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Forum Index > SC2 General
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Nukes_R_us
Profile Joined June 2007
United States4 Posts
June 17 2007 00:28 GMT
#341
I don't know where people are getting ideas that there will be no micro. In regular SC it takes a good half a second maybe to a whole second for the dragoon to "warm up". Maybe that is true for the lazer units. Like the "Soul Hunter" switches targets cause the Terran backed up a tank and then attacked agian and the soul hunter has to wait *Possibly like the dragoon in SC before it attacks the next target*. Blizzard said they wanted this on pro level knowing them they invented some clever way to still have micro with *almost* continious lazers.
dronefromhell
Profile Joined May 2007
Canada199 Posts
June 17 2007 01:36 GMT
#342
dont u think the lasers have longer range than siege tanks?
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
June 17 2007 01:44 GMT
#343
On June 17 2007 03:56 InRaged wrote:
Show nested quote +
On June 17 2007 00:14 Ziel wrote:
look carefully at the soul hunter scene, the reapers there ALSO use flamethrowers!

If this video is recent then I hope blizzard just removed these silly pistols and gave man's weapon to the reapers

Better yet, have the lightweight pistols for long range and the flame throwers for close range.
Do you really want chat rooms?
Aepplet
Profile Joined December 2003
Sweden2908 Posts
June 17 2007 01:57 GMT
#344
Am I the only one who think the SC1 is a lot more "cartoony" than SC2?
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
June 17 2007 02:04 GMT
#345
Whoever makes these vids and takes screenshots for Blizzard's games has shitty building placement. It just... doesn't look neat and it pisses me off

It also seems that some buildings are too small (like pylons and turrets).

On the bright side, the summer terrain looks brilliant ^_^
('''(G_G/'''')
minus_human
Profile Blog Joined November 2006
4784 Posts
June 17 2007 02:09 GMT
#346
On June 17 2007 10:36 dronefromhell wrote:
dont u think the lasers have longer range than siege tanks?


hell no, Siege Tanks are supposed to be imba
minus_human
Profile Blog Joined November 2006
4784 Posts
June 17 2007 02:11 GMT
#347
On June 17 2007 11:04 Heen wrote:

On the bright side, the summer terrain looks brilliant ^_^


The space terrain, with that planet in the background (I believe it's called Braxis Alpha, it may be just a moon of Braxis and not a planet, I'm not too sure) definitely OWNS the jungle terrain in SC 2, from what we've seen so far.
Not trying to argue, we may have different tastes, and the summer terrain IS good also; the space one just blew my mind.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
June 17 2007 02:14 GMT
#348
On June 17 2007 10:57 Aepplet wrote:
Am I the only one who think the SC1 is a lot more "cartoony" than SC2?


SC1 does look more "cartoony" in the sense that it's not 3D, but most people who call SC2 cartoonish are most likely referring to the bright colors and shining units/buildings.
We make signature, then defense it.
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
June 17 2007 03:26 GMT
#349
On June 17 2007 11:11 minus_human wrote:
Show nested quote +
On June 17 2007 11:04 Heen wrote:

On the bright side, the summer terrain looks brilliant ^_^


The space terrain, with that planet in the background (I believe it's called Braxis Alpha, it may be just a moon of Braxis and not a planet, I'm not too sure) definitely OWNS the jungle terrain in SC 2, from what we've seen so far.
Not trying to argue, we may have different tastes, and the summer terrain IS good also; the space one just blew my mind.

Yeah the first gameplay vid with the space/asteroid theme was nuts. So cool, summer gras one reminds me of the Nagrand area in TBC/WoW each time I see it :p. I don't mind it but certain people on this forum recoloured that titleset a bit and it looks ALOT better after they worked a bit on it. It's around in this thread even I think might take a look later if you find the time to look for it.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
tubster68
Profile Joined May 2007
Canada59 Posts
June 17 2007 03:48 GMT
#350
Who says you can't hit and run with lasers!?
do not major in minor things
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
June 17 2007 05:43 GMT
#351
Well, my problem with the space terran is that it seems so dark that the units and buildings blend into the environment too well ~_~
('''(G_G/'''')
morfyy
Profile Joined May 2007
Romania593 Posts
June 17 2007 05:49 GMT
#352
i love blizzard :D
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2007-06-17 09:27:46
June 17 2007 05:57 GMT
#353
On June 17 2007 14:43 Heen wrote:
Well, my problem with the space terran is that it seems so dark that the units and buildings blend into the environment too well ~_~

http://img508.imageshack.us/img508/3923/sc2verdak7.jpg
wow! I actually enjoyed doing it so much x)
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
June 17 2007 06:06 GMT
#354
On June 17 2007 12:48 tubster68 wrote:
Who says you can't hit and run with lasers!?

Noone but you lose most of your potential then . Which is offc a choice you need to make when managing a unit ;p.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
XCetron
Profile Joined November 2006
5226 Posts
June 17 2007 06:06 GMT
#355
On June 17 2007 04:21 InRaged wrote:
Show nested quote +
On June 17 2007 04:00 SnoopySnacks wrote:
I think they need to tweek the lurid green colors on that tileset

http://img201.imageshack.us/img201/8162/sc2colorcl8.jpg

That looks much better, you know =)~~

I've also tried to remove a plastic feeling from the grass
http://img294.imageshack.us/img294/3875/sc2vercpu7.jpg



that made the CC looks worse tho
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
June 17 2007 08:45 GMT
#356
On June 17 2007 14:57 InRaged wrote:
Show nested quote +
On June 17 2007 14:43 Heen wrote:
Well, my problem with the space terran is that it seems so dark that the units and buildings blend into the environment too well ~_~

http://img508.imageshack.us/img508/3923/sc2verdak7.jpg
wow! I actually liked doing it so much x)

Wow, hard to say which one I prefer, yours is certainly muuuuuuuuuch clearer O_O
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Dariush
Profile Joined April 2007
Romania330 Posts
June 17 2007 09:30 GMT
#357
the archon looks too much like nevermore in dota.
the siege tank looks bad...these are the only things that i dislike.
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 17 2007 11:17 GMT
#358
The reaver probably has a new name too, like the archon and tempest. Basically allows em to make a few changes to its abilities etc without people complaining that its different.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 17 2007 11:31 GMT
#359
The reason its shields look different is because they only protect against attacks from the ground. Reference
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
vicml21
Profile Joined May 2007
Canada165 Posts
June 18 2007 02:33 GMT
#360
I think it'll be interesting to have different types of terrain, maybe even a night terrain. without the ability to see all units perfectly, you would need to watch out for ambushes, hidden burrowed units, even with detectors, and it woul dbe awesome to see an ambush pull off properly where an unsuspecting group of units gets attacked on both sides, and all you can see is guns flaring and the lights built into the marines. maybe have zerg eyes start to glow when they attack. dts would by like ninjas in that terran and could come in, assassinate someone and pull out without being followed. the ideas are endless!

I personally liked the space terrain, particularly because of all the doodads, but they all look really nice, and I cant wait to play in any of them.
"Meow" - Probe
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