Community Update: July 16th 2019 - Page 6
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Dedraterllaerau
113 Posts
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EESCLuna
Spain53 Posts
So simply want to remove inmortal chargelot allins. No matter the consecuences on the other matches or zerg learning to stop them efficiently. In fact, want to remove the only effective strategy on zvp. Uninstalling | ||
stilt
France2736 Posts
On July 17 2019 19:13 Dedraterllaerau wrote: So the reason for warpprism pickup range nerf is because its to risk free, but nydus with 20 swarmhost destroying an entire base without risk is not even in the conversation? What the hell is going on with this game lately 20 swarmhost = 60 supply which counts as dead supply for around 58% of the time while the nydus can be destroyed with map control. It's strong but not as op as the free unit narrative makes it believe when you actually think about it. | ||
stilt
France2736 Posts
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Kiwan
Australia36 Posts
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Jae Hyuk
2 Posts
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brickrd
United States4894 Posts
On July 17 2019 19:14 EESCLuna wrote: Legacy of the Void, a History of protoss nerfs whatever the state of the game is. So simply want to remove inmortal chargelot allins. No matter the consecuences on the other matches or zerg learning to stop them efficiently. In fact, want to remove the only effective strategy on zvp. Uninstalling so you want zergs to "learn to defend" but you can't learn a second build lol | ||
Dedraterllaerau
113 Posts
On July 17 2019 20:18 stilt wrote: It's weird they reverted the infested terran nerf and not the steam buff, considering the situation, it should be fixed. Massing a spellcaster in order to win is always terrible. 20 swarmhost = 60 supply which counts as dead supply for around 58% of the time while the nydus can be destroyed with map control. It's strong but not as op as the free unit narrative makes it believe when you actually think about it. By the time you cross the map to attack the CD is ready to be used defensively. So you see I did think about it and no it is not just strong it is actually OP and also very unhealthy for the game. You can just tell by the strategy itself what horrible game design it is when spamming a Nydus 50 times in one game to "harass" is actually a thing. | ||
SHODAN
United Kingdom1060 Posts
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GreasedUpDeafGuy
United States398 Posts
On July 17 2019 04:15 MockHamill wrote: The changes are reasonable and I think better compared the first version. What is missing is: 1. Forge requires gateway in order to discourage cannon rushing. 2. Disruptor range decreased by 1 in order to make the relationship between tanks and disruptors more even. 3. Nydus worm cost changed to 100/75 so that spamming 4-5 worms in your opponents base actually have a drawback. 4. Neural parasite cost changed to 150 energy to better reflect how strong this ability is. How to ruin the game by removing half of the things that make it interesting 101 | ||
FXOTheoRy
United States519 Posts
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Fran_
United States1024 Posts
On July 17 2019 19:14 EESCLuna wrote: Legacy of the Void, a History of protoss nerfs whatever the state of the game is. So simply want to remove inmortal chargelot allins. No matter the consecuences on the other matches or zerg learning to stop them efficiently. In fact, want to remove the only effective strategy on zvp. Uninstalling Please close the door after you leave. | ||
Fran_
United States1024 Posts
On July 18 2019 02:55 FXOTheoRy wrote: Just remove protoss from the game at this point. Reddit whining is clearly more important than statistics and tournament results... Then you have PvsT ladder win rates for GM at 59.44%: https://www.reddit.com/r/starcraft/comments/bx1yuq/pvt_ladder_winrates_per_league_since_the_last/ Then you have PvsT win rates at 57.44% for Premier Tournaments this year: https://www.reddit.com/r/starcraft/comments/c7s2bv/2019_premier_tournament_winrates_updated/ | ||
Walperin
Poland11 Posts
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deacon.frost
Czech Republic12128 Posts
On July 18 2019 02:55 FXOTheoRy wrote: Just remove protoss from the game at this point. Reddit whining is clearly more important than statistics and tournament results... Maybe, maybe not. But Protoss are dominating the field, they just cannot win a tournament except the ST. But we had some heavy P dominated tournaments... | ||
WombaT
Northern Ireland23759 Posts
On July 18 2019 03:04 Walperin wrote: What do u guys think of AN upgrade for feedback that would increase it dmg? So high templar could kill it with one shot I mean it basically puts us back to Templar maybe being too good vs enemy casters in real lategame armies, which was itself a bit wonky I think. I liked the suggestion that feedback would also add a movement debuft, or maybe a brief stun or something. You wouldn’t instantly kill casters but they’d be made a bit vulnerable to being picked off. Although now I think about it more it would make Templar too good against all sorts of harassment options that have energy pools. Very situational perhaps but medivacs, banshees, oracles and phoenixes might be shut down from escaping if there is a Templar present | ||
Xain0n
Italy3963 Posts
On July 18 2019 03:28 deacon.frost wrote: Maybe, maybe not. But Protoss are dominating the field, they just cannot win a tournament except the ST. But we had some heavy P dominated tournaments... Such domination! They had heavy presence in two consecutive korean tournaments, winning the one they always win regardless of meta; no patch was released and two months later Protoss aren't overperforming anymore, were they op or just ahead of the meta? | ||
Boggyb
2855 Posts
The Premier Tournament post is beyond trash and you should be ashamed for linking it. | ||
SHODAN
United Kingdom1060 Posts
On July 18 2019 04:22 Boggyb wrote: The Premier Tournament post is beyond trash and you should be ashamed for linking it. why is it trash? | ||
Jimmon
United States112 Posts
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