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Community Update: July 16th 2019 - Page 6

Forum Index > SC2 General
222 CommentsPost a Reply
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Dedraterllaerau
Profile Joined May 2019
113 Posts
July 17 2019 10:13 GMT
#101
So the reason for warpprism pickup range nerf is because its to risk free, but nydus with 20 swarmhost destroying an entire base without risk is not even in the conversation? What the hell is going on with this game lately
RandomAccount#399514
Profile Joined February 2017
Spain53 Posts
July 17 2019 10:14 GMT
#102
--- Nuked ---
stilt
Profile Joined October 2012
France2755 Posts
Last Edited: 2019-07-17 11:33:55
July 17 2019 11:18 GMT
#103
It's weird they reverted the infested terran nerf and not the steam buff, considering the situation, it should be fixed. Massing a spellcaster in order to win is always terrible.

On July 17 2019 19:13 Dedraterllaerau wrote:
So the reason for warpprism pickup range nerf is because its to risk free, but nydus with 20 swarmhost destroying an entire base without risk is not even in the conversation? What the hell is going on with this game lately


20 swarmhost = 60 supply which counts as dead supply for around 58% of the time while the nydus can be destroyed with map control.
It's strong but not as op as the free unit narrative makes it believe when you actually think about it.
stilt
Profile Joined October 2012
France2755 Posts
Last Edited: 2019-07-17 11:32:16
July 17 2019 11:31 GMT
#104
Edit : double post
Kiwan
Profile Joined October 2011
Australia36 Posts
Last Edited: 2019-07-17 12:18:34
July 17 2019 12:15 GMT
#105
I like the idea of either an energy cost increase to neural or neural costs energy per second, or infestors have 25 less HP perhaps. Or, you could have something crazy like any allied unit under the effect of a guardian shield cannot be neural parasited,.

Jae Hyuk
Profile Joined July 2019
2 Posts
July 17 2019 13:00 GMT
#106
I suggest that Warp Prism pickup range need to be narrow more. 6 to 4 is more suitable.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
July 17 2019 14:55 GMT
#107
On July 17 2019 19:14 EESCLuna wrote:
Legacy of the Void, a History of protoss nerfs whatever the state of the game is.

So simply want to remove inmortal chargelot allins. No matter the consecuences on the other matches or zerg learning to stop them efficiently. In fact, want to remove the only effective strategy on zvp.

Uninstalling

so you want zergs to "learn to defend" but you can't learn a second build lol
TL+ Member
Dedraterllaerau
Profile Joined May 2019
113 Posts
July 17 2019 15:27 GMT
#108
On July 17 2019 20:18 stilt wrote:
It's weird they reverted the infested terran nerf and not the steam buff, considering the situation, it should be fixed. Massing a spellcaster in order to win is always terrible.

Show nested quote +
On July 17 2019 19:13 Dedraterllaerau wrote:
So the reason for warpprism pickup range nerf is because its to risk free, but nydus with 20 swarmhost destroying an entire base without risk is not even in the conversation? What the hell is going on with this game lately


20 swarmhost = 60 supply which counts as dead supply for around 58% of the time while the nydus can be destroyed with map control.
It's strong but not as op as the free unit narrative makes it believe when you actually think about it.


By the time you cross the map to attack the CD is ready to be used defensively.

So you see I did think about it and no it is not just strong it is actually OP and also very unhealthy for the game. You can just tell by the strategy itself what horrible game design it is when spamming a Nydus 50 times in one game to "harass" is actually a thing.

SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
July 17 2019 17:04 GMT
#109
does anyone know the pickup range of medivacs and overlords? I couldn't find any infos on liquipedia
GreasedUpDeafGuy
Profile Joined August 2018
United States398 Posts
July 17 2019 17:44 GMT
#110
On July 17 2019 04:15 MockHamill wrote:
The changes are reasonable and I think better compared the first version. What is missing is:
1. Forge requires gateway in order to discourage cannon rushing.
2. Disruptor range decreased by 1 in order to make the relationship between tanks and disruptors more even.
3. Nydus worm cost changed to 100/75 so that spamming 4-5 worms in your opponents base actually have a drawback.
4. Neural parasite cost changed to 150 energy to better reflect how strong this ability is.


How to ruin the game by removing half of the things that make it interesting 101
Cant catch me. You're wasting your time
FXOTheoRy
Profile Blog Joined July 2008
United States519 Posts
July 17 2019 17:55 GMT
#111
Just remove protoss from the game at this point. Reddit whining is clearly more important than statistics and tournament results...
oyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoy
Fran_
Profile Joined June 2010
United States1024 Posts
July 17 2019 18:02 GMT
#112
On July 17 2019 19:14 EESCLuna wrote:
Legacy of the Void, a History of protoss nerfs whatever the state of the game is.

So simply want to remove inmortal chargelot allins. No matter the consecuences on the other matches or zerg learning to stop them efficiently. In fact, want to remove the only effective strategy on zvp.

Uninstalling


Please close the door after you leave.
Fran_
Profile Joined June 2010
United States1024 Posts
July 17 2019 18:04 GMT
#113
On July 18 2019 02:55 FXOTheoRy wrote:
Just remove protoss from the game at this point. Reddit whining is clearly more important than statistics and tournament results...



Then you have PvsT ladder win rates for GM at 59.44%: https://www.reddit.com/r/starcraft/comments/bx1yuq/pvt_ladder_winrates_per_league_since_the_last/

Then you have PvsT win rates at 57.44% for Premier Tournaments this year: https://www.reddit.com/r/starcraft/comments/c7s2bv/2019_premier_tournament_winrates_updated/
Walperin
Profile Joined November 2011
Poland11 Posts
Last Edited: 2019-07-17 18:08:17
July 17 2019 18:04 GMT
#114
What do u guys think of AN upgrade for feedback that would increase it dmg? So high templar could kill it with one shot
deacon.frost
Profile Joined February 2013
Czech Republic12134 Posts
July 17 2019 18:28 GMT
#115
On July 18 2019 02:55 FXOTheoRy wrote:
Just remove protoss from the game at this point. Reddit whining is clearly more important than statistics and tournament results...

Maybe, maybe not. But Protoss are dominating the field, they just cannot win a tournament except the ST. But we had some heavy P dominated tournaments...
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
WombaT
Profile Blog Joined May 2010
Northern Ireland27478 Posts
July 17 2019 18:30 GMT
#116
On July 18 2019 03:04 Walperin wrote:
What do u guys think of AN upgrade for feedback that would increase it dmg? So high templar could kill it with one shot

I mean it basically puts us back to Templar maybe being too good vs enemy casters in real lategame armies, which was itself a bit wonky I think.

I liked the suggestion that feedback would also add a movement debuft, or maybe a brief stun or something. You wouldn’t instantly kill casters but they’d be made a bit vulnerable to being picked off.

Although now I think about it more it would make Templar too good against all sorts of harassment options that have energy pools. Very situational perhaps but medivacs, banshees, oracles and phoenixes might be shut down from escaping if there is a Templar present

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Xain0n
Profile Joined November 2018
Italy3963 Posts
Last Edited: 2019-07-17 18:40:24
July 17 2019 18:32 GMT
#117
On July 18 2019 03:28 deacon.frost wrote:
Show nested quote +
On July 18 2019 02:55 FXOTheoRy wrote:
Just remove protoss from the game at this point. Reddit whining is clearly more important than statistics and tournament results...

Maybe, maybe not. But Protoss are dominating the field, they just cannot win a tournament except the ST. But we had some heavy P dominated tournaments...


Such domination! They had heavy presence in two consecutive korean tournaments, winning the one they always win regardless of meta; no patch was released and two months later Protoss aren't overperforming anymore, were they op or just ahead of the meta?
Boggyb
Profile Joined January 2017
2855 Posts
July 17 2019 19:22 GMT
#118
On July 18 2019 03:04 Fran_ wrote:
Show nested quote +
On July 18 2019 02:55 FXOTheoRy wrote:
Just remove protoss from the game at this point. Reddit whining is clearly more important than statistics and tournament results...


Show nested quote +

Then you have PvsT ladder win rates for GM at 59.44%: https://www.reddit.com/r/starcraft/comments/bx1yuq/pvt_ladder_winrates_per_league_since_the_last/

Then you have PvsT win rates at 57.44% for Premier Tournaments this year: https://www.reddit.com/r/starcraft/comments/c7s2bv/2019_premier_tournament_winrates_updated/

The Premier Tournament post is beyond trash and you should be ashamed for linking it.
SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
July 17 2019 20:31 GMT
#119
On July 18 2019 04:22 Boggyb wrote:
Show nested quote +
On July 18 2019 03:04 Fran_ wrote:
On July 18 2019 02:55 FXOTheoRy wrote:
Just remove protoss from the game at this point. Reddit whining is clearly more important than statistics and tournament results...



Then you have PvsT ladder win rates for GM at 59.44%: https://www.reddit.com/r/starcraft/comments/bx1yuq/pvt_ladder_winrates_per_league_since_the_last/

Then you have PvsT win rates at 57.44% for Premier Tournaments this year: https://www.reddit.com/r/starcraft/comments/c7s2bv/2019_premier_tournament_winrates_updated/

The Premier Tournament post is beyond trash and you should be ashamed for linking it.


why is it trash?
Jimmon
Profile Joined May 2011
United States112 Posts
July 17 2019 20:53 GMT
#120
Why would you triple nerf protoss in one patch... like what..?
I love LOveRH
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