, the uploader mentioned that the broodling triggering range has been increased from 12 to 13. He found it because it was 12 in an arcade map in which unit attributes were not always synchronized with the balance updates. I think he is kind of insinuating that this triggering range was increased intentionally.
SirPinky
Profile Joined February 2011
United States525 Posts
August 21 2019 09:16 GMT
#7
And...this is why all Terran's run to end the game before Infestor, BL. Literally, even on the new patch, this is going back to 2010.

User was warned for this post
How much better to get wisdom than gold; to get insight rather than silver!
AlexZhang1012
Profile Joined June 2019
63 Posts
August 21 2019 09:44 GMT
#8
So the gist is that when BL attacks a specific target, the range is longer than when attacking ground. Not to sound like a conspiracist, but I think this is gonna be a feature, not a bug.

btw, 兄弟不错啊这么快就来问了
InfCereal
Profile Joined December 2011
Canada1759 Posts
August 21 2019 11:59 GMT
#9
This has been known since the beginning of time. If you pay attention to a zerg's control in late game, you'll notice every professional zerg kites broodlords like this to extend their range.

It's been like this since wings of liberty, and is well known, at least to the players I play with.
Cereal
hg2g2
Profile Joined January 2013
Canada71 Posts
August 21 2019 12:39 GMT
#10
Is this not kind of like the leash range and stuff with carriers and interceptors, that used to be more useful in BW? The weirdest thing I've seen is when the broods actually fly very far away from the brood lord but then fly back and don't attack.
leublix
Profile Joined May 2017
493 Posts
August 21 2019 12:42 GMT
#11
On August 21 2019 09:55 gnuoy000 wrote:
Is this different from what people have known for a long time — that you can "attack" something closer than your intended target just to get your broodlings out before changing target? Beastyqt included that aspect in his "17 things you wish you knew earlier in Starcraft 2 - Zerg Edition" video a while back and people have known about that aspect for a long time before he made the vid.

Edit: he talks about it at 12:35

https://youtu.be/iPB_U7Nphc4?t=755

He doesn't change target. It's just one broodlord and one tank in the unit tester.
gnuoy000
Profile Joined July 2018
31 Posts
August 21 2019 16:53 GMT
#12
On August 21 2019 21:42 leublix wrote:
Show nested quote +
On August 21 2019 09:55 gnuoy000 wrote:
Is this different from what people have known for a long time — that you can "attack" something closer than your intended target just to get your broodlings out before changing target? Beastyqt included that aspect in his "17 things you wish you knew earlier in Starcraft 2 - Zerg Edition" video a while back and people have known about that aspect for a long time before he made the vid.

Edit: he talks about it at 12:35

https://youtu.be/iPB_U7Nphc4?t=755

He doesn't change target. It's just one broodlord and one tank in the unit tester.



Yes. My mistake.
Thunderfly
Profile Joined November 2015
5 Posts
August 21 2019 19:08 GMT
#13
In that video the broodlord never adquires a range of 13, Let me explain.
What happened is he shot every single broodling at the same time in ground units have collision not like in air, so, that makes that all broodlings try to spread away from each other and way from the thors, so that causes that some broodlings get to the far away thor.
And no the broodlord never shot at 13 range he shot at 10 and the damage the broodlord does is done in the 10 range, but the broodlings that spread further away just make the damage the broodling does.
And if the broodlord aquires 13 range the thors woulnd't never get to shot them, it was just a xploit from the colision of units and the thors getting stuck between broodlings.
Ronski
Profile Joined February 2011
Finland266 Posts
Last Edited: 2019-08-21 20:19:00
August 21 2019 20:17 GMT
#14
Why is this even a discussion? Broodlords can shoot from further away than 10 range it has been known since WOL, but if you just A-move they will keep moving forward untill they reach range of 10 and then they will stop. To keep shooting from further away you have to constantly micro them.

Also has nothing to do with "Attacking a unit" vs "A-moving", the broodlord has further range no matter how you execute the attack, you just have to turn around as soon as the broodlings activate which happens at around 13ish range.
I am a tank. I am covered head to toe in solid plate mail. I carry a block of metal the size of a 4 door sedan to hide behind. If you see me running - you should too.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
August 21 2019 22:02 GMT
#15
The broodlord is still shooting out at range 10.
pzlama333
Profile Joined April 2013
United States281 Posts
August 21 2019 22:12 GMT
#16
On August 22 2019 05:17 Ronski wrote:
Why is this even a discussion? Broodlords can shoot from further away than 10 range it has been known since WOL, but if you just A-move they will keep moving forward untill they reach range of 10 and then they will stop. To keep shooting from further away you have to constantly micro them.

Also has nothing to do with "Attacking a unit" vs "A-moving", the broodlord has further range no matter how you execute the attack, you just have to turn around as soon as the broodlings activate which happens at around 13ish range.


NO. If you use A-move, the BL will NOT shoot its broodling at 13 range. When the BL begin be able to shoot its broodlings, it is already 10 range from the target.
If you use "attacking a unit", when the BL shoot its broodlings, the BL itself is still 13 range away from target.

I don't say whether it is a bug, a feature, intended or exploit that should be fixed, but I felt that Blizzard should make it clear, and the community update of which "reduce brood lord range from 11 to 10 in order to match Thor's anti-air range" just looked ridiculous.
hunterqiji
Profile Joined July 2019
12 Posts
August 21 2019 23:02 GMT
#17
Can blizzard allow such attaching range "features" to ghost or Thor?

If there are features for Zerg, why not allow it for Terran and Protoss?

On August 22 2019 07:12 pzlama333 wrote:
Show nested quote +
On August 22 2019 05:17 Ronski wrote:
Why is this even a discussion? Broodlords can shoot from further away than 10 range it has been known since WOL, but if you just A-move they will keep moving forward untill they reach range of 10 and then they will stop. To keep shooting from further away you have to constantly micro them.

Also has nothing to do with "Attacking a unit" vs "A-moving", the broodlord has further range no matter how you execute the attack, you just have to turn around as soon as the broodlings activate which happens at around 13ish range.


NO. If you use A-move, the BL will NOT shoot its broodling at 13 range. When the BL begin be able to shoot its broodlings, it is already 10 range from the target.
If you use "attacking a unit", when the BL shoot its broodlings, the BL itself is still 13 range away from target.

I don't say whether it is a bug, a feature, intended or exploit that should be fixed, but I felt that Blizzard should make it clear, and the community update of which "reduce brood lord range from 11 to 10 in order to match Thor's anti-air range" just looked ridiculous.

AttackZerg
Profile Blog Joined January 2003
United States7465 Posts
August 22 2019 07:56 GMT
#18
On August 22 2019 05:17 Ronski wrote:
Why is this even a discussion? Broodlords can shoot from further away than 10 range it has been known since WOL, but if you just A-move they will keep moving forward untill they reach range of 10 and then they will stop. To keep shooting from further away you have to constantly micro them.

Also has nothing to do with "Attacking a unit" vs "A-moving", the broodlord has further range no matter how you execute the attack, you just have to turn around as soon as the broodlings activate which happens at around 13ish range.

It is a discussion because someone who isn't graced with your knowledge and experience noticed something that seemed outside of blizzards intention and brought it up.

You started your post crappy but then offered good information... like a hundred dollar bill covered in poop.

Thanks. I guess.
Big J
Profile Joined March 2011
Austria16289 Posts
August 22 2019 11:03 GMT
#19
The Broodlord is a very weird unit, it does not actually have an attack. It's perceived attack/weapon is a dummy that is just there so that the Broodlord doesn't run closer to its targets than necessary (think of the High Templar Attack that was implemented for that reason in Legacy, though that one actually is not just a dummy).

The Broodlord actually works more like a carrier. It carries up to two Broodlings which get released when it comes close to a target and stops moving. Those Broodlings will launch themselves onto an enemy and they have a one-time impact effect that benefits from flyer upgrades, i.e. what is perceived as the Broodlord attack damage.
The Broodlord then produces one Broodling every fews seconds, which is the perceived attack speed.

Since the Broodlings have a greater aggro range than the Broodlords range, they will still launch from further away if you stop the Broodlord outside of its attack range but still inside of the aggro range.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
August 22 2019 11:28 GMT
#20
On August 22 2019 20:03 Big J wrote:
The Broodlord is a very weird unit, it does not actually have an attack. It's perceived attack/weapon is a dummy that is just there so that the Broodlord doesn't run closer to its targets than necessary (think of the High Templar Attack that was implemented for that reason in Legacy, though that one actually is not just a dummy).

The Broodlord actually works more like a carrier. It carries up to two Broodlings which get released when it comes close to a target and stops moving. Those Broodlings will launch themselves onto an enemy and they have a one-time impact effect that benefits from flyer upgrades, i.e. what is perceived as the Broodlord attack damage.
The Broodlord then produces one Broodling every fews seconds, which is the perceived attack speed.

Since the Broodlings have a greater aggro range than the Broodlords range, they will still launch from further away if you stop the Broodlord outside of its attack range but still inside of the aggro range.

Which results sometimes in the animation of broodlings sitting in the air and broodlord moving away
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft508
RuFF_SC2 185
NeuroSwarm 139
PiLiPiLi 25
StarCraft: Brood War
Sea 2909
GuemChi 795
Shuttle 63
Hm[arnc] 22
Noble 21
ajuk12(nOOB) 16
Icarus 11
Dota 2
capcasts89
febbydoto9
Counter-Strike
fl0m4035
m0e_tv544
Super Smash Bros
C9.Mang0823
hungrybox457
Other Games
JimRising 510
B2W.Neo243
ViBE124
minikerr45
Organizations
Other Games
gamesdonequick49087
StarCraft: Brood War
UltimateBattle 75
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH78
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki39
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6288
• Stunt176
Other Games
• Scarra1682
Upcoming Events
SOOP
22m
SHIN vs GuMiho
Cure vs Creator
The PondCast
6h 22m
Wardi Open
8h 22m
Big Gabe XPERIONCRAFT
9h 22m
AI Arena Tournament
16h 22m
Sparkling Tuna Cup
1d 6h
WardiTV Invitational
1d 9h
IPSL
1d 16h
DragOn vs Sziky
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
3 days
WardiTV Invitational
4 days
The PondCast
5 days
All Star Teams
6 days
Liquipedia Results

Completed

Escore Tournament S1: W3
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
OSC Championship Season 13
Big Gabe Cup #3
Underdog Cup #3
NA Kuram Kup
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.