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On June 07 2019 05:37 xongnox wrote: I agree with Protech too : he is a know maphacker, and cheated for years, and not at all "only one time 4 years ago".
The issue is not him being banned now, it's him not being banned for life a long long time ago. He (and a few others) ruined top team play in 2v2 (3v3) for months here and here, a lot of people stopped playing top team play because him cheating for years without being banned.
Everyone who played him enough times in team play knows he cheats, and yet this dude even keeps the same nickname, as big as a "Big F***" to the community you can make. And blizzard let this dude ruin the game experience for tens or hundreds of legit players. For years. And now, getting caught a second time (in 5+ years of continuously maphacking at least ), he get the balls to whine. Unreal.
Let's not forget the henchmen he created over the years that still to this day muck up our team ladder.
LoadBlaster Prototype ( EU ) StellarMango BrotienShake
All these guys stream snipe me for 5 hours + per stream and blatantly map hack.
PureLegacy started that garbage in team games and it's not gonna end with him now.
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Lol, blizzard not detecting any hacks used during the qualifier means nothing either considering maphacks are undetectable server side (which is why they're still around in rts, they're pretty much impossible to prevent). All they can do is scan for signatures of public/common hacking software, if he's using something private they'd never catch it. Given his over performance on the ladder and what not I think its quite possible he's still cheating.
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how old is purelegacy? anyone know?
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On June 07 2019 06:09 Jank wrote: Lol, blizzard not detecting any hacks used during the qualifier means nothing either considering maphacks are undetectable server side (which is why they're still around in rts, they're pretty much impossible to prevent). All they can do is scan for signatures of public/common hacking software, if he's using something private they'd never catch it. Given his over performance on the ladder and what not I think its quite possible he's still cheating.
-well you probably can design the game network component to prevent most of map-hacking being possible. There are some decent papers. https://ieeexplore.ieee.org/abstract/document/5958049 for example. Best of all, from a performance perspective, you can do both (either the old way or the secure way) depending on context. (or even the settings of players...)
-Even with the post- "scan the hack" method, Blizzard could do it 15x times better (money money i guess..). After all it's the main way antivirus works, and they work fine for 99.9% of stuff. Indeed most map-hackers kids doesn't codes themselves the maphack, they download/buy it, from public sites, so i guess it's not that hard if Blizzard had a competent dedicated team on it. Blizzard should understand maphack ruin the game experience for players. If you play only 1 cheater on 100 ladder games it's not a big deal, but when in GM/top ranked 2v2/3v3/archon/whatever you play 5 times the same team in 10 games, and this team cheats, it's totally ruining the experience, so people quit.
Then with the top ranked 2v2/etc scene being obliterated, nobody stream it/train it/make competition, and so a lot of casual players will not get inspirited/follow/etc.
Team games can be super nice in SC2, and it's very good for casuals (social interaction with friends), introducing a noob friend to SC2, combating ladder anxiety, etc. Sadly it's not now very popular in SC2, because this issues and some other (maps, full air/mech BS meta, etc.). Blizzard should (have) paid more attention. Not the 1v1 GM ladder dosen't mean not important for the game and player base.
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On June 07 2019 06:37 xongnox wrote:Show nested quote +On June 07 2019 06:09 Jank wrote: Lol, blizzard not detecting any hacks used during the qualifier means nothing either considering maphacks are undetectable server side (which is why they're still around in rts, they're pretty much impossible to prevent). All they can do is scan for signatures of public/common hacking software, if he's using something private they'd never catch it. Given his over performance on the ladder and what not I think its quite possible he's still cheating. -well you probably can design the game network component to prevent most of map-hacking being possible. There are some decent papers. https://ieeexplore.ieee.org/abstract/document/5958049 for example. Best of all, from a performance perspective, you can do both (either the old way or the secure way) depending on context. (or even the settings of players...) -Even with the post- "scan the hack" method, Blizzard could do it 15x times better (money money i guess..). After all it's the main way antivirus works, and they work fine for 99.9% of stuff. Indeed most map-hackers kids doesn't codes themselves the maphack, they download/buy it, from public sites, so i guess it's not that hard if Blizzard had a competent dedicated team on it. Blizzard should understand maphack ruin the game experience for players. If you play only 1 cheater on 100 ladder games it's not a big deal, but when in GM/top ranked 2v2/3v3/archon/whatever you play 5 times the same team in 10 games, and this team cheats, it's totally ruining the experience, so people quit. Then with the top ranked 2v2/etc scene being obliterated, nobody stream it/train it/make competition, and so a lot of casual players will not get inspirited/follow/etc. Team games can be super nice in SC2, and it's very good for casuals (social interaction with friends), introducing a noob friend to SC2, combating ladder anxiety, etc. Sadly it's not now very popular in SC2, because this issues and some other (maps, full air/mech BS meta, etc.). Blizzard should (have) paid more attention. Not the 1v1 GM ladder dosen't mean not important for the game and player base. *Impossible to prevent without non trivial performance/stability issues. That paper sounds interesting (too bad its behind a paywall) but no videogame developers have actually implemented anything like that as far as I know (please let me know if I'm wrong, it sounds cool!). But yeah blizzard could be wayyyy more proactive with scanning for new hacks and what not, I get that they like to delay bans and ban in waves in order to hit the most people (otherwise the hack authors just immediately push out an update after a handful of people get banned) but they're definitely lazy/ineffectual about it. I don't know if there IS a great solution now that the game is f2p its pretty easy to dodge bans.
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United Kingdom20275 Posts
but when in GM/top ranked 2v2/3v3/archon/whatever you play 5 times the same team in 10 games, and this team cheats, it's totally ruining the experience, so people quit.
Sometimes even 10+ times in a row, especially since you cannot stop anybody (hackers or not) from seeing when you queue IN THE GAME CLIENT and queuing up at the the same time as you. Even walking away for a random period of time between 5-25 mins before queuing for another game doesn't stop those people matching you almost 100% of the time that you queue for between say 6pm and 10pm local time.
It can be problematic when random people do this to you but it's gamebreaking when well known hackers do it time and time again.
Most hackers are actually pretty shit people and don't hesitate to abuse flaws in the game like this to screw over legitimate players.
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Czech Republic12128 Posts
In these bans I think giving up a short video with an analysis wouldn't hurt and wouldn't cost that much, it's the first hacker at WCS? But I trust them anyway.
Edit> Or the replay(s)
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On June 07 2019 04:42 Ej_ wrote: Only took 4(?) years and the guy to get top 5 GM :D
No, actually if you were tracking his account you could see that after being a full time 2v2 player ( for 9 years ) he got to top 16 GM in less than 2,000 games.
I can assure you that's not possible.
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On June 07 2019 06:56 ProTech wrote:Show nested quote +On June 07 2019 04:42 Ej_ wrote: Only took 4(?) years and the guy to get top 5 GM :D No, actually if you were tracking his account you could see that after being a full time 2v2 player ( for 9 years ) he got to top 16 GM in less than 2,000 games. I can assure you that's not possible.
The fact that his random team games (2v2, 3v3 and 4v4) win/loss ratios are always above 50 should be proof enough that something is fishy.
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Does someone know why printf declined a spot? WCS needs cannon rush.
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On June 07 2019 06:56 ProTech wrote:Show nested quote +On June 07 2019 04:42 Ej_ wrote: Only took 4(?) years and the guy to get top 5 GM :D No, actually if you were tracking his account you could see that after being a full time 2v2 player ( for 9 years ) he got to top 16 GM in less than 2,000 games. I can assure you that's not possible. I meant for Blizzard to ban him.
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I am shocked that so many people are giving arguments for a proven hacker.
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Not gonna comment on the 2v2 stuff but I'm pretty convinced PureLegacy doesn't hack anymore in 1v1s, based on my own games and a lot of games I've seen from him against other players on ladder. If this DQ is referring to those games 4 years ago, maybe that is a bit harsh.
But honestly, it's hard to have much sympathy. This guy is the definition of toxic, he stream-snipes, he is super BM, and is always unpleasant to play against. Can't really expect the community to be behind him when he is so dislikable as a person.
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On June 07 2019 07:16 Serimek wrote: Does someone know why printf declined a spot? WCS needs cannon rush. His losers bracket game would have been very late and he had work the next day.
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Didn't Vindicta (Nero) also used to hack? And who the heck is CrucialNug? Did someone change ID recently is it another random NA Terran?
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On June 07 2019 06:02 DarwinTheCat wrote:![[image loading]](https://i.imgur.com/Z2iMktQ.png) ![[image loading]](https://i.imgur.com/IzJGxDZ.png)
This would be more believable is the background wasn't Windows 95. It's 2019.
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On June 07 2019 09:02 BronzeKnee wrote:This would be more believable is the background wasn't Windows 95. It's 2019.
Guess you weren't around when purelegacy got his first account banned. Those images are the main reason why it happened.
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On June 07 2019 09:02 BronzeKnee wrote:This would be more believable is the background wasn't Windows 95. It's 2019. this most likely is win7 or win10 with a theme, I know a lot of people who use old school windows themes
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