• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:25
CEST 15:25
KST 22:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou16Weekly Cups (Oct 13-19): Clem Goes for Four1BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
Weekly Cups (Oct 13-19): Clem Goes for Four RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (March 17-23): Clem Bounces Back DreamHack Open 2013 revealed
Tourneys
$1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
SnOw's Awful Building Placements vs barracks BW General Discussion Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ BSL Season 21
Tourneys
[Megathread] Daily Proleagues 300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament
Strategy
Roaring Currents ASL final Current Meta [I] Funny Protoss Builds/Strategies BW - ajfirecracker Strategy & Training
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1301 users

SC2 esports team members included in Blizzard layoffs - Pa…

Forum Index > SC2 General
115 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Vandroiy
Profile Joined June 2012
11 Posts
February 14 2019 10:30 GMT
#41
Sad news indeed. If anyone affected by these layoffs read this, I hope you know how much we appreciate everything you have done for the Starcraft scene. We didn't see all of you in person but we saw the result of your hard work and commitment and you will be missed!
JimmyJRaynor
Profile Blog Joined April 2010
Canada16867 Posts
February 14 2019 10:38 GMT
#42
Does any one know how big the SC2 esports team was before this layoff? And then, how big the Sc2 esports team is AFTER the layoffs are over?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Nebuchad
Profile Blog Joined December 2012
Switzerland12303 Posts
February 14 2019 10:53 GMT
#43
The only good headline:

+ Show Spoiler +

No will to live, no wish to die
LuckyGnomTV
Profile Blog Joined July 2009
Russian Federation367 Posts
Last Edited: 2019-02-14 11:02:30
February 14 2019 11:01 GMT
#44
I am a guy who saw SC2 scene transformations from it's close beta to current moment and I am surprised about people here saying: "wow, so sad blizz fired so many people". Why is it sad? SC2 is in terrible shape, it is alive only because it is the only one RTS on a market. Imagine if SC2 had an opponent like LoL has in DotA2.

During all those years LoL became only bigger, DotA became only bigger, CSGO became bigger, FIFA still at the same place where it was and what happened with SC2 - it only degraded. Not sad at all, people didn't do their job well, it led to company losing money - people got fired.
Rob-Zero
Profile Joined January 2011
Germany460 Posts
February 14 2019 11:11 GMT
#45
On February 14 2019 20:01 LuckyGnomTV wrote:
I am a guy who saw SC2 scene transformations from it's close beta to current moment and I am surprised about people here saying: "wow, so sad blizz fired so many people". Why is it sad? SC2 is in terrible shape, it is alive only because it is the only one RTS on a market. Imagine if SC2 had an opponent like LoL has in DotA2.

During all those years LoL became only bigger, DotA became only bigger, CSGO became bigger, FIFA still at the same place where it was and what happened with SC2 - it only degraded. Not sad at all, people didn't do their job well, it led to company losing money - people got fired.


Dude, where have you been in 2018? Sc2 was/is growing since then. So maybe their work was not all that bad.
Dark Age of Camelot - I miss you
ihatevideogames
Profile Joined August 2015
570 Posts
February 14 2019 12:32 GMT
#46
I assume Activision did the math and realised that the money saved by laying off all these people at once was worth the PR disaster, right?
fronkschnonk
Profile Joined November 2011
Germany622 Posts
February 14 2019 12:45 GMT
#47
On February 14 2019 19:06 TT1 wrote:
Activision's stock dropped from 83.19$ on Sept. 24 2018 to 44.57$ (today), yikes. We're entering a new era in the gaming industry.. and sadly RTS games are most likely a dying breed.

I still remember the days of when guys like IdrA were pulling 15k-20k viewers on Twitch.. but the financial benefits weren't a fraction of what they are now, the streaming industry was still in its infancy.

It's no secret that gamers and viewers are into team games and FPS' these days (it's more so just to be a part of w/e is currently hot, ppl enjoy being a part of a large community). Activision's stock decline in the past few months can largely be attributed to the Fortnite craze. We're starting to see how much power big name streamers have in the gaming industry (it even extends to athletes/celebs), Fortnite really only blew up due to their partnerships with streamers. They're the main sellers/marketers.

Back when i played SC2 we didn't have a tourney circuit sponsored by Blizzard. SC2 was the biggest esport, we didn't really have any competition so there was no need for Blizzard to step in and take control of the tournament scene. As time went on and SC2 started getting dropped from events in favor of other titles (this is when MOBAs began to rise), Blizzard was left no choice but to step in and take control of the scene. They no longer had the luxury of having esports companies create SC2 content for them, they had to take it upon themselves to create that content.

A lot of companies today are bypassing this entire process, streaming is changing the gaming landscape and the big name streamers are providing gaming companies w/ their player base (the maturing of the Gen Z pop also plays a big role). The gaming model today is basically: fun play-ability/view-ability (team game/fps etc.), F2P and generate revenue from mainly micro-transactions. Companies want big streamers to market their game and they make it F2P to create a gaming frenzy. Players get attached to the game, they stream it because that's what all the cool streamers and their friends are doing.. and voila, you have yourself a thriving gaming community. It really is a cost efficient business model.. but obviously the product has to be somewhat good too .

Blizzard/Activision is a business and trends in the gaming industry are shifting elsewhere, sadly at the end of the day it's just not logical for them to keep dumping money into something that isn't profitable. That's the reality of today's gaming landscape and it really does suck. I don't think we're gonna see a shift from twitchtv meme frenzy games to quality games any time soon. Streamers and viewers are constantly going to go from 1 flavor of the month game to another.. APEX legends seems to be the next big game :[.

Sad times for the people who've gotten laid off, i wish them all the best of luck.

I'm still not sure about this. SC2 is as stable as an esport title can get, and slowly growing again for over a year now.
Yes, LoL, Dota and CS are bigger. But what else is as big and stable at the same time? What happened with PubG? What's about that weird tank game? Call of Duty? Rocket league?
SC2 still is one of the biggest esports with a massive stable playerbase and also stable viewership. SC2 did not dry out, it just got outpaced, but is still able to run.
And is RTS a drying genre? I don't know. I'm highly confident that a Warcraft 4 would easily sell millions. A new Age of Empires would probably veeery successful as well.
Furthermore, I consider that some kind of Code A must be reestablished.
yht9657
Profile Joined December 2016
1810 Posts
February 14 2019 13:00 GMT
#48
Capitalism at its finest
digmouse
Profile Blog Joined November 2010
China6330 Posts
February 14 2019 13:20 GMT
#49
SC2 as an esport is actually on the rise again since going F2P, especially in China. Problem is we have no idea about how much that matters for the higher ups at ATVI.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2019-02-14 13:48:49
February 14 2019 13:32 GMT
#50
edit:nevermind
Neosteel Enthusiast
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2019-02-14 14:24:51
February 14 2019 14:12 GMT
#51
On February 14 2019 21:45 fronkschnonk wrote:
Show nested quote +
On February 14 2019 19:06 TT1 wrote:
Activision's stock dropped from 83.19$ on Sept. 24 2018 to 44.57$ (today), yikes. We're entering a new era in the gaming industry.. and sadly RTS games are most likely a dying breed.

I still remember the days of when guys like IdrA were pulling 15k-20k viewers on Twitch.. but the financial benefits weren't a fraction of what they are now, the streaming industry was still in its infancy.

It's no secret that gamers and viewers are into team games and FPS' these days (it's more so just to be a part of w/e is currently hot, ppl enjoy being a part of a large community). Activision's stock decline in the past few months can largely be attributed to the Fortnite craze. We're starting to see how much power big name streamers have in the gaming industry (it even extends to athletes/celebs), Fortnite really only blew up due to their partnerships with streamers. They're the main sellers/marketers.

Back when i played SC2 we didn't have a tourney circuit sponsored by Blizzard. SC2 was the biggest esport, we didn't really have any competition so there was no need for Blizzard to step in and take control of the tournament scene. As time went on and SC2 started getting dropped from events in favor of other titles (this is when MOBAs began to rise), Blizzard was left no choice but to step in and take control of the scene. They no longer had the luxury of having esports companies create SC2 content for them, they had to take it upon themselves to create that content.

A lot of companies today are bypassing this entire process, streaming is changing the gaming landscape and the big name streamers are providing gaming companies w/ their player base (the maturing of the Gen Z pop also plays a big role). The gaming model today is basically: fun play-ability/view-ability (team game/fps etc.), F2P and generate revenue from mainly micro-transactions. Companies want big streamers to market their game and they make it F2P to create a gaming frenzy. Players get attached to the game, they stream it because that's what all the cool streamers and their friends are doing.. and voila, you have yourself a thriving gaming community. It really is a cost efficient business model.. but obviously the product has to be somewhat good too .

Blizzard/Activision is a business and trends in the gaming industry are shifting elsewhere, sadly at the end of the day it's just not logical for them to keep dumping money into something that isn't profitable. That's the reality of today's gaming landscape and it really does suck. I don't think we're gonna see a shift from twitchtv meme frenzy games to quality games any time soon. Streamers and viewers are constantly going to go from 1 flavor of the month game to another.. APEX legends seems to be the next big game :[.

Sad times for the people who've gotten laid off, i wish them all the best of luck.

I'm still not sure about this. SC2 is as stable as an esport title can get, and slowly growing again for over a year now.
Yes, LoL, Dota and CS are bigger. But what else is as big and stable at the same time? What happened with PubG? What's about that weird tank game? Call of Duty? Rocket league?
SC2 still is one of the biggest esports with a massive stable playerbase and also stable viewership. SC2 did not dry out, it just got outpaced, but is still able to run.
And is RTS a drying genre? I don't know. I'm highly confident that a Warcraft 4 would easily sell millions. A new Age of Empires would probably veeery successful as well.


The games you mention, like PubG, are battle royale games. I think PubG is actually a good game, it sorta has the same vibe that BW has in Korea (for their own genre) because Koreans recognize quality/competitive games.

That said, PubG lost out to Fortnite in the west simply because the casual player base enjoyed the play-ability of Fortnite over PubG. Simply put, Epic Games outsmarted their rivals by having a better business model. They targeted the casual viewer base (by making a fun cartoon-ish game) and got them to actually play the game way more actively, on top of watching it on twitch (i touched on these points in my previous post).

That said, i don't think Fortnite is all that great of a game, so i don't really see them having a long life span. Games in the same genre will follow their model and they'll eventually out-do them in some way (by having a more polished product/better gameplay etc). Streamers will move over to a better product and the viewers will follow suit, that market is largely controlled by the streamers. There's no real tourney scene in Fortnite so there's nothing there to hold the competitive player base in place once people move over to a new game (they also have other issues, like not having a way for lesser known players to grind their way to recognition).

SC2 has managed to survive for a long time because they have a foothold in the RTS market (BW is still going strong in Korea 20 years after its release). Making a tourney circuit creates a sustainable means of income for the players (so they stick around and play the game professionally) and it creates story lines for the fan base, they grow an attachment to the players and thus become loyal supporters of the game.

You have to remember tho, the current economics of SC2 is solely possible due to Blizzard's funding.. which i assume is a substantial sum. If that were ever to go away (and that decision is based on revenue/profitability for Blizzard) players would have a really tough time playing the game full time. You can imagine the negative effect it'd have on the scene.

Also, i said RTS is most likely a dying breed because they're hard games to get into, it's much easier to just learn and follow a FPS game. Our age group is getting older, like it or not this means people have less time to spend on their computers. The gaming industry is starting to fall into the hands of Gen Z, they're the ones setting trends/deciding what's popular or not. It's easy to tell what type of games they're into .

If War4 were to come out we'd be cycling through the same player base most likely, it's tough to get new blood into RTS games (mainly due to the extreme competitive nature of 1v1 games, there's other reasons tho). This is a problem that Korea currently has with BW, they're trying to figure out what comes next after FlaSh etc.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
ihatevideogames
Profile Joined August 2015
570 Posts
February 14 2019 14:32 GMT
#52
SC2 used to have millions of players and viewers. Now, we're happy if the largest tourneys break 50k viewers.
I won't compare SC2 numbers with easy to get into casual games like Fortnite and League, but look at games like DotA 2. They've managed to retain hundreds of thousands to millions of players and viewers through the years.
Game design had alot to do with that, but there was something to be said when a formerly buy-to-play game that advertised itself as the most competitive esport had such inferior spectating tools and no public live game watching options compared to free to play games.

In my opinion, in order to see how 'healthy' and 'big' an esports scene is, just imagine what would happen if the parent company were to cut all funding to tourney organisers.
At this point, and call me a pessimist if you will, I sincerely believe that the only reason Kot(d)ick hasn't axed the SC2 esports funding yet is because the community backlash would lose them more money in the long term.
Khalimaroth
Profile Joined September 2010
France70 Posts
February 14 2019 14:52 GMT
#53
The greed of the stockholder has no limit...
Trop'inzust
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
February 14 2019 16:40 GMT
#54
This is just so sad. I met 2 of the guys in the OP last year and they were amazing people. I can't believe whats happened to them its awful.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Clonester
Profile Joined August 2014
Germany2808 Posts
February 14 2019 17:48 GMT
#55
On February 14 2019 23:52 Khalimaroth wrote:
The greed of the stockholder has no limit...


The stocks have just lost 50% of their value in the last year. Obviously the leadership is forced to something, when they have just cut the money of their stockholders in half.

Laying off major parts of your non developing teams might be the wrong way of "doing something". We will see in the future.

That laying off people is so easy in the US is not the fault of Activision. And with the current unemployment rate, these people should be able to find another job very soon.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
andrewlt
Profile Joined August 2009
United States7702 Posts
February 14 2019 18:00 GMT
#56
The reality of a marketing/sales job is if you are selling less product than your salary, you're going to get laid off eventually. Esports has traditionally been a money sink. I think the industry is realizing that it doesn't increase sales compared to the investments made to it for all but the handful of games at the top. Viewership doesn't really do anything unless it translates to profits.
Odoakar
Profile Joined May 2010
Croatia1837 Posts
February 14 2019 18:00 GMT
#57
Can't wait to see all the idiots buying WC3:R.
narbsncharbs
Profile Joined February 2019
34 Posts
February 14 2019 18:42 GMT
#58
On February 15 2019 03:00 andrewlt wrote:
The reality of a marketing/sales job is if you are selling less product than your salary, you're going to get laid off eventually. Esports has traditionally been a money sink. I think the industry is realizing that it doesn't increase sales compared to the investments made to it for all but the handful of games at the top. Viewership doesn't really do anything unless it translates to profits.


Esports(funded by the developer of the video game that is) does have its advantages in that if you can lure gamers in with the idea that they can become a progamer and keep them playing your game long enough, the company will have an easier time getting them to purchase the next title in the franchise or whatever new IP/games the company decides. The comapny will also have to worry less about their customers jumping ship to another developer's game. Esports is used as a vehicle to develop brand loyalty imo.
narbsncharbs
Profile Joined February 2019
34 Posts
Last Edited: 2019-02-14 19:10:33
February 14 2019 18:52 GMT
#59
On February 14 2019 20:01 LuckyGnomTV wrote:
I am a guy who saw SC2 scene transformations from it's close beta to current moment and I am surprised about people here saying: "wow, so sad blizz fired so many people". Why is it sad? SC2 is in terrible shape, it is alive only because it is the only one RTS on a market. Imagine if SC2 had an opponent like LoL has in DotA2.

During all those years LoL became only bigger, DotA became only bigger, CSGO became bigger, FIFA still at the same place where it was and what happened with SC2 - it only degraded. Not sad at all, people didn't do their job well, it led to company losing money - people got fired.


This is one of the most intelligent statements to ever be posted on this website, cheers. Actiblizz could have done infinitely better with sc2. The problem is though that many people will look at this close mindedly and assume you are attacking sc2. It's a shame. Actiblizz starved their customer base and milked their IPs for so long that their customerbase gets so fed up when actiblizz does dumb stuff, justifiably so. Actiblizz needs to be pumping out new sequels to their franchises every 2 years. Hell, they do a new call of duty game every year and it makes well over a billion dollars every time. Imagine if they properly nourished IPs like diablo/sc/wc. I'd buy it up. In general, The majority of gamers get bored of a game between 1-2 years, actiblizz needs to have news ones ready to roll out for their IPs when this happens. They are essentially leaving ATON of money on the table in short term($$) AND long term(customer loyalty) since trying to milk IPs for as long as possible puts your franchise at risk of becoming stale resulting customers looking at alternatives from other companies. I wouldn't be looking at playing the new warhammer if sc3 was in front of me or if sc2 had a new expansion every year with new additional units to use on ladder.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 14 2019 18:55 GMT
#60
On February 14 2019 22:20 digmouse wrote:
SC2 as an esport is actually on the rise again since going F2P, especially in China. Problem is we have no idea about how much that matters for the higher ups at ATVI.

From what I can gather and predict, the Starcraft franchise as a whole is no longer on the radar of the higher ups at all. I would be shocked if we ever see another Starcraft game, except maybe a mobile one.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Mid Season Playoffs
SKillous vs sebesdesLIVE!
Solar vs Cure
WardiTV694
Liquipedia
Replay Cast
10:00
SC2's Safe House 2: Playoffs
CranKy Ducklings109
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 109
StarCraft: Brood War
Rain 12182
GuemChi 3834
Horang2 3284
Bisu 2240
Flash 1968
Hyuk 1342
Jaedong 919
hero 633
firebathero 574
Soma 473
[ Show more ]
Mini 442
Stork 365
EffOrt 359
BeSt 343
Light 336
Hyun 289
ZerO 271
Soulkey 217
Snow 188
Last 187
Barracks 103
Mind 98
Killer 93
PianO 90
yabsab 89
JYJ81
ToSsGirL 65
Pusan 64
Aegong 63
Rush 61
Free 56
ggaemo 55
Movie 49
Sharp 32
soO 31
zelot 23
scan(afreeca) 17
Noble 16
ivOry 15
HiyA 14
Sacsri 14
Shinee 13
ajuk12(nOOB) 12
SilentControl 9
Terrorterran 7
Mong 1
Dota 2
qojqva1911
Dendi702
BananaSlamJamma248
420jenkins213
XcaliburYe206
syndereN63
canceldota60
Counter-Strike
zeus732
x6flipin569
oskar146
edward90
Other Games
summit1g6279
singsing2508
B2W.Neo778
hiko458
Sick175
Pyrionflax159
XaKoH 148
Happy134
Hui .116
Mew2King54
Trikslyr18
ZerO(Twitch)10
Organizations
Counter-Strike
PGL307
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1358
• Noizen37
League of Legends
• Nemesis3569
• Jankos2807
Upcoming Events
OSC
2h 35m
Tenacious Turtle Tussle
9h 35m
The PondCast
20h 35m
OSC
22h 35m
WardiTV Invitational
1d 21h
Online Event
2 days
RSL Revival
2 days
RSL Revival
2 days
WardiTV Invitational
2 days
Afreeca Starleague
3 days
Snow vs Soma
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
CrankTV Team League
3 days
RSL Revival
4 days
Wardi Open
4 days
CrankTV Team League
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.