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Classic, Trap advance to Code S semifinals

Forum Index > SC2 General
37 CommentsPost a Reply
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TL.net ESPORTS
Profile Joined July 2011
4 Posts
June 05 2019 23:00 GMT
#1
[image loading]
2019 Global StarCraft II League - Code S Season 2

Code S Season 2 is guaranteed to have at least one Protoss player in the finals as Classic and Trap are set to face off in the semifinals after defeating soO and INnoVation on the first day of playoff matches.

The first quarterfinal match saw Classic live up to his reputation as a cunning strategist against soO, dizzying his opponent with wildly different looks. While soO was able to sniff out and defend against an Immortal-Chargelot all-in in game two, he didn't have any answers for any of Classic's other moves: Glaive-Adepts, an inside-the-main Cannon rush, and a vexing 2-Stargate Phoenix followed by Immortal-push strategy (this particularly nasty move even baited a Spire).



The other quarterfinal match between Trap and INnoVation took on a completely different tone as the two players squared up against each other in a straight-forward macro showdown. The two looked closely matched in production and army control as they split the first four maps 2-2, leading them to a final showdown in game five.

There, the series finally took a more chaotic turn, with INnoVation's discovery and shutdown of Trap's hidden Templar Archives (for a fast Storm drop) triggering a series of hectic events. With this early advantage, INnoVation finally saw an opening to finish Trap with an early attack, only to find himself on the back foot after Trap defended brilliantly splitting by his forces between defending and counter-attacking. Yet, when Trap went on the offensive, INnoVation responded with a desperate counter-attack of his own. The move nearly worked—at least until he clumped his precious Liberators as easy targets for psi storm. From there, the game snowballed out of control, forcing INnoVation to surrender the 3-2 victory to Trap.

Day two of the quarterfinals will take place on Saturday, Jun 08 4:00am GMT (GMT+00:00), featuring Hurricane vs PartinG and herO vs Dark.



Catch up on the VODs at AfreecaTV Esports' Youtube channel
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TL+ Member
Nostromo1
Profile Joined April 2016
36 Posts
June 05 2019 23:02 GMT
#2
Shame soO and INnoVation lost wanted a ZvT so bad Classic just played pedal to the medal hyper aggressive and soO just wasn't ready oh well go Dark I believe it's time to finally take a GSL.
IArako
Profile Joined June 2015
Germany195 Posts
June 05 2019 23:30 GMT
#3
Classic vs Dark final for sure now and Protoss really just is a bit too strong right now.
Special Tactics
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2019-06-05 23:32:55
June 05 2019 23:32 GMT
#4
PvPlayoffs living up to its name. I guess it's all on Dark now.
Denominator of the Universe
TL+ Member
Anc13nt
Profile Blog Joined October 2017
1557 Posts
June 05 2019 23:35 GMT
#5
Dark is now antihero lol
ViridianCrystal
Profile Joined January 2014
United States31 Posts
June 05 2019 23:36 GMT
#6
I'm just so tired of watching toss win games at this point. Not to add to the waves of toss hate; obviously I'm not the only one who's jaded. It reminds me of the period of time back in HotS when there was a lot of discussion about how the fundamental design of Protoss might need changing/tweaking.

Regardless, well played by both Classic and Trap.
There will be no justice in this world until SoO wins a gsl.
StarcraftSquall
Profile Joined December 2018
United States196 Posts
June 06 2019 00:08 GMT
#7
Classic is no ordinary Protoss he is obviously a top five player overall. I feel like INnoVation should have won but he made some silly mistakes down the stretch so you can’t blame Trap for taking advantage of all those stacked liberators. This really hurts Inno because despite the year he’s having he is still locked under the BlizzCon line at #11 and he’s clearly in potential top 5 form this year. It would be a shame if he doesn’t make it. But this wasn’t Protoss winning, as much as this was INnoVation losing. I’ll be very surprised if it’s not a Classic vs Dark final based on the kind of play I’ve seen from the remaining players. But that’s why they play the game....
rickzou
Profile Joined May 2019
46 Posts
June 06 2019 00:13 GMT
#8
pvpvpvpvpvpvpvpvpvp
Psychonian
Profile Joined March 2012
United States2322 Posts
June 06 2019 00:13 GMT
#9
Well i guess we have to just pray for Dark now
Trans Rights
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
June 06 2019 00:42 GMT
#10
Finally, we're going to get a non-Terran champion.

Hoping for Classic vs. Dark in the finals.

Or Hurricane to win it all.

Either of those is great with me :D.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
June 06 2019 00:56 GMT
#11
On June 06 2019 08:35 Anc13nt wrote:
Dark is now antihero lol

I see what you did there
Faker is the GOAT!
Gemini_19
Profile Joined June 2010
United States1222 Posts
June 06 2019 00:59 GMT
#12
TRAP <3
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
WCH
Profile Joined June 2010
Canada239 Posts
Last Edited: 2019-06-06 01:50:50
June 06 2019 01:50 GMT
#13
Could honestly see Parting going to the finals, he should beat hurricane pretty easily and have a decent shot against Dark. His PvZ has been looking pretty good and I feel like its pretty P favored at this point in the meta. Mostly just about immortal all ins / cannon rushes, phoenix fakes into all ins and putting your opponent on the back foot and second guessing whether your macroing or going all in.
machinus
Profile Joined January 2010
United States290 Posts
June 06 2019 04:56 GMT
#14
Warp Prism seems way too good.
aringadingding
Profile Joined September 2010
474 Posts
June 06 2019 14:36 GMT
#15
Classic is so fucking good! Happy for trap as well
Lysergic1
Profile Joined August 2017
21 Posts
Last Edited: 2019-06-06 15:41:51
June 06 2019 15:20 GMT
#16
P is the least interesting race to watch for me. This makes this current period a rough time for me. Been watching every major Korean SC2 tournament for years (including the group selections, etc), but I've really just been watching highly recommended series the past few months. Even watching more WCS since they don't seem to have this protoss domination problem nearly as bad.

When every non-toss win in the round of 8 onward seems like an upset, it looks like a problem to me. Classic & Stats are definitely in the top 5 or 6 players in the world, but when you see top 5 players falling to a maybe 15th-20th best player (Hurricane, Parting), consistently.. meh.

I know it's not a huge advantage, because the best of the best are overcoming it, but not as often as they should.
Proko
Profile Joined February 2011
United States1022 Posts
June 06 2019 16:30 GMT
#17
On June 06 2019 13:56 machinus wrote:
Warp Prism seems way too good.


This is my take as well. Would like to see a pickup range nerf and a power field size nerf.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
Jimmon
Profile Joined May 2011
United States112 Posts
June 06 2019 16:57 GMT
#18
Too much Protoss hate, yet I still think it's still a balanced match up over-all though..
I love LOveRH
BisuDagger
Profile Blog Joined October 2009
Bisutopia19207 Posts
June 06 2019 17:11 GMT
#19
On June 07 2019 01:57 Jimmon wrote:
Too much Protoss hate, yet I still think it's still a balanced match up over-all though..

Even if we all agree that PvZ was balanced, I personally believe it is very un-enjoyable to watch especially in the Korean Pro Scene. The games are short and there is no back in forth in the game. One side always seems to just roll over the other or fail miserably in a push and just GG. And while 50 different ways to rush/cheese/proxy/allin to mass kill drones is fun to watch when a player produces a new version unseen before it all gets old very fast. Screw the balance talk, that matchup just simply isn't fun as a spectator this year.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
WickedBit
Profile Joined August 2010
United States343 Posts
June 06 2019 17:56 GMT
#20
On June 07 2019 01:30 Proko wrote:
Show nested quote +
On June 06 2019 13:56 machinus wrote:
Warp Prism seems way too good.


This is my take as well. Would like to see a pickup range nerf and a power field size nerf.

Need to be careful with prism nerf since its so critical to balance. Protoss is dominating now but with such a drastic nerf some of the other openings like archon drops would also get completely shut down. A small change might be that when in warp in mode it cannot pick up units and when in prism mode with units inside it, it cannot switch to warp.
It will stop the abuse where players are still reinforcing their army while juggling immortals in the prism.
Jimmon
Profile Joined May 2011
United States112 Posts
June 06 2019 18:00 GMT
#21
On June 07 2019 02:11 BisuDagger wrote:
Show nested quote +
On June 07 2019 01:57 Jimmon wrote:
Too much Protoss hate, yet I still think it's still a balanced match up over-all though..

Even if we all agree that PvZ was balanced, I personally believe it is very un-enjoyable to watch especially in the Korean Pro Scene. The games are short and there is no back in forth in the game. One side always seems to just roll over the other or fail miserably in a push and just GG. And while 50 different ways to rush/cheese/proxy/allin to mass kill drones is fun to watch when a player produces a new version unseen before it all gets old very fast. Screw the balance talk, that matchup just simply isn't fun as a spectator this year.


I respectfully would like to disagree; I really enjoy watching these types of games. I've always been a Stats fan and like end game plays, but sharp timings and mind gaming opponents seems to be working a lot lately from Protoss players, and I feel like multiple baneling all ins could beat many of these greedy Protoss builds that seem to work on GSL and other premier tournaments.
I love LOveRH
Carminedust
Profile Joined October 2014
487 Posts
June 06 2019 18:34 GMT
#22
pvpLeague is great cant wait for the next gsl from the round of 16 onwards all being pvp !! and cant wait for the pvp finals that we need

User was warned for this post
Maybe was Zoun only Fan before he retired idk
DomeGetta
Profile Joined February 2012
480 Posts
June 06 2019 19:59 GMT
#23
On June 07 2019 02:11 BisuDagger wrote:
Show nested quote +
On June 07 2019 01:57 Jimmon wrote:
Too much Protoss hate, yet I still think it's still a balanced match up over-all though..

Even if we all agree that PvZ was balanced, I personally believe it is very un-enjoyable to watch especially in the Korean Pro Scene. The games are short and there is no back in forth in the game. One side always seems to just roll over the other or fail miserably in a push and just GG. And while 50 different ways to rush/cheese/proxy/allin to mass kill drones is fun to watch when a player produces a new version unseen before it all gets old very fast. Screw the balance talk, that matchup just simply isn't fun as a spectator this year.



I don't think that many people agree it's balanced - but I definitely agree with the spectator aspect you are talking about - there aren't a whole lot of games that dont seem entirely decided by the 7th or 8th minute - makes it very dull to watch.

Regarding the balance in PvZ - I think the main issue there is the fact that there are an insane amount of robo first / twilight first variants that have very different timings and very different responses required. In a vacuum I don't think any of these builds are impossible to hold for the Zerg player - but collectively it turns the game into a coin flip. For instance - the infamous Margery build can be held in a couple of ways - we've seen Reynor do it with ling bane and some other pro's do it with ling ravager. In both cases though it requires skipping Lair - and we now know there are robo first DT timings that can hit by 4:30 - and without a Lair they will almost always do critical damage. On top of this - there are delayed immo / prism pushes that look the same that require more drones and plus 1 to deal with. In the end what we are seeing now is a bunch of the top level Z pro's opening overlord speed every game - which in itself can make holding some of these builds very very difficult - and the fact that the Protoss player can set up for these and then opt out into a normal macro game when they see overlord speed and a zerg player holding drones puts the Zerg in a really tough spot.


Conversely - we are seeing the stronger macro zergs like Serral / Lambo having a nice time once they get to late game - so I wouldn't say that just nerfing these pushes is necessarily the right thing to do - they may need to propose some compensation.


I'm not even going to talk about PvT - because we've been through it 1000 times going on 2 years now since they broke the match-up - I don't know how they can fix it without breaking PvZ etc - so we'll just keep on watching Terrans come up with new 2 base all ins and win for a while - and then lose again once Toss figures out how to sniff em out and counter etc.
ThunderJunk
Profile Joined December 2015
United States669 Posts
Last Edited: 2019-06-06 21:34:07
June 06 2019 21:29 GMT
#24
On June 07 2019 02:56 WickedBit wrote:
Show nested quote +
On June 07 2019 01:30 Proko wrote:
On June 06 2019 13:56 machinus wrote:
Warp Prism seems way too good.


This is my take as well. Would like to see a pickup range nerf and a power field size nerf.

Need to be careful with prism nerf since its so critical to balance. Protoss is dominating now but with such a drastic nerf some of the other openings like archon drops would also get completely shut down. A small change might be that when in warp in mode it cannot pick up units and when in prism mode with units inside it, it cannot switch to warp.
It will stop the abuse where players are still reinforcing their army while juggling immortals in the prism.



The problem is Z lategame is really strong, and P lategame is super hard when they get tempests (in PvT). So, if you nerf P lategame against T, you don't fix PvZ, and if you nerf P timing attacks against Z, you don't fix PvT lategame.

I suggest to reduce immortal movement speed. That would weaken the pushes with more than 2 immortals, so it would be easier for Z to prepare defenses.

Then, also give vikings a little extra damage against massive, or increase their attack range by 1.

Only downside is ZvP lategame would still be really hard. Maybe decrease MS of infestors when they're burrowed.

That should do it, honestly.

I am free because I know that I alone am morally responsible for everything I do.
BerserkSword
Profile Joined December 2018
United States2123 Posts
June 06 2019 22:07 GMT
#25
I don't understand this whole talk about prisms being OP

I feel like prisms are being used as a scapegoat here.

I don't know how many people realize this, but the rise of these powerful and effective PvZ timings came after zerg early and mid game was nerfed. Transfuse was nerfed, creep was nerfed, hydra was nerfed. before, you rarely saw queens die in a harass...now i regularly see 1 maybe more queens dying. The creep nerf should speak for itself - it's a vital part of zerg defense and ability to react. On the flip side, protoss got a cheaper robo (gas is the bottleneck, so it's not really offset by more expensive immortals) and the protoss late game was nerfed into the ground, which probably encouraged protoss players into busting out these brutal variations of timings instead of banking on a hopeless late game against zerg.

i honestly dont know why zerg received those nerfs. I think instead of nerfing protoss and ruining PvT, zerg early-mid game should get a buff, since it's weak to terran as well. Maybe then a Zerg player can finally win a Code S in LotV

TL+ Member
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2019-06-06 22:20:15
June 06 2019 22:19 GMT
#26
On June 07 2019 07:07 BerserkSword wrote:
I don't understand this whole talk about prisms being OP

I feel like prisms are being used as a scapegoat here.

I don't know how many people realize this, but the rise of these powerful and effective PvZ timings came after zerg early and mid game was nerfed. Transfuse was nerfed, creep was nerfed, hydra was nerfed. before, you rarely saw queens die in a harass...now i regularly see 1 maybe more queens dying. The creep nerf should speak for itself - it's a vital part of zerg defense and ability to react. On the flip side, protoss got a cheaper robo (gas is the bottleneck, so it's not really offset by more expensive immortals) and the protoss late game was nerfed into the ground, which probably encouraged protoss players into busting out these brutal variations of timings instead of banking on a hopeless late game against zerg.

i honestly dont know why zerg received those nerfs. I think instead of nerfing protoss and ruining PvT, zerg early-mid game should get a buff, since it's weak to terran as well. Maybe then a Zerg player can finally win a Code S in LotV


It's not a scapegoat.

Creap was a nightmare to be cleared, it required nerf.
Transfuze was way too strong for T1 unit you don't need larvae for. The whole queen thingy is band aid anyway and should disappear.
Fine, revert hydra, but many games end before hydras are out so this isn't the question of PvZ anyway.

Edit> The nerfs were fine, now is the time to think about other nerfs and/or some buffs to zerg. Just leave the queen alone, don't make it multi-purpose all-in-one godlike hero unit of Zergs.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
BerserkSword
Profile Joined December 2018
United States2123 Posts
June 06 2019 23:04 GMT
#27
On June 07 2019 07:19 deacon.frost wrote:
Show nested quote +
On June 07 2019 07:07 BerserkSword wrote:
I don't understand this whole talk about prisms being OP

I feel like prisms are being used as a scapegoat here.

I don't know how many people realize this, but the rise of these powerful and effective PvZ timings came after zerg early and mid game was nerfed. Transfuse was nerfed, creep was nerfed, hydra was nerfed. before, you rarely saw queens die in a harass...now i regularly see 1 maybe more queens dying. The creep nerf should speak for itself - it's a vital part of zerg defense and ability to react. On the flip side, protoss got a cheaper robo (gas is the bottleneck, so it's not really offset by more expensive immortals) and the protoss late game was nerfed into the ground, which probably encouraged protoss players into busting out these brutal variations of timings instead of banking on a hopeless late game against zerg.

i honestly dont know why zerg received those nerfs. I think instead of nerfing protoss and ruining PvT, zerg early-mid game should get a buff, since it's weak to terran as well. Maybe then a Zerg player can finally win a Code S in LotV


It's not a scapegoat.

Creap was a nightmare to be cleared, it required nerf.
Transfuze was way too strong for T1 unit you don't need larvae for. The whole queen thingy is band aid anyway and should disappear.
Fine, revert hydra, but many games end before hydras are out so this isn't the question of PvZ anyway.

Edit> The nerfs were fine, now is the time to think about other nerfs and/or some buffs to zerg. Just leave the queen alone, don't make it multi-purpose all-in-one godlike hero unit of Zergs.


Well I strongly disagree. I don't know why youre against the zerg having strong early-mid game defense capabilities when it is the only race that does not have the luxury of walling off, building sim city, and harassing. Zerg is the only race that gets rocked so badly by timing attacks. Bases are wide open and there are so many vectors of enemy attack that have to be monitored and responded to, which is why dynamics like creep and queen exist. Zerg cannot just wall off and build a tank and forget about it.

The queen is Zerg's lifeline. Whether or not you think it should be in the game is pretty much a non factor at this point, as i doubt it will be removed and the whole race redesigned. The fact of the matter is that it IS supposed to be a unique and powerful unit that serves as an equalizer

The creep nerf was straight up BS imo.....absolutely no nerf was required. It fundamentally changed the dynamic by making the rate of recession greater than the rate of spread. This is a huge race mechanic change that creates a massive opportunity cost for terran and protoss players not doing timing attacks, as zerg can no longer replace creep at the same rate it's cleared.

These zerg nerfs answer a lot of questions. What tanks immortal shots and shoots prisms out of the sky? queens. What provides Zerg the ability to react faster and engage protoss armies more effectively? creep.

Meanwhile prisms are just recently being scapegoated despite the fact that they have been the same for over a year. I didnt hear much complaining about them before the queen and creep nerfs


TL+ Member
BisuDagger
Profile Blog Joined October 2009
Bisutopia19207 Posts
June 06 2019 23:05 GMT
#28
On June 07 2019 04:59 DomeGetta wrote:
Show nested quote +
On June 07 2019 02:11 BisuDagger wrote:
On June 07 2019 01:57 Jimmon wrote:
Too much Protoss hate, yet I still think it's still a balanced match up over-all though..

Even if we all agree that PvZ was balanced, I personally believe it is very un-enjoyable to watch especially in the Korean Pro Scene. The games are short and there is no back in forth in the game. One side always seems to just roll over the other or fail miserably in a push and just GG. And while 50 different ways to rush/cheese/proxy/allin to mass kill drones is fun to watch when a player produces a new version unseen before it all gets old very fast. Screw the balance talk, that matchup just simply isn't fun as a spectator this year.



I don't think that many people agree it's balanced - but I definitely agree with the spectator aspect you are talking about - there aren't a whole lot of games that dont seem entirely decided by the 7th or 8th minute - makes it very dull to watch.

Regarding the balance in PvZ - I think the main issue there is the fact that there are an insane amount of robo first / twilight first variants that have very different timings and very different responses required. In a vacuum I don't think any of these builds are impossible to hold for the Zerg player - but collectively it turns the game into a coin flip. For instance - the infamous Margery build can be held in a couple of ways - we've seen Reynor do it with ling bane and some other pro's do it with ling ravager. In both cases though it requires skipping Lair - and we now know there are robo first DT timings that can hit by 4:30 - and without a Lair they will almost always do critical damage. On top of this - there are delayed immo / prism pushes that look the same that require more drones and plus 1 to deal with. In the end what we are seeing now is a bunch of the top level Z pro's opening overlord speed every game - which in itself can make holding some of these builds very very difficult - and the fact that the Protoss player can set up for these and then opt out into a normal macro game when they see overlord speed and a zerg player holding drones puts the Zerg in a really tough spot.


Conversely - we are seeing the stronger macro zergs like Serral / Lambo having a nice time once they get to late game - so I wouldn't say that just nerfing these pushes is necessarily the right thing to do - they may need to propose some compensation.


I'm not even going to talk about PvT - because we've been through it 1000 times going on 2 years now since they broke the match-up - I don't know how they can fix it without breaking PvZ etc - so we'll just keep on watching Terrans come up with new 2 base all ins and win for a while - and then lose again once Toss figures out how to sniff em out and counter etc.

Spot on. Maybe there is a better way to improve scouting for Zergs so they don't get quite so mind gamed. I don't have a good solution though.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BerserkSword
Profile Joined December 2018
United States2123 Posts
June 06 2019 23:27 GMT
#29
On June 07 2019 08:05 BisuDagger wrote:
Show nested quote +
On June 07 2019 04:59 DomeGetta wrote:
On June 07 2019 02:11 BisuDagger wrote:
On June 07 2019 01:57 Jimmon wrote:
Too much Protoss hate, yet I still think it's still a balanced match up over-all though..

Even if we all agree that PvZ was balanced, I personally believe it is very un-enjoyable to watch especially in the Korean Pro Scene. The games are short and there is no back in forth in the game. One side always seems to just roll over the other or fail miserably in a push and just GG. And while 50 different ways to rush/cheese/proxy/allin to mass kill drones is fun to watch when a player produces a new version unseen before it all gets old very fast. Screw the balance talk, that matchup just simply isn't fun as a spectator this year.



I don't think that many people agree it's balanced - but I definitely agree with the spectator aspect you are talking about - there aren't a whole lot of games that dont seem entirely decided by the 7th or 8th minute - makes it very dull to watch.

Regarding the balance in PvZ - I think the main issue there is the fact that there are an insane amount of robo first / twilight first variants that have very different timings and very different responses required. In a vacuum I don't think any of these builds are impossible to hold for the Zerg player - but collectively it turns the game into a coin flip. For instance - the infamous Margery build can be held in a couple of ways - we've seen Reynor do it with ling bane and some other pro's do it with ling ravager. In both cases though it requires skipping Lair - and we now know there are robo first DT timings that can hit by 4:30 - and without a Lair they will almost always do critical damage. On top of this - there are delayed immo / prism pushes that look the same that require more drones and plus 1 to deal with. In the end what we are seeing now is a bunch of the top level Z pro's opening overlord speed every game - which in itself can make holding some of these builds very very difficult - and the fact that the Protoss player can set up for these and then opt out into a normal macro game when they see overlord speed and a zerg player holding drones puts the Zerg in a really tough spot.


Conversely - we are seeing the stronger macro zergs like Serral / Lambo having a nice time once they get to late game - so I wouldn't say that just nerfing these pushes is necessarily the right thing to do - they may need to propose some compensation.


I'm not even going to talk about PvT - because we've been through it 1000 times going on 2 years now since they broke the match-up - I don't know how they can fix it without breaking PvZ etc - so we'll just keep on watching Terrans come up with new 2 base all ins and win for a while - and then lose again once Toss figures out how to sniff em out and counter etc.

Spot on. Maybe there is a better way to improve scouting for Zergs so they don't get quite so mind gamed. I don't have a good solution though.


instead of making it incredibly difficult for zerg players to properly react to specialized builds, make hydras a T1 unit but slighly cheaper and weaker. also revert the creep nerf

those are my general thoughts
TL+ Member
DomeGetta
Profile Joined February 2012
480 Posts
Last Edited: 2019-06-07 00:05:08
June 07 2019 00:01 GMT
#30
On June 07 2019 08:27 BerserkSword wrote:
Show nested quote +
On June 07 2019 08:05 BisuDagger wrote:
On June 07 2019 04:59 DomeGetta wrote:
On June 07 2019 02:11 BisuDagger wrote:
On June 07 2019 01:57 Jimmon wrote:
Too much Protoss hate, yet I still think it's still a balanced match up over-all though..

Even if we all agree that PvZ was balanced, I personally believe it is very un-enjoyable to watch especially in the Korean Pro Scene. The games are short and there is no back in forth in the game. One side always seems to just roll over the other or fail miserably in a push and just GG. And while 50 different ways to rush/cheese/proxy/allin to mass kill drones is fun to watch when a player produces a new version unseen before it all gets old very fast. Screw the balance talk, that matchup just simply isn't fun as a spectator this year.



I don't think that many people agree it's balanced - but I definitely agree with the spectator aspect you are talking about - there aren't a whole lot of games that dont seem entirely decided by the 7th or 8th minute - makes it very dull to watch.

Regarding the balance in PvZ - I think the main issue there is the fact that there are an insane amount of robo first / twilight first variants that have very different timings and very different responses required. In a vacuum I don't think any of these builds are impossible to hold for the Zerg player - but collectively it turns the game into a coin flip. For instance - the infamous Margery build can be held in a couple of ways - we've seen Reynor do it with ling bane and some other pro's do it with ling ravager. In both cases though it requires skipping Lair - and we now know there are robo first DT timings that can hit by 4:30 - and without a Lair they will almost always do critical damage. On top of this - there are delayed immo / prism pushes that look the same that require more drones and plus 1 to deal with. In the end what we are seeing now is a bunch of the top level Z pro's opening overlord speed every game - which in itself can make holding some of these builds very very difficult - and the fact that the Protoss player can set up for these and then opt out into a normal macro game when they see overlord speed and a zerg player holding drones puts the Zerg in a really tough spot.


Conversely - we are seeing the stronger macro zergs like Serral / Lambo having a nice time once they get to late game - so I wouldn't say that just nerfing these pushes is necessarily the right thing to do - they may need to propose some compensation.


I'm not even going to talk about PvT - because we've been through it 1000 times going on 2 years now since they broke the match-up - I don't know how they can fix it without breaking PvZ etc - so we'll just keep on watching Terrans come up with new 2 base all ins and win for a while - and then lose again once Toss figures out how to sniff em out and counter etc.

Spot on. Maybe there is a better way to improve scouting for Zergs so they don't get quite so mind gamed. I don't have a good solution though.


instead of making it incredibly difficult for zerg players to properly react to specialized builds, make hydras a T1 unit but slighly cheaper and weaker. also revert the creep nerf

those are my general thoughts


Yeah seems like a reasonable idea to help zvp would make prisms less op. Unsure of what cheeses might be created / ZvT impact overall worse hydras for z might be rough since they are in most compositions. Also creep unerf could be huge in ZvT which might offset worse hydras butt not sure would have to test thoroughly lol.

Morbidius
Profile Joined November 2010
Brazil3449 Posts
June 07 2019 06:08 GMT
#31
On June 07 2019 08:04 BerserkSword wrote:
Show nested quote +
On June 07 2019 07:19 deacon.frost wrote:
On June 07 2019 07:07 BerserkSword wrote:
I don't understand this whole talk about prisms being OP

I feel like prisms are being used as a scapegoat here.

I don't know how many people realize this, but the rise of these powerful and effective PvZ timings came after zerg early and mid game was nerfed. Transfuse was nerfed, creep was nerfed, hydra was nerfed. before, you rarely saw queens die in a harass...now i regularly see 1 maybe more queens dying. The creep nerf should speak for itself - it's a vital part of zerg defense and ability to react. On the flip side, protoss got a cheaper robo (gas is the bottleneck, so it's not really offset by more expensive immortals) and the protoss late game was nerfed into the ground, which probably encouraged protoss players into busting out these brutal variations of timings instead of banking on a hopeless late game against zerg.

i honestly dont know why zerg received those nerfs. I think instead of nerfing protoss and ruining PvT, zerg early-mid game should get a buff, since it's weak to terran as well. Maybe then a Zerg player can finally win a Code S in LotV


It's not a scapegoat.

Creap was a nightmare to be cleared, it required nerf.
Transfuze was way too strong for T1 unit you don't need larvae for. The whole queen thingy is band aid anyway and should disappear.
Fine, revert hydra, but many games end before hydras are out so this isn't the question of PvZ anyway.

Edit> The nerfs were fine, now is the time to think about other nerfs and/or some buffs to zerg. Just leave the queen alone, don't make it multi-purpose all-in-one godlike hero unit of Zergs.


Well I strongly disagree. I don't know why youre against the zerg having strong early-mid game defense capabilities when it is the only race that does not have the luxury of walling off, building sim city, and harassing. Zerg is the only race that gets rocked so badly by timing attacks. Bases are wide open and there are so many vectors of enemy attack that have to be monitored and responded to, which is why dynamics like creep and queen exist. Zerg cannot just wall off and build a tank and forget about it.

The queen is Zerg's lifeline. Whether or not you think it should be in the game is pretty much a non factor at this point, as i doubt it will be removed and the whole race redesigned. The fact of the matter is that it IS supposed to be a unique and powerful unit that serves as an equalizer

The creep nerf was straight up BS imo.....absolutely no nerf was required. It fundamentally changed the dynamic by making the rate of recession greater than the rate of spread. This is a huge race mechanic change that creates a massive opportunity cost for terran and protoss players not doing timing attacks, as zerg can no longer replace creep at the same rate it's cleared.

These zerg nerfs answer a lot of questions. What tanks immortal shots and shoots prisms out of the sky? queens. What provides Zerg the ability to react faster and engage protoss armies more effectively? creep.

Meanwhile prisms are just recently being scapegoated despite the fact that they have been the same for over a year. I didnt hear much complaining about them before the queen and creep nerfs



This shit happens everytime a race is strong, people start pointing out individual things as broken(prism) when it has existed for 3 years and it was allright. But when you nerf the shit out Terran and Zerg (Cyclone remove and exchanged for another unit, Hydra nerf, queen nerf, creep nerf) what was once fine when you take the context into account, becomes broken bullshit really fast. Some players chooose not to worker scout to get that edge in economy and possibly snowball it into an advantage, these things make difference in pro play. Imagine what difference it makes when 2 of your most important units get nerfed.
Has foreign StarCraft hit rock bottom?
General_Winter
Profile Joined February 2011
United States719 Posts
June 07 2019 14:16 GMT
#32
SC2 doesn’t really make too much use of unit acceleration, but I wonder if there would be any way to reduce the acceleration of overlords but raise their top speed so that a sacrifice overlord gets further into the base and sees more but you don’t gain the ability to have overlords moving around on complex paths and looking for everything.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19207 Posts
June 07 2019 15:58 GMT
#33
On June 07 2019 23:16 General_Winter wrote:
SC2 doesn’t really make too much use of unit acceleration, but I wonder if there would be any way to reduce the acceleration of overlords but raise their top speed so that a sacrifice overlord gets further into the base and sees more but you don’t gain the ability to have overlords moving around on complex paths and looking for everything.

I was thinking about overseers as tier 1 tech. That way we don't touch basic overlords and it's still an investment to get the added scouting early. Obvious cons would be overseer rushing to stop production. Maybe overseers with evo chamber would work.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
DomeGetta
Profile Joined February 2012
480 Posts
June 07 2019 19:15 GMT
#34
On June 08 2019 00:58 BisuDagger wrote:
Show nested quote +
On June 07 2019 23:16 General_Winter wrote:
SC2 doesn’t really make too much use of unit acceleration, but I wonder if there would be any way to reduce the acceleration of overlords but raise their top speed so that a sacrifice overlord gets further into the base and sees more but you don’t gain the ability to have overlords moving around on complex paths and looking for everything.

I was thinking about overseers as tier 1 tech. That way we don't touch basic overlords and it's still an investment to get the added scouting early. Obvious cons would be overseer rushing to stop production. Maybe overseers with evo chamber would work.



Thats an interesting idea as well..they could even make the contaminate ability still require lair tech but that would let u spend half the gas of ovy speed and still be able to scout whatsup..+1 to this idea.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
June 08 2019 14:42 GMT
#35
On June 06 2019 09:42 Fanatic-Templar wrote:
Finally, we're going to get a non-Terran champion.

Hoping for Classic vs. Dark in the finals.

Or Hurricane to win it all.

Either of those is great with me :D.


Feeling optimistic!
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
June 08 2019 20:47 GMT
#36
On June 07 2019 08:04 BerserkSword wrote:
Show nested quote +
On June 07 2019 07:19 deacon.frost wrote:
On June 07 2019 07:07 BerserkSword wrote:
I don't understand this whole talk about prisms being OP

I feel like prisms are being used as a scapegoat here.

I don't know how many people realize this, but the rise of these powerful and effective PvZ timings came after zerg early and mid game was nerfed. Transfuse was nerfed, creep was nerfed, hydra was nerfed. before, you rarely saw queens die in a harass...now i regularly see 1 maybe more queens dying. The creep nerf should speak for itself - it's a vital part of zerg defense and ability to react. On the flip side, protoss got a cheaper robo (gas is the bottleneck, so it's not really offset by more expensive immortals) and the protoss late game was nerfed into the ground, which probably encouraged protoss players into busting out these brutal variations of timings instead of banking on a hopeless late game against zerg.

i honestly dont know why zerg received those nerfs. I think instead of nerfing protoss and ruining PvT, zerg early-mid game should get a buff, since it's weak to terran as well. Maybe then a Zerg player can finally win a Code S in LotV


It's not a scapegoat.

Creap was a nightmare to be cleared, it required nerf.
Transfuze was way too strong for T1 unit you don't need larvae for. The whole queen thingy is band aid anyway and should disappear.
Fine, revert hydra, but many games end before hydras are out so this isn't the question of PvZ anyway.

Edit> The nerfs were fine, now is the time to think about other nerfs and/or some buffs to zerg. Just leave the queen alone, don't make it multi-purpose all-in-one godlike hero unit of Zergs.


Well I strongly disagree. I don't know why youre against the zerg having strong early-mid game defense capabilities when it is the only race that does not have the luxury of walling off, building sim city, and harassing. Zerg is the only race that gets rocked so badly by timing attacks. Bases are wide open and there are so many vectors of enemy attack that have to be monitored and responded to, which is why dynamics like creep and queen exist. Zerg cannot just wall off and build a tank and forget about it.

The queen is Zerg's lifeline. Whether or not you think it should be in the game is pretty much a non factor at this point, as i doubt it will be removed and the whole race redesigned. The fact of the matter is that it IS supposed to be a unique and powerful unit that serves as an equalizer

The creep nerf was straight up BS imo.....absolutely no nerf was required. It fundamentally changed the dynamic by making the rate of recession greater than the rate of spread. This is a huge race mechanic change that creates a massive opportunity cost for terran and protoss players not doing timing attacks, as zerg can no longer replace creep at the same rate it's cleared.

These zerg nerfs answer a lot of questions. What tanks immortal shots and shoots prisms out of the sky? queens. What provides Zerg the ability to react faster and engage protoss armies more effectively? creep.

Meanwhile prisms are just recently being scapegoated despite the fact that they have been the same for over a year. I didnt hear much complaining about them before the queen and creep nerfs



Did you read what I posted? I am not against it. I am against making queens even stronger. Queen is a band aid and as such should be used less while introducing another solution. Be it a new unit, buff to a unit, new upgrade...

I want to lower the importance of queen to the lowest possible level. Currently queen is a multipurpose early game unit and you have to have it for macro, defense, potentional offense(!!!), movement, vision.

Even the MSC which was laughed by many wasn't this important. Queen is for me the worst design flaw of the current SC2 which is the reason I want to nerf it into oblivion
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-06-09 07:57:46
June 09 2019 07:24 GMT
#37
On June 09 2019 05:47 deacon.frost wrote:
Show nested quote +
On June 07 2019 08:04 BerserkSword wrote:
On June 07 2019 07:19 deacon.frost wrote:
On June 07 2019 07:07 BerserkSword wrote:
I don't understand this whole talk about prisms being OP

I feel like prisms are being used as a scapegoat here.

I don't know how many people realize this, but the rise of these powerful and effective PvZ timings came after zerg early and mid game was nerfed. Transfuse was nerfed, creep was nerfed, hydra was nerfed. before, you rarely saw queens die in a harass...now i regularly see 1 maybe more queens dying. The creep nerf should speak for itself - it's a vital part of zerg defense and ability to react. On the flip side, protoss got a cheaper robo (gas is the bottleneck, so it's not really offset by more expensive immortals) and the protoss late game was nerfed into the ground, which probably encouraged protoss players into busting out these brutal variations of timings instead of banking on a hopeless late game against zerg.

i honestly dont know why zerg received those nerfs. I think instead of nerfing protoss and ruining PvT, zerg early-mid game should get a buff, since it's weak to terran as well. Maybe then a Zerg player can finally win a Code S in LotV


It's not a scapegoat.

Creap was a nightmare to be cleared, it required nerf.
Transfuze was way too strong for T1 unit you don't need larvae for. The whole queen thingy is band aid anyway and should disappear.
Fine, revert hydra, but many games end before hydras are out so this isn't the question of PvZ anyway.

Edit> The nerfs were fine, now is the time to think about other nerfs and/or some buffs to zerg. Just leave the queen alone, don't make it multi-purpose all-in-one godlike hero unit of Zergs.


Well I strongly disagree. I don't know why youre against the zerg having strong early-mid game defense capabilities when it is the only race that does not have the luxury of walling off, building sim city, and harassing. Zerg is the only race that gets rocked so badly by timing attacks. Bases are wide open and there are so many vectors of enemy attack that have to be monitored and responded to, which is why dynamics like creep and queen exist. Zerg cannot just wall off and build a tank and forget about it.

The queen is Zerg's lifeline. Whether or not you think it should be in the game is pretty much a non factor at this point, as i doubt it will be removed and the whole race redesigned. The fact of the matter is that it IS supposed to be a unique and powerful unit that serves as an equalizer

The creep nerf was straight up BS imo.....absolutely no nerf was required. It fundamentally changed the dynamic by making the rate of recession greater than the rate of spread. This is a huge race mechanic change that creates a massive opportunity cost for terran and protoss players not doing timing attacks, as zerg can no longer replace creep at the same rate it's cleared.

These zerg nerfs answer a lot of questions. What tanks immortal shots and shoots prisms out of the sky? queens. What provides Zerg the ability to react faster and engage protoss armies more effectively? creep.

Meanwhile prisms are just recently being scapegoated despite the fact that they have been the same for over a year. I didnt hear much complaining about them before the queen and creep nerfs



Did you read what I posted? I am not against it. I am against making queens even stronger. Queen is a band aid and as such should be used less while introducing another solution. Be it a new unit, buff to a unit, new upgrade...

I want to lower the importance of queen to the lowest possible level. Currently queen is a multipurpose early game unit and you have to have it for macro, defense, potentional offense(!!!), movement, vision.

Even the MSC which was laughed by many wasn't this important. Queen is for me the worst design flaw of the current SC2 which is the reason I want to nerf it into oblivion



yes - i read what you posted.

I know you are against making queens stronger compared to what they are now, and that you dont like queens as part of zerg design. I am saying that queens need to be stronger (ie, transfuse nerf reverted) because the zerg were designed to rely so heavily on queens in LotV...that's just how it is and that's how blizzard wants it to be.

I think keeping queens as they are would be okay if BOTH the creep nerf would be reverted AND hydra moved to T1 would be implemented (that's just my theorycraft). the chances of hydra going to T1 are very low compared to tinkering with transfuse. And I'd be utterly shocked if blizzard gave zerg a new unit....i'd bet the farm it wont happen.

Your idea of nerfing queens into oblivion means fundamentally changing the zerg racial design, which probably is never going to happen at this point. Blizzard has been clear about how they want LotV to be, and they wont drastically change anything 4 years into the final iteration of SC2.

whether or not you or I like the design of LotV ( i think HotS was better designed than LotV), the fact of the matter is that Blizzard is the one that pushes the game in a certain direction, design wise. And blizzard decided to make the Queen the anchor of the Zerg, whether we like it or not. All we are left with is a situation in which nerfs to the zerg lifelines (queen, creep) are really hurting Zerg players' chances in GSL premier tournaments. LotV really just screwed zerg over with the new economy and larvae mechanics, and now it's exacerbated after the creep/queen nerf.

just a friendly reminder: zerg has won ZERO code S in LotV, and only one Super Tournametn
TL+ Member
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
Last Edited: 2019-06-09 08:48:51
June 09 2019 08:27 GMT
#38
On June 09 2019 16:24 BerserkSword wrote:
Show nested quote +
On June 09 2019 05:47 deacon.frost wrote:
On June 07 2019 08:04 BerserkSword wrote:
On June 07 2019 07:19 deacon.frost wrote:
On June 07 2019 07:07 BerserkSword wrote:
I don't understand this whole talk about prisms being OP

I feel like prisms are being used as a scapegoat here.

I don't know how many people realize this, but the rise of these powerful and effective PvZ timings came after zerg early and mid game was nerfed. Transfuse was nerfed, creep was nerfed, hydra was nerfed. before, you rarely saw queens die in a harass...now i regularly see 1 maybe more queens dying. The creep nerf should speak for itself - it's a vital part of zerg defense and ability to react. On the flip side, protoss got a cheaper robo (gas is the bottleneck, so it's not really offset by more expensive immortals) and the protoss late game was nerfed into the ground, which probably encouraged protoss players into busting out these brutal variations of timings instead of banking on a hopeless late game against zerg.

i honestly dont know why zerg received those nerfs. I think instead of nerfing protoss and ruining PvT, zerg early-mid game should get a buff, since it's weak to terran as well. Maybe then a Zerg player can finally win a Code S in LotV


It's not a scapegoat.

Creap was a nightmare to be cleared, it required nerf.
Transfuze was way too strong for T1 unit you don't need larvae for. The whole queen thingy is band aid anyway and should disappear.
Fine, revert hydra, but many games end before hydras are out so this isn't the question of PvZ anyway.

Edit> The nerfs were fine, now is the time to think about other nerfs and/or some buffs to zerg. Just leave the queen alone, don't make it multi-purpose all-in-one godlike hero unit of Zergs.


Well I strongly disagree. I don't know why youre against the zerg having strong early-mid game defense capabilities when it is the only race that does not have the luxury of walling off, building sim city, and harassing. Zerg is the only race that gets rocked so badly by timing attacks. Bases are wide open and there are so many vectors of enemy attack that have to be monitored and responded to, which is why dynamics like creep and queen exist. Zerg cannot just wall off and build a tank and forget about it.

The queen is Zerg's lifeline. Whether or not you think it should be in the game is pretty much a non factor at this point, as i doubt it will be removed and the whole race redesigned. The fact of the matter is that it IS supposed to be a unique and powerful unit that serves as an equalizer

The creep nerf was straight up BS imo.....absolutely no nerf was required. It fundamentally changed the dynamic by making the rate of recession greater than the rate of spread. This is a huge race mechanic change that creates a massive opportunity cost for terran and protoss players not doing timing attacks, as zerg can no longer replace creep at the same rate it's cleared.

These zerg nerfs answer a lot of questions. What tanks immortal shots and shoots prisms out of the sky? queens. What provides Zerg the ability to react faster and engage protoss armies more effectively? creep.

Meanwhile prisms are just recently being scapegoated despite the fact that they have been the same for over a year. I didnt hear much complaining about them before the queen and creep nerfs



Did you read what I posted? I am not against it. I am against making queens even stronger. Queen is a band aid and as such should be used less while introducing another solution. Be it a new unit, buff to a unit, new upgrade...

I want to lower the importance of queen to the lowest possible level. Currently queen is a multipurpose early game unit and you have to have it for macro, defense, potentional offense(!!!), movement, vision.

Even the MSC which was laughed by many wasn't this important. Queen is for me the worst design flaw of the current SC2 which is the reason I want to nerf it into oblivion



yes - i read what you posted.

I know you are against making queens stronger compared to what they are now, and that you dont like queens as part of zerg design. I am saying that queens need to be stronger (ie, transfuse nerf reverted) because the zerg were designed to rely so heavily on queens in LotV...that's just how it is and that's how blizzard wants it to be.

I think keeping queens as they are would be okay if BOTH the creep nerf would be reverted AND hydra moved to T1 would be implemented (that's just my theorycraft). the chances of hydra going to T1 are very low compared to tinkering with transfuse. And I'd be utterly shocked if blizzard gave zerg a new unit....i'd bet the farm it wont happen.

Your idea of nerfing queens into oblivion means fundamentally changing the zerg racial design, which probably is never going to happen at this point. Blizzard has been clear about how they want LotV to be, and they wont drastically change anything 4 years into the final iteration of SC2.

whether or not you or I like the design of LotV ( i think HotS was better designed than LotV), the fact of the matter is that Blizzard is the one that pushes the game in a certain direction, design wise. And blizzard decided to make the Queen the anchor of the Zerg, whether we like it or not. All we are left with is a situation in which nerfs to the zerg lifelines (queen, creep) are really hurting Zerg players' chances in GSL premier tournaments. LotV really just screwed zerg over with the new economy and larvae mechanics, and now it's exacerbated after the creep/queen nerf.

just a friendly reminder: zerg has won ZERO code S in LotV, and only one Super Tournametn

Zerg is fine in LOTV:
Dark and Solar both won SSL, sure, Zerg is very weak(er) in Korea but at international events they are winning a lot.
Rogue won IEM's and Blizzcon while soO won IEM WC. Zerg has won Blizzcon 2 years in a row, Serral just annihilating the foreign scene.

Last year Protoss won 2 tournaments- Classic and Stat, (I think that's an all time low for a race to win any tournaments) while Terran won 4 tournaments (albeit only Maru who won WESG and 3 GSL's), everything else was won by Zerg with Rogue winning IEM WC, Scarlett winning IEM Pyeonchang and Serral winning every tournament he's at after June.
There is no way of changing things in SKorea for Zerg without also making it even harder for Serral to be toppled in WCS, so I mean it's not easy to balance these things.
Even this year, Zerg has 3 wins across the board, with soO winning the big international even at IEM and Serral and Reynor winning in WCS, meanwhile Protoss and Terran both have 2 wins (Classic and Neeb/Maru and INnoVation).
Even if P wins this GSL they are still tied with Zerg in tournament wins.

Also, in the foreign scene, the 3 best Zergs, Scarlett, Reynor and Serral are (almost) untouchable unless their opponent is Neeb tbh (Because he has like, the best PvZ in the world, which still might not be enough). The 3 Zerg's will only lose to Neeb or each other.
so I mean... Zerg is fine
Faker is the GOAT!
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