• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:22
CEST 22:22
KST 05:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Best Time to Book Blue Mountains Private Tours for Are Blue Mountains Private Tours Worth It? Complet How to Find the Best Blue Mountains Private Tours BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1909 users

Community Update - July 2, 2019 - Page 10

Forum Index > SC2 General
343 CommentsPost a Reply
Prev 1 8 9 10 11 12 18 Next All
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
July 03 2019 03:45 GMT
#181
Think the most important change here is the WP warp-in nerf. We'll have to see about the other stuff.

As a viewer only, these days, I'm excited for some shake-up.
Nezgar
Profile Joined December 2012
Germany535 Posts
July 03 2019 03:55 GMT
#182
On July 03 2019 01:23 Ej_ wrote:
Show nested quote +
On July 03 2019 00:33 La1 wrote:
I love how terran can call the WP OP when they can drop their entire army into a base.

I've never seen a single terran defend a base with a turret and a ghost
EMP+Turret = dead prism.

I guess they don't need to because they are busy dropping 50 widow mines onto protoss back lines



I love how protoss can call the nydus OP when they can make their entire army in a base.

I've never seen a single protoss defend a base with an immortal and a cannon
immortal + cannon = dead nydus

I guess they don't need to because they are busy warping in 50 zealots into zerg main.


Except that Protoss players actually do this. Maybe not an Immortal and a Cannon (although that might actually have happened), but other units that have to stay back. I am pretty sure that I have seen DTs and other units on duty to defend against Nydus in the most recent tournaments.
Protoss players constantly keep units back in their base to defend against drops and Nydus. They place Pylons in locations to spot incoming drops and keep flying units on the paths that Overlords and Medivacs/Liberators usually take when flying into a Protoss base.
You should know this... unless you focus more on posting in the threads than on actually watching the games.

"when they can make their entire army in a base"
What the fuck is that supposed to mean?
That Protoss makes their entire army inside their own base? In any base? The enemy base? Which base are you even talking about? What are you even talking about? This reminds me of the ramblings of a mad person. I cannot even count that as a hyperbole. It's as if words have lost all meaning here.
Boggyb
Profile Joined January 2017
2855 Posts
July 03 2019 04:37 GMT
#183
On July 03 2019 12:35 Psychonian wrote:
Show nested quote +
On July 03 2019 11:48 DomeGetta wrote:
On July 03 2019 05:48 Boggyb wrote:
On July 03 2019 04:57 DomeGetta wrote:
Put a small delay on when the units can fire once they come out of the prism - it really doesn't make sense that only zerglings can hit juggling units while they get a free shot no matter what everytime - this will also help with SB/Immo proxies where the game ends once 2 immos / prism comes out.

Terran players can abuse this with tanks and medivacs but of course when they do it people say "Oh, he's incredible" but when a Protoss does it, they say "God damn it!".

Not from a range where units in the ground cant target the medevac tho. Theres a timer on it.. thats very different

nah man dont try to act like tankivacs werent also an absolutely gigantic load of bullshit lol

Tankivacs didn't survive 2016. The clip I linked was ByuN juggling unsieged tanks to dodge roach shots. Something that causes Twitch chat Terrans to cream their pants but scream PROTOSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!! if it is a Warp Prism and Immortals.
hiroshOne
Profile Joined October 2015
Poland425 Posts
July 03 2019 04:46 GMT
#184
On July 03 2019 12:55 Nezgar wrote:
Show nested quote +
On July 03 2019 01:23 Ej_ wrote:
On July 03 2019 00:33 La1 wrote:
I love how terran can call the WP OP when they can drop their entire army into a base.

I've never seen a single terran defend a base with a turret and a ghost
EMP+Turret = dead prism.

I guess they don't need to because they are busy dropping 50 widow mines onto protoss back lines



I love how protoss can call the nydus OP when they can make their entire army in a base.

I've never seen a single protoss defend a base with an immortal and a cannon
immortal + cannon = dead nydus

I guess they don't need to because they are busy warping in 50 zealots into zerg main.


Except that Protoss players actually do this. Maybe not an Immortal and a Cannon (although that might actually have happened), but other units that have to stay back. I am pretty sure that I have seen DTs and other units on duty to defend against Nydus in the most recent tournaments.
Protoss players constantly keep units back in their base to defend against drops and Nydus. They place Pylons in locations to spot incoming drops and keep flying units on the paths that Overlords and Medivacs/Liberators usually take when flying into a Protoss base.
You should know this... unless you focus more on posting in the threads than on actually watching the games.

"when they can make their entire army in a base"
What the fuck is that supposed to mean?
That Protoss makes their entire army inside their own base? In any base? The enemy base? Which base are you even talking about? What are you even talking about? This reminds me of the ramblings of a mad person. I cannot even count that as a hyperbole. It's as if words have lost all meaning here.


You're whining that Protoss has too keep some units in their base to defend vs drop/nydus? Am I understanding this correct? LOL.

Try not to keep defending units in your base vs Warprism as Zerg for example.
Ultima Ratio Regum
SamirDuran
Profile Joined May 2012
Philippines895 Posts
July 03 2019 04:49 GMT
#185
On July 03 2019 04:57 DomeGetta wrote:
My 2 cents:
PvT - Ghost change is good - more value out of them outside sniping / emping templar.
WP change is nice - but not really that big outside of making some of the all ins worse
Late game they will have speed prism - so the game ending moments where Protoss flys 2 prisms in and keeps 1
alive and warps in zealots that can't be cleaned up by 8 rax production remains.

Stim change honestly not sure - 3 rax no medevac stim/shields/shells/+1 push will come back for sure - and probably be pretty strong. None of the other timings really change? I feel like defensively tanks / tech units are more important than stim being done earlier - stim without medevacs can actually be worse.

Overall I don't think this change will be enough to fix the matchup though - the early timing (really just one build) will be very strong - and late game I'm not sure larger radius on upgraded ghosts is enough - mass gateway reinforce + mass tempest / robo tech will still dominate T's late game army (which will have worse upgrade timings throughout)


PvZ - WP change is nice for Z with the all ins regarding the chain reinforcing mid fight - but if anything I feel like it will just force the P to push slower because he won't be able to keep the prism juggling the immo's right in the middle of the fight.
It still really doesn't address the power of the timings since Z has no way to deal with the prism at those timings outside of queens / bile (which only works while warping - which won't be warping now that 11 seconds etc) - queens don't live long enough to deny the prism.
Counter suggestion to the proposed:
Put a small delay on when the units can fire once they come out of the prism - it really doesn't make sense that only zerglings can hit juggling units while they get a free shot no matter what everytime - this will also help with SB/Immo proxies where the game ends once 2 immos / prism comes out.


Late Game:
Mass spore infestor is super strong - infested terran nerf AA nerf with Interceptor buff may help that some but not sure - with fungal / IT combo the interceptors melt pretty fast.


Tvz:
Really unsure of ghost implication - will it be possible to hit more than 1 infestor / viper now?
If so that's pretty big - but I don't think T is in a very strong spot in late game at the moment so might not be bad.
Stim timing: Pretty sure the old Polt 3 rax Marine/Tank timing will make a comeback - but I think Z can hold if they scout well and build ravagers (which weren't around back then) Overall I think TvZ is the least impacted by this patch - which is probably the intent based on the matchup being by far in the best place of all 3 non mirrors.

Overall in the right direction - but honestly believe that TvP needs a full reboot - I don't think the matchup can be salvaged with small changes.




You dont underestimate the power of 2 radius emp. It was nerfed back then for a reason.
Don't practice until you can get it right, practice until you can't get it wrong.
ThunderJunk
Profile Joined December 2015
United States729 Posts
July 03 2019 05:11 GMT
#186
I just wish the Protoss lategame wouldn't be centered around a transition to mass carriers as the most potent option.

But, I do like the warp prism nerf.

I think the ghost change is kind of .. really huge. Lategame hits and all the sudden all the protoss units lose half their hp basically immediately, and there's not really a way to stop it.

The raw power of protoss lategame versus terran has mostly to do with the deathball that results from HT, Collosus, and meat. Wouldn't it be prudent to add collision to the colossus instead? That would do the trick. I like that better than making everything in the lategame dependent on spellcasters. That's a person preference though.
I am free because I know that I alone am morally responsible for everything I do.
Ej_
Profile Blog Joined January 2013
47656 Posts
July 03 2019 05:55 GMT
#187
On July 03 2019 12:55 Nezgar wrote:
Show nested quote +
On July 03 2019 01:23 Ej_ wrote:
On July 03 2019 00:33 La1 wrote:
I love how terran can call the WP OP when they can drop their entire army into a base.

I've never seen a single terran defend a base with a turret and a ghost
EMP+Turret = dead prism.

I guess they don't need to because they are busy dropping 50 widow mines onto protoss back lines



I love how protoss can call the nydus OP when they can make their entire army in a base.

I've never seen a single protoss defend a base with an immortal and a cannon
immortal + cannon = dead nydus

I guess they don't need to because they are busy warping in 50 zealots into zerg main.


Except that Protoss players actually do this. Maybe not an Immortal and a Cannon (although that might actually have happened), but other units that have to stay back. I am pretty sure that I have seen DTs and other units on duty to defend against Nydus in the most recent tournaments.
Protoss players constantly keep units back in their base to defend against drops and Nydus. They place Pylons in locations to spot incoming drops and keep flying units on the paths that Overlords and Medivacs/Liberators usually take when flying into a Protoss base.
You should know this... unless you focus more on posting in the threads than on actually watching the games.

"when they can make their entire army in a base"
What the fuck is that supposed to mean?
That Protoss makes their entire army inside their own base? In any base? The enemy base? Which base are you even talking about? What are you even talking about? This reminds me of the ramblings of a mad person. I cannot even count that as a hyperbole. It's as if words have lost all meaning here.

Sorry if I was misunderstood. The entire point of my post was to:
a) ridicule the whiny suggestion of an amateur player that progamers should keep their spellcaster, that plays key role in big army fights, at home to defend a 200 minerals unit. Hence the comparision to an immortal, that can't afford to sit idle in the base entire day, given its cost.
b) highlight the fact, that in fact, the game is not symmetrical, and different races are balanced around different mechanics, and comparing directly ability to drop of both Terran and Protoss is ridiculous, especially as warp prism can drop nothing or make 20 supply in your main out of thin air, in 4 seconds.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
jpg06051992
Profile Joined July 2015
United States580 Posts
July 03 2019 06:04 GMT
#188
Warp Prism changes are not addressing their core issue, which is the pick up range and the Immortal/Archon juggling capabilities that are cooked in from the start.

Remove that garbage gimmick and balance accordingly.

"SO MANY BANELINGS!"
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2019-07-03 06:47:18
July 03 2019 06:46 GMT
#189
On July 03 2019 13:37 Boggyb wrote:
Show nested quote +
On July 03 2019 12:35 Psychonian wrote:
On July 03 2019 11:48 DomeGetta wrote:
On July 03 2019 05:48 Boggyb wrote:
On July 03 2019 04:57 DomeGetta wrote:
Put a small delay on when the units can fire once they come out of the prism - it really doesn't make sense that only zerglings can hit juggling units while they get a free shot no matter what everytime - this will also help with SB/Immo proxies where the game ends once 2 immos / prism comes out.

Terran players can abuse this with tanks and medivacs but of course when they do it people say "Oh, he's incredible" but when a Protoss does it, they say "God damn it!".

Not from a range where units in the ground cant target the medevac tho. Theres a timer on it.. thats very different

nah man dont try to act like tankivacs werent also an absolutely gigantic load of bullshit lol

Tankivacs didn't survive 2016. The clip I linked was ByuN juggling unsieged tanks to dodge roach shots. Something that causes Twitch chat Terrans to cream their pants but scream PROTOSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!! if it is a Warp Prism and Immortals.


That's a terrible comparison, it's far harder and riskier to micro when you don't have 6 pickup range. Not to mention the payoff is way lower because Terran units have less health and no regenerating shields.
Denominator of the Universe
TL+ Member
-KG-
Profile Joined October 2012
Denmark1219 Posts
July 03 2019 08:30 GMT
#190
Does it really say from 4 to 11?! Ok then...time for P to turtle up big time. And P wasn't even winning tournaments anyway? Tears wins it seems
~~(,,ºº>
Charoisaur
Profile Joined August 2014
Germany16062 Posts
July 03 2019 09:13 GMT
#191
On July 03 2019 05:21 Moonerz wrote:
Show nested quote +
On July 03 2019 05:19 Dedraterllaerau wrote:
As a Protoss player, I really hope Blizzard goes through with this patch so they can finally learn that twitch chat and popular streamers/personalities and pro gamers are not the places to get legit balance feedback.





If you can't ask progamers about the highest level of play who can you reasonably ask?

Random TL posters
Many of the coolest moments in sc2 happen due to worker harassment
Garmin Map Update
Profile Joined July 2019
1 Post
July 03 2019 10:01 GMT
#192
--- Nuked ---
DomeGetta
Profile Joined February 2012
480 Posts
Last Edited: 2019-07-03 11:19:06
July 03 2019 11:14 GMT
#193
On July 03 2019 12:35 Psychonian wrote:
Show nested quote +
On July 03 2019 11:48 DomeGetta wrote:
On July 03 2019 05:48 Boggyb wrote:
On July 03 2019 04:57 DomeGetta wrote:
Put a small delay on when the units can fire once they come out of the prism - it really doesn't make sense that only zerglings can hit juggling units while they get a free shot no matter what everytime - this will also help with SB/Immo proxies where the game ends once 2 immos / prism comes out.

Terran players can abuse this with tanks and medivacs but of course when they do it people say "Oh, he's incredible" but when a Protoss does it, they say "God damn it!".

Not from a range where units in the ground cant target the medevac tho. Theres a timer on it.. thats very different

nah man dont try to act like tankivacs werent also an absolutely gigantic load of bullshit lol



Lolol im not talking about tankivacs.. im talking about this so called "imba" medevac juggling that no pro seems to use bc the medevac actually has to fly up to the units its juggling...or let me put it this way.. any Toss actually whining about terran medevac juggling should be cool with nerfing WP Prism range to medevac range lmao
RandomPlayer
Profile Joined April 2012
Russian Federation400 Posts
July 03 2019 11:24 GMT
#194
It looks like I can start playing again! (I'm Terran)
Nezgar
Profile Joined December 2012
Germany535 Posts
July 03 2019 12:03 GMT
#195
On July 03 2019 14:55 Ej_ wrote:
Show nested quote +
On July 03 2019 12:55 Nezgar wrote:
On July 03 2019 01:23 Ej_ wrote:
On July 03 2019 00:33 La1 wrote:
I love how terran can call the WP OP when they can drop their entire army into a base.

I've never seen a single terran defend a base with a turret and a ghost
EMP+Turret = dead prism.

I guess they don't need to because they are busy dropping 50 widow mines onto protoss back lines



I love how protoss can call the nydus OP when they can make their entire army in a base.

I've never seen a single protoss defend a base with an immortal and a cannon
immortal + cannon = dead nydus

I guess they don't need to because they are busy warping in 50 zealots into zerg main.


Except that Protoss players actually do this. Maybe not an Immortal and a Cannon (although that might actually have happened), but other units that have to stay back. I am pretty sure that I have seen DTs and other units on duty to defend against Nydus in the most recent tournaments.
Protoss players constantly keep units back in their base to defend against drops and Nydus. They place Pylons in locations to spot incoming drops and keep flying units on the paths that Overlords and Medivacs/Liberators usually take when flying into a Protoss base.
You should know this... unless you focus more on posting in the threads than on actually watching the games.

"when they can make their entire army in a base"
What the fuck is that supposed to mean?
That Protoss makes their entire army inside their own base? In any base? The enemy base? Which base are you even talking about? What are you even talking about? This reminds me of the ramblings of a mad person. I cannot even count that as a hyperbole. It's as if words have lost all meaning here.

Sorry if I was misunderstood. The entire point of my post was to:
a) ridicule the whiny suggestion of an amateur player that progamers should keep their spellcaster, that plays key role in big army fights, at home to defend a 200 minerals unit. Hence the comparision to an immortal, that can't afford to sit idle in the base entire day, given its cost.
b) highlight the fact, that in fact, the game is not symmetrical, and different races are balanced around different mechanics, and comparing directly ability to drop of both Terran and Protoss is ridiculous, especially as warp prism can drop nothing or make 20 supply in your main out of thin air, in 4 seconds.


It's an odd choice to make a low quality post in order to ridicule someone else for their low quality post, instead of explaining how and why they are wrong.
While I don't agree that Terrans should keep a Ghost in their base, it has been painfully obvious that they should think about keeping some units back in order to defend against a game-winning move. I have seen countless games in which a single patrolling Viking would have shut down the Warp Prism but instead that Viking gets sent out across the map to suicide into the enemy mineral line. And casters have, rightfully so, pointed out glaring mistakes like this. It's a question of wrong priorities and progamers are notorious for getting those wrong and being stubborn about it.

How is comparing mechanics of different races ridiculous? I don't think he was right, but some of what he mentioned is worth talking about. How is it alright that Protoss has to keep 4 Stalkers back in their base to defend against a drop that can potentially inflict game-ending damage, but it's not alright that Terran should do a similar thing? "I am not supposed to do those things because I am a Terran and not a Protoss" is not a valid argument.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
July 03 2019 12:35 GMT
#196
On July 03 2019 21:03 Nezgar wrote:
Show nested quote +
On July 03 2019 14:55 Ej_ wrote:
On July 03 2019 12:55 Nezgar wrote:
On July 03 2019 01:23 Ej_ wrote:
On July 03 2019 00:33 La1 wrote:
I love how terran can call the WP OP when they can drop their entire army into a base.

I've never seen a single terran defend a base with a turret and a ghost
EMP+Turret = dead prism.

I guess they don't need to because they are busy dropping 50 widow mines onto protoss back lines



I love how protoss can call the nydus OP when they can make their entire army in a base.

I've never seen a single protoss defend a base with an immortal and a cannon
immortal + cannon = dead nydus

I guess they don't need to because they are busy warping in 50 zealots into zerg main.


Except that Protoss players actually do this. Maybe not an Immortal and a Cannon (although that might actually have happened), but other units that have to stay back. I am pretty sure that I have seen DTs and other units on duty to defend against Nydus in the most recent tournaments.
Protoss players constantly keep units back in their base to defend against drops and Nydus. They place Pylons in locations to spot incoming drops and keep flying units on the paths that Overlords and Medivacs/Liberators usually take when flying into a Protoss base.
You should know this... unless you focus more on posting in the threads than on actually watching the games.

"when they can make their entire army in a base"
What the fuck is that supposed to mean?
That Protoss makes their entire army inside their own base? In any base? The enemy base? Which base are you even talking about? What are you even talking about? This reminds me of the ramblings of a mad person. I cannot even count that as a hyperbole. It's as if words have lost all meaning here.

Sorry if I was misunderstood. The entire point of my post was to:
a) ridicule the whiny suggestion of an amateur player that progamers should keep their spellcaster, that plays key role in big army fights, at home to defend a 200 minerals unit. Hence the comparision to an immortal, that can't afford to sit idle in the base entire day, given its cost.
b) highlight the fact, that in fact, the game is not symmetrical, and different races are balanced around different mechanics, and comparing directly ability to drop of both Terran and Protoss is ridiculous, especially as warp prism can drop nothing or make 20 supply in your main out of thin air, in 4 seconds.


It's an odd choice to make a low quality post in order to ridicule someone else for their low quality post, instead of explaining how and why they are wrong.
While I don't agree that Terrans should keep a Ghost in their base, it has been painfully obvious that they should think about keeping some units back in order to defend against a game-winning move. I have seen countless games in which a single patrolling Viking would have shut down the Warp Prism but instead that Viking gets sent out across the map to suicide into the enemy mineral line. And casters have, rightfully so, pointed out glaring mistakes like this. It's a question of wrong priorities and progamers are notorious for getting those wrong and being stubborn about it.

How is comparing mechanics of different races ridiculous? I don't think he was right, but some of what he mentioned is worth talking about. How is it alright that Protoss has to keep 4 Stalkers back in their base to defend against a drop that can potentially inflict game-ending damage, but it's not alright that Terran should do a similar thing? "I am not supposed to do those things because I am a Terran and not a Protoss" is not a valid argument.


Please, are you serious when you're saying that this post was worth a thoughtful answer?

On July 03 2019 00:33 La1 wrote:
I love how terran can call the WP OP when they can drop their entire army into a base.
I've never seen a single terran defend a base with a turret and a ghost
EMP+Turret = dead prism.

I guess they don't need to because they are busy dropping 50 widow mines onto protoss back lines

All he is saying is:
[Inser race here] has no right to discuss the balance of X unit because their race has Y unit which is much more OP and therefore [insert race here]s are not allowed to have an opinion.


His shitpost is not worthy of serious reply and Ej_ answer was spot on, had a chuckle at it and its just the kind of reply you're supposed to get when you try to devalue other opinions. Saying that X person/race/fanboys/whatever have no right to have an opinion because of Y is never alright never ever is their whine worth discussing in a serious tone
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Boggyb
Profile Joined January 2017
2855 Posts
July 03 2019 13:26 GMT
#197
Serious question. Since Blizzard is apparently making balance decisions based on perception and people on Reddit/Twitch screaming PROTOSS!!!!!!!, has there EVER been a time when people didn't complain about the race? I remember people complaining about PvZ back in early 2018 when Patchzerglett beat a two-time world champion off the back of a match up that was early Wings of Liberty bad.
CoupdeBoule
Profile Joined November 2018
73 Posts
July 03 2019 13:27 GMT
#198
Blizzard: nothing suggests that the state of balance isn’t good

Also Blizzard: we’re going to nerf Protoss to the ground
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
July 03 2019 13:30 GMT
#199
On July 03 2019 14:55 Ej_ wrote:
Show nested quote +
On July 03 2019 12:55 Nezgar wrote:
On July 03 2019 01:23 Ej_ wrote:
On July 03 2019 00:33 La1 wrote:
I love how terran can call the WP OP when they can drop their entire army into a base.

I've never seen a single terran defend a base with a turret and a ghost
EMP+Turret = dead prism.

I guess they don't need to because they are busy dropping 50 widow mines onto protoss back lines



I love how protoss can call the nydus OP when they can make their entire army in a base.

I've never seen a single protoss defend a base with an immortal and a cannon
immortal + cannon = dead nydus

I guess they don't need to because they are busy warping in 50 zealots into zerg main.


Except that Protoss players actually do this. Maybe not an Immortal and a Cannon (although that might actually have happened), but other units that have to stay back. I am pretty sure that I have seen DTs and other units on duty to defend against Nydus in the most recent tournaments.
Protoss players constantly keep units back in their base to defend against drops and Nydus. They place Pylons in locations to spot incoming drops and keep flying units on the paths that Overlords and Medivacs/Liberators usually take when flying into a Protoss base.
You should know this... unless you focus more on posting in the threads than on actually watching the games.

"when they can make their entire army in a base"
What the fuck is that supposed to mean?
That Protoss makes their entire army inside their own base? In any base? The enemy base? Which base are you even talking about? What are you even talking about? This reminds me of the ramblings of a mad person. I cannot even count that as a hyperbole. It's as if words have lost all meaning here.

Sorry if I was misunderstood. The entire point of my post was to:
a) ridicule the whiny suggestion of an amateur player that progamers should keep their spellcaster, that plays key role in big army fights, at home to defend a 200 minerals unit. Hence the comparision to an immortal, that can't afford to sit idle in the base entire day, given its cost.
b) highlight the fact, that in fact, the game is not symmetrical, and different races are balanced around different mechanics, and comparing directly ability to drop of both Terran and Protoss is ridiculous, especially as warp prism can drop nothing or make 20 supply in your main out of thin air, in 4 seconds.


It's actually quite common for Toss to keep some Templars back. To generate energy and to stop drops. Also multiple casters stated that 1 single cyclone is enough in most cases to deter any WP...
Go Serral! GG EZ for Ence. Flashbang dance FTW
La1
Profile Joined November 2010
United Kingdom659 Posts
July 03 2019 13:34 GMT
#200
On July 03 2019 21:35 Shuffleblade wrote:
Show nested quote +
On July 03 2019 21:03 Nezgar wrote:
On July 03 2019 14:55 Ej_ wrote:
On July 03 2019 12:55 Nezgar wrote:
On July 03 2019 01:23 Ej_ wrote:
On July 03 2019 00:33 La1 wrote:
I love how terran can call the WP OP when they can drop their entire army into a base.

I've never seen a single terran defend a base with a turret and a ghost
EMP+Turret = dead prism.

I guess they don't need to because they are busy dropping 50 widow mines onto protoss back lines



I love how protoss can call the nydus OP when they can make their entire army in a base.

I've never seen a single protoss defend a base with an immortal and a cannon
immortal + cannon = dead nydus

I guess they don't need to because they are busy warping in 50 zealots into zerg main.


Except that Protoss players actually do this. Maybe not an Immortal and a Cannon (although that might actually have happened), but other units that have to stay back. I am pretty sure that I have seen DTs and other units on duty to defend against Nydus in the most recent tournaments.
Protoss players constantly keep units back in their base to defend against drops and Nydus. They place Pylons in locations to spot incoming drops and keep flying units on the paths that Overlords and Medivacs/Liberators usually take when flying into a Protoss base.
You should know this... unless you focus more on posting in the threads than on actually watching the games.

"when they can make their entire army in a base"
What the fuck is that supposed to mean?
That Protoss makes their entire army inside their own base? In any base? The enemy base? Which base are you even talking about? What are you even talking about? This reminds me of the ramblings of a mad person. I cannot even count that as a hyperbole. It's as if words have lost all meaning here.

Sorry if I was misunderstood. The entire point of my post was to:
a) ridicule the whiny suggestion of an amateur player that progamers should keep their spellcaster, that plays key role in big army fights, at home to defend a 200 minerals unit. Hence the comparision to an immortal, that can't afford to sit idle in the base entire day, given its cost.
b) highlight the fact, that in fact, the game is not symmetrical, and different races are balanced around different mechanics, and comparing directly ability to drop of both Terran and Protoss is ridiculous, especially as warp prism can drop nothing or make 20 supply in your main out of thin air, in 4 seconds.


It's an odd choice to make a low quality post in order to ridicule someone else for their low quality post, instead of explaining how and why they are wrong.
While I don't agree that Terrans should keep a Ghost in their base, it has been painfully obvious that they should think about keeping some units back in order to defend against a game-winning move. I have seen countless games in which a single patrolling Viking would have shut down the Warp Prism but instead that Viking gets sent out across the map to suicide into the enemy mineral line. And casters have, rightfully so, pointed out glaring mistakes like this. It's a question of wrong priorities and progamers are notorious for getting those wrong and being stubborn about it.

How is comparing mechanics of different races ridiculous? I don't think he was right, but some of what he mentioned is worth talking about. How is it alright that Protoss has to keep 4 Stalkers back in their base to defend against a drop that can potentially inflict game-ending damage, but it's not alright that Terran should do a similar thing? "I am not supposed to do those things because I am a Terran and not a Protoss" is not a valid argument.


Please, are you serious when you're saying that this post was worth a thoughtful answer?

Show nested quote +
On July 03 2019 00:33 La1 wrote:
I love how terran can call the WP OP when they can drop their entire army into a base.
I've never seen a single terran defend a base with a turret and a ghost
EMP+Turret = dead prism.

I guess they don't need to because they are busy dropping 50 widow mines onto protoss back lines

All he is saying is:
[Inser race here] has no right to discuss the balance of X unit because their race has Y unit which is much more OP and therefore [insert race here]s are not allowed to have an opinion.


His shitpost is not worthy of serious reply and Ej_ answer was spot on, had a chuckle at it and its just the kind of reply you're supposed to get when you try to devalue other opinions. Saying that X person/race/fanboys/whatever have no right to have an opinion because of Y is never alright never ever is their whine worth discussing in a serious tone


Wow didn't think i'd spark such conversation. My point was i feel terran complain about the WP and the warpin's but if they did have that viking patroling, or units back then they would be able to stop a WP quite easily. Protoss players have used to have HT's back to feedback medivacs. Now we do have things like DT's, Immortals etc back to defend with shield batteries and they even wall off from run-bys etc.

I was theory crafting that an EMP on a warp prism or even the zealots that spawn, would make them significantly weaker.

I just find it quite hypocritical when protoss do have to have stalkers back to watch out for widow mines.. and if one of those mines gets in early game then it is essentially a game ending move.
Nezger explained this very well

I just think that terran has a lot of tools to use and they don't use them. Defensive bunkers? (equivalent of a shield battery).. never used. Walling in units so zealots cant hit them? never happens.
My "shit post" was mocking the nerf when other races (terran) consistently do game ending damage with drops to protoss. Boost in, drop widow mines.. kill 17 workers.. boost out

How is a 4 second warp in the issue ? I just think that protoss gets shafted every patch whilst other races don't even use the tools they have.

The nerfs to protoss basically stop them pushing and make it even harder for them to put any pressure on a terrans back line. We have legit forms of harrass (maybe 3). WP, Oracles and Phoenixs. The cyclone shuts down the latter 2 so now they are nerfing the other other form of harass?

the whole point of an RTS is to exploit weakness where it can be found. If you know they can warp in 20 units of tier 1 supply then plan for it.




pff
Prev 1 8 9 10 11 12 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 614
IndyStarCraft 174
UpATreeSC 113
StarCraft: Brood War
Calm 3233
Mini 516
Shuttle 219
Soulkey 171
Dewaltoss 113
ggaemo 64
HiyA 20
Dota 2
monkeys_forever133
capcasts50
Counter-Strike
pashabiceps3383
Heroes of the Storm
Liquid`Hasu340
Other Games
summit1g8550
Grubby2744
FrodaN1534
Beastyqt660
C9.Mang0174
ArmadaUGS151
KnowMe136
shahzam116
Trikslyr54
Mew2King38
Organizations
Other Games
BasetradeTV763
StarCraft 2
angryscii 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta22
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV955
• lizZardDota272
Other Games
• imaqtpie1124
• Shiphtur283
Upcoming Events
CranKy Ducklings
3h 38m
WardiTV Team League
14h 38m
CranKy Ducklings
1d 13h
WardiTV Team League
1d 14h
uThermal 2v2 Circuit
1d 18h
BSL
1d 22h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
2 days
OSC
2 days
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
GSL
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.