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Meh.
At the end of the day PvT is reasonably well balanced, even if it's heavily dependent on allins. Doubtless the fans will be thrilled to see tank pushes every game, but a win's a win. Tank push or otherwise.
It's not ideal, but I guess the balance team thinks it's good enough for the big tournaments.
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United Kingdom20275 Posts
On February 13 2019 10:30 ZigguratOfUr wrote: I can see why the balance team doesn't want to make any large change before Katowice, but making a small change like this to the big problems with PvT is just incensing people. Oh well at least the change is reasonable.
Is it your opinion that the matchup is heavily protoss favored? If so, why?
My analysis thusfar has brought up that some vocal terran players don't enjoy playing TvP at the moment and would often like design changes to their race to play out the matchup differently.
It has brought up no significant evidence yet of problematic imbalance in the performance of the matchup, e.g. TvP being 8-6 in GSL code S and 23-24 in WCS since the last round of changes.
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On February 13 2019 06:49 Waxangel wrote:Blizzard post from StarCraft II Balance TeamShow nested quote +Hey everyone, In our last update, we reduced the Stalkers’ Blink upgrade research cost to try and help improve PvZ and PvP matchups. After reading all your recent feedback around the change, including discussions around its impact on TvP matchups, we’ve determined the Blink upgrade cost reduction isn’t necessary at this time, and we’ve decided to revert this change for now. We appreciate all of your feedback and thoughtful discussion around this issue. Stalker
- Blink research cost reverted from 100/100 to 150/150
Our current plan is to release this balance update before IEM Katowice on February 21. As always, thank you so much for your feedback, and we encourage you to keep letting us know what you think!
What the actual f**k?! They came to the conclusion the upgrade cost reduction is not necessary at this time AFTER reading all the feedback (mind this is three weeks after the patch release)?! They could've read plenty of the very same feedback the week after proposing this BS in the first place, but instead they decided to push through with all the changes regardless...
Whoever is deciding on these clearly has absolutely no vision about the state of balance, at all, it's just ridiculous at this point. When you want to try out-of-the-blue random changes hoping they somehow miraculously work out, at least F**KING PLAYTEST them beforehand - the more, the better! How about the test map/test ladder? Too little sample size due to the lack of players? Maybe churn out some rewards in return for helping out... Or even better: Maybe PAY people for doing that ffs...
Oh wait, I forgot management just had to lay off 800 people after announcing a record year, but that's another topic, I guess.
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On February 13 2019 10:52 Cyro wrote:Show nested quote +On February 13 2019 10:30 ZigguratOfUr wrote: I can see why the balance team doesn't want to make any large change before Katowice, but making a small change like this to the big problems with PvT is just incensing people. Oh well at least the change is reasonable. Is it your opinion that the matchup is heavily protoss favored? If so, why? My analysis thusfar has brought up that some vocal terran players don't enjoy playing TvP at the moment and would often like design changes to their race to play out the matchup differently. It has brought up no significant evidence yet of problematic imbalance in the performance of the matchup, e.g. TvP being 8-6 in GSL code S and 23-24 in WCS since the last round of changes.
Should really discount the non code S games tbh. Terrans outside of Korea arent really competitive with top players in the world outside of special. The ro32 in wcs Na is an actual joke. So special crushing those kids means 0. There reqlly isnt even 1 terran worth mentioning from Eu and in all honesty u have maybe 2 protosses on Eu and 1 in NA that are competitive on that level. Stats losing is unexpected but not that unexpected since he has not had a lot of time to work out new meta. What we have seen preceding and during many of the total bullshit eras for tvp tho is the unrelenting onslaught of 2 base all ins. The players know before we do. They play constantly vs the best and they start this behavior when it gives them the best possible chance to win. Same exact thing happened after the last big patch and then toss adjusted vs the 2 base all ins and we got the 6 month proxy shit show. Matchup really never got fixed. The few games we have seen so far say nothing for or against that but the fact that its fairly obvious T still doesnt have the option to play a macrogame needs addressing. Maybe they will eventually open their eyes and relook at chrono like people have been saying since they changed it. U cant have better ultimate tech and be ahead on upgrades all game and expect a terran player to say " u kno what..i think im gonna 3 cc into a macrogame..my future as a pro gamer depends on it..ya ya seems good"
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United Kingdom20275 Posts
On February 13 2019 11:55 DomeGetta wrote:Show nested quote +On February 13 2019 10:52 Cyro wrote:On February 13 2019 10:30 ZigguratOfUr wrote: I can see why the balance team doesn't want to make any large change before Katowice, but making a small change like this to the big problems with PvT is just incensing people. Oh well at least the change is reasonable. Is it your opinion that the matchup is heavily protoss favored? If so, why? My analysis thusfar has brought up that some vocal terran players don't enjoy playing TvP at the moment and would often like design changes to their race to play out the matchup differently. It has brought up no significant evidence yet of problematic imbalance in the performance of the matchup, e.g. TvP being 8-6 in GSL code S and 23-24 in WCS since the last round of changes. Should really discount the non code S games tbh. Terrans outside of Korea arent really competitive with top players in the world outside of special. The ro32 in wcs Na is an actual joke. So special crushing those kids means 0. There reqlly isnt even 1 terran worth mentioning from Eu and in all honesty u have maybe 2 protosses on Eu and 1 in NA that are competitive on that level. Stats losing is unexpected but not that unexpected since he has not had a lot of time to work out new meta. What we have seen preceding and during many of the total bullshit eras for tvp tho is the unrelenting onslaught of 2 base all ins. The players know before we do. They play constantly vs the best and they start this behavior when it gives them the best possible chance to win. Same exact thing happened after the last big patch and then toss adjusted vs the 2 base all ins and we got the 6 month proxy shit show. Matchup really never got fixed. The few games we have seen so far say nothing for or against that but the fact that its fairly obvious T still doesnt have the option to play a macrogame needs addressing. Maybe they will eventually open their eyes and relook at chrono like people have been saying since they changed it. U cant have better ultimate tech and be ahead on upgrades all game and expect a terran player to say " u kno what..i think im gonna 3 cc into a macrogame..my future as a pro gamer depends on it..ya ya seems good"
Should really discount the non code S games tbh. Terrans outside of Korea arent really competitive with top players
I do generally agree with you, but this makes the rest of the point come off as "protoss have a 43% winrate but i don't like the way that the terrans played when they beat them". That's a fine discussion but it's one of design, not of balance.
It's also highlighting the lack of data, that this judgement is coming off of only 14 games which could be played very differently depending on which player/group played first or swing 60/40 either way based on luck on any given week even in a perfectly balanced matchup.
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On February 13 2019 12:11 Cyro wrote:Show nested quote +On February 13 2019 11:55 DomeGetta wrote:On February 13 2019 10:52 Cyro wrote:On February 13 2019 10:30 ZigguratOfUr wrote: I can see why the balance team doesn't want to make any large change before Katowice, but making a small change like this to the big problems with PvT is just incensing people. Oh well at least the change is reasonable. Is it your opinion that the matchup is heavily protoss favored? If so, why? My analysis thusfar has brought up that some vocal terran players don't enjoy playing TvP at the moment and would often like design changes to their race to play out the matchup differently. It has brought up no significant evidence yet of problematic imbalance in the performance of the matchup, e.g. TvP being 8-6 in GSL code S and 23-24 in WCS since the last round of changes. Should really discount the non code S games tbh. Terrans outside of Korea arent really competitive with top players in the world outside of special. The ro32 in wcs Na is an actual joke. So special crushing those kids means 0. There reqlly isnt even 1 terran worth mentioning from Eu and in all honesty u have maybe 2 protosses on Eu and 1 in NA that are competitive on that level. Stats losing is unexpected but not that unexpected since he has not had a lot of time to work out new meta. What we have seen preceding and during many of the total bullshit eras for tvp tho is the unrelenting onslaught of 2 base all ins. The players know before we do. They play constantly vs the best and they start this behavior when it gives them the best possible chance to win. Same exact thing happened after the last big patch and then toss adjusted vs the 2 base all ins and we got the 6 month proxy shit show. Matchup really never got fixed. The few games we have seen so far say nothing for or against that but the fact that its fairly obvious T still doesnt have the option to play a macrogame needs addressing. Maybe they will eventually open their eyes and relook at chrono like people have been saying since they changed it. U cant have better ultimate tech and be ahead on upgrades all game and expect a terran player to say " u kno what..i think im gonna 3 cc into a macrogame..my future as a pro gamer depends on it..ya ya seems good" Show nested quote +Should really discount the non code S games tbh. Terrans outside of Korea arent really competitive with top players I do generally agree with you, but this makes the rest of the point come off as "Protoss have a 43% winrate but they lost in the wrong way so need to be nerfed". It's also highlighting the lack of data, that all of this judgement is coming off of only 14 games which could swing 60/40 either way based on luck on any given week even in a perfectly balanced matchup. Seems like your complaints are similarly about the design of the matchup rather than the balance of it
Yeah Im not suggesting one nerf of buff in isolation on either side didnt mean to come across that way. For instance if the 2 base all ins arent solved via meta progression then just nerfing toss late wouldnt make sense there would need to be something early to compensate. Honestly I never thought I would say this bc I never particularly liked how simple the msc mechanics were but thats the last time I can recall consistently seeing great tvp on pro lvl. I would honestly rather they brought it back then another year of this horseshit lol.
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United Kingdom20275 Posts
Lol, my opinion is that protoss plays way better w/ this iteration of chrono, with shields batteries and with the 3x longer warp in time unless warping to super-power-fields. They fixed PvP and i prefer them in both PvT and PvZ as well.
Too much of P's power budget was spent on instawarps to any pylon and on the Mocore IMO which left other parts of the race feeling weak and empty to compensate for that and T/Z players expressed strong dislike for these mechanics as well.
The version of chrono that was trialed for a while in LOTV was incredibly clunky to use and reduced the control that players had over what they were doing because of the way that it acted as a constant boost which couldn't be bursted, stacked or pooled. I'm glad to see it changed to the currently live version even if it were to end up getting numerical nerfs (which i don't think are justified at the moment) as it's IMO a core part of the racial identity that makes the game more fun to play and more interesting to watch.
If the winrates are roughly equal, protoss feels good and there aren't issues in the other matchups (PvP and ZvP) then i think the focus should be on terran gameplay. It's one side of one matchup in particular which isn't happy with the design. Whatever happens, the best course of action will be much more obvious in a month's time!
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On February 13 2019 07:31 Zetter wrote:Show nested quote +On February 13 2019 06:58 freelifeffs wrote: thanks but its not enough. protoss is on an absolute murder spree vs terran and zerg blows in general. i expected more than one tiny rollback. disappointed. What kind of murder spree? PvT is 30-31 in maps across WCS and GSL and 11-13 in series. Tournament results are nothing out of the ordinary right now.
It is out of the ordinary because the Protoss win rate versus Terran is usually a good bit below 50%, and when the win rate finally equalizes, they get nerfed. So it feels weird when Protoss wins 50% of the time, Terran and Zerg players starting losing to Protoss players they don't usually lose too. To restore that ordinary feeling, Blizzard nerfs Protoss.
Remember Khaydarin Amulet? Literally a 50.91% win rate for Protoss versus Terran before 1.30 and they took Khaydarin Amulet out of the game and it blew Protoss out of the water because they gave Protoss no buff to compensate.
Protoss suffered for months versus the 1-1-1 in PvT back in WOL, and Blizzard wanted Protoss players to "figure it out." But when the Adept was strong versus Terran... the nerf hammer came down hard, Terran players didn't have to figure anything out.
No race has experienced the lows Protoss has in win rates (except for the first months of game) and it is especially bad in PvT. Twice, Protoss hit 41% versus Terran, and those two points are the most imbalanced win rates we've ever seen since the first few months of the game. So the norm were used to is seeing Protoss at ~45%. The 52% winrate Protoss has versus Terran right now has to go to reestablish the norm.
Source: http://aligulac.com/misc/balance/
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On February 13 2019 11:53 Creager wrote:Show nested quote +On February 13 2019 06:49 Waxangel wrote:Blizzard post from StarCraft II Balance TeamHey everyone, In our last update, we reduced the Stalkers’ Blink upgrade research cost to try and help improve PvZ and PvP matchups. After reading all your recent feedback around the change, including discussions around its impact on TvP matchups, we’ve determined the Blink upgrade cost reduction isn’t necessary at this time, and we’ve decided to revert this change for now. We appreciate all of your feedback and thoughtful discussion around this issue. Stalker
- Blink research cost reverted from 100/100 to 150/150
Our current plan is to release this balance update before IEM Katowice on February 21. As always, thank you so much for your feedback, and we encourage you to keep letting us know what you think! What the actual f**k?! They came to the conclusion the upgrade cost reduction is not necessary at this time AFTER reading all the feedback (mind this is three weeks after the patch release)?! They could've read plenty of the very same feedback the week after proposing this BS in the first place, but instead they decided to push through with all the changes regardless... Whoever is deciding on these clearly has absolutely no vision about the state of balance, at all, it's just ridiculous at this point. When you want to try out-of-the-blue random changes hoping they somehow miraculously work out, at least F**KING PLAYTEST them beforehand - the more, the better! How about the test map/test ladder? Too little sample size due to the lack of players? Maybe churn out some rewards in return for helping out... Or even better: Maybe PAY people for doing that ffs... Oh wait, I forgot management just had to lay off 800 people after announcing a record year, but that's another topic, I guess.
if Trump can be president... all things are possible. except miracles of course. but you are right sir. people don't know what they're doing.
i'm going to take a dump now. good day sir.
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Just nerf the chronoboost already. This is the main reason of imbalance in TvP and ZvP. That makes Protoss economy and production far more superior than Terran's and Zerg's. Protoss having more eco and production than Zerg- that sounds ridiculous to the core, especially concidering how strong Protoss units are compared to Zerg's arsenal.
Also, i think it's bad design, that Terran and Protoss can rush safely in early game to tier 3 units withoit punishment. I mean harras with BC and Archon Drop??? Imagine Zerg with Ultralisks in 4 minutes into the game.
User was warned for this post.
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On February 13 2019 06:58 freelifeffs wrote: thanks but its not enough. protoss is on an absolute murder spree vs terran and zerg blows in general. i expected more than one tiny rollback. disappointed.
to be fair, terrans all play the worst build is like everyone is like "lets play especially shit vs protoss so they win and get nerfed"
i mean where do p crush anything right now when it matters ? even stats is out
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On February 13 2019 10:14 Cyro wrote:
And who should be the all powerful arbitrator to decide if one player deserves to win or not? Maybe his opponent didn't scan something that they should have, split their marines quite good enough or the map wasn't quite fair to Terran so shouldn't be included either. Everyone makes many mistakes of varying impact, they are human starcraft leagues and not terminator leagues.
When the data doesn't fit your opinion it's usually better to wait for more data and/or change your opinion to match the data, rather than trying to change the data to match your opinion.
If there is a balance problem large and consistent enough to be worth changing it will become obvious in the data, that has been true time and time again for the last 8 and a half years.
I'm disappointed that a Starcraft fan used the word 'arbitrator' rather than 'arbiter'.
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I don't think any of the changes after blizzcon were improvements to the game : ( I'd prefer to play on the 2018 patch..
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The man who changed Balance
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On February 13 2019 10:37 pvsnp wrote: Meh.
At the end of the day PvT is reasonably well balanced, even if it's heavily dependent on allins. Doubtless the fans will be thrilled to see tank pushes every game, but a win's a win. Tank push or otherwise.
It's not ideal, but I guess the balance team thinks it's good enough for the big tournaments.
I want to see scv pulls and 2 base all ins or proxyes or nyduses cause they make the game FUN to watch. From a spectator point of view i want an exciting game. I want to be thrilled and say wow, player A is doing a crazy thing. Can player B see it coming? Omg he just missed the proxy with the scout or the nydus timing with the scan or whatever.
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On February 13 2019 10:37 pvsnp wrote: Meh.
At the end of the day PvT is reasonably well balanced, even if it's heavily dependent on allins. Doubtless the fans will be thrilled to see tank pushes every game, but a win's a win. Tank push or otherwise.
It's not ideal, but I guess the balance team thinks it's good enough for the big tournaments.
until koreans terrans runs out of un-figured all-ins. Meanwhile in foreign land, they are 2 terrans in the top 16 players of WCS Europe.
for now TvP is maybe balanced if you play Korean-crystal-perfect and choose wisely your all-ins serie-wise.
That means it's totally unbalanced at every level of play except, maybe, for now, top Korean terrans.
So, the MU is frustrating (for the 2 sides, getting all-ined every game not that fun for toss), strategically very poor, macro unplayable, unbalanced and unfair for everyone but the 15 top kids (who know each other perfectly) in Korea.
At master level on ladder, if you try to go macro in TvP, it feels like you have to play so perfect (with poor information) to stand any chance vs someone using so much "quality of life" toss change (hahaahaha) he can have half your mechanics, a third of your micro, F2 all game long (but still see half the map thanks to 3 obs) and still stomps you after he made 3 huge errors. (but recall good shit) At least when you random bullshit-all-in, you can win if he makes errors/bad build/etc but it's not fun to play.
With any sens, it's not a very good situation. Well, with any sens, nobody would have made the last patch without any discussion whatsoever, hugely buffing Protoss macro starts while it was already way to strong vs a Terran doing no damage trying to go macro.
This MU needs the exact reverse : either boosting bio macro openings (way too long to pop stim/shield/meds etc after 1/1/1 vs upgraded gateway units ), mid-game bio play (maybe a medivac buff ? +25 start mana or 1 mana point = 1.1 health ?), or slowing protoss macro gateway-centric play (the chronoboosted upgrades is a very huge issue, the cheery on the cake that forbids terran to play macro ). But without buffing terrans tanks all-ins.
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Austria24417 Posts
Don't think this is a change that'll really do anything. It didn't do much in game either. Makes you a bit safer early on as your robo starts 50 gas earlier, but what else does it really do? You can afford blink the second a TC finishes, even at 150/150.
The real issues in PvT are caused by the economic dynamics between the races. Protoss can hold a greedy third base quite easily, and if you combine better economy (= better production) with stronger units, you get a stronger setup. That means Terrans are on a timer every game. Break the Protoss third (or inflict enough damage before) or watch them get out of control. Keeping up in economy is extremely difficult because it removes pressure potential and hands Protoss a free pass to tech into powerful lategame tech like storm or tempests pretty much unhindered, and they'll be favored again.
On the other hand, Protoss needs that early third, otherwise its supposedly cost effective units aren't all that cost effective compared to what Terran can produce off an equal economy bolstered with mules. You get stuck on 2 bases very easily while Terran can then expand freely, keep you pinned back with a stronger standing army, and backstab whenever you move out. That's partially why builds like 2 base double forge colossus or defensive 2 base storm/immortal builds have died out. They're cost effective for a while, but have essentially no map control and then simply can't keep up with the sheer amount of stuff Terran will produce.
This is an issue Blizzard will have to solve if they ever want to really address PvT. They either need to make it so Terran can more easily keep up with a greedy Protoss third through their own macro and tech, or they need to make it so Terrans can more easily break greedy thirds - while at the same time reinstalling some balance between the two on 2 bases, which I think right now favores Terran quite a bit as their expansion timing will naturally be ahead and put Protoss on a similar timer - only with Terran holding all the map control.
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On February 13 2019 06:58 freelifeffs wrote: thanks but its not enough. protoss is on an absolute murder spree vs terran and zerg blows in general. i expected more than one tiny rollback. disappointed.
if you acutally stop listening to raging streamers and watch results, you would be surprsied how relatively close the matchup is already.
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On February 13 2019 17:48 Olli wrote: Don't think this is a change that'll really do anything. It didn't do much in game either. Makes you a bit safer early on as your robo starts 50 gas earlier, but what else does it really do? You can afford blink the second a TC finishes, even at 150/150.
The real issues in PvT are caused by the economic dynamics between the races. Protoss can hold a greedy third base quite easily, and if you combine better economy (= better production) with stronger units, you get a stronger setup. That means Terrans are on a timer every game. Break the Protoss third (or inflict enough damage before) or watch them get out of control. Keeping up in economy is extremely difficult because it removes pressure potential and hands Protoss a free pass to tech into powerful lategame tech like storm or tempests pretty much unhindered, and they'll be favored again.
On the other hand, Protoss needs that early third, otherwise its supposedly cost effective units aren't all that cost effective compared to what Terran can produce off an equal economy bolstered with mules. You get stuck on 2 bases very easily while Terran can then expand freely, keep you pinned back with a stronger standing army, and backstab whenever you move out. That's partially why builds like 2 base double forge colossus or defensive 2 base storm/immortal builds have died out. They're cost effective for a while, but have essentially no map control and then simply can't keep up with the sheer amount of stuff Terran will produce.
This is an issue Blizzard will have to solve if they ever want to really address PvT. They either need to make it so Terran can more easily keep up with a greedy Protoss third through their own macro and tech, or they need to make it so Terrans can more easily break greedy thirds - while at the same time reinstalling some balance between the two on 2 bases, which I think right now favores Terran quite a bit as their expansion timing will naturally be ahead and put Protoss on a similar timer - only with Terran holding all the map control.
I'm a Z, so take this with a grain of salt, but I agree with everything said here.
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United Kingdom20275 Posts
Meanwhile in foreign land, they are 2 terrans in the top 16 players of WCS Europe.
You can easily cherry pick a specific round of a specific tournament in a specific region where one race is underrepresented without it being statistically significant.
Random chance and other factors cause racial distributions to be uneven sometimes despite equal balance and participation.
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