• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:00
CET 13:00
KST 21:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool31Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea JaeDong's form before ASL BSL Season 22
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7083 users

Feb 12 Community Update (Blink cost rollback) - Page 10

Forum Index > SC2 General
182 CommentsPost a Reply
Prev 1 8 9 10 All
MockHamill
Profile Joined March 2010
Sweden1798 Posts
March 09 2019 15:46 GMT
#181
Well if you give one race HT/Distruptors/Archons/Colossuss/Tempest/Carrier and the other race Marine/Marauder/Medivac with Liberator/Ghost support it is not surprising that the Marine side try to end the game before late game.

Even though it is theoretically possible to play late game vs Protoss the mechanical requirements are so extremely high it is not feasible in practice.

I am not sure what the solution is. Maybe decrease Disruptor range and making HT 3 supply would help somewhat in the late game. Making Tempest less of hard counter to BCs would also help.
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2019-03-09 16:52:13
March 09 2019 16:48 GMT
#182
On March 09 2019 21:31 Tyrhanius wrote:
Show nested quote +
On March 09 2019 08:23 BerserkSword wrote:
On March 08 2019 15:02 hiroshOne wrote:
Warprism+mass chargelots is also insta win for Protoss if not scouted. And as i agree with nydus being ballshit right now, this argument is ballshit too.

They should nerf nydus little bit and bring back Overlord Drops at hatchery tech to keep some agressive options in early game for Zerg. If they only nerf nydus, Protoss will be back to this ballshit state, where thay can do whatever they want without even thinking about possibility of danger.


not sure if serious

first of all, the prism + chargelot argument doesnt even make sense. if prism + chargelot = instawin, then protoss wouldve dominated all the tournaments over the years.

second of all, don't apply equal standards to all races. race asymmetry is the hallmark of starcraft. the protoss armies are slow and heavily reliant on death balls, ie the armies need a variety of units together to not get slaughtered. without warp prism, protoss would have zero ability to have some kind of sustained map presence (zerg has creep + fastest armies in the game, and terran has their entrenched positions) in the mid to late game.

the mechanics are different as well. the nydus is the most powerful all-in tool in the game. a warp prism, as well as terran doom drop, can be scouted, repelled/killed easily and that's that. and they are only as strong as their cargo. Nydus only needs vision, which zerg has plenty of methods (overlord, overseer, changeling, speedling) to threaten moving an entire army into enemy base. Nydus worms are cheap and difficult to kill with no cool down

of course there are the little things that nydus networks allow to do which is real BS. teleporting mass queens, an incredibly pound-for-pound strong unit in the early game and eliminating their drawback of being slow af. allowing for swarm host hit and run, where even if the terran/protoss has his base covered, a zerg can nydus right outside and throw free units at enemy base

so while a protoss/terran player, with slower armies is busy trying to level the playing field by killing creep so that the zerg doesnt have complete reign over the map, the zerg army, which is already probably already running circles around the terran/protoss army, can teleport into the terran/protoss sim city for 50/50.

zerg logistics are just insane

Fastest nyndus build i know is hatch first, lair ASAP no speedling, 1 more gas, roach warren, nyndus and it comes at 4:30.

This build have existed since ever (here is a vod from 2015 that explains how to do it : www.youtube.com/watch?v=yUjLd0LPqfQ)...

The change on nyndus doesn't make it much stronger, actually before it was invincible and you couldn't prevent it to pop.

The scouting is easy, you send the shade of your adept on B1 to check and see the fast lair, aslo no B3 (or maybe a fake one), no speedling . And then like vs every two bases all-in you cut worker production and build emergency army.

The number of units you need to kill a nyndus have been posted on battle.net :

0.1 time reaction :
https://docdro.id/wz6J3zH

5s time reaction (= 9s left to kill nyndus):
https://docdro.id/qGPxs9N

10s time reaction :
https://docdro.id/96SVCKx

No way this all-in works vs someone decent if scouted. The problem is you don't scout... Also you start whining here for that one time you need to learn to deal with a cheese from zerg, while zerg has to learn each season to defend the new P/T cheese :

Beginning of LOTV : proxy reapers everygame, adepts cheese each time, MSC core harass, then 2/1/1, oracles harass, PICA, archons drops etc...

Now recently we had the proxy canon immortal/shield batteries, we face archons drops every games, learn to face the BC with teleport, cyclons/hellions new style, and we still need to know how to counter the old shool cheeses. Recently, i've die on a proxy reaper as i was doing the fast three hatch before the first reaper arrive so i have late speedling.

You complain that each nyndus you kill only cost 50/50 ? I would love to make that trade, currently if i don't see the DT i'm dead, but if i perfectly react to it, Protoss just make archons, kill free stuff, and with pick up range he can't lose them. And sorry, if zerg is doing the nyndus all-in, he is all-in, it fails end of the game = victory for you. The BC/archons drops etc... are not all-in, we don't counter =defeat for us, we counter and the game just continue and we can still lose.

Here you seem like the the child too spoiled that start to complain at the first frustration while his other siblings were taught the hard way and suffered ten times more than that without complaining.

So pick the data we provide to you, learn to counter that BO, and stop acting it's imbalance when it's just a learn to play issue like us zerg need to face every seasons.
You're missing the point and your knowledge is out of date. Parting faced a nydus rush on stream that hit at 3:50 that featured 3-4 queens and mass zerglings off essentially one base (there was a second hatchery for production only). This rush has also appeared on several other prominent protoss streams. That timing is before warpgate is done, and on the map he was on, Year Zero, the rush distance was big enough that adepts would be unable to make it to the main to scout in time or would scout as the worm was already put down in the protoss base. Parting actually managed to kill the first nydus head after the queens and some of the zerglings had got out, but the problem is that the zerg started a second at his natural the instant the first one finished and it was more or less unstoppable since all Parting's units were tied up in the main trying to kill the all the units there. So he then proceeded to lose his entire natural mineral line with little in ways to defend.

The problem isn't the rush itself, it's that this rush is in the same category as the 1/1/1 was. If you prepare for it and it happens, you're fine, but if you prepare and it doesn't happen you are automatically behind and will likely lose. Not preparing for it amounts to a build order loss. It's the same reasoning they got rid of hatch tech drops last year. Those forced the opponent to play a certain way to defend them or else risk losing the game outright. The new nydus is exactly the same.

This rush is in some ways more powerful than the old invincible nydus rush in that the unload speed is so fast that the zerg is all but guaranteed to get multiple queens out and get a transfuse done while the zerglings exit fast enough to overwhelm the protoss, and since the exits are so cheap, zerg can throw down a second one far from the first and protoss basically can't defend both at once. The only way to hold it comfortably is to rush higher damage units like zealots, immortals, void rays, etc. and have perfect vision of your base at all times. This puts protoss behind if zerg does literally anything else than a nydus rush. If they scout protoss is preparing to defend nydus, they can just drone and then be massively ahead because protoss is spending all their gas to defend something that isn't going to happen.

The balance team's idea for using nydus in the mid and late game is cool, and quite like BW, but the changes they made to nydus made it slightly better for that intent, but were a big buff to rushes, which is exactly what they said they wanted to get away from. To fix this issue all they literally need to do is either make the heads take longer to pop so there is a better chance of the defender killing them, or make the nydus building itself take a bit longer to build. Defending this rush even 30 seconds later would be much more reasonable for the protoss player since they could have the units in time and not scouting it would be on them. But as it is right now, this rush hits when protoss has at most 2-3 gateway units and maybe an oracle and mass zerglings and a few queens can kill that small of an army with little trouble.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2019-03-09 20:19:23
March 09 2019 19:55 GMT
#183
You're missing the point and your knowledge is out of date. Parting faced a nydus rush on stream that hit at 3:50 that featured 3-4 queens and mass zerglings off essentially one base (there was a second hatchery for production only). This rush has also appeared on several other prominent protoss streams. That timing is before warpgate is done, and on the map he was on, Year Zero, the rush distance was big enough that adepts would be unable to make it to the main to scout in time or would scout as the worm was already put down in the protoss base. Parting actually managed to kill the first nydus head after the queens and some of the zerglings had got out, but the problem is that the zerg started a second at his natural the instant the first one finished and it was more or less unstoppable since all Parting's units were tied up in the main trying to kill the all the units there. So he then proceeded to lose his entire natural mineral line with little in ways to defend.

The problem isn't the rush itself, it's that this rush is in the same category as the 1/1/1 was. If you prepare for it and it happens, you're fine, but if you prepare and it doesn't happen you are automatically behind and will likely lose. Not preparing for it amounts to a build order loss. It's the same reasoning they got rid of hatch tech drops last year. Those forced the opponent to play a certain way to defend them or else risk losing the game outright. The new nydus is exactly the same.


My ZvP MMR is higher than PvZ despite playing protoss 10x more because of this opening - so many ways that P can play amount to a straight up build order loss but a tailored counter only gives each side a chance to win while putting P behind against some other plays.

It's so early in the game that a lot of scouting can't yet come into play, a common theme in ridiculous coinflip/all-in openings over the years.

The nydus buffs were also specifically focused on making it a nearly unstoppable force in the extremely early game which seems bizarre to me; changes like giving it a lot of armor before it comes out of the ground. That's far more relevant for building a nydus in somebodies face at 3:50 - so that they can't stop it despite having most of their units and a worker surround hitting the underground worm - than it is for any kind of midgame nydus play. Load/unload speed is good.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 4: Playoffs Day 2
Rogue vs TriGGeRLIVE!
Tasteless1214
IndyStarCraft 183
Rex127
CranKy Ducklings74
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1214
IndyStarCraft 183
Rex 127
StarCraft: Brood War
Britney 31183
Sea 15879
Calm 6870
EffOrt 3458
Hyuk 1907
Jaedong 1355
Horang2 1324
Flash 778
BeSt 576
firebathero 560
[ Show more ]
actioN 463
Light 265
Larva 245
Mind 239
Soma 232
Last 194
Mini 149
Rush 133
Barracks 129
Hm[arnc] 102
Aegong 80
hero 65
Pusan 61
ToSsGirL 33
Yoon 32
GoRush 25
Free 24
NotJumperer 23
sorry 22
IntoTheRainbow 21
Noble 20
zelot 19
910 17
Terrorterran 14
ivOry 10
SilentControl 10
Nal_rA 5
eros_byul 1
Dota 2
Gorgc871
XaKoH 696
XcaliburYe289
Counter-Strike
fl0m2232
x6flipin424
edward74
Heroes of the Storm
MindelVK17
Other Games
singsing2637
B2W.Neo724
DeMusliM205
Fuzer 174
Organizations
Dota 2
PGL Dota 2 - Main Stream122
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH224
• 3DClanTV 67
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1512
Upcoming Events
LAN Event
4h
BSL
8h
Replay Cast
21h
Afreeca Starleague
22h
Sharp vs Scan
Rain vs Mong
Wardi Open
1d
Monday Night Weeklies
1d 5h
Sparkling Tuna Cup
1d 22h
Afreeca Starleague
1d 22h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
4 days
Replay Cast
4 days
WardiTV Team League
5 days
RSL Revival
5 days
Cure vs Zoun
WardiTV Team League
6 days
Platinum Heroes Events
6 days
BSL
6 days
RSL Revival
6 days
ByuN vs Maru
WardiTV Team League
7 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.