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PartinG, soO, Trap, herO advance to Code S quarterfinals -…

Forum Index > SC2 General
84 CommentsPost a Reply
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SHODAN
Profile Joined November 2011
United Kingdom1149 Posts
May 30 2019 17:29 GMT
#61
On May 31 2019 01:54 insitelol wrote:
Show nested quote +
On May 31 2019 01:44 machinus wrote:
On May 31 2019 00:58 insitelol wrote:
On May 30 2019 23:31 alestormsabaton1994 wrote:
Honestly, if the Protoss players cared about the game, they would never defend the joke that is this situation. I used to be top 8 master when the game was healthy, so Ive been through a lot of era of dominance. I quit the game 3 years ago ( around when Proleague disbanded), but I ve been following the scene for a while. No wonder the game is getting "more dead" every day. Having such imbalance in the game is terrible for viewers and players.

TLDR: if protoss players cared more about starcraft surviving than their winrate on ladder, they would not defend that bullshit. They are just contributing even more to the downfall of this once great franchise.

TLDR: if 3k terrans cared more about their winrate on ladder rather than justifying their lack of skill on public boards, they would definitely invest more time into actually getting better at the game.


You're doing an awful lot of whining to excuse the protoss imbalance issue. Definitely having a credibility problem

Gold terrans talking credibility. Now i've seen everything.


so what mmr are you to make you think you are such hot shit?
insitelol
Profile Joined August 2012
845 Posts
May 30 2019 18:40 GMT
#62
On May 31 2019 02:29 SHODAN wrote:
Show nested quote +
On May 31 2019 01:54 insitelol wrote:
On May 31 2019 01:44 machinus wrote:
On May 31 2019 00:58 insitelol wrote:
On May 30 2019 23:31 alestormsabaton1994 wrote:
Honestly, if the Protoss players cared about the game, they would never defend the joke that is this situation. I used to be top 8 master when the game was healthy, so Ive been through a lot of era of dominance. I quit the game 3 years ago ( around when Proleague disbanded), but I ve been following the scene for a while. No wonder the game is getting "more dead" every day. Having such imbalance in the game is terrible for viewers and players.

TLDR: if protoss players cared more about starcraft surviving than their winrate on ladder, they would not defend that bullshit. They are just contributing even more to the downfall of this once great franchise.

TLDR: if 3k terrans cared more about their winrate on ladder rather than justifying their lack of skill on public boards, they would definitely invest more time into actually getting better at the game.


You're doing an awful lot of whining to excuse the protoss imbalance issue. Definitely having a credibility problem

Gold terrans talking credibility. Now i've seen everything.


so what mmr are you to make you think you are such hot shit?

Masters 2, nothing to be proud of, and i never said i'm hot shit, i just can't stand the whine from people who don't even play the game.
Less is more.
machinus
Profile Joined January 2010
United States291 Posts
May 30 2019 18:48 GMT
#63
On May 31 2019 01:54 insitelol wrote:
Show nested quote +
On May 31 2019 01:44 machinus wrote:
On May 31 2019 00:58 insitelol wrote:
On May 30 2019 23:31 alestormsabaton1994 wrote:
Honestly, if the Protoss players cared about the game, they would never defend the joke that is this situation. I used to be top 8 master when the game was healthy, so Ive been through a lot of era of dominance. I quit the game 3 years ago ( around when Proleague disbanded), but I ve been following the scene for a while. No wonder the game is getting "more dead" every day. Having such imbalance in the game is terrible for viewers and players.

TLDR: if protoss players cared more about starcraft surviving than their winrate on ladder, they would not defend that bullshit. They are just contributing even more to the downfall of this once great franchise.

TLDR: if 3k terrans cared more about their winrate on ladder rather than justifying their lack of skill on public boards, they would definitely invest more time into actually getting better at the game.


You're doing an awful lot of whining to excuse the protoss imbalance issue. Definitely having a credibility problem

Gold terrans talking credibility. Now i've seen everything.

User was warned for this post.


Not sure who these gold terrans are, but it's pretty clear who the kid having a tantrum on the forum is. Maybe it's time to take a nap.

The fact is that GSL is where balance decisions are made, and there has been an issue with Protoss for a long time now. Blizzard should take a look at the early game and fix it.
xelnaga_empire
Profile Joined March 2012
627 Posts
Last Edited: 2019-05-30 19:30:16
May 30 2019 19:29 GMT
#64
On May 31 2019 03:48 machinus wrote:
Show nested quote +
On May 31 2019 01:54 insitelol wrote:
On May 31 2019 01:44 machinus wrote:
On May 31 2019 00:58 insitelol wrote:
On May 30 2019 23:31 alestormsabaton1994 wrote:
Honestly, if the Protoss players cared about the game, they would never defend the joke that is this situation. I used to be top 8 master when the game was healthy, so Ive been through a lot of era of dominance. I quit the game 3 years ago ( around when Proleague disbanded), but I ve been following the scene for a while. No wonder the game is getting "more dead" every day. Having such imbalance in the game is terrible for viewers and players.

TLDR: if protoss players cared more about starcraft surviving than their winrate on ladder, they would not defend that bullshit. They are just contributing even more to the downfall of this once great franchise.

TLDR: if 3k terrans cared more about their winrate on ladder rather than justifying their lack of skill on public boards, they would definitely invest more time into actually getting better at the game.


You're doing an awful lot of whining to excuse the protoss imbalance issue. Definitely having a credibility problem

Gold terrans talking credibility. Now i've seen everything.

User was warned for this post.


Not sure who these gold terrans are, but it's pretty clear who the kid having a tantrum on the forum is. Maybe it's time to take a nap.

The fact is that GSL is where balance decisions are made, and there has been an issue with Protoss for a long time now. Blizzard should take a look at the early game and fix it.


Yup, Blizzard will definitely be looking at the GSL results. 7/8 Protoss at the last GSL Super Tournament is not a good look. And now we have 5/6 Protoss after 3 groups in the Round of 16 for this GSL. That is also not a good look.
General_Winter
Profile Joined February 2011
United States719 Posts
May 30 2019 19:48 GMT
#65
On May 30 2019 21:59 the caz dog wrote:
Show nested quote +
Best troll post 2019?


May as well be.

PvZ - You don't have to juggle Immortals to win with many of these pushes. It does help though. If it is toned down further (and yes, both Warp Prisms and Immortals have been nerfed over their history), it's going to be the loss of a cool form of micro that pros are using more and more effectively.

It's funny that Robo openers became more popular in response to Nydus, and now we've re-learned how good the timing pushes are as a result. Also, no Protoss player wants to go late game vs Zerg anymore. Any timing push / allin nerfs should include addressing Protoss weakness in lategame PvZ.

PvT - Some kind of buff to Terran might be helpful. It's hard to know exactly what form it would take though. Something around making the Protoss 3rd a bit harder to take might be on the right track. Trade that for a way to deal with BCs, and we are talking.


If I was going to buff Terran to help TvP in the early midgame without changing late game too much my vote would be increasing the lock on range for the cyclone by 1. This would give T a slightly stronger way to repel things like warp prisms and oracle and would provide more ability to micro vs stalkers in the midgame, but it wouldn’t do much in the late game because cyclones fall off late and you can’t be microing cyclones one at a time once it hits the max army stage of the game. It also wouldn’t effect the DPS of units which means it wouldn’t have much impact at the A-move levels of the ladder.
SHODAN
Profile Joined November 2011
United Kingdom1149 Posts
Last Edited: 2019-05-30 20:30:00
May 30 2019 20:18 GMT
#66
On May 31 2019 03:40 insitelol wrote:
Show nested quote +
On May 31 2019 02:29 SHODAN wrote:
On May 31 2019 01:54 insitelol wrote:
On May 31 2019 01:44 machinus wrote:
On May 31 2019 00:58 insitelol wrote:
On May 30 2019 23:31 alestormsabaton1994 wrote:
Honestly, if the Protoss players cared about the game, they would never defend the joke that is this situation. I used to be top 8 master when the game was healthy, so Ive been through a lot of era of dominance. I quit the game 3 years ago ( around when Proleague disbanded), but I ve been following the scene for a while. No wonder the game is getting "more dead" every day. Having such imbalance in the game is terrible for viewers and players.

TLDR: if protoss players cared more about starcraft surviving than their winrate on ladder, they would not defend that bullshit. They are just contributing even more to the downfall of this once great franchise.

TLDR: if 3k terrans cared more about their winrate on ladder rather than justifying their lack of skill on public boards, they would definitely invest more time into actually getting better at the game.


You're doing an awful lot of whining to excuse the protoss imbalance issue. Definitely having a credibility problem

Gold terrans talking credibility. Now i've seen everything.


so what mmr are you to make you think you are such hot shit?

Masters 2, nothing to be proud of, and i never said i'm hot shit, i just can't stand the whine from people who don't even play the game.


you can't stand the whine of low league players? I don't believe you. you thrive on the comments of low league players because arguing with low league players makes you look good (in a cheap and obvious way, of course ). you have 2 strategies on the forums: 1) derail balance discussion by focusing on the comments of low league players, 2) derail balance discussions by summoning the name "avilo"

you never engage with the reasonable suggestions or observations, only with the bad ones. it's the same protoss bullshit in-game and beyond the game: retarded aggression and cheesy arguments to give you the advantage. if you are a protoss player who really cares about the game, you'd want the game to be fun to play for all races, fair competition in all match-ups, and high viewership (which is necessitated by fun + fair + balanced).

doesn't really matter if you are proud of your mmr or not. are you proud of beating a terran or zerg who played better than you? that's the question protoss players should be asking themselves. ok ok, it's fun to be the imba race for a while stim-for-the-win terrans had their fun time... bl infestor zergs had their fun time... now protoss has had their fun time too! but eventually you have to accept that it's hurting the game.

you know what is most rewarding about sc2? when you win a game and your opponent actually RESPECTS your play afterwards. go back to HotS and think about TvZ. you micro vs my widow mines, and I'll micro vs your banelings. equal effort expected on both sides. now think about current patch TvP. I kill my wrists splitting against your storms and disruptor balls, while you put your feet up and wait for cooldowns? :D the terran is queue-shifting, stutter stepping and clicking out of his mind to control a fragile medivac drop - careful of all the risks and dangers, because losing the drop can lose the game - while you dick around with a 10 range invincible prism? click click click MASS ZEALOT WARP-IN then just move the camera back to your side of the map (to build another nexus of course! :D) and those zealots get 22 scv kills without you even looking you can just fly that thing thru turrets, lose it over and over - where is the risk? how do I punish? oh yeah, and all those insta-death build order losses? there is a good minute or more after terran commits to mech (which is easily scoutable) and where toss can literally just throw down gateways and win with a huge gateway push when T tries to take a third... fantasy on king's cove is a good example. yeah... it's nothing personal, but I haven't gg'd a protoss player since WoL. mothership core = no respect, fuck you. deathball = no respect, fuck you. usually I just lift my buildings and write mean stuff nowadays. wish it could be different. it would be nice if we could have a gentlemanly, sportsmanlike game of TvP.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 30 2019 20:44 GMT
#67
On May 31 2019 05:18 SHODAN wrote:
Show nested quote +
On May 31 2019 03:40 insitelol wrote:
On May 31 2019 02:29 SHODAN wrote:
On May 31 2019 01:54 insitelol wrote:
On May 31 2019 01:44 machinus wrote:
On May 31 2019 00:58 insitelol wrote:
On May 30 2019 23:31 alestormsabaton1994 wrote:
Honestly, if the Protoss players cared about the game, they would never defend the joke that is this situation. I used to be top 8 master when the game was healthy, so Ive been through a lot of era of dominance. I quit the game 3 years ago ( around when Proleague disbanded), but I ve been following the scene for a while. No wonder the game is getting "more dead" every day. Having such imbalance in the game is terrible for viewers and players.

TLDR: if protoss players cared more about starcraft surviving than their winrate on ladder, they would not defend that bullshit. They are just contributing even more to the downfall of this once great franchise.

TLDR: if 3k terrans cared more about their winrate on ladder rather than justifying their lack of skill on public boards, they would definitely invest more time into actually getting better at the game.


You're doing an awful lot of whining to excuse the protoss imbalance issue. Definitely having a credibility problem

Gold terrans talking credibility. Now i've seen everything.


so what mmr are you to make you think you are such hot shit?

Masters 2, nothing to be proud of, and i never said i'm hot shit, i just can't stand the whine from people who don't even play the game.


you can't stand the whine of low league players? I don't believe you. you thrive on the comments of low league players because arguing with low league players makes you look good (in a cheap and obvious way, of course ). you have 2 strategies on the forums: 1) derail balance discussion by focusing on the comments of low league players, 2) derail balance discussions by summoning the name "avilo"

you never engage with the reasonable suggestions or observations, only with the bad ones. it's the same protoss bullshit in-game and beyond the game: retarded aggression and cheesy arguments to give you the advantage. if you are a protoss player who really cares about the game, you'd want the game to be fun to play for all races, fair competition in all match-ups, and high viewership (which is necessitated by fun + fair + balanced).

doesn't really matter if you are proud of your mmr or not. are you proud of beating a terran or zerg who played better than you? that's the question protoss players should be asking themselves. ok ok, it's fun to be the imba race for a while stim-for-the-win terrans had their fun time... bl infestor zergs had their fun time... now protoss has had their fun time too! but eventually you have to accept that it's hurting the game.

you know what is most rewarding about sc2? when you win a game and your opponent actually RESPECTS your play afterwards. go back to HotS and think about TvZ. you micro vs my widow mines, and I'll micro vs your banelings. equal effort expected on both sides. now think about current patch TvP. I kill my wrists splitting against your storms and disruptor balls, while you put your feet up and wait for cooldowns? :D the terran is queue-shifting, stutter stepping and clicking out of his mind to control a fragile medivac drop - careful of all the risks and dangers, because losing the drop can lose the game - while you dick around with a 10 range invincible prism? click click click MASS ZEALOT WARP-IN then just move the camera back to your side of the map (to build another nexus of course! :D) and those zealots get 22 scv kills without you even looking you can just fly that thing thru turrets, lose it over and over - where is the risk? how do I punish? oh yeah, and all those insta-death build order losses? there is a good minute or more after terran commits to mech (which is easily scoutable) and where toss can literally just throw down gateways and win with a huge gateway push when T tries to take a third... fantasy on king's cove is a good example. yeah... it's nothing personal, but I haven't gg'd a protoss player since WoL. mothership core = no respect, fuck you. deathball = no respect, fuck you. usually I just lift my buildings and write mean stuff nowadays. wish it could be different. it would be nice if we could have a gentlemanly, sportsmanlike game of TvP.

That was here all the time, Protoss hardness lies somewhere else than mechanical things. I'm not saying it's right(especially compared to bio play), but that's how it is. And this won't change, so let's just move on from this stuff.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
SHODAN
Profile Joined November 2011
United Kingdom1149 Posts
May 30 2019 20:46 GMT
#68
On May 31 2019 04:48 General_Winter wrote:
Show nested quote +
On May 30 2019 21:59 the caz dog wrote:
Best troll post 2019?


May as well be.

PvZ - You don't have to juggle Immortals to win with many of these pushes. It does help though. If it is toned down further (and yes, both Warp Prisms and Immortals have been nerfed over their history), it's going to be the loss of a cool form of micro that pros are using more and more effectively.

It's funny that Robo openers became more popular in response to Nydus, and now we've re-learned how good the timing pushes are as a result. Also, no Protoss player wants to go late game vs Zerg anymore. Any timing push / allin nerfs should include addressing Protoss weakness in lategame PvZ.

PvT - Some kind of buff to Terran might be helpful. It's hard to know exactly what form it would take though. Something around making the Protoss 3rd a bit harder to take might be on the right track. Trade that for a way to deal with BCs, and we are talking.


If I was going to buff Terran to help TvP in the early midgame without changing late game too much my vote would be increasing the lock on range for the cyclone by 1. This would give T a slightly stronger way to repel things like warp prisms and oracle and would provide more ability to micro vs stalkers in the midgame, but it wouldn’t do much in the late game because cyclones fall off late and you can’t be microing cyclones one at a time once it hits the max army stage of the game. It also wouldn’t effect the DPS of units which means it wouldn’t have much impact at the A-move levels of the ladder.


bad idea. +1 lock-on range would break mech vZ. anyway, terran doesn't need a better way to shoot down an oracle or warp prism... cyclones already do that just fine. there no magical buff to a single unit that will fix TvP. the real problem is much more complicated: the economy and the main army. by the 10 minute mark, toss is just always ahead in workers, infratructure and usually upgrades. there needs to be a way to stop toss from taking such an easy third, or from teching up so fast - OR - there needs to be a way for terran to speed up his own infrastructure and take a third safely. the REAL problem is that protoss can literally march against an entrenched terran position - buildings blocking with tanks behind (tanks with high ground """advantage"""), bunkers full of marines, scvs blocking - you name it - the protoss a-move >> entrenched terran. the rules do not apply to protoss! if you are zerg, you can't just fucking walk into tanks LOL. marines can't just walk into tanks and magically win in TvT

I say give tanks a +shield dmg upgrade and borrow the human build mechanic from wc3 (multiple scvs build building faster). yeah, ppl don't like the +shield dmg variable because tanks also have the +armored thing, but really, I don't see why a unit can't have 2 different dmg modifiers. I can suspend disbelief or sense of design elegance if it does the job
insitelol
Profile Joined August 2012
845 Posts
May 30 2019 20:49 GMT
#69
On May 31 2019 05:18 SHODAN wrote:
mothership core = no respect, fuck you. deathball = no respect, fuck you. usually I just lift my buildings and write mean stuff nowadays.

I guess this is one of those reasonable arguments i don't engage with. Sorry about that.
Less is more.
SHODAN
Profile Joined November 2011
United Kingdom1149 Posts
May 30 2019 20:54 GMT
#70
On May 31 2019 05:49 insitelol wrote:
Show nested quote +
On May 31 2019 05:18 SHODAN wrote:
mothership core = no respect, fuck you. deathball = no respect, fuck you. usually I just lift my buildings and write mean stuff nowadays.

I guess this is one of those reasonable arguments i don't engage with. Sorry about that.


see? more protoss bullshit. focus on the most petty, trivial thing and ignore all the substance you literally just demonstrated what I wrote in the first paragraph - congrats, thx for playing
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-05-30 21:06:11
May 30 2019 21:01 GMT
#71
On May 31 2019 05:54 SHODAN wrote:
Show nested quote +
On May 31 2019 05:49 insitelol wrote:
On May 31 2019 05:18 SHODAN wrote:
mothership core = no respect, fuck you. deathball = no respect, fuck you. usually I just lift my buildings and write mean stuff nowadays.

I guess this is one of those reasonable arguments i don't engage with. Sorry about that.


see? more protoss bullshit. focus on the most petty, trivial thing and ignore all the substance you literally just demonstrated what I wrote in the first paragraph - congrats, thx for playing

And the substance was: protoss takes less skill than terran? Did i miss something?
Man, you speak about respect, then talk "death ballz protoss zero skill, i kill my wrists protoss a-click" stuff and you want me to take that seriously? Anyways. Whatever. I guess mods are mad already. I'm out.
Less is more.
Carminedust
Profile Joined October 2014
487 Posts
May 30 2019 21:20 GMT
#72
MVP didnt lose his g5l for this ;-;
Maybe was Zoun only Fan before he retired idk
DomeGetta
Profile Joined February 2012
480 Posts
May 30 2019 22:04 GMT
#73
On May 31 2019 06:01 insitelol wrote:
Show nested quote +
On May 31 2019 05:54 SHODAN wrote:
On May 31 2019 05:49 insitelol wrote:
On May 31 2019 05:18 SHODAN wrote:
mothership core = no respect, fuck you. deathball = no respect, fuck you. usually I just lift my buildings and write mean stuff nowadays.

I guess this is one of those reasonable arguments i don't engage with. Sorry about that.


see? more protoss bullshit. focus on the most petty, trivial thing and ignore all the substance you literally just demonstrated what I wrote in the first paragraph - congrats, thx for playing

And the substance was: protoss takes less skill than terran? Did i miss something?
Man, you speak about respect, then talk "death ballz protoss zero skill, i kill my wrists protoss a-click" stuff and you want me to take that seriously? Anyways. Whatever. I guess mods are mad already. I'm out.


So wait.. your arguement that you dont do exactly what he said you do is to find a post of his where he is raging?? Very nice example proving his point about you lolol. Anybody who has been following wcs and gsl knows their is clearly a problem. Whether you choose to be honest about it or not is up to you but there is literally no question that changes are coming at this point. Whether they wait till GSL finishes or not is the only thing in question now and since its looking more and more like there will be an all toss ro4 id bet on sooner than later.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 30 2019 22:18 GMT
#74
On May 31 2019 05:46 SHODAN wrote:
Show nested quote +
On May 31 2019 04:48 General_Winter wrote:
On May 30 2019 21:59 the caz dog wrote:
Best troll post 2019?


May as well be.

PvZ - You don't have to juggle Immortals to win with many of these pushes. It does help though. If it is toned down further (and yes, both Warp Prisms and Immortals have been nerfed over their history), it's going to be the loss of a cool form of micro that pros are using more and more effectively.

It's funny that Robo openers became more popular in response to Nydus, and now we've re-learned how good the timing pushes are as a result. Also, no Protoss player wants to go late game vs Zerg anymore. Any timing push / allin nerfs should include addressing Protoss weakness in lategame PvZ.

PvT - Some kind of buff to Terran might be helpful. It's hard to know exactly what form it would take though. Something around making the Protoss 3rd a bit harder to take might be on the right track. Trade that for a way to deal with BCs, and we are talking.


If I was going to buff Terran to help TvP in the early midgame without changing late game too much my vote would be increasing the lock on range for the cyclone by 1. This would give T a slightly stronger way to repel things like warp prisms and oracle and would provide more ability to micro vs stalkers in the midgame, but it wouldn’t do much in the late game because cyclones fall off late and you can’t be microing cyclones one at a time once it hits the max army stage of the game. It also wouldn’t effect the DPS of units which means it wouldn’t have much impact at the A-move levels of the ladder.


bad idea. +1 lock-on range would break mech vZ. anyway, terran doesn't need a better way to shoot down an oracle or warp prism... cyclones already do that just fine. there no magical buff to a single unit that will fix TvP. the real problem is much more complicated: the economy and the main army. by the 10 minute mark, toss is just always ahead in workers, infratructure and usually upgrades. there needs to be a way to stop toss from taking such an easy third, or from teching up so fast - OR - there needs to be a way for terran to speed up his own infrastructure and take a third safely. the REAL problem is that protoss can literally march against an entrenched terran position - buildings blocking with tanks behind (tanks with high ground """advantage"""), bunkers full of marines, scvs blocking - you name it - the protoss a-move >> entrenched terran. the rules do not apply to protoss! if you are zerg, you can't just fucking walk into tanks LOL. marines can't just walk into tanks and magically win in TvT

I say give tanks a +shield dmg upgrade and borrow the human build mechanic from wc3 (multiple scvs build building faster). yeah, ppl don't like the +shield dmg variable because tanks also have the +armored thing, but really, I don't see why a unit can't have 2 different dmg modifiers. I can suspend disbelief or sense of design elegance if it does the job

Sure, then remove their smartfire. Current tanks are already strong enough to obliterate even immortals if their count gets out of hand. It's not like Protoss has dark swarm
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
machinus
Profile Joined January 2010
United States291 Posts
May 30 2019 22:28 GMT
#75
Terran defensive units are really bad. Bunkers are worthless. Siege Tanks got nerfed in WoL and never got their strength back (like Immortals have now). People complained about tank + medivac, but OP prism + immortal isn't a huge problem? :/ Liberators are extremely slow and don't work against any good players.

Terran needs stronger ways to defend aganst all the super high HP Protoss units that walk through defenses and never die. There are too many different threats that Protoss has in the early game, and even when Terran knows they are coming, they still can't be stopped. Blink, shade, and warp prism make a mockery of otherwise good micro and strategy, and are just imbalanced.


SHODAN
Profile Joined November 2011
United Kingdom1149 Posts
May 30 2019 22:52 GMT
#76
On May 31 2019 07:18 deacon.frost wrote:
Show nested quote +
On May 31 2019 05:46 SHODAN wrote:
On May 31 2019 04:48 General_Winter wrote:
On May 30 2019 21:59 the caz dog wrote:
Best troll post 2019?


May as well be.

PvZ - You don't have to juggle Immortals to win with many of these pushes. It does help though. If it is toned down further (and yes, both Warp Prisms and Immortals have been nerfed over their history), it's going to be the loss of a cool form of micro that pros are using more and more effectively.

It's funny that Robo openers became more popular in response to Nydus, and now we've re-learned how good the timing pushes are as a result. Also, no Protoss player wants to go late game vs Zerg anymore. Any timing push / allin nerfs should include addressing Protoss weakness in lategame PvZ.

PvT - Some kind of buff to Terran might be helpful. It's hard to know exactly what form it would take though. Something around making the Protoss 3rd a bit harder to take might be on the right track. Trade that for a way to deal with BCs, and we are talking.


If I was going to buff Terran to help TvP in the early midgame without changing late game too much my vote would be increasing the lock on range for the cyclone by 1. This would give T a slightly stronger way to repel things like warp prisms and oracle and would provide more ability to micro vs stalkers in the midgame, but it wouldn’t do much in the late game because cyclones fall off late and you can’t be microing cyclones one at a time once it hits the max army stage of the game. It also wouldn’t effect the DPS of units which means it wouldn’t have much impact at the A-move levels of the ladder.


bad idea. +1 lock-on range would break mech vZ. anyway, terran doesn't need a better way to shoot down an oracle or warp prism... cyclones already do that just fine. there no magical buff to a single unit that will fix TvP. the real problem is much more complicated: the economy and the main army. by the 10 minute mark, toss is just always ahead in workers, infratructure and usually upgrades. there needs to be a way to stop toss from taking such an easy third, or from teching up so fast - OR - there needs to be a way for terran to speed up his own infrastructure and take a third safely. the REAL problem is that protoss can literally march against an entrenched terran position - buildings blocking with tanks behind (tanks with high ground """advantage"""), bunkers full of marines, scvs blocking - you name it - the protoss a-move >> entrenched terran. the rules do not apply to protoss! if you are zerg, you can't just fucking walk into tanks LOL. marines can't just walk into tanks and magically win in TvT

I say give tanks a +shield dmg upgrade and borrow the human build mechanic from wc3 (multiple scvs build building faster). yeah, ppl don't like the +shield dmg variable because tanks also have the +armored thing, but really, I don't see why a unit can't have 2 different dmg modifiers. I can suspend disbelief or sense of design elegance if it does the job

Sure, then remove their smartfire. Current tanks are already strong enough to obliterate even immortals if their count gets out of hand. It's not like Protoss has dark swarm


2 supply and we got ourselves a deal
ThunderJunk
Profile Joined December 2015
United States725 Posts
May 30 2019 23:01 GMT
#77
The problem is timing attacks are super good vs. Z.
I think the gentlest change would be to reduce immortal movement speed. But then P would need to go lategame vs Z, which is quite challenging, and that doesn't really fix PvT, which does seem pretty ugly right now.

Maybe also add an upgrade requirement for Tempests to attack ground?
I am free because I know that I alone am morally responsible for everything I do.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
May 30 2019 23:51 GMT
#78
On May 31 2019 08:01 ThunderJunk wrote:
The problem is timing attacks are super good vs. Z.
I think the gentlest change would be to reduce immortal movement speed. But then P would need to go lategame vs Z, which is quite challenging, and that doesn't really fix PvT, which does seem pretty ugly right now.

Maybe also add an upgrade requirement for Tempests to attack ground?


Do you mean an upgrade so Tempests can attack ground e.g. when you first build them, they can only hit air?
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2019-05-31 06:39:03
May 31 2019 06:35 GMT
#79
On May 31 2019 08:01 ThunderJunk wrote:
The problem is timing attacks are super good vs. Z.
I think the gentlest change would be to reduce immortal movement speed. But then P would need to go lategame vs Z, which is quite challenging, and that doesn't really fix PvT, which does seem pretty ugly right now.

Maybe also add an upgrade requirement for Tempests to attack ground?

So, you want to nerf the immortal(mkey) and then nerf the lategame of toss. That's nice, but PvT nowadays rarely gets into the lategame and tempests are used to shut down long range liberators Generally speaking this will slightly help in PvZ and does nothing for PvT except the nerf of the proxy tempest cheese.

On May 31 2019 07:52 SHODAN wrote:
Show nested quote +
On May 31 2019 07:18 deacon.frost wrote:
On May 31 2019 05:46 SHODAN wrote:
On May 31 2019 04:48 General_Winter wrote:
On May 30 2019 21:59 the caz dog wrote:
Best troll post 2019?


May as well be.

PvZ - You don't have to juggle Immortals to win with many of these pushes. It does help though. If it is toned down further (and yes, both Warp Prisms and Immortals have been nerfed over their history), it's going to be the loss of a cool form of micro that pros are using more and more effectively.

It's funny that Robo openers became more popular in response to Nydus, and now we've re-learned how good the timing pushes are as a result. Also, no Protoss player wants to go late game vs Zerg anymore. Any timing push / allin nerfs should include addressing Protoss weakness in lategame PvZ.

PvT - Some kind of buff to Terran might be helpful. It's hard to know exactly what form it would take though. Something around making the Protoss 3rd a bit harder to take might be on the right track. Trade that for a way to deal with BCs, and we are talking.


If I was going to buff Terran to help TvP in the early midgame without changing late game too much my vote would be increasing the lock on range for the cyclone by 1. This would give T a slightly stronger way to repel things like warp prisms and oracle and would provide more ability to micro vs stalkers in the midgame, but it wouldn’t do much in the late game because cyclones fall off late and you can’t be microing cyclones one at a time once it hits the max army stage of the game. It also wouldn’t effect the DPS of units which means it wouldn’t have much impact at the A-move levels of the ladder.


bad idea. +1 lock-on range would break mech vZ. anyway, terran doesn't need a better way to shoot down an oracle or warp prism... cyclones already do that just fine. there no magical buff to a single unit that will fix TvP. the real problem is much more complicated: the economy and the main army. by the 10 minute mark, toss is just always ahead in workers, infratructure and usually upgrades. there needs to be a way to stop toss from taking such an easy third, or from teching up so fast - OR - there needs to be a way for terran to speed up his own infrastructure and take a third safely. the REAL problem is that protoss can literally march against an entrenched terran position - buildings blocking with tanks behind (tanks with high ground """advantage"""), bunkers full of marines, scvs blocking - you name it - the protoss a-move >> entrenched terran. the rules do not apply to protoss! if you are zerg, you can't just fucking walk into tanks LOL. marines can't just walk into tanks and magically win in TvT

I say give tanks a +shield dmg upgrade and borrow the human build mechanic from wc3 (multiple scvs build building faster). yeah, ppl don't like the +shield dmg variable because tanks also have the +armored thing, but really, I don't see why a unit can't have 2 different dmg modifiers. I can suspend disbelief or sense of design elegance if it does the job

Sure, then remove their smartfire. Current tanks are already strong enough to obliterate even immortals if their count gets out of hand. It's not like Protoss has dark swarm


2 supply and we got ourselves a deal

Without the smartfire I don't see an issue in it, could be at least tested.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Irukandji30
Profile Joined August 2016
15 Posts
May 31 2019 12:16 GMT
#80
Tosscraft 2
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