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Nyovne
Profile Joined March 2006
Netherlands19141 Posts
Last Edited: 2007-06-16 07:34:32
June 16 2007 07:33 GMT
#321
On June 16 2007 16:26 boghat wrote:
Of course gameplay and balance are extremely important but thinking that the appearance of the game doesn't matter is foolish. Why can't we want good gameplay, balance, and have the game aesthetically pleasing at the same time? They've been working on the game for many years afterall.

The game needs to be more realistic, grittier, and less boxy and cartoony in appearance. Complaining about this in the pre-alpha stage is a good thing because if Blizzard hears enough complaints about this they might actually do something to make the appearance more in line with the gritty feel of the StarCraft universe in subsequent stages.

Complaining about the appearance of the game is actually one of the only legitimate criticisms you can make at this time since we know little about the gameplay and nothing about the balance. And saying that the appearance of the game doesn't matter is simply very untrue, especially for a game that is supposed to become a spectator sport.

Now that dear sir is a proper complaint post in my book.

And you know what, I totally agree with you. Especially the second alinea.

I don't mind how it looks atm though and it wont make or break the game as a sport or e-challenge persé imho. But yeah I expected a different looks and like you said, more grittier. But I love the current detail like marine deaths and things.

I don't want realism though, I want a trade mark look. The terrans till now in SC2, especially the buildings took me some time to get used to but I really like the "style" but its a matter of preference. I really like it but yeah Id preferred a more gritty approach.

Style and taste is hard to argue about though, but lets get serious about one thing. BW looks like shit haha. Any upgrade should be a good one, just too cartoonish = bad for the atmosphere of the game but it doesn't look cartoonish to me at all. Just the gras in the trailer really looked that green ;p.

p.s. the spectator sport argument is a really damn good one. Didn't even occur to me.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
boghat
Profile Joined January 2007
United States2109 Posts
June 16 2007 07:44 GMT
#322
The appearance does grow on you over time, which I suspected it would. I'm still not sure if I like the lazers though but I'm not too concerned with that. Perhaps it's just the style of the Protoss to look a bit glossy and polished. Hopefully the Terrans and Zerg will be grittier in appearance. Although I am concerned because I still don't like the Terran marine and buildings that much; the buildings look a bit too "plastic".

I agree that a trademark look would be the better than it looking like a WWII game in space but the look of it right now isn't super appealing to me. I think a lot of it has to do with a boxy and plastic appearance I'm getting, probably because of the 3D engine. The appearance does grow on you with time though so I think with some minor graphic changes it could look pretty good. I just hope the 3D aspect of it doesn't cause a lot of clutter on the screen during battles.

BW does look kind of funny compared to the 3D engine of SCII but it's appearance works for it. As long as the appearance works for a game it doesn't matter, that's why old nintendo 8 bit games can work just as good as a new 3D game. I'm just not sure if SCII's appearance is quite working for it yet.
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
June 16 2007 07:51 GMT
#323
On June 16 2007 16:44 boghat wrote:
The appearance does grow on you over time, which I suspected it would. I'm still not sure if I like the lazers though but I'm not too concerned with that. Perhaps it's just the style of the Protoss to look a bit glossy and polished. Hopefully the Terrans and Zerg will be grittier in appearance. Although I am concerned because I still don't like the Terran marine and buildings that much; the buildings look a bit too "plastic".

I agree that a trademark look would be the better than it looking like a WWII game in space but the look of it right now isn't super appealing to me. I think a lot of it has to do with a boxy and plastic appearance I'm getting, probably because of the 3D engine. The appearance does grow on you with time though so I think with some minor graphic changes it could look pretty good. I just hope the 3D aspect of it doesn't cause a lot of clutter on the screen during battles.

BW does look kind of funny compared to the 3D engine of SCII but it's appearance works for it. As long as the appearance works for a game it doesn't matter, that's why old nintendo 8 bit games can work just as good as a new 3D game. I'm just not sure if SCII's appearance is quite working for it yet.


I'll just start with one thing about how I think of this post.

The word "plastic" was exactly how I wanted to describe the terran building look in my last post but I removed it :p.

And yeah it'll have to grow on us I guess, don't think theyll give it the hardcore gritty looks that we want. But what does surprise me is that Blizz has the same gritty concept about the game and universe as us.

Just look at the grim grit and gore in the trailers and cutscenes.

In the end I won't give a toss (pun intended as zerg player) about the looks. Gameplay, balance and gamechallenge will be what it does for me personally.

I'm a real oldschool look fan, 8 bit stuff, halflife 1, baldurs gate games, fallout 2, BW offc and all that kinda stuff. But thats an era gone and bygone and I'll have to live in 3D RTS I guess. Dawn of War really did it for me with looks though, but thats cause thats what I call grim and gritty . But I was never expecting that in BW, just don't think it would match with what the game is. That even though I would have liked it more then anything looks wise.

Ow but the races really look different to me, Terran has the plastic look , Toss looks all lighted up like a glow in the dark neo nuked glass candle with all the lights and shiny polished armor and pew pew lasers and plasma, and zerg looks whet, grim and oozing nasty fluids :p.

The muta/zergling/and especially the nydusworm looks really caught my fancy.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
boghat
Profile Joined January 2007
United States2109 Posts
Last Edited: 2007-06-16 08:02:09
June 16 2007 07:59 GMT
#324
Yeah I really like the look of the Zerg units so far too.

And the trailors and logos and other pictures I really like. They fit exactly into the StarCraft universe. I just wish the actual game looked a little bit closer to how the trailors look but I guess this is probably pretty hard to get right while balancing gameplay at the same time.
[X]Ken~D
Profile Joined June 2007
377 Posts
Last Edited: 2007-06-16 18:06:14
June 16 2007 08:24 GMT
#325
I like what I saw in the first 2 Blizzard videos which was the gameplay and artwork trailer video.

However, this 3rd video I'm kind of skeptical. Though they're probably the same build, It looked like an older build of SC2. In the jungle background, units looks like they were pasted on. The jungle scene was my favorite in the artwork trailer, but in the 3rd video it looks dull.

Soul Hunters
Zealots on surfboards? I thought the tanks looked bad then I saw the Soul Hunters. I'm guessing Blizzard is still working on this unit. When zoomed up, they look pretty cool if they didn't have the surfboard.

Tempest
Not as cool looking as Carriers, but acceptable. Not sure how they anti-ground shield works, but I'm guessing they are weakened version of the Carriers to make them more vurnable to air units while retaining the same damage from the ground. In SC1, it took a lot of skills to defeat an army of only Carriers.

Twilight Archon
Looks very awesome, but their attack just looks soooo weak compared to SC1. Hopefully the look of their attacks change in the final build. It's an easier change than redoing the entire Seige Tank model.

Lasers
I don't care about the look of lasers attack like most of the complainst, but what I worry about is the effect on gameplay with the continuous attack of lasers. What seperated SC1 from other RTS was what you can do during the cooldown on attacks. With continuous attacks, you kind of just sit there and watch. It limits what can be done.

EXAMPLE: dropping vulture mine against long cooldown of tanks or vultures running around & shooting zerglings between cooldown.

[X]Ken~D
Profile Joined June 2007
377 Posts
Last Edited: 2007-06-16 08:39:05
June 16 2007 08:37 GMT
#326
On June 16 2007 16:44 boghat wrote:
The appearance does grow on you over time, which I suspected it would. I'm still not sure if I like the lazers though but I'm not too concerned with that. Perhaps it's just the style of the Protoss to look a bit glossy and polished. Hopefully the Terrans and Zerg will be grittier in appearance. Although I am concerned because I still don't like the Terran marine and buildings that much; the buildings look a bit too "plastic".


I do hope Blizzard retains the "plastic" look that is very noticable in the still images. It gives SC2 a distinct feel from all other RTS. The plastic look makes the units feel more solid somehow like toys.
boghat
Profile Joined January 2007
United States2109 Posts
June 16 2007 09:10 GMT
#327
You want the units to look like toys? That's one of the things I don't want.
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
June 16 2007 09:41 GMT
#328
I'm loving the battle sizes though....I remember worrying when I saw the 3D stuff that the number of units would be reduced. But in this video we see pretty big battles.
Do you really want chat rooms?
FatRine
Profile Joined May 2007
406 Posts
June 16 2007 13:16 GMT
#329
On June 16 2007 17:37 [X]Ken~D wrote:
Show nested quote +
On June 16 2007 16:44 boghat wrote:
The appearance does grow on you over time, which I suspected it would. I'm still not sure if I like the lazers though but I'm not too concerned with that. Perhaps it's just the style of the Protoss to look a bit glossy and polished. Hopefully the Terrans and Zerg will be grittier in appearance. Although I am concerned because I still don't like the Terran marine and buildings that much; the buildings look a bit too "plastic".


I do hope Blizzard retains the "plastic" look that is very noticable in the still images. It gives SC2 a distinct feel from all other RTS. The plastic look makes the units feel more solid somehow like toys.


you're kidding right
Ziel
Profile Blog Joined May 2007
Malaysia241 Posts
Last Edited: 2007-06-16 15:31:39
June 16 2007 15:14 GMT
#330
look carefully at the soul hunter scene, the reapers there ALSO use flamethrowers! so..its either the dual pistols or the flamethrower that is an upgrade for this unit > basically its a cooler version of the firebat i think the flamethrower attack is an upgrade, because if you look carefully...there are flames UNDER the soul hunters even after the reapers die. so we can assume that the flames haf an after-effect..kinda like how the flame damage works in wc3 i guess (beta SC1 firebat's could burn doodad trees btw). the phase cannon scene also backs this notion up. you can see the phase cannons have a fiery glow when its being attacked by the reapers and it persists awhile after teh reapers die.

now i realise why soul hunters look familiar to me! remove the hoverboard, and you have a halo grunt with an elite's plasma pistol!
TheLittleOne Fan Club! Best game to date -> TLI RO4 TLO v Naz http://www.youtube.com/watch?v=91XjX59O-VQ
Nukes_R_us
Profile Joined June 2007
United States4 Posts
Last Edited: 2007-06-16 18:04:08
June 16 2007 17:59 GMT
#331
I'm a little confused on the whole "continious" attack with the lasers. Cause if a laser doesn't have a cooldown how would armor effect it? Will there be no armor?

And for those that don't understand what i'm saying look at it like this.

Where there is spaces means thats the cool down. In regular SC it went like this

-(Minus armor) *Cooldown* *attack*(Minus armor)

But if there is continous attack then...Where would the (Minus armor) fit into the equation??

*attack.............*Forever until unit is dead* So there has to be no armor or some kind of cooldown so there can be a Minus armor setup
[X]Ken~D
Profile Joined June 2007
377 Posts
June 16 2007 18:10 GMT
#332
divide by time?
Nukes_R_us
Profile Joined June 2007
United States4 Posts
June 16 2007 18:24 GMT
#333
All i'm thinking is that the Cool-Down has to be longer then we think. If you say the cooldown is..lets say four damage every second instead of 20 damage every Five seconds then one plating of armor would reduce the damage to 15 Damage every five seconds.
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
June 16 2007 18:45 GMT
#334
Armor will of course reduce the damage each 'tick' of a laserbeam does, there has to be some form of cooldown between the damage ticks because otherwise it would deal an infinite amount of damage and 1-shot everything
O_o
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2007-06-16 21:18:32
June 16 2007 18:56 GMT
#335
On June 17 2007 00:14 Ziel wrote:
look carefully at the soul hunter scene, the reapers there ALSO use flamethrowers!

If this video is recent then I hope blizzard just removed these silly pistols and gave man's weapon to the reapers
RebelHeart
Profile Blog Joined December 2006
New Zealand722 Posts
June 16 2007 18:58 GMT
#336
hmm seems like reapers are the new zerglings. there's just too many of them and it looks too messy
"Love the Lord your God, and love your neighbour as you love yourself. If you do these things you're doing well" - Phil Joel
SnoopySnacks
Profile Joined May 2003
Tarsonis903 Posts
June 16 2007 19:00 GMT
#337
I think they need to tweek the lurid green colors on that tileset

http://img201.imageshack.us/img201/8162/sc2colorcl8.jpg
Holy shit I'm good. Why u easy?
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
June 16 2007 19:03 GMT
#338
Reapers may just be a jetpack upgrade?
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2007-06-16 21:15:15
June 16 2007 19:21 GMT
#339
On June 17 2007 04:00 SnoopySnacks wrote:
I think they need to tweek the lurid green colors on that tileset

http://img201.imageshack.us/img201/8162/sc2colorcl8.jpg

That looks much better, you know =)~~

I've also tried to remove a plastic feeling from the grass
http://img294.imageshack.us/img294/3875/sc2vercpu7.jpg
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
June 16 2007 21:39 GMT
#340
Oeee nice work on the grass both :o.

Only prob I have with the reapers is the excessive death animation. If 5 of them die at the same time you have no idea what going on anymore beneath the animations. And lasers deal damage either continuously and I have no idea how armor would effect it, maybe not at all and just unit size as in normal BW? I do presume however that it works like irradiate with ticks and each tick is effected by armor. That would make armor upgrades especially effective vs continual damage I guess but thats good, its very powerfull in concept.

That you can't micro continuous damage is in my opinion not neccisarily bad. It might be an on purpose choice to not be able to move attack move attack them so they have to stay stationairy if they want to do some real damage and as so open them up to micro counters.

I noticed the fire on the ground after firing too but that might be a visual but perhaps its an "afterburn" effect like in some other games such as DoW and TFT. Maybe they dont splash anymore with targetted streams of napalm in stead of bursts and its countered by having extra damage from the afterburn. Who knows, possibilities are endless .

Personally Im very exited at the mass destruction potential Ive seen, the mass battles and the units that die pretty damn fast even on the normal speed weve seen till now.

Turrets seem to do sick ass damage btw if you look at how fast they take out things. But then again its pre alpha so no unit stats should be final.

Nice discussion and new points guys, keep it comming .
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
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