|
Czech Republic12128 Posts
On July 18 2019 19:40 Dedraterllaerau wrote:Well you know sometimes the better players win too it's not just all about race so until you see 4 big tournaments in a row with all protoss winning then yeah it might be time for something drastic but as of now protoss is underperforming if you look at the big picture. You do realize 4 Korean tournaments in a row means we just fucked up the whole year, do you?
|
On July 18 2019 22:19 gTank wrote: Protoss underperforming right now in a big picture is the funniest statement in this whole thread :D Don't agree to nerf them so much but this balance whining here is getting out of hand fast. Yeah its definitely underperforming :D. Only 5 out of Korean Blizzcon spots are Protoss, should be 6/8 and the other races should be glad they got someone in!
|
On July 19 2019 01:03 Morbidius wrote:Show nested quote +On July 18 2019 22:19 gTank wrote: Protoss underperforming right now in a big picture is the funniest statement in this whole thread :D Don't agree to nerf them so much but this balance whining here is getting out of hand fast. Yeah its definitely underperforming :D. Only 5 out of Korean Blizzcon spots are Protoss, should be 6/8 and the other races should be glad they got someone in!
WCS points are cumulative, they are indicative of what happened, not of what is happening at the moment. Protoss are not underperforming right now but for sure they stopped seeming op(which they really weren't, in perspective), and they still don't win tournaments. In this situation, they are about to receive nerfs(and the oh-so-weak Terran are getting only buffs).
|
|
Definitely better than the last set of changes. I'm still a bit skeptical about the ghost change and carrier buff.
|
On July 19 2019 01:19 Xain0n wrote:Show nested quote +On July 19 2019 01:03 Morbidius wrote:On July 18 2019 22:19 gTank wrote: Protoss underperforming right now in a big picture is the funniest statement in this whole thread :D Don't agree to nerf them so much but this balance whining here is getting out of hand fast. Yeah its definitely underperforming :D. Only 5 out of Korean Blizzcon spots are Protoss, should be 6/8 and the other races should be glad they got someone in! WCS points are cumulative, they are indicative of what happened, not of what is happening at the moment. Protoss are not underperforming right now but for sure they stopped seeming op(which they really weren't, in perspective), and they still don't win tournaments. In this situation, they are about to receive nerfs(and the oh-so-weak Terran are getting only buffs). And here i was thinking you're only delusional when it comes to Serral. That's actually amazing.
|
On July 19 2019 01:52 Morbidius wrote:Show nested quote +On July 19 2019 01:19 Xain0n wrote:On July 19 2019 01:03 Morbidius wrote:On July 18 2019 22:19 gTank wrote: Protoss underperforming right now in a big picture is the funniest statement in this whole thread :D Don't agree to nerf them so much but this balance whining here is getting out of hand fast. Yeah its definitely underperforming :D. Only 5 out of Korean Blizzcon spots are Protoss, should be 6/8 and the other races should be glad they got someone in! WCS points are cumulative, they are indicative of what happened, not of what is happening at the moment. Protoss are not underperforming right now but for sure they stopped seeming op(which they really weren't, in perspective), and they still don't win tournaments. In this situation, they are about to receive nerfs(and the oh-so-weak Terran are getting only buffs). And here i was thinking you're only delusional when it comes to Serral. That's actually amazing.
I am instead not surprised to see you express this kind of opinions. So tell me, would you say Protoss have been overperforming in the last four weeks?
|
Terran needs more buff, but in mostly terran-life, like maybe add automine which will send scv will go back to mining automatically (once finished building) and you dont need to shift click them back.. Toss and zerg dont have this issue, but the way terran macro works adds a lot of extra action per minute, directly reducing terran player ability to multitask, this would boost terran economy without any buff or other change.
|
Why all this hand-wringing about the Terran buffs?
Stim-timings rely on medivac-timing to be highly effective. It can also be easily hotfixed if Blizzard sees stim-timings dominate opponents. Ghost EMP radius buff requires a 150/150 upgrade! Even then, it only increases the radius; not the direct-potency of the shield or energy drain.
Thank you, Blizzard balance team, for acknowledging the power of Zealots relative to their cost and ease-of-use. As their primary role is to soak damage, the small nerf to zealot's charge-damage is a step in the right direction. If needed, a late-game upgrade (similar to the ghost EMP radius buff) can be introduced to compensate for the loss of gateway units' power.
I love the pruning-the-hedge approach from the balance team! Minor changes to shape the game into the beautiful masterpiece that is!
|
On July 19 2019 01:59 Xain0n wrote:Show nested quote +On July 19 2019 01:52 Morbidius wrote:On July 19 2019 01:19 Xain0n wrote:On July 19 2019 01:03 Morbidius wrote:On July 18 2019 22:19 gTank wrote: Protoss underperforming right now in a big picture is the funniest statement in this whole thread :D Don't agree to nerf them so much but this balance whining here is getting out of hand fast. Yeah its definitely underperforming :D. Only 5 out of Korean Blizzcon spots are Protoss, should be 6/8 and the other races should be glad they got someone in! WCS points are cumulative, they are indicative of what happened, not of what is happening at the moment. Protoss are not underperforming right now but for sure they stopped seeming op(which they really weren't, in perspective), and they still don't win tournaments. In this situation, they are about to receive nerfs(and the oh-so-weak Terran are getting only buffs). And here i was thinking you're only delusional when it comes to Serral. That's actually amazing. I am instead not surprised to see you express this kind of opinions. So tell me, would you say Protoss have been overperforming in the last four weeks? Europe returned to the ZvZ clowfiesta it has always been,but unlike you i don't take anything that happens in WCS welfare seriously.
|
There are 5 Protoss out of 8 players for Korea in the current Blizzcon standings: https://wcs.starcraft2.com/en-us/standings/
This is really broken if you ask me. In those standings, there is only 1 Terran (Maru) and 2 Zergs (Dark and Soo). This balance patch can't come fast enough.
|
On July 17 2019 05:57 -KG- wrote: I really don't get it. We had an overweight of P in RO8 in the GSL super tournament but in the bigger picture P hasn't won sh*t of the premier tournaments in both 2018 and 2019. And yet, all Blizz can focus on is rather big nerfs to P and buffs to the other races. There was a game earlier today on Stats' stream that displayed just how overpowered and completely un-engageable mass infestors are right now - how can this not be the main issue in terms of balance right now?
But but ! Qualifiers ! Yeah apparently that's a thing 
Now let's see how many video game design expert i can count here...
On July 19 2019 02:35 xelnaga_empire wrote:There are 5 Protoss out of 8 players for Korea in the current Blizzcon standings: https://wcs.starcraft2.com/en-us/standings/This is really broken if you ask me. In those standings, there is only 1 Terran (Maru) and 2 Zergs (Dark and Soo). This balance patch can't come fast enough.
13 Protoss 12 Zergs 10 Terrans
This is an outrage ! Clearly people like Armani alive or keen are better than Dear or classic or trap .. oh wait
|
On July 19 2019 02:41 FFW_Rude wrote:Show nested quote +On July 17 2019 05:57 -KG- wrote: I really don't get it. We had an overweight of P in RO8 in the GSL super tournament but in the bigger picture P hasn't won sh*t of the premier tournaments in both 2018 and 2019. And yet, all Blizz can focus on is rather big nerfs to P and buffs to the other races. There was a game earlier today on Stats' stream that displayed just how overpowered and completely un-engageable mass infestors are right now - how can this not be the main issue in terms of balance right now? But but ! Qualifiers ! Yeah apparently that's a thing  Now let's see how many video game design expert i can count here... Show nested quote +On July 19 2019 02:35 xelnaga_empire wrote:There are 5 Protoss out of 8 players for Korea in the current Blizzcon standings: https://wcs.starcraft2.com/en-us/standings/This is really broken if you ask me. In those standings, there is only 1 Terran (Maru) and 2 Zergs (Dark and Soo). This balance patch can't come fast enough. 13 Protoss 12 Zergs 10 Terrans This is an outrage ! Clearly people like Armani alive or keen are better than Dear or classic or trap .. oh wait Yeah, this is totally about Armani and Keen and not about Inno, TY, Rogue, Solar. Nice strawman.
|
On July 19 2019 02:13 Morbidius wrote:Show nested quote +On July 19 2019 01:59 Xain0n wrote:On July 19 2019 01:52 Morbidius wrote:On July 19 2019 01:19 Xain0n wrote:On July 19 2019 01:03 Morbidius wrote:On July 18 2019 22:19 gTank wrote: Protoss underperforming right now in a big picture is the funniest statement in this whole thread :D Don't agree to nerf them so much but this balance whining here is getting out of hand fast. Yeah its definitely underperforming :D. Only 5 out of Korean Blizzcon spots are Protoss, should be 6/8 and the other races should be glad they got someone in! WCS points are cumulative, they are indicative of what happened, not of what is happening at the moment. Protoss are not underperforming right now but for sure they stopped seeming op(which they really weren't, in perspective), and they still don't win tournaments. In this situation, they are about to receive nerfs(and the oh-so-weak Terran are getting only buffs). And here i was thinking you're only delusional when it comes to Serral. That's actually amazing. I am instead not surprised to see you express this kind of opinions. So tell me, would you say Protoss have been overperforming in the last four weeks? Europe returned to the ZvZ clowfiesta it has always been,but unlike you i don't take anything that happens in WCS welfare seriously.
Sure, let's ignore WCS then! What about Code S, where we will have in ro16 from 5 to 7 Protoss(hopefully 6) out of 12?In Master's Coliseum, no Protoss reached ro4.
Also(I already said it once) in 2016 and 2018 there were 4 korean Protoss at BlizzCon; the fifth today, Dear, is far from having his spot locked and we may very well end up with 4 Protoss again.
|
On July 19 2019 02:13 Morbidius wrote:Show nested quote +On July 19 2019 01:59 Xain0n wrote:On July 19 2019 01:52 Morbidius wrote:On July 19 2019 01:19 Xain0n wrote:On July 19 2019 01:03 Morbidius wrote:On July 18 2019 22:19 gTank wrote: Protoss underperforming right now in a big picture is the funniest statement in this whole thread :D Don't agree to nerf them so much but this balance whining here is getting out of hand fast. Yeah its definitely underperforming :D. Only 5 out of Korean Blizzcon spots are Protoss, should be 6/8 and the other races should be glad they got someone in! WCS points are cumulative, they are indicative of what happened, not of what is happening at the moment. Protoss are not underperforming right now but for sure they stopped seeming op(which they really weren't, in perspective), and they still don't win tournaments. In this situation, they are about to receive nerfs(and the oh-so-weak Terran are getting only buffs). And here i was thinking you're only delusional when it comes to Serral. That's actually amazing. I am instead not surprised to see you express this kind of opinions. So tell me, would you say Protoss have been overperforming in the last four weeks? Europe returned to the ZvZ clowfiesta it has always been,but unlike you i don't take anything that happens in WCS welfare seriously.
Except for the finals the las WCS was quite well distributed across al rounds, even semis had a 2/1/1 split.
|
Northern Ireland23759 Posts
On July 19 2019 05:45 Lexender wrote:Show nested quote +On July 19 2019 02:13 Morbidius wrote:On July 19 2019 01:59 Xain0n wrote:On July 19 2019 01:52 Morbidius wrote:On July 19 2019 01:19 Xain0n wrote:On July 19 2019 01:03 Morbidius wrote:On July 18 2019 22:19 gTank wrote: Protoss underperforming right now in a big picture is the funniest statement in this whole thread :D Don't agree to nerf them so much but this balance whining here is getting out of hand fast. Yeah its definitely underperforming :D. Only 5 out of Korean Blizzcon spots are Protoss, should be 6/8 and the other races should be glad they got someone in! WCS points are cumulative, they are indicative of what happened, not of what is happening at the moment. Protoss are not underperforming right now but for sure they stopped seeming op(which they really weren't, in perspective), and they still don't win tournaments. In this situation, they are about to receive nerfs(and the oh-so-weak Terran are getting only buffs). And here i was thinking you're only delusional when it comes to Serral. That's actually amazing. I am instead not surprised to see you express this kind of opinions. So tell me, would you say Protoss have been overperforming in the last four weeks? Europe returned to the ZvZ clowfiesta it has always been,but unlike you i don't take anything that happens in WCS welfare seriously. Except for the finals the las WCS was quite well distributed across al rounds, even semis had a 2/1/1 split. Last two to my recollection were both pretty good distribution wise.
Wouldn’t discount WCS entirely, GSL just doesn’t have the depth it used to so gauging the state of the game solely from GSL is fraught with problems
|
Everyone is talking about directly buffing Terran and nerfing Protoss. But no one wonders why the game is in such a bad state from the spectator's point of view currently. The "overpowered" stuff that the whine is all about is just a consequence of a bunch of design flaws that Blizzard is failing to acknowledge. Let's use the medical terms and say the game is sick. What Blizzard is currently doing, is treating its symptoms, while leaving the underlying cause of those symptoms to freely continue spreading plague, while the underlying cause of the symptoms should be dealt with first.
The first and foremost problem (also the one with the longest description here ) was created at the start of LotV, when the starting economy was changed to 12 workers instead of 6. This had massive consequences, since it extremely sped up the early game. The minerals started accumulating faster, which means players could throw down tech/production buildings faster, or use that extra money for more workers. So far so good, we've eliminated the boring downtime in the early game. But here comes the problem: macro mechanics! At the beginning of LotV, macro mechanics were nerfed to compensate for increased starting economy and make people not rely on them so much. Mule trip income was lowered by 20%, larvae generated by injects were lowered by 25% (overall decrease of 14% since hatcheries still produce 3 larvae during the inject cycle) and the chronoboost was changed to be constant, give a smaller boost, and not cost energy. However, at the end of 2017, mothership core was removed because it was bad for the game. To compensate, Blizzard introduced shield batteries, buffed stalker damage (but retained its DPS), and, most important for the point I'm trying to make, buffed chronoboost. As I've said a few sentences ago, with the starting worker count increased to 12, minerals start accumulating faster. Protoss and Zerg can use their macro mechanics to speed up worker production, which obviously results in them being able to spend the excess minerals and also get ahead economically at the same time. Meanwhile, Terran macro mechanic, the mule, doesn't allow Terran to spend money, but it makes Terran mine more instead, to be able to keep up with other races income-wise. That may have worked in the past, as in HotS Zerg droning was limited by the amount of minerals they mined, and the Protoss chronoboost was weaker. Now, the alien races create a bigger worker advantage for themselves, while the nerfed version of the mule is unable to keep up. This creates a large early game advantage for Zerg and Protoss versus Terran, but this is not game breaking. Now, I know most people would be outraged if the mule was buffed, because "herp derp Terran doesn't need workers in the late game". That is why, if this issue was to be looked at (and I by no means think this should definitely be implemented), I would propose to lower the maximum energy on the orbital command. However, this is not the only undesired side effect of the changed starting economy. The second problem, caused by these economy changes, is the change in the timings. This is most notable in the dynamic of PvT. Terran needs the stim upgrade to even be able to move out on the map aside from the opening reaper, because without it, stalkers can just kite marines and marauders for days. In HotS, a Terran opening reaper expand into 2 more barracks would have about a minute long window where his stim was done, blink would still be researching (if Protoss opened with twilight) and the first colossus would just be starting (if Protoss opened with robo). This would force the Protoss to sit back defensively for a bit, allowing Terran to have map control for a short while, getting the first medivacs out, and usually start the 3rd cc in the main base. Once blink/colossus was finished, Protoss could deflect the Terran and take a 3rd base of his own, while continuing to be defensive. In the current state of the game however, the extra income Protoss has early on is invested into a slightly faster natural expansion and faster tech. Combine that with the improved chronoboost, and blink finishes a solid minute before stim. This gives Protoss the initiative on the map, which allows for an extremely greedy 3rd base and double forge plays, without Terran being able to punish the greed. On a side note, the second reason for this is that Terran macro mechanic, mule, is activated only AFTER he starts building additional barracks. What happens next, again, stems from the increased starting economy. Because the resources start accumulating faster, players can spend them to add production buildings and start building more units earlier. However, the vital upgrade times were not lowered to compensate for this, which means, in our TvP example, the Protoss will have a lot more units by the time Terran upgrades like stim finish. Because of that, bio openings are extinct in current state of the game. Again, this isn't a game breaking issue, and I am not advocating for something to be done about that; however, this is one of the factors that makes the LotV so frustrating for Terrans, as the race a) has literally no real aggression options until stim is finished (talking aggression here, not all in, and the opponent has much more units by the time stim finishes compared to HotS), and b) the mule was not only nerfed from HotS, but it also starts its effect much later in the game than for example chronoboost, which is available at the start of the game. This way, Protoss has a huge economical advantage, especially combined with taking the natural expansion faster compared to the HotS builds. Also note that the cc cannot produce SCVs while it is upgrading to an orbital, which means Terran has to skip 2 workers to get to mules, and the Protoss can chronoboost out 3 probes in this time. This are all the consequences of the economy changes at the start of LotV.
The second problem are some specific buffs to both Protoss and Terran that, in my opinion, also contribute a lot to the current state of the game. In november 2016, tanks were changed. They could no longer be picked up by medivacs while in siege mode, got their health increased by 15, lowered the attack speed and increased damage by 5(20 vs armored). In the same patch, the immortal's barrier cooldown was substantially lowered. The warp prism pick up range was introduced much earlier. However, why were these two changes needed? Here comes the second problem: massability of the roaches. At the start of LotV, Terrans could pick up and drop siege tanks when in siege mode. This was extremely unhealthy for the game, but it was the only thing holding back the mass roach ravager attacks in TvZ. The immortal barrier change was effected for the same reason (cannot 100% verify this, as the liquipedia links are broken). Overall, Zerg got heavily nerfed in this patch, and both Terran and Protoss got buffed. However, the massability of roaches and ravagers and the potency of such attacks was untouched, Terran and Protoss just got band-aid fixes to deal with these attacks. However, in long term vision, this patch was not very healthy for the state of the game. Instead of applying band-aid fixes there, Blizzard should have nerfed the potency of mass roach timing attacks, while not reducing the roaches' defensive capabilities. However, their choice of action was easier, because the game was not yet as figured out as it is today, so the changes seemed good at the time. If this issue would to be addressed, my proposal would be: 1) roach cost increased by 25 minerals to make massing them a little harder, 2) ravager supply increased from 3 to 4, morph cost increased by 25 minerals 50 gas (or maybe 75), added massive tag, corrosive bile range (and maybe also damage) decreased a little, bile no longer breaks force fields, health increased from 120 to 175 (theorycrafting here). This would retain roaches defensive capabilities against Protoss all ins, while massing them would be a bit harder. Ravagers would no longer need corrosive bile to break force fields, as they would themselves be massive, albeit more expensive. This could result in a better dynamic, where the Zerg has less ravagers, but has to micro them to break forcefields, which would also make target firing the ravagers more important for the Protoss. Another possibility would be to lower the roach attack range or damage, but I'm afraid this would be too much of a nerf to Zerg's defensive potency against Protoss pushes. Of course, if roaches would be nerfed, the tank damage and health buff should also be reverted, and either the immortal barrier cooldown or the prism pick up range should be nerfed to compensate. Again, this is just my suggestion, which is not perfect, as this issue is extremely complex.
Finally, we've come to the 3rd and the last issue, the lategame units. This has been one of the most agreed on topics in balance discussions, because lategame is seen more and more in LotV, also as a consequence of the economy changes. The problem here is the strength of certain lategame units. What is bad for the game is a) free units in the lategame b) mass air compositions. As is, air compositions are bad for the health of the game. They ignore any terrain, which means they bypass an important tactical aspect of the game, while making it impossible for ground units to deal with certain compositions. For the health of the game, air units should ONLY be used as SUPPORT for the ground forces, not the other way around. It is much more interesting as a spectator to watch for example bio tank viking take on ling bane ultra with a few brood lords, tban it is to watch a PvZ turtlefest of mass spore infestor broodlord. I repeat, every air composition should have a viable counter on the ground. Though it is a pressing issue, Blizzard is acknowledging that something is amiss here so I will not say that this is currently a priority issue. However, I would like to address the strength of proxy tempest rushes. I cannot remember a TvP I've played in the last month or two on cyber forest that the Protoss didn't go cannon rush into proxy tempests. My proposal would be to lower the tempest's anti ground range to 6 and maybe even lower the damage, since their role is to counter massive air units. Their massive range is the reason those rushes are even a thing and it is not healthy for the game.
|
On July 19 2019 06:10 Wombat_NI wrote:Show nested quote +On July 19 2019 05:45 Lexender wrote:On July 19 2019 02:13 Morbidius wrote:On July 19 2019 01:59 Xain0n wrote:On July 19 2019 01:52 Morbidius wrote:On July 19 2019 01:19 Xain0n wrote:On July 19 2019 01:03 Morbidius wrote:On July 18 2019 22:19 gTank wrote: Protoss underperforming right now in a big picture is the funniest statement in this whole thread :D Don't agree to nerf them so much but this balance whining here is getting out of hand fast. Yeah its definitely underperforming :D. Only 5 out of Korean Blizzcon spots are Protoss, should be 6/8 and the other races should be glad they got someone in! WCS points are cumulative, they are indicative of what happened, not of what is happening at the moment. Protoss are not underperforming right now but for sure they stopped seeming op(which they really weren't, in perspective), and they still don't win tournaments. In this situation, they are about to receive nerfs(and the oh-so-weak Terran are getting only buffs). And here i was thinking you're only delusional when it comes to Serral. That's actually amazing. I am instead not surprised to see you express this kind of opinions. So tell me, would you say Protoss have been overperforming in the last four weeks? Europe returned to the ZvZ clowfiesta it has always been,but unlike you i don't take anything that happens in WCS welfare seriously. Except for the finals the las WCS was quite well distributed across al rounds, even semis had a 2/1/1 split. Last two to my recollection were both pretty good distribution wise. Wouldn’t discount WCS entirely, GSL just doesn’t have the depth it used to so gauging the state of the game solely from GSL is fraught with problems
TBH I think people are simply over reacting to the patch, VERY RARELY Blizzard releases a patch in its first iteration. PvX MUs look and feel bad and thats the problem rather than balance, we are simply seeing the results of nerfing hydras and proxys for ZvP and TvP without proper cou ter solutions.
The disparity in regards to strenght at different stages and, mostly, that 2 of the worst protoss designed units in term of play and counter play (chargelots and immortals) are a part of that creates this big gap.
I'd rather they buff more interesting units to watch and play against (like stalkers), and nerf some of the less interesting to watch and play against of the opposite races would help a ton without having to dissolve into endless balance discussions.
|
On July 18 2019 17:29 Harris1st wrote:Show nested quote +On July 18 2019 03:30 Wombat_NI wrote:On July 18 2019 03:04 Walperin wrote: What do u guys think of AN upgrade for feedback that would increase it dmg? So high templar could kill it with one shot I mean it basically puts us back to Templar maybe being too good vs enemy casters in real lategame armies, which was itself a bit wonky I think. I liked the suggestion that feedback would also add a movement debuft, or maybe a brief stun or something. You wouldn’t instantly kill casters but they’d be made a bit vulnerable to being picked off. Although now I think about it more it would make Templar too good against all sorts of harassment options that have energy pools. Very situational perhaps but medivacs, banshees, oracles and phoenixes might be shut down from escaping if there is a Templar present I think it's okay since when those mentioned harras options hit, nobody has Templar available. And in the later stages having Templar at all your bases to prevent these it's also quite an investment for the defender. Hell, make an 100/ 100 upgrade for Feedback to limit movement speed by 50% for 2 sec or hold a unit in place for 1 sec. Any maybe, mabye add +1 range to that upgrade as well. Since Ghost range is now upgradeable and Infestor has a greater range anyway. I mean, c'mon. I haven't seen a Toss use Feedback in a televised game for weeks. WEEKS! But maybe I just didn't catch it XD SOS tried to use feedback against Ragnarok in that long game they had in GSL (game 3 of their first set I think it was) where he ended up dying to mass infestor/broodlord/static defence with hydra backup. It didn't end up doing anything though because by the time he got some infestors with feedbacks his army was already fungalled and being killed by other units.
That's a big part of the issue. It's no longer a risk to poke out with infestors because at worst a few might lose energy, but no units will likely die unless the Protoss tries to target them, which will likely end with the Protoss getting part of their army hit with fungal and killed.The risk/reward of using infestors versus trying to kill the infestors is massively skewed right now in favour of the person using infestors.
|
On July 19 2019 02:11 Pentarp wrote: Why all this hand-wringing about the Terran buffs?
Stim-timings rely on medivac-timing to be highly effective. It can also be easily hotfixed if Blizzard sees stim-timings dominate opponents. Ghost EMP radius buff requires a 150/150 upgrade! Even then, it only increases the radius; not the direct-potency of the shield or energy drain.
Thank you, Blizzard balance team, for acknowledging the power of Zealots relative to their cost and ease-of-use. As their primary role is to soak damage, the small nerf to zealot's charge-damage is a step in the right direction. If needed, a late-game upgrade (similar to the ghost EMP radius buff) can be introduced to compensate for the loss of gateway units' power.
I love the pruning-the-hedge approach from the balance team! Minor changes to shape the game into the beautiful masterpiece that is! +1
i just think its great the game is still alive and even with Morhaime gone and ATVI laying off people in droves they continue to put their very limited resources into SC2 multiplayer.
When it comes to SC2 multiplayer every day alive is a victory. I guess we need to thank Brack and that Egyptian guy who reports to the ATVI overlords.
|
|
|
|